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Simple Questions/Answers - Page 86

Forum Index > SC2 Maps & Custom Games
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Prev 1 84 85 86 87 88 182 Next
moskonia
Profile Joined January 2011
Israel1448 Posts
June 03 2012 04:45 GMT
#1701
On May 28 2012 01:38 Clafou wrote:
Hey guys! I've seen a custom map on Hero's stream lately (and on a few korean streams as well) and I'm looking for it's name. It's kind of a race where you have a new unit each time you reach a checkpoint (checkpoints are mineral patches). You can use spells and/or attack your opponents (each unit has specific spell/attack) and... that's it.

Anyone can help me?

That kinda reminds me of blood marathon, even though the checkpoints are not minerals there, you should try it out
Aunvilgod
Profile Joined December 2011
2653 Posts
June 04 2012 12:59 GMT
#1702
Can I somehow turn off reflections of water?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
zasta
Profile Joined April 2011
United Kingdom99 Posts
June 05 2012 04:04 GMT
#1703
Hello everyone, I opened the map maker for the first time yesterday and I've made a [m] basic map. I have a few questions that I'm sure people will have asked before, I'm sorry!

How do you test a map without it telling you you win immediately? How do you set the game speed to fastest for the test?

How do you import textures without it immediately replacing all the current textures?

Thank you!
Aunvilgod
Profile Joined December 2011
2653 Posts
June 05 2012 19:42 GMT
#1704
On June 05 2012 13:04 zasta wrote:
Hello everyone, I opened the map maker for the first time yesterday and I've made a [m] basic map. I have a few questions that I'm sure people will have asked before, I'm sorry!

How do you test a map without it telling you you win immediately? How do you set the game speed to fastest for the test?

How do you import textures without it immediately replacing all the current textures?

Thank you!


I am using the german version so my description might be a bit off...

Go to "map" at the top, then go to "player properties". Everything but "neutral", "player 1" and "enemy" should be grey. Go to "player 2" and set the controller to "computer" or "user", depending on how you want to test it. Note that you need to have set spawning locations first.

Go to... well the very top left of the bar and go to "basic options". There you should be able to change the game speed.

Do you want to import your own textures or do you want to use textures from another tileset? If the ladder go to
"map" -> "map textures" -> "modify". In the open data editor you can add and remove textures under the tap "terrain textures". Don´t forget to save your modifications.


If anything I said makes no sense I can make screenshots. :p
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2012-06-06 12:27:02
June 06 2012 12:24 GMT
#1705
Recently whiped my pc and now the settings of my editor is wierd

Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother?
and
How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such)
Thanks
Gosh Digglydarnit
moskonia
Profile Joined January 2011
Israel1448 Posts
June 06 2012 13:12 GMT
#1706
Mashmed, I asked the same question some time ago
On May 22 2012 02:47 Namrufus wrote:
Show nested quote +
On May 21 2012 20:35 moskonia wrote:
I am trying to make a man made cliff merge with a natural cliff, any idea on how to do it?


In the editor: Tools->brush->allow cliff merging. Use "cliff filler" doodads or similar to hide the gaps between the different type of cliff.


I don't know about the fog thing though sry.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-06-06 13:39:21
June 06 2012 13:38 GMT
#1707
On June 06 2012 21:24 Mashmed wrote:
Recently whiped my pc and now the settings of my editor is wierd

Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother?
and
How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such)
Thanks


[image loading]
The hotkey should be V


Nobody knows about the water reflections?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-06-06 23:45:28
June 06 2012 23:44 GMT
#1708
@aunvil

these + Show Spoiler +
[image loading]
types of reflections? or these + Show Spoiler +
[image loading]
?

the first type are specular reflections. the intensity of these are controlled by the "specular scale" option in the "reflection' tab of the water editor. The size of the patches is controlled by the "specularity" option in the reflections tab of the water editor.

the color and position of the specular reflections are determined by the current lighting set. The angle is set by the angle option under the lighting editor's 'key' tab (that big globe thing) and the color is set by the color of the 'Specular Color' option under the 'key' tab. (i would generally leave the lighting angle alone actually).

the second type are just reflections (visible with ultra graphics settings or higher) the intensity of these are controlled by the "minimum reflectivity" and the "reflectivity power" options under the "reflections" tab of the water editor.

@Mashmed

If you can't see doodad fogs, perhaps your graphics level is too low, try file->preferences, then select a higher graphics level (probably high or better).
This is it... the alpaca lips.
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
Last Edited: 2012-06-07 03:00:07
June 07 2012 02:58 GMT
#1709
Is there a custom map channel on NA where people hang out looking for games on new maps?

thanks

edit: is 1v1 Community Maps the way to go?
shikata ga nai
ImmortalZero617
Profile Joined November 2010
United States26 Posts
June 07 2012 03:42 GMT
#1710
On June 07 2012 11:58 sam!zdat wrote:
Is there a custom map channel on NA where people hang out looking for games on new maps?

thanks

edit: is 1v1 Community Maps the way to go?

Blizzard has a Looking For Custom Games Channel.
Only the strongest survive.
sam!zdat
Profile Blog Joined October 2010
United States5559 Posts
June 07 2012 03:50 GMT
#1711
On June 07 2012 12:42 ImmortalZero617 wrote:
Show nested quote +
On June 07 2012 11:58 sam!zdat wrote:
Is there a custom map channel on NA where people hang out looking for games on new maps?

thanks

edit: is 1v1 Community Maps the way to go?

Blizzard has a Looking For Custom Games Channel.


Yes but sometimes the blizzard channels are not the ones that people are in
shikata ga nai
Black_Sheep
Profile Joined May 2012
United States13 Posts
June 07 2012 04:55 GMT
#1712
If a nuke lands on the low ground near a cliff or ramp, does the nuke damage units on the high ground?
Mashmed
Profile Joined September 2010
Sweden198 Posts
June 07 2012 10:13 GMT
#1713
On June 06 2012 22:38 Aunvilgod wrote:
Show nested quote +
On June 06 2012 21:24 Mashmed wrote:
Recently whiped my pc and now the settings of my editor is wierd

Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother?
and
How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such)
Thanks


[image loading]
The hotkey should be V


Nobody knows about the water reflections?

Thanks but I don't have problems with regular fog effects just the doodad ones
Gosh Digglydarnit
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 07 2012 13:15 GMT
#1714
On June 07 2012 19:13 Mashmed wrote:
Thanks but I don't have problems with regular fog effects just the doodad ones


Increase graphics settings in preferences probably. Lots of doodads don't work in the lower settings.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Aunvilgod
Profile Joined December 2011
2653 Posts
June 07 2012 15:12 GMT
#1715
On June 07 2012 19:13 Mashmed wrote:
Show nested quote +
On June 06 2012 22:38 Aunvilgod wrote:
On June 06 2012 21:24 Mashmed wrote:
Recently whiped my pc and now the settings of my editor is wierd

Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother?
and
How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such)
Thanks


[image loading]
The hotkey should be V


Nobody knows about the water reflections?

Thanks but I don't have problems with regular fog effects just the doodad ones


My screenshot has nothing to do with the regular fog. If what I showed you does not work it is probably your graphics settings.

Unless there are several different versions of the Galaxy editor floating around which would be news to me.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-06-09 07:11:01
June 09 2012 07:10 GMT
#1716
How do you get custom texture mix like part kohral, part something else.

I watched this video but when he goes to map -> map textures -> modify, he gets what is on 1:25 on the video.

But when i do same thing i only get this shit.
+ Show Spoiler +
[image loading]
Namrufus
Profile Blog Joined August 2011
United States396 Posts
June 09 2012 07:16 GMT
#1717
@seafood: In the data editor select View->Detail View
This is it... the alpaca lips.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 09 2012 07:24 GMT
#1718
On June 09 2012 16:10 Sea_Food wrote:
How do you get custom texture mix like part kohral, part something else.
http://www.youtube.com/watch?v=DZf5ZcWvxrQ
I watched this video but when he goes to map -> map textures -> modify, he gets what is on 1:25 on the video.

But when i do same thing i only get this shit.
+ Show Spoiler +
[image loading]


OK, Heres what to do -

1. go to Map > Map Textures , press "Modify"
2. pick a base tileset you want to start with, for example click on Korhal, and do a Copy+Paste (Ctrl+C + Ctrl+V)
3. Double click your new copy and give it a new Name and ID, leave climate and field values alone and press OK
4. Find "Textures - Blend" and double click
5. Add/remove textures - you can have a maximum of 8
6. Find "Cliffs+" and choose your 2 cliffs
7. Press OK and hit save
8. close the data editor and map properties window
9. go to Map > Map Textures , choose the ID you created in step 3, and hit OK, making sure to pick the right textures to override your old ones. Keep in mind you CANNOT UNDO THIS

10. ????
11. Profit!

You can also edit your fog and lighting settings in the data editor by pressing F7, opening the terrain textures sets tab, and editing your custom texture set.
~ ~ <°)))><~ ~ ~
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 09 2012 07:53 GMT
#1719
Thanks thefish but i used namrufus way as it seemed easier
tuukster
Profile Joined April 2010
Finland114 Posts
Last Edited: 2012-06-14 10:33:55
June 13 2012 18:02 GMT
#1720
How can I do those sweet camera movements that they do in the GSL map intros, I presume they record the videos with the editor? I'm interested in doing some SC2 videos with footage from a non-gameplay view. Close-ups, zoom outs, camera panning, etc.

Edit: well what do you know, there are videos on YouTube that teach you how!
Failing to prepare is preparing to fail.
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