HotS MLG Info Updates - Page 14
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ssg
United States1768 Posts
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gillon
Sweden1578 Posts
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Plansix
United States60190 Posts
On June 09 2012 06:06 SpecFire wrote: It has a huge cooldown. 150 energy (out of 200) plus 3 minute cooldown. That is an impressive cool down and a huge amount of energy. Plus I am sure Protoss have had a unit like this before, somewhere.... | ||
BlindSight754
Canada156 Posts
Seems too easily dealt with. I suggest blizzard make the timer short enough that if you don't have very very good micro then you're going to get hit by some AoE. | ||
Omegalisk
United States337 Posts
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DwD
Sweden8621 Posts
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Slusher
United States19143 Posts
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Werk
United States294 Posts
On June 09 2012 05:05 Kaw wrote: It isn't in the OP's post yet, but they are a factory unit that can be moved around. Sounds kind of like a baneling that can only attack while burrowed. Can u build 2 with reactors? anyone know? | ||
The KY
United Kingdom6252 Posts
On June 09 2012 06:05 SpecFire wrote: After watching the Battle Report, I can say i am now VERY optimistic about HOTS So many new strategies, counters and the tempest range is something i actually LOVE Shame tempest range will never, ever make it to release. | ||
Bagi
Germany6799 Posts
On June 09 2012 06:10 gillon wrote: Widow mines look utterly terrible. The concept is nice, but the timer needs to be like 3 seconds at most. If you place 3-4 mines in one spot, you SHOULD be able to do damage. | ||
Daralii
United States16991 Posts
On June 09 2012 06:09 JerKy wrote: Errrr, arbiters were present in BW? Oracle seems powerful, but I dont think its cloaking mechanism is ridiculous The fact that anyone's complaining that the Oracle seems OP is pretty hilarious when you consider everything Arbiters could do. | ||
GogoKodo
Canada1785 Posts
On June 09 2012 06:08 Probe1 wrote: No box workers=no skill. But seriously, something completely missed in SC2 over BW was you physically could not do everything at once. There was so much happening that you had to balance your choices into your strategy. That's strategic depth. Simplification is not impressive. I'm sure a lot more players will get out of platinum because of it but the easier you make a game, the less interesting it is to watch. I'm guessing this particular change will have about 0 effect on pro-games. Really minor change that won't change anything about strategic depth at all. I don't think this will make the game any easier on the higher levels at all. | ||
mrtomjones
Canada4020 Posts
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Adreme
United States5574 Posts
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Meerel
Germany713 Posts
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Sea_Food
Finland1612 Posts
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Killmouse
Austria5700 Posts
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Skullflower
United States3779 Posts
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Enki
United States2548 Posts
- That tempest range looks completely retarded. - Oracles seem pretty troll - Mothership needing its own building is a bit weird. - Hydras aren't stupidly slow anymore I can see some things already that won't make it to the final release. Overall not very impressed with it so far. I will save further judgement though until HotS beta is open to the public. | ||
Esk23
United States447 Posts
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