HotS MLG Info Updates - Page 12
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Probe1
United States17920 Posts
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Plansix
United States60190 Posts
On June 09 2012 05:59 BatesC wrote: Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)? It promotes laziness and reduces the overall skill needed for macro. It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many. | ||
VPCursed
1044 Posts
On June 09 2012 05:59 BatesC wrote: Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)? It promotes laziness and reduces the overall skill needed for macro. it's not that significant.. games aren't being lost or won to this. | ||
imMUTAble787
United States680 Posts
On June 09 2012 06:02 Plansix wrote: It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many. How do you even know thats not a spectator only thing ? | ||
Diavlo
Belgium2915 Posts
On June 09 2012 05:47 cydial wrote: Interesting, they actually kept the colossus in the game. Good design. If after watching that video you think that the colossus is the worst designed unit in the game i don't know what to tell you... That tempest... Overall i'm very disappointed, they have worked for so long since the first look of the units and everything still seems wonky as shit. And why did they change the look of the locust, they look awful now... On June 09 2012 05:59 UniquE. wrote: im not trying to whine or anything but personally think Terran is getting fucked toss and zerg got cool new units we get the stupid battle hellion and the goliath...mutas aint even used much anymore and im sorry but tvt imo was fine but I guess will see it is the beta and all Don't complain dude, your unit look actually viable. Not like our retarded Viper or that Tempest abomination. | ||
Bagi
Germany6799 Posts
Is it just me or are hydras awesome again? | ||
hoivenmayven
United States134 Posts
On June 09 2012 06:02 Plansix wrote: It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many. It actually DOES tell you how many is too many because it tells you if you are oversaturated. And one of the basic skills of economy management is being able to gauge your saturation for yourself... This is not that far off from giving you your own unit count tab. | ||
Probe1
United States17920 Posts
On June 09 2012 06:02 VPCursed wrote: it's not that significant.. games aren't being lost or won to this. Games weren't won or lost by auto mine but it was still complained about because it lowered the skill ceiling. | ||
FinestHour
United States18466 Posts
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oogieogie
United States3657 Posts
I guess the viper could maybe pull them im, but i don't see it at all. I agree with the worker count thing since they are really making the game too easy. | ||
thezanursic
5478 Posts
On June 09 2012 05:57 yawnoC wrote: I have. Does that really matter? These function more like terror drones IMO so ... I guess, but I bet the discarge rate will be lowered and it will function more like a spider mine I imagine. | ||
bgrN.
Sweden66 Posts
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SpecFire
United States1681 Posts
So many new strategies, counters and the tempest range is something i actually LOVE | ||
Mr Showtime
United States1353 Posts
On June 09 2012 05:59 -Kaiser- wrote: This mass recall is fucking game-ruining. Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well. The only way I see mass-recall being balanced is if it's on a LONG ASS cooldown | ||
phiinix
United States1169 Posts
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ThorisHere FTW
Canada82 Posts
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Plansix
United States60190 Posts
On June 09 2012 06:03 imMUTAble787 wrote: How do you even know thats not a spectator only thing ? I don't, but I also don't care if it in the main game either. It is minor and nothing people should worry about. | ||
Cainam
United States421 Posts
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JerKy
Korea (South)3013 Posts
I JUST realized the mothership core can be upgraded to a mothership x_x Oh silly me | ||
Censured
Czech Republic1059 Posts
Poll: Do you like it? No (828) Yes (537) 1365 total votes Your vote: Do you like it? I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base. | ||
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