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Forum Index > SC2 General
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 08 2012 20:13 GMT
#41
On June 09 2012 05:09 Adreme wrote:
Show nested quote +
On June 09 2012 05:07 Plansix wrote:
On June 09 2012 05:00 Kaw wrote:
22 yard range on the Tempest. I guess that is one way to get people interested in what would otherwise be a boring Carrier.


There is no way there is a 22 range anything in SC2 o_0 That is more than a screen.


It seems crazy but with an upgrade it seems like the only use for it is to have it be behind your army shooting in a fight because otherwise you wont have sight.


Unless it takes an hour to fire or reload. That could be interesting and keep it from being added to the deathball. I can see it working, but it is still crazy. But I guess I am in the mood for some crazy units.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-06-08 20:16:53
June 08 2012 20:13 GMT
#42
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?

Reaper with regeneration ? Hello TvZ opener :D .
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
June 08 2012 20:14 GMT
#43

AoE cloaking field taken from mothership. Same ability usage wise. Tempest - long range expensive range of 10 upgrade to 22
Expand


HAHAHA wth?!
Whats worse...US Poltics or SC2 Balance Talks...
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 08 2012 20:14 GMT
#44
lol Blizzard went full crazy mode. I love this.!
voltaic
Profile Blog Joined November 2010
1071 Posts
June 08 2012 20:14 GMT
#45
no singleplayer right?
xrapture
Profile Blog Joined December 2011
United States1644 Posts
June 08 2012 20:14 GMT
#46
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


TvT is by far the best matchup in the game. But Blizzard is fond of butchering their game so I'm sure they will have no problem in turning into an a move shit fest like the other matchups to make it more exciting for gold league players
Everyone is either delusional, a nihlilst, or dead from suicide.
Kaw
Profile Joined February 2011
United States73 Posts
June 08 2012 20:14 GMT
#47
On June 09 2012 05:13 Plansix wrote:
Show nested quote +
On June 09 2012 05:09 Adreme wrote:
On June 09 2012 05:07 Plansix wrote:
On June 09 2012 05:00 Kaw wrote:
22 yard range on the Tempest. I guess that is one way to get people interested in what would otherwise be a boring Carrier.


There is no way there is a 22 range anything in SC2 o_0 That is more than a screen.


It seems crazy but with an upgrade it seems like the only use for it is to have it be behind your army shooting in a fight because otherwise you wont have sight.


Unless it takes an hour to fire or reload. That could be interesting and keep it from being added to the deathball. I can see it working, but it is still crazy. But I guess I am in the mood for some crazy units.


Yea I think it has the potential to be really cool. I really want to see it in action before I pass judgment.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
June 08 2012 20:14 GMT
#48
if they didn't want to add to the protoss deathball, why can the oracle cloak other units?

22 range tempest? time to learn to split all the air on the run?
zezamer
Profile Joined March 2011
Finland5701 Posts
Last Edited: 2012-06-08 20:19:10
June 08 2012 20:15 GMT
#49
On June 09 2012 05:14 AeonStrife wrote:
Show nested quote +

AoE cloaking field taken from mothership. Same ability usage wise. Tempest - long range expensive range of 10 upgrade to 22
Expand


HAHAHA wth?!


It must be a typo, 22 instead of 12 like someone pointed earlier
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2012-06-08 20:16:13
June 08 2012 20:15 GMT
#50
22 lol!
http://i.imgur.com/y1X9C.jpg
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 08 2012 20:15 GMT
#51
22 range O_o how is that even possible
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Cirqueenflex
Profile Joined October 2010
499 Posts
June 08 2012 20:15 GMT
#52
next update will for sure nerf viper range to 6 to bring it in line with infestor, making it just another useless spell in the game for zergs
Give a man a fire, you keep him warm for a night. Set a man on fire, and you keep him warm for the rest of his life.
Kergy
Profile Joined December 2010
Peru2011 Posts
June 08 2012 20:15 GMT
#53
Mines and Dark Swarm.

YES.
Everyday Girl's Day~!
ELA
Profile Joined April 2010
Denmark4608 Posts
June 08 2012 20:16 GMT
#54
Dustin mentioned that range 22 is not as powerful as people think.. But.. It attacks ground and air and has 9 more range than a sieged Siege Tank(13) :S - In fact almost a screens length more range than a siege tank

Pretty insane... I don't see that making it into the game
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
June 08 2012 20:16 GMT
#55
On June 09 2012 05:14 xrapture wrote:
Show nested quote +
On June 09 2012 05:13 raga4ka wrote:
Monotony TvT ? Do they mean mech TvT , because that is the most interesting MU in the game ?


TvT is by far the best matchup in the game. But Blizzard is fond of butchering their game so I'm sure they will have no problem in turning into an a move shit fest like the other matchups to make it more exciting for gold league players


I don't think Warhound will be able to shut down siegetank completely like you think..
Kaw
Profile Joined February 2011
United States73 Posts
June 08 2012 20:16 GMT
#56
On June 09 2012 05:15 zezamer wrote:
Show nested quote +
On June 09 2012 05:14 AeonStrife wrote:

AoE cloaking field taken from mothership. Same ability usage wise. Tempest - long range expensive range of 10 upgrade to 22
Expand


HAHAHA wth?!


It must be a typo, 22 instead of 12 like someone pointed earlier


Kennigiit said 22 in several different tweets. Doesn't look like a typo.

"Despite what you think of 22 range. They've seen people losing games because they went tempest (its not as strong as you think)."
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 08 2012 20:17 GMT
#57
22 range tempest?

mother of god
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
Last Edited: 2012-06-08 20:19:19
June 08 2012 20:17 GMT
#58
I really hope there's at least one beta build where the 22 range Tempest is in there. That sounds hilarious:-D.

I like the idea of the Widow Mines, it's anti-clumping and rewards good micro on both sides: Good Terrans will have to use them on units that aren't about to be killed in battle anyhow, and their opponents can deny damage by killing the unit themselves or microing it out of the fight.

Also, a lot of these ideas (and the ones from the previous build we got to see) sound batshit crazy, and that makes me happy. I remember the transition into TFT in WC3, and all the changes sounded absolutely insane, which was the result of Blizzard being willing to take really radical steps to improve the game. This feels promising, I'm looking forward to seeing what actually comes out in the beta.
The frumious Bandersnatch
Maxd11
Profile Joined July 2011
United States680 Posts
June 08 2012 20:17 GMT
#59
Glad to see they're still making big changes. Balance first!
I looked in the mirror and saw biupilm69t
algorithm0r
Profile Joined May 2010
Canada486 Posts
June 08 2012 20:18 GMT
#60
Could use some formatting and organizing. However the 22 range seems scary! I like the look and feel of the new game and can't wait for BETA!!!!
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