HotS MLG Info Updates - Page 4
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mrlie3
Canada350 Posts
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legaton
France1763 Posts
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ssg
United States1770 Posts
On June 09 2012 05:13 raga4ka wrote: Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ? Most interesting to watch, not play. | ||
Adreme
United States5574 Posts
On June 09 2012 05:18 legaton wrote: 22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you? Scan because theres an observer over your army. | ||
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Shellshock
United States97276 Posts
On June 09 2012 05:18 legaton wrote: 22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you? Get distracted so the protoss can roll you when you move out to find the tempest on that hidden location on the map | ||
sour_eraser
Canada932 Posts
Wtf. Good bye medivacs -.- | ||
Cirqueenflex
499 Posts
On June 09 2012 05:18 legaton wrote: 22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you? maybe it will be a mechanical unit so your mini goliaths aka warhounds will shoot rockets back on autocast with 37 range. To break up the monotony in PvT. | ||
Reptilia
Chile913 Posts
What? no. Its one of the most interesting to watch AND play. i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much. | ||
masterbreti
Korea (South)2711 Posts
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ssg
United States1770 Posts
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tianGO
Argentina591 Posts
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FinestHour
United States18466 Posts
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MicroTastiC
375 Posts
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bLooD.
Germany470 Posts
Dustin makes scary face ("not sure about that one yet"). 22 is huge. James Lampkin @Kennigit AoE cloaking field taken from mothership. Same ability usage wise. Tempest - long range expensive range of 10 upgrade to 22 not a typo. | ||
Adreme
United States5574 Posts
On June 09 2012 05:20 Reptilia wrote: What? no. Its one of the most interesting to watch AND play. i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much. Mech TvT is awesome to play because at any moment you can make the move to cripple your opponent and win the game. The weakenss is that at the highest level that rarely happens so what you get is a bunch of posturing for 30 minutes into sky terran. The period before sky terran could probably use some more aggression. | ||
Plansix
United States60190 Posts
On June 09 2012 05:19 Adreme wrote: Scan because theres an observer over your army. Its sight won't be 22, so it will require multi tasking to use. And it is going to be like a seige tank, terrible up close and slow as crap. No way to put it into a death ball. | ||
yoshi_yoshi
United States440 Posts
I like that a lot of these changes seem to really up the micro involved in every unit. They seem to be doing it by adding abilities to units (like in War3) rather than resulting from natural properties of units (like BW), which I remember people complaining about a few years ago, but I actually think it's necessary now with the easier SC2 interface. | ||
DifuntO
Greece2376 Posts
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Viperbird
United States118 Posts
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Veldril
Thailand1817 Posts
On June 09 2012 05:21 tianGO wrote: Wtf, widow mine = terror drone drom Red Alert 2? ![]() You know that BW has spider mine, which is basically almost the same thing except it explode immediately? | ||
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