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HotS MLG Info Updates - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 141 Next
ssg
Profile Joined July 2011
United States1777 Posts
June 08 2012 21:10 GMT
#261
Hydras-Viper-Swarm Host is really fun to watch.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 08 2012 21:10 GMT
#262
Widow mines look utterly terrible.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 21:10 GMT
#263
On June 09 2012 06:06 SpecFire wrote:
Show nested quote +
On June 09 2012 06:05 Mr Showtime wrote:
On June 09 2012 05:59 -Kaiser- wrote:
This mass recall is fucking game-ruining.

Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well.


The only way I see mass-recall being balanced is if it's on a LONG ASS cooldown


It has a huge cooldown. 150 energy (out of 200) plus 3 minute cooldown.


That is an impressive cool down and a huge amount of energy. Plus I am sure Protoss have had a unit like this before, somewhere....
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BlindSight754
Profile Joined April 2011
Canada156 Posts
June 08 2012 21:10 GMT
#264
Not sure how I feel about the Widow Mine. While I can see its advantages in lower leagues if Blizzard is designing it so that pros can easily avoid the splash (AND if they decide to add FF -.- ) then it just hurts the terran and won't be used. Either the pro kills the infected unit (terran would have to get lucky to hit an expensive unit vs. a zealot/zergling/etc) , pro sends the unit to cause FF dmg to the terran (melee unit) or they just micro that unit away.

Seems too easily dealt with. I suggest blizzard make the timer short enough that if you don't have very very good micro then you're going to get hit by some AoE.
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
June 08 2012 21:10 GMT
#265
Well, that Battle Report was a dumb game.
DwD
Profile Joined January 2010
Sweden8621 Posts
June 08 2012 21:10 GMT
#266
I hope that the worker thing only displays for observers and not for players..
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 08 2012 21:11 GMT
#267
I was actually really hoping that the Tempest wouldn't be in this build.
Carrilord has arrived.
Werk
Profile Blog Joined October 2010
United States294 Posts
June 08 2012 21:11 GMT
#268
On June 09 2012 05:05 Kaw wrote:
Show nested quote +
On June 09 2012 05:03 Mr.Pyro wrote:
What unit casts Widow Mine?


It isn't in the OP's post yet, but they are a factory unit that can be moved around. Sounds kind of like a baneling that can only attack while burrowed.


Can u build 2 with reactors? anyone know?
Do Werk Son
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 21:11 GMT
#269
On June 09 2012 06:05 SpecFire wrote:
After watching the Battle Report, I can say i am now VERY optimistic about HOTS

So many new strategies, counters and the tempest range is something i actually LOVE


Shame tempest range will never, ever make it to release.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-06-08 21:12:31
June 08 2012 21:11 GMT
#270
On June 09 2012 06:10 gillon wrote:
Widow mines look utterly terrible.

The concept is nice, but the timer needs to be like 3 seconds at most.

If you place 3-4 mines in one spot, you SHOULD be able to do damage.

Daralii
Profile Joined March 2010
United States16991 Posts
June 08 2012 21:12 GMT
#271
On June 09 2012 06:09 JerKy wrote:
Show nested quote +
On June 09 2012 06:07 SolidMoose wrote:
Oracle still looks dumb. Having it mass cloak units too? Ridiculous. The targeting missiles on the warhound is good if they want to make it viable against protoss, otherwise they'd just shoot zealots.

Everyone asking about the thor, they must have left it in. The warhound isn't anti air anymore (maybe anti mech air, I don't know how the missiles work), so it's not able to fill in the thor's role. If they did take it out, Terran is beyond screwed in HotS.


Errrr, arbiters were present in BW?
Oracle seems powerful, but I dont think its cloaking mechanism is ridiculous

The fact that anyone's complaining that the Oracle seems OP is pretty hilarious when you consider everything Arbiters could do.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
June 08 2012 21:12 GMT
#272
On June 09 2012 06:08 Probe1 wrote:
Show nested quote +
On June 09 2012 06:06 Censured wrote:
what do you guys think about your main buildings (nexus, hatch, cc) now displaying number of worker on your mineral fields+gas?
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.

No box workers=no skill.

But seriously, something completely missed in SC2 over BW was you physically could not do everything at once. There was so much happening that you had to balance your choices into your strategy. That's strategic depth. Simplification is not impressive. I'm sure a lot more players will get out of platinum because of it but the easier you make a game, the less interesting it is to watch.

I'm guessing this particular change will have about 0 effect on pro-games. Really minor change that won't change anything about strategic depth at all. I don't think this will make the game any easier on the higher levels at all.
twitter: @terrancem
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:12 GMT
#273
loll... abduct instakills all colossus... don't make expensive units Protoss -_-
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 21:12 GMT
#274
So weird to watch a zerg play a lategame game and be so mineral starved.
Meerel
Profile Joined March 2012
Germany713 Posts
June 08 2012 21:12 GMT
#275
nice videos, im really interested in hots now
SDMF
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 08 2012 21:12 GMT
#276
So why did the protoss let the zerg hatch first freely
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 08 2012 21:12 GMT
#277
manly terran tears right now .....
yo
Skullflower
Profile Joined July 2010
United States3779 Posts
June 08 2012 21:13 GMT
#278
That burrow charge is the most hilariously awesome thing I've ever seen
The ruminations are mine, let the world be yours.
Enki
Profile Blog Joined January 2007
United States2548 Posts
Last Edited: 2012-06-08 21:14:59
June 08 2012 21:13 GMT
#279
Just watched the PvZ battle report.

- That tempest range looks completely retarded.
- Oracles seem pretty troll
- Mothership needing its own building is a bit weird.
- Hydras aren't stupidly slow anymore

I can see some things already that won't make it to the final release. Overall not very impressed with it so far. I will save further judgement though until HotS beta is open to the public.
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:13 GMT
#280
These new changes make siege tanks even more useless in HotS especially against Protoss. Tanks were already bad and now with that Tempest they are worthless as soon as those things pop out and starting raping them from 22 range rofl.
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