Is there an option to have this or is it just for GM? (or is it a mod)?
Simple Questions/Answers - Page 84
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Doganaws
Italy52 Posts
Is there an option to have this or is it just for GM? (or is it a mod)? | ||
thurst0n
United States611 Posts
On April 30 2012 19:25 Doganaws wrote: Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED. Is there an option to have this or is it just for GM? (or is it a mod)? This should be in the regular simple questions qimple ansers, but you should be able to click team colors right next to your minimap in game, to toggle it. | ||
kahaleo
7 Posts
On April 30 2012 19:25 Doganaws wrote: Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED. Is there an option to have this or is it just for GM? (or is it a mod)? When you are in a game, press alt + F. If you want to toggle it back, press it again. My question relates to upgrades. What are the specifc values upgrades give? For example, If i get vehicle 1 from the armory, it just says "increases the attack..." not the actual amount. Thanks! | ||
CoMuTra
United Kingdom9 Posts
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Yonnua
United Kingdom2331 Posts
On May 01 2012 02:59 CoMuTra wrote: How do I make an event trigger off clicking on a doodad? I want to make a gate open when the player clicks on it, and simultaneously trigger another gate to close (both renaining unclickable for the rest of the scenario). How about making something trigger from a double click? I'd think you'd need to do it with regions and bring a unit there but I'm not that well versed with triggers. You might consider looking in to the Automaton 2000 critter because it explodes from being clicked alone. I don't know if there's a way to apply that to what you want but it might be worth having a look if regions aren't an option. | ||
Akinokaze
Australia326 Posts
On April 30 2012 20:27 kahaleo wrote: When you are in a game, press alt + F. If you want to toggle it back, press it again. My question relates to upgrades. What are the specifc values upgrades give? For example, If i get vehicle 1 from the armory, it just says "increases the attack..." not the actual amount. Thanks! Liquipedia is your friend. It varies from unit to unit but generally it's more or less +10% of their base dmg, with some units also getting +10% to their bonus dmg. | ||
torm3ntin
Brazil2534 Posts
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Gfire
United States1699 Posts
Typically, the game is designed to have some close and some far. It's the way they've been done for a long time in BW and SC2 was designed with maps that have this type of mineral formations. | ||
johnnynapalm
4 Posts
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KMuscle
1 Post
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ChaosRefined
United States52 Posts
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Samcai
Belgium58 Posts
I think I got something pretty solid with the right amount of originality but most of my friends are platine or diams at best so I can't be really sure about that... I'd like to get the esthetics done but I'd rather be sure about the general layout before I go further on that... Thanks | ||
TremendO
United States14 Posts
Warning: Unexpected format for MapInfo, map size appears to be (152364, 0). No MapInfo file. is this a common/known problem? if so how do i fix it? map analyzer works with other maps. | ||
Namrufus
United States396 Posts
On May 06 2012 10:16 TremendO wrote: Getting this error when trying to run my map through the analyzer: Warning: Unexpected format for MapInfo, map size appears to be (152364, 0). No MapInfo file. is this a common/known problem? if so how do i fix it? map analyzer works with other maps. try a176's version: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627¤tpage=13#247 | ||
Samcai
Belgium58 Posts
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TremendO
United States14 Posts
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Namrufus
United States396 Posts
In the editor: Tools->brush->allow cliff merging @ Tremendo: Can you post what the error message is? Note that the map you are trying to analyze must not be open in the editor when the anlyzer is run. | ||
TremendO
United States14 Posts
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RBreaker
Sweden94 Posts
As you can see the camera is acting up, cant figure out why. Has anybody here had this problem before and if so, how did you fix it? | ||
Superouman
France2195 Posts
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