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HotS MLG Info Updates - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 141 Next
Esk23
Profile Joined July 2011
United States447 Posts
June 08 2012 21:06 GMT
#241
Wow, making Protoss even easier to play in HotS than it already is. lol.
FinestHour
Profile Joined August 2010
United States18466 Posts
June 08 2012 21:06 GMT
#242
Pre-ordain is just protoss scan now ...see everything in an area...
thug life.                                                       MVP/ex-
SpecFire
Profile Joined December 2010
United States1681 Posts
June 08 2012 21:06 GMT
#243
On June 09 2012 06:05 Mr Showtime wrote:
Show nested quote +
On June 09 2012 05:59 -Kaiser- wrote:
This mass recall is fucking game-ruining.

Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well.


The only way I see mass-recall being balanced is if it's on a LONG ASS cooldown


It has a huge cooldown. 150 energy (out of 200) plus 3 minute cooldown.
•|SlayerS_MMA| • Ryung • Fin • Puzzle •
imMUTAble787
Profile Joined November 2011
United States680 Posts
June 08 2012 21:06 GMT
#244
On June 09 2012 06:06 Plansix wrote:
Show nested quote +
On June 09 2012 06:03 imMUTAble787 wrote:
On June 09 2012 06:02 Plansix wrote:
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


It is such a minor issue and we should welcome anything that makes people better/more aware, with out doing things automatically. It does not move the works for you or tell you how many is to many.



How do you even know thats not a spectator only thing ?


I don't, but I also don't care if it in the main game either. It is minor and nothing people should worry about.


It's cool if its for spectators or replays only.

If its in the main game that is yet another step in the wrong direction that blizzard has been making in all of their games.

*eternalenvy fanboy*
SolidMoose
Profile Joined June 2011
United States1240 Posts
June 08 2012 21:07 GMT
#245
Oracle still looks dumb. Having it mass cloak units too? Ridiculous. The targeting missiles on the warhound is good if they want to make it viable against protoss, otherwise they'd just shoot zealots.

Everyone asking about the thor, they must have left it in. The warhound isn't anti air anymore (maybe anti mech air, I don't know how the missiles work), so it's not able to fill in the thor's role. If they did take it out, Terran is beyond screwed in HotS.
McFeser
Profile Joined July 2011
United States2458 Posts
June 08 2012 21:07 GMT
#246
Abduct looks really really weird. It's so jarring.
Promethelax still hasn't changed his quote
AC3
Profile Joined April 2006
Canada337 Posts
June 08 2012 21:07 GMT
#247
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.


This is exactly what I was about to post. Feels like a step in the absolute wrong direction to me, maybe if this was available in single player I wouldn't have such a gripe with it.
"The idea is to try to give all of the information to help others to judge the value of your contribution; not just the information that leads to judgment in one particular direction or another" -- Richard Feynman
leungwk01
Profile Joined September 2010
United Kingdom1260 Posts
June 08 2012 21:07 GMT
#248
Make sentries have max energy?
MC will be very happy.
Daralii
Profile Joined March 2010
United States16991 Posts
June 08 2012 21:07 GMT
#249
On June 09 2012 06:04 Diavlo wrote:
Show nested quote +
On June 09 2012 05:47 cydial wrote:
Interesting, they actually kept the colossus in the game. Good design.

If after watching that video you think that the colossus is the worst designed unit in the game i don't know what to tell you...
That tempest...


Overall i'm very disappointed, they have worked for so long since the first look of the units and everything still seems wonky as shit.

And why did they change the look of the locust, they look awful now...

Aerial siege unit that encourages the continued production and destruction of observers... is that a bad thing?

It's somewhat boring without the AoE, I agree, but it's not like they don't have maybe half a year to continue to change things. Beta is beta, and I think everyone would do well to remember that. Constructive criticism, not just "OMG PROTOSS SO BROKEN WTF BLIZZ TEMPST R 2 OP!!!!!111!"
Fear is freedom! Subjugation is liberation! Contradiction is truth!
DwD
Profile Joined January 2010
Sweden8621 Posts
June 08 2012 21:07 GMT
#250
Dat tempest range............. My jaw is on the floor as I type this. Dafuq. Probably what appears to be the most OP out of all of them will be interesting to watch the battle report now
~ T-ARA ~ DREAMCATCHER ~ EVERGLOW ~ OH MY GIRL ~ DIA ~ BOL4 ~ CHUNGHA ~
Diavlo
Profile Joined July 2011
Belgium2915 Posts
June 08 2012 21:07 GMT
#251
On June 09 2012 06:05 Mr Showtime wrote:
Show nested quote +
On June 09 2012 05:59 -Kaiser- wrote:
This mass recall is fucking game-ruining.

Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well.


The only way I see mass-recall being balanced is if it's on a LONG ASS cooldown

3 minutes. It drains 150 energy on that mothership thing.
"I don't know how many years on this Earth I got left. I'm gonna get real weird with it."
TT1
Profile Blog Joined December 2008
Canada10014 Posts
June 08 2012 21:08 GMT
#252
On June 09 2012 06:02 VPCursed wrote:
Show nested quote +
On June 09 2012 05:59 BatesC wrote:
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.

it's not that significant.. games aren't being lost or won to this.


it just makes the game more newbi friendly which is wat blizzard has been doing since the start, its so fucking stupid how they keep adding unnecessary changes which have no benefit to gameplay.

lets fucking start a petition so we can force them to revert the change, its honestly starting to get ridiculous
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
mrtomjones
Profile Joined April 2011
Canada4020 Posts
June 08 2012 21:08 GMT
#253
Man.... abduct is retarded
Convalescence
Profile Joined October 2010
Denmark91 Posts
June 08 2012 21:08 GMT
#254
I really really dislike these changes :|
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 08 2012 21:08 GMT
#255
On June 09 2012 06:06 Censured wrote:
what do you guys think about your main buildings (nexus, hatch, cc) now displaying number of worker on your mineral fields+gas?
Poll: Do you like it?

No (828)
 
61%

Yes (537)
 
39%

1365 total votes

Your vote: Do you like it?

(Vote): Yes
(Vote): No


I personally don't like it very much. It makes it a LOT easier to know when to transfer workers to a new base, but on the other hand that's exactly what a skilled player should check all the time, spent some APM on it etc, It makes quite a difference if your saturation is perfect or your base is over/under saturated. Now EVERYONE would have a perfect saturation in every base.

No box workers=no skill.

But seriously, something completely missed in SC2 over BW was you physically could not do everything at once. There was so much happening that you had to balance your choices into your strategy. That's strategic depth. Simplification is not impressive. I'm sure a lot more players will get out of platinum because of it but the easier you make a game, the less interesting it is to watch.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
OMGKEI
Profile Joined July 2011
Australia590 Posts
June 08 2012 21:09 GMT
#256
Mothership Core - build mothership core from nexus, has to remain attached to nexus. Can tele to any nexus you have. Purify ability makes it into a powerful photon cannon. Can upgrade it to Mothership later. Can mass recall. This is early game unit.

Does this mean the mothership is still in hots?
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:09 GMT
#257
On June 09 2012 06:07 SolidMoose wrote:
Oracle still looks dumb. Having it mass cloak units too? Ridiculous. The targeting missiles on the warhound is good if they want to make it viable against protoss, otherwise they'd just shoot zealots.

Everyone asking about the thor, they must have left it in. The warhound isn't anti air anymore (maybe anti mech air, I don't know how the missiles work), so it's not able to fill in the thor's role. If they did take it out, Terran is beyond screwed in HotS.


Errrr, arbiters were present in BW?
Oracle seems powerful, but I dont think its cloaking mechanism is ridiculous
You can type "StarCraft" with just your left hand.
Cainam
Profile Blog Joined January 2011
United States421 Posts
June 08 2012 21:09 GMT
#258
I don't see the worker count on the Nexus/CC/Hatch being a big deal. I'm not even a good player (Diamond) and I can tell when I need to transfer workers just by looking at the mining pattern. This'll help bronzies and make no difference for people at the top level. Good change.
SpecFire
Profile Joined December 2010
United States1681 Posts
June 08 2012 21:09 GMT
#259
Why is everyone so fucking pessimistic about HOTS?

Everyone is freaking complaining about this and that, the Battle Report has shown us many new strategies, and everyone should be excited about this.

22 range tempest is NOT AS BAD AS EVERYONE says, watch the freaking video. Sieging swarm hosts from afar, harassing with its range only to be countered by other things such as the viper, its amazing.

•|SlayerS_MMA| • Ryung • Fin • Puzzle •
Eruism
Profile Joined December 2011
United States312 Posts
June 08 2012 21:09 GMT
#260
the terran units look like garbage -.-
PartinG MarineKing Mvp Polt Keen ByuN <3
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