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HotS MLG Info Updates - Page 12

Forum Index > SC2 General
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Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 08 2012 21:02 GMT
#221
It does make me feel a little warm inside my cold, dead, heart that archons and hydras might actually fight like its an even game and someone didn't just screw up immensely.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 21:02 GMT
#222
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
VPCursed
Profile Blog Joined May 2011
1044 Posts
June 08 2012 21:02 GMT
#223
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.

it's not that significant.. games aren't being lost or won to this.
imMUTAble787
Profile Joined November 2011
United States680 Posts
June 08 2012 21:03 GMT
#224
On June 09 2012 06:02 Plansix wrote:
Show nested quote +
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.



How do you even know thats not a spectator only thing ?
*eternalenvy fanboy*
Diavlo
Profile Joined July 2011
Belgium2915 Posts
Last Edited: 2012-06-08 21:06:17
June 08 2012 21:04 GMT
#225
On June 09 2012 05:47 cydial wrote:
Interesting, they actually kept the colossus in the game. Good design.

If after watching that video you think that the colossus is the worst designed unit in the game i don't know what to tell you...
That tempest...


Overall i'm very disappointed, they have worked for so long since the first look of the units and everything still seems wonky as shit.

And why did they change the look of the locust, they look awful now...


On June 09 2012 05:59 UniquE. wrote:
im not trying to whine or anything but personally think Terran is getting fucked toss and zerg got cool new units we get the stupid battle hellion and the goliath...mutas aint even used much anymore and im sorry but tvt imo was fine but I guess will see it is the beta and all

Don't complain dude, your unit look actually viable. Not like our retarded Viper or that Tempest abomination.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
Bagi
Profile Joined August 2010
Germany6799 Posts
June 08 2012 21:04 GMT
#226
Just skimmed through the battle report.

Is it just me or are hydras awesome again?
hoivenmayven
Profile Joined April 2011
United States134 Posts
June 08 2012 21:04 GMT
#227
On June 09 2012 06:02 Plansix wrote:
Show nested quote +
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.


It actually DOES tell you how many is too many because it tells you if you are oversaturated. And one of the basic skills of economy management is being able to gauge your saturation for yourself... This is not that far off from giving you your own unit count tab.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 08 2012 21:04 GMT
#228
On June 09 2012 06:02 VPCursed wrote:
Show nested quote +
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.

it's not that significant.. games aren't being lost or won to this.

Games weren't won or lost by auto mine but it was still complained about because it lowered the skill ceiling.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
FinestHour
Profile Joined August 2010
United States18466 Posts
June 08 2012 21:05 GMT
#229
Jesus christ i am definitely switching to zerg for hots lol.
thug life.                                                       MVP/ex-
oogieogie
Profile Joined June 2011
United States3657 Posts
June 08 2012 21:05 GMT
#230
no way in hell 22 range tempest will stay in..i mean what the hell would counter that? Let me try to get in range with my corruptors/vikings/stalkers when they are behind the rest of their army or hell just make a bunch of tempest.

I guess the viper could maybe pull them im, but i don't see it at all. I agree with the worker count thing since they are really making the game too easy.
thezanursic
Profile Blog Joined July 2011
5497 Posts
June 08 2012 21:05 GMT
#231
On June 09 2012 05:57 yawnoC wrote:
Show nested quote +
On June 09 2012 05:56 thezanursic wrote:
On June 09 2012 05:55 yawnoC wrote:
When I first saw the Widow Mines the first thing that popped into my head was:
The Terror Drones from Command and Conquer Red Alert 2 + Show Spoiler [picture inside] +
[image loading]
The terror drone would run at mechanical units and jump inside them destroying them instantly ... >.>

Not that surprising considering Dustin Browder was one of the lead designer of RA2


ANYWAY ... looks interesting so far. I get the feeling once the Mothership Core is up the protoss won't be caught off guard easily.

Have you heard of Spider mines?
I have. Does that really matter? These function more like terror drones IMO so ...

I guess, but I bet the discarge rate will be lowered and it will function more like a spider mine I imagine.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
bgrN.
Profile Joined May 2011
Sweden66 Posts
June 08 2012 21:05 GMT
#232
Ok wow, i´ve kinda stopped playing WotL but still watches the game alot. But damn. Those videos made me uberhyped, can´t wait for HotS! Will start playing again for sure.
SpecFire
Profile Joined December 2010
United States1681 Posts
June 08 2012 21:05 GMT
#233
After watching the Battle Report, I can say i am now VERY optimistic about HOTS

So many new strategies, counters and the tempest range is something i actually LOVE
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 21:05 GMT
#234
On June 09 2012 05:59 -Kaiser- wrote:
This mass recall is fucking game-ruining.

Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well.


The only way I see mass-recall being balanced is if it's on a LONG ASS cooldown
phiinix
Profile Blog Joined February 2011
United States1169 Posts
June 08 2012 21:05 GMT
#235
Doesn't look like they gave terran any good late game options, while giving them more early game potential and giving protoss some early game options. Man I'm really going to need to think about whether or not I want to race switch...
ThorisHere FTW
Profile Joined June 2011
Canada82 Posts
Last Edited: 2012-06-08 21:06:11
June 08 2012 21:06 GMT
#236
Oh and Swarm hosts spawn ranged units that hit air and ground. Nice.
I have less wheels than a unicycle
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 21:06 GMT
#237
On June 09 2012 06:03 imMUTAble787 wrote:
Show nested quote +
On June 09 2012 06:02 Plansix wrote:
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.



How do you even know thats not a spectator only thing ?


I don't, but I also don't care if it in the main game either. It is minor and nothing people should worry about.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Cainam
Profile Blog Joined January 2011
United States421 Posts
June 08 2012 21:06 GMT
#238
Those Hydras with speed upgrade made my penis tingle a little bit
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:06 GMT
#239
Holy crap, I'm SO dumb
I JUST realized the mothership core can be upgraded to a mothership x_x
Oh silly me
You can type "StarCraft" with just your left hand.
Censured
Profile Blog Joined April 2010
Czech Republic1061 Posts
Last Edited: 2012-06-08 21:07:10
June 08 2012 21:06 GMT
#240
what do you guys think about your main buildings (nexus, hatch, cc) now displaying number of worker on your mineral fields+gas?
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.
Occupation: Legend
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