looks like a lot has changed o_0
HotS MLG Info Updates - Page 7
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imMUTAble787
United States680 Posts
looks like a lot has changed o_0 | ||
Chaosvuistje
Netherlands2581 Posts
On June 09 2012 05:35 Snoodles wrote: More skirmishy/map control, less deathball please. Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons. I'd be glad if the recall was more of a rift that also allowed enemy units to travel with it, while the recall on the mothership would only allow your own units to recall. Gives it less of a 'pressure for free' feeling. | ||
ssg
United States1768 Posts
The NDA comes off when doors open, so should be soon. | ||
eviltomahawk
United States11133 Posts
Heck yeah, I'm fine with this. | ||
YouMake
United States262 Posts
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shockaslim
United States1103 Posts
http://us.battle.net/sc2/en/blog/6306259/Heart_of_the_Swarm_Update_-_New_Video-6_8_2012#blog I'm at work so I can't watch it, but someone please go over whats in the vid. | ||
Achaia
United States643 Posts
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ACrow
Germany6583 Posts
On June 09 2012 05:28 Zooper31 wrote: That doesn't say single target to me, says aoe like a seige tank imo <.< 'cause they already announced the change in the update like a few months ago. | ||
Shodaa
Canada404 Posts
On June 09 2012 05:33 Fluid wrote: "Dustin expects that most pros will never get hit by widow mine splash." Okay...what's the point of adding a unit that no one will use? That's not the point really, it might never explode but it's not necessarily useless. For example, it could be used to force an army split or to force the opponent to focus on it while doing other stuff (dropping etc) And also to control an area by buying more time. Could be also good to defend vs. multi pronged attack. | ||
Cyanocyst
2222 Posts
On June 09 2012 05:35 Archerofaiur wrote: FIRST HOTS BATTLE REPORT IN 2 HOURS! Too good :D What Really??? haha i really hope Dustin and Rob commentate just for nostalgia. | ||
Fluid
Canada136 Posts
On June 09 2012 05:34 Adreme wrote: Simple, there are people who arent pro's who play this game. Fine, but that has nothing to do with game design. You first make a game with the intent that all pieces should be used by the players, and then you see that pros use some pieces more than others. But the way he's doing it, from the quote he said, is backwards: he's making pieces taylored to different players. | ||
-orb-
United States5770 Posts
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Wildmoon
Thailand4189 Posts
On June 09 2012 05:37 eviltomahawk wrote: So we basically get Lurkers, Firebats, Spider Mines, Arbitersssssssss, Goliaths, and Defilers? Heck yeah, I'm fine with this. Warhound is not so similar to Goliath. SH doesn't really work the same as Lurker too. | ||
Plansix
United States60190 Posts
On June 09 2012 05:38 Achaia wrote: 22 range Tempest? Awesome. So they just want to smash Mutalisks into oblivion so we never see them used again? It seems like there have been a lot of "anti-muta" patch changes and a new unit designed to hard counter a Muta with that much range will pretty much make them useless. At least with a Thor if you have quick reaction time with your Muta control you can limit your damage but with 22 range you will still be a screen and a half outside of seeing the Tempest and get blasted by it. Execpt Blizzard said months ago they had removed the AOE. | ||
Clefairy
1570 Posts
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Snoodles
401 Posts
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zezamer
Finland5701 Posts
On June 09 2012 05:30 raga4ka wrote: It doesn't do AOE damage though . Browder being the CnC specialist clearly had this in mind . Terran mech looks like a combination of Red Alert units , which isn't so bad thought , because Red Alert and generals are awesome as well . Isn't barracks reactor kinda similiar to soviet cloning vat(?). Or something like that | ||
nocrA
Italy27 Posts
Oracle - raid unit. Preordain ability, cast on nme building and get vision. Can cast on friendly building and turn it into a detector.AoE cloaking field taken from mothership. Solved detection problem for stargate tech: YEAH! 22 range tempest is rad | ||
TrippSC2
United States209 Posts
On June 09 2012 05:35 Snoodles wrote: More skirmishy/map control, less deathball please. Question about the protoss recall ability: Terrans and zerg take risks while moving out, and while they CAN run away in medivacs or through sheer speed, it's sometimes possible to catch some kills while they're routing. Does the recall thing sound TOO safe? I'm all for protoss being able to move out more in the early game, but I don't understand how this mechanic factors into it, they already have warpgates and instant reinforcement via proxy pylons. It would need to be balanced around energy regen rate and/or cooldown. If there is only one available per game, it means that there is a definite flow to the vP matchups of when aggression can safely hit and when you should start to prepare, based on when an MR should be available. I personally really like this idea. | ||
holy_war
United States3590 Posts
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