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HotS MLG Info Updates - Page 11

Forum Index > SC2 General
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VPCursed
Profile Blog Joined May 2011
1044 Posts
June 08 2012 20:58 GMT
#201
anyone see the new queen model? looks awesome :D
TT1
Profile Blog Joined December 2008
Canada10011 Posts
June 08 2012 20:58 GMT
#202
awesome now protoss has warpgates + a pf to defend against drops, could life get any better?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
dragonborn
Profile Joined January 2012
4781 Posts
Last Edited: 2012-06-08 21:02:24
June 08 2012 20:58 GMT
#203
1.Make Blink Stalkers
2.Blink into zerg base and snipe the Zerg Tech
3.Recall Stalkers to base
4.Profit!

PROTOSS! PROTOSS! PROTOSS! PROTOSS!
Garmer
Profile Joined October 2010
1286 Posts
June 08 2012 20:58 GMT
#204
i don't like, how they are destroying siege tank, now they are basically useless in every mu.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 08 2012 20:58 GMT
#205
http://us.battle.net/sc2/en/blog/6306259/Heart_of_the_Swarm_Update_-_New_Video-6_8_2012
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
June 08 2012 20:58 GMT
#206
Yeah what's up with that -from the next 2 screens over- range. That's not siege, that's freaking artillery.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-06-08 20:59:14
June 08 2012 20:59 GMT
#207

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
June 08 2012 20:59 GMT
#208
This mass recall is fucking game-ruining.

Depending on what zerg detection is like, the matchup might be impossible with Oracle cloak as well.
3 Hatch Before Cool
Jisall
Profile Blog Joined January 2011
United States2054 Posts
June 08 2012 20:59 GMT
#209
I was losing interest in SC2, switching into Dota 2 and Diablo 3. This makes me want to play SC again. seems to have made some nice additions to each race. Gj bliz
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
hoivenmayven
Profile Joined April 2011
United States134 Posts
June 08 2012 20:59 GMT
#210
Balance stuff may be wait and see but what the hell is up with your nexus/hatch/CC telling you how many workers out of 24 you have? That is way too easy button for any non LEGO edition of a game.
BatesC
Profile Joined June 2011
United States175 Posts
June 08 2012 20:59 GMT
#211
Am I the only one pissed off by the fact that the bases now have a worker counter (0/24)?

It promotes laziness and reduces the overall skill needed for macro.
Sajaki
Profile Joined June 2011
Canada1135 Posts
June 08 2012 20:59 GMT
#212
Maybe tanks will get a massive DPS boost since like every new unit is designed to counter them... :D
But, the Terran changes look pretty promising too... so long as everyone mechs :D!
Inno pls...
UniquE.
Profile Joined June 2011
Canada143 Posts
June 08 2012 20:59 GMT
#213
im not trying to whine or anything but personally think Terran is getting fucked toss and zerg got cool new units we get the stupid battle hellion and the goliath...mutas aint even used much anymore and im sorry but tvt imo was fine but I guess will see it is the beta and all
ssg
Profile Joined July 2011
United States1774 Posts
June 08 2012 21:00 GMT
#214
Hydras look must faster
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
June 08 2012 21:00 GMT
#215
On June 09 2012 05:57 mastergriggy wrote:
22 Range seems a bit extreme lol; mutalisks might become the new hydralisk (which might become the new mutalisks with speed upgrade). I'm really liking the new ability they gave to the Oracle though with cloak field if it stays. It'll be interesting to see how Terran/Zerg handle that.


At least Steppes of War isn't still a thing otherwise protoss would one base rush to tempest every game and win without ever leaving their base.

Ba dum tsh.
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
June 08 2012 21:00 GMT
#216
Hmm after watching the video, my thoughts:

-I like the oracle, similar to the arbiter, except stasis affects economy and not units :p
-Terran... TvT? I feel like pure mech is going to dominate bio... but I don't know much about TvT, so please dont flame me if you disagree ><
-Zerg, that abduct thing seems REALLY scary. Im sure theyll fiddle with the range a bit because I can imagine colossi, tanks, etc getting ripped apart. I guess this calls for better positioning.
-Ultras... for some reason, the first thought I had was geomancer from HoN x_x
-Tanks counter swarm host?
-Tempest... we already know whats going to happen to its 22 range
You can type "StarCraft" with just your left hand.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
June 08 2012 21:00 GMT
#217
The auto counting of workers is really stupid. It's good for observers, but should not be in the game for players. I'm not the best at balancing my worker count at each base, but I do not want Blizzard to engage EZ. Really unacceptable imo
Cyanocyst
Profile Joined October 2010
2222 Posts
June 08 2012 21:00 GMT
#218
....really not liking how the creep looks on the mini map. ...hope they revert that.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
ThorisHere FTW
Profile Joined June 2011
Canada82 Posts
June 08 2012 21:01 GMT
#219
I think Terran looks really weak. So, If a zerg doesn't have Detection, walks over the mines and doesn't pull the affected units away in 10 seconds, their good? If I'm reading this correctly, you have to pay for each individual mine, which kinda sucks. Zerg has the coolest ideas, while the protoss ones are weird. The cloaking and recall seem silly.
I have less wheels than a unicycle
TT1
Profile Blog Joined December 2008
Canada10011 Posts
June 08 2012 21:01 GMT
#220
holy shit the protoss changes are so awesome ROFL, we got the arbiter back!
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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