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Forum Index > SC2 General
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CruelZeratul
Profile Joined May 2010
Germany4588 Posts
June 08 2012 20:53 GMT
#181
Protoss getting way to imba it looks like. Instant invisible armies everywhere to defend, no risk attacking, sure, I'll tale it as long as I stay Protoss.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
June 08 2012 20:53 GMT
#182
22 range lol. That totally won't get changed by release. Need to see a lot of this stuff in action, but sounds like good changes in general, looks like they can patch things now instead of completely rework.
Manager, Team RIP ZeeZ
Clefairy
Profile Joined September 2011
1570 Posts
June 08 2012 20:53 GMT
#183
Man micro for Terrans became even more of a nightmare.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
June 08 2012 20:54 GMT
#184
Swarm host still looks terrible, its like lurker's grandma.
stichtom
Profile Joined March 2011
Italy695 Posts
June 08 2012 20:54 GMT
#185
oh shit, after this video Terran seems so weak. We'll see
Favourite player: IM.MVP ~ Favorite league: IPL
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
June 08 2012 20:54 GMT
#186
What about the thor ? Removed, single hero unit or still the same ?
Terran & Potato Salad.
McFeser
Profile Joined July 2011
United States2458 Posts
June 08 2012 20:54 GMT
#187
On June 09 2012 05:52 mrtomjones wrote:
Show nested quote +
On June 09 2012 05:44 Fluid wrote:
On June 09 2012 05:36 Ph4ZeD wrote:
On June 09 2012 05:33 Fluid wrote:
"Dustin expects that most pros will never get hit by widow mine splash."

Okay...what's the point of adding a unit that no one will use?


Probably the most moronic post ever.


You really think so? Chess has 6 different pieces (6 units!). There are pro chess players and noobies. Both can enjoy the game at their own level. Now imagine if instead it had 12 different pieces, but you could only use 6 (types) in one game. What would that do: well, the pros will play with different pieces than the noobies, basically making it a different game! You don't see anything wrong with that?

The pro's would still use the power. It would cause their opponenent plenty of issues even if it didnt hit which it will sometimes if they arent watching closely.

They'd place the mines at untaken enemy expansions. Worker gets sent to take a new base, gets a big surprise when they arrive.
Promethelax still hasn't changed his quote
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 20:54 GMT
#188
On June 09 2012 05:53 1st_Panzer_Div. wrote:
22 range lol. That totally won't get changed by release. Need to see a lot of this stuff in action, but sounds like good changes in general, looks like they can patch things now instead of completely rework.


After watching the hype video the 22 range tempest looked like the one unit that I will be least likely to make when I play protoss.
HellionDrop
Profile Blog Joined June 2011
281 Posts
June 08 2012 20:55 GMT
#189
tanks look really useless in TvP and TvZ now..... or is it only because the way they show it in the video. i don't know how i like about the new units, they all seem pretty Op, especially viper's pull. the range needs to be reduced to 4~5.
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2012-06-08 20:56:53
June 08 2012 20:55 GMT
#190
Looks interesting so far. I get the feeling once the Mothership Core is up the protoss won't be caught off guard easily.

+ Show Spoiler [people already talked about the terror…] +
When I first saw the Widow Mines the first thing that popped into my head was:
The Terror Drones from Command and Conquer Red Alert 2 + Show Spoiler [picture inside] +
[image loading]
The terror drone would run at mechanical units and jump inside them destroying them instantly ... >.>

Not that surprising considering Dustin Browder was one of the lead designer of RA2
GG - UNiVeRsE is the best player in the WORLD
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 20:55 GMT
#191
The tempest currently has an upgrade to make it's range twenty two.

TWENTY TWO.

The rest of this looks pretty cool except the mothership core seems pretty OP (mass recall early game, wtf). I'm really looked forward to swarm hosts, widow mines and oracles!
thezanursic
Profile Blog Joined July 2011
5500 Posts
June 08 2012 20:55 GMT
#192
Cool, cool and cool (ohh and Mech is gonna be even more unviable in TvP than it is right now *sad face*) STILL COOL!!!
I would like to say:
REPLACE THAT FUCKING SHITTY WARHOUND MODEL IT DOESN'T BELONG JUST FUCKING CHANGE IT!!!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
ThirdDegree
Profile Joined February 2011
United States329 Posts
Last Edited: 2012-06-08 21:13:48
June 08 2012 20:55 GMT
#193
I think these things make going skytoss muuuuuuch safer to zerg all ins, and possibly viable against terran. I am all in favor of some variety in our arsenal! On the other hand, I think cloaking field might be a bit OP when it comes to base defenses. How is zerg supposed to put on any pressure if they can't even see the wall in? Maybe baneling busts since the splash damage could still be affective?

I definitely hope mech will now be a viable option for PvT! Are the mines a full on unit? or are they deployed ala BW? Still not sold on the swarm host, and that burrow charge is hilarious

At the very least, I like these new changes to toss more than the originally implemented plan

edit: Didn't watch the cast. MS is still there
I am terrible
Aikin
Profile Joined April 2010
Austria532 Posts
June 08 2012 20:55 GMT
#194
Some news about the Thor? Are they still planning to make it a hero unit or can we keep it as a normal one?

Besides that I´m really excited for the exp to come out. I love trying out new stuff
[A]dmiral Bulldog | Naniwa | [A]lliance
thezanursic
Profile Blog Joined July 2011
5500 Posts
June 08 2012 20:56 GMT
#195
On June 09 2012 05:55 yawnoC wrote:
When I first saw the Widow Mines the first thing that popped into my head was:
The Terror Drones from Command and Conquer Red Alert 2 + Show Spoiler [picture inside] +
[image loading]
The terror drone would run at mechanical units and jump inside them destroying them instantly ... >.>

Not that surprising considering Dustin Browder was one of the lead designer of RA2


ANYWAY ... looks interesting so far. I get the feeling once the Mothership Core is up the protoss won't be caught off guard easily.

Have you heard of Spider mines?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
McFeser
Profile Joined July 2011
United States2458 Posts
Last Edited: 2012-06-08 20:58:13
June 08 2012 20:56 GMT
#196
So is it just me, or do tanks just suck now?
Edit: and if no one noticed, your Town hall now displays workers on mineral field/gas.
Promethelax still hasn't changed his quote
Fionn
Profile Blog Joined October 2009
United States23455 Posts
June 08 2012 20:57 GMT
#197
Holy shit, every single troll is going to just use oracles all day long on ladder.
Writerhttps://twitter.com/FionnOnFire
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2012-06-08 20:58:07
June 08 2012 20:57 GMT
#198
On June 09 2012 05:56 thezanursic wrote:
Show nested quote +
On June 09 2012 05:55 yawnoC wrote:
When I first saw the Widow Mines the first thing that popped into my head was:
The Terror Drones from Command and Conquer Red Alert 2 + Show Spoiler [picture inside] +
[image loading]
The terror drone would run at mechanical units and jump inside them destroying them instantly ... >.>

Not that surprising considering Dustin Browder was one of the lead designer of RA2


ANYWAY ... looks interesting so far. I get the feeling once the Mothership Core is up the protoss won't be caught off guard easily.

Have you heard of Spider mines?
I have. Does that really matter? These function more like terror drones IMO so ...
GG - UNiVeRsE is the best player in the WORLD
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
June 08 2012 20:57 GMT
#199
22 Range seems a bit extreme lol; mutalisks might become the new hydralisk (which might become the new mutalisks with speed upgrade). I'm really liking the new ability they gave to the Oracle though with cloak field if it stays. It'll be interesting to see how Terran/Zerg handle that.
Write your own song!
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 08 2012 20:58 GMT
#200
This is so sick!
I love all the units now!
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