On May 28 2012 01:38 Clafou wrote: Hey guys! I've seen a custom map on Hero's stream lately (and on a few korean streams as well) and I'm looking for it's name. It's kind of a race where you have a new unit each time you reach a checkpoint (checkpoints are mineral patches). You can use spells and/or attack your opponents (each unit has specific spell/attack) and... that's it.
Anyone can help me?
That kinda reminds me of blood marathon, even though the checkpoints are not minerals there, you should try it out
Hello everyone, I opened the map maker for the first time yesterday and I've made a [m] basic map. I have a few questions that I'm sure people will have asked before, I'm sorry!
How do you test a map without it telling you you win immediately? How do you set the game speed to fastest for the test?
How do you import textures without it immediately replacing all the current textures?
On June 05 2012 13:04 zasta wrote: Hello everyone, I opened the map maker for the first time yesterday and I've made a [m] basic map. I have a few questions that I'm sure people will have asked before, I'm sorry!
How do you test a map without it telling you you win immediately? How do you set the game speed to fastest for the test?
How do you import textures without it immediately replacing all the current textures?
Thank you!
I am using the german version so my description might be a bit off...
Go to "map" at the top, then go to "player properties". Everything but "neutral", "player 1" and "enemy" should be grey. Go to "player 2" and set the controller to "computer" or "user", depending on how you want to test it. Note that you need to have set spawning locations first.
Go to... well the very top left of the bar and go to "basic options". There you should be able to change the game speed.
Do you want to import your own textures or do you want to use textures from another tileset? If the ladder go to "map" -> "map textures" -> "modify". In the open data editor you can add and remove textures under the tap "terrain textures". Don´t forget to save your modifications.
If anything I said makes no sense I can make screenshots. :p
Recently whiped my pc and now the settings of my editor is wierd
Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother? and How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such) Thanks
On June 06 2012 21:24 Mashmed wrote: Recently whiped my pc and now the settings of my editor is wierd
Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother? and How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such) Thanks
the first type are specular reflections. the intensity of these are controlled by the "specular scale" option in the "reflection' tab of the water editor. The size of the patches is controlled by the "specularity" option in the reflections tab of the water editor.
the color and position of the specular reflections are determined by the current lighting set. The angle is set by the angle option under the lighting editor's 'key' tab (that big globe thing) and the color is set by the color of the 'Specular Color' option under the 'key' tab. (i would generally leave the lighting angle alone actually).
the second type are just reflections (visible with ultra graphics settings or higher) the intensity of these are controlled by the "minimum reflectivity" and the "reflectivity power" options under the "reflections" tab of the water editor.
@Mashmed
If you can't see doodad fogs, perhaps your graphics level is too low, try file->preferences, then select a higher graphics level (probably high or better).
On June 06 2012 21:24 Mashmed wrote: Recently whiped my pc and now the settings of my editor is wierd
Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother? and How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such) Thanks
The hotkey should be V
Nobody knows about the water reflections?
Thanks but I don't have problems with regular fog effects just the doodad ones
On June 06 2012 21:24 Mashmed wrote: Recently whiped my pc and now the settings of my editor is wierd
Could someone tell me how to enable the thing so that i can use both kinds of cliffs next to eachother? and How to enable fog effects in the editor (the ones on the doodads are the ones I don't see, like fog and such) Thanks
The hotkey should be V
Nobody knows about the water reflections?
Thanks but I don't have problems with regular fog effects just the doodad ones
My screenshot has nothing to do with the regular fog. If what I showed you does not work it is probably your graphics settings.
Unless there are several different versions of the Galaxy editor floating around which would be news to me.
On June 09 2012 16:10 Sea_Food wrote: How do you get custom texture mix like part kohral, part something else. http://www.youtube.com/watch?v=DZf5ZcWvxrQ I watched this video but when he goes to map -> map textures -> modify, he gets what is on 1:25 on the video.
1. go to Map > Map Textures , press "Modify" 2. pick a base tileset you want to start with, for example click on Korhal, and do a Copy+Paste (Ctrl+C + Ctrl+V) 3. Double click your new copy and give it a new Name and ID, leave climate and field values alone and press OK 4. Find "Textures - Blend" and double click 5. Add/remove textures - you can have a maximum of 8 6. Find "Cliffs+" and choose your 2 cliffs 7. Press OK and hit save 8. close the data editor and map properties window 9. go to Map > Map Textures , choose the ID you created in step 3, and hit OK, making sure to pick the right textures to override your old ones. Keep in mind you CANNOT UNDO THIS
10. ???? 11. Profit!
You can also edit your fog and lighting settings in the data editor by pressing F7, opening the terrain textures sets tab, and editing your custom texture set.
How can I do those sweet camera movements that they do in the GSL map intros, I presume they record the videos with the editor? I'm interested in doing some SC2 videos with footage from a non-gameplay view. Close-ups, zoom outs, camera panning, etc.
Edit: well what do you know, there are videos on YouTube that teach you how!