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Forum Index > SC2 General
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mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 08 2012 20:18 GMT
#61
tempest rush in 4v4? I think they are going to the same path as reapers guys...
Crimson @ Clan CORE | ESFI World Translator
legaton
Profile Joined December 2010
France1763 Posts
June 08 2012 20:18 GMT
#62
22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you?
No GG, No Skill - Jaedong <3
ssg
Profile Joined July 2011
United States1777 Posts
June 08 2012 20:19 GMT
#63
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


Most interesting to watch, not play.
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 20:19 GMT
#64
On June 09 2012 05:18 legaton wrote:
22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you?


Scan because theres an observer over your army.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 08 2012 20:19 GMT
#65
On June 09 2012 05:18 legaton wrote:
22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you?

Get distracted so the protoss can roll you when you move out to find the tempest on that hidden location on the map
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
sour_eraser
Profile Joined March 2011
Canada932 Posts
June 08 2012 20:19 GMT
#66
LOL 22 range air unit......
Wtf. Good bye medivacs -.-
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Cirqueenflex
Profile Joined October 2010
499 Posts
June 08 2012 20:20 GMT
#67
On June 09 2012 05:18 legaton wrote:
22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you?

maybe it will be a mechanical unit so your mini goliaths aka warhounds will shoot rockets back on autocast with 37 range. To break up the monotony in PvT.
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2012-06-08 20:20:57
June 08 2012 20:20 GMT
#68
On June 09 2012 05:19 ssg wrote:
Show nested quote +
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


Most interesting to watch, not play.

What? no.
Its one of the most interesting to watch AND play.

i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much.
The secret to creativity is knowing how to hide your sources
masterbreti
Profile Blog Joined October 2010
Korea (South)2711 Posts
June 08 2012 20:20 GMT
#69
it will suck to be a terran in hots, Moving banelings and now a ability that can take away tanks. what will terran have other than godly micro that counter banelings?
ssg
Profile Joined July 2011
United States1777 Posts
June 08 2012 20:21 GMT
#70
So no major terran changes? What was MrBitter speaking of
tianGO
Profile Joined August 2010
Argentina591 Posts
Last Edited: 2012-06-08 20:25:37
June 08 2012 20:21 GMT
#71
Wtf, widow mine = terror drone from Red Alert 2?
[image loading]
"He who controls the present, controls the past. He who controls the past, controls the future."
FinestHour
Profile Joined August 2010
United States18466 Posts
June 08 2012 20:21 GMT
#72
Late game tvp might be interesting with warhound battle hellion changes. Tvz still looks like an absolute nightmare.
thug life.                                                       MVP/ex-
MicroTastiC
Profile Joined January 2011
375 Posts
June 08 2012 20:21 GMT
#73
a lot of new protoss units! also the dark swarm is back!! wtffffffffffffff
bLooD.
Profile Joined November 2010
Germany470 Posts
June 08 2012 20:21 GMT
#74
James Lampkin ‏@Kennigit
Dustin makes scary face ("not sure about that one yet"). 22 is huge.
James Lampkin ‏@Kennigit
AoE cloaking field taken from mothership. Same ability usage wise. Tempest - long range expensive range of 10 upgrade to 22

not a typo.
Adreme
Profile Joined June 2011
United States5574 Posts
June 08 2012 20:22 GMT
#75
On June 09 2012 05:20 Reptilia wrote:
Show nested quote +
On June 09 2012 05:19 ssg wrote:
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


Most interesting to watch, not play.

What? no.
Its one of the most interesting to watch AND play.

i agree it wasnt fun at all in beta with super small maps and nothing but tank viking. but oh that has changed so much.


Mech TvT is awesome to play because at any moment you can make the move to cripple your opponent and win the game. The weakenss is that at the highest level that rarely happens so what you get is a bunch of posturing for 30 minutes into sky terran. The period before sky terran could probably use some more aggression.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:22 GMT
#76
On June 09 2012 05:19 Adreme wrote:
Show nested quote +
On June 09 2012 05:18 legaton wrote:
22 range... what are you supposed to do when you are attacked by a unit situated 2 screens away from you?


Scan because theres an observer over your army.


Its sight won't be 22, so it will require multi tasking to use. And it is going to be like a seige tank, terrible up close and slow as crap. No way to put it into a death ball.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
June 08 2012 20:22 GMT
#77
22 range is ok if the DPS is super low. A long range tickle.

I like that a lot of these changes seem to really up the micro involved in every unit. They seem to be doing it by adding abilities to units (like in War3) rather than resulting from natural properties of units (like BW), which I remember people complaining about a few years ago, but I actually think it's necessary now with the easier SC2 interface.
DifuntO
Profile Joined November 2011
Greece2376 Posts
June 08 2012 20:22 GMT
#78
So, imagine a protoss deathball with a few tempests behind...GG
All I do is Stim.
Viperbird
Profile Joined September 2010
United States118 Posts
June 08 2012 20:23 GMT
#79
Autocast to make your warhounds auto target mechanical units? Really? Blizzard please don't! Anything that makes micro too easy in battles is just lame.
If at first you don't succeed, don't try skydiving!
Veldril
Profile Joined August 2010
Thailand1817 Posts
June 08 2012 20:23 GMT
#80
On June 09 2012 05:21 tianGO wrote:
Wtf, widow mine = terror drone drom Red Alert 2?
[image loading]


You know that BW has spider mine, which is basically almost the same thing except it explode immediately?
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Prev 1 2 3 4 5 6 139 140 141 Next
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