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Simple Questions/Answers - Page 84

Forum Index > SC2 Maps & Custom Games
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Doganaws
Profile Joined February 2011
Italy52 Posts
April 30 2012 10:25 GMT
#1661
Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED.

Is there an option to have this or is it just for GM? (or is it a mod)?
thurst0n
Profile Blog Joined December 2010
United States611 Posts
April 30 2012 11:26 GMT
#1662
On April 30 2012 19:25 Doganaws wrote:
Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED.

Is there an option to have this or is it just for GM? (or is it a mod)?

This should be in the regular simple questions qimple ansers, but you should be able to click team colors right next to your minimap in game, to toggle it.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
kahaleo
Profile Joined July 2011
7 Posts
April 30 2012 11:27 GMT
#1663
On April 30 2012 19:25 Doganaws wrote:
Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED.

Is there an option to have this or is it just for GM? (or is it a mod)?



When you are in a game, press alt + F. If you want to toggle it back, press it again.


My question relates to upgrades. What are the specifc values upgrades give? For example, If i get vehicle 1 from the armory, it just says "increases the attack..." not the actual amount. Thanks!
CoMuTra
Profile Joined April 2012
United Kingdom9 Posts
April 30 2012 17:59 GMT
#1664
How do I make an event trigger off clicking on a doodad? I want to make a gate open when the player clicks on it, and simultaneously trigger another gate to close (both renaining unclickable for the rest of the scenario). How about making something trigger from a double click?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 30 2012 18:13 GMT
#1665
On May 01 2012 02:59 CoMuTra wrote:
How do I make an event trigger off clicking on a doodad? I want to make a gate open when the player clicks on it, and simultaneously trigger another gate to close (both renaining unclickable for the rest of the scenario). How about making something trigger from a double click?


I'd think you'd need to do it with regions and bring a unit there but I'm not that well versed with triggers. You might consider looking in to the Automaton 2000 critter because it explodes from being clicked alone. I don't know if there's a way to apply that to what you want but it might be worth having a look if regions aren't an option.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Akinokaze
Profile Joined March 2011
Australia326 Posts
May 02 2012 17:42 GMT
#1666
On April 30 2012 20:27 kahaleo wrote:
Show nested quote +
On April 30 2012 19:25 Doganaws wrote:
Hi TL-ers. Watching streams of many pro players i noticed that in each of their ladder maches they have ALWAYS GREEN COLOR and opposite alwas RED.

Is there an option to have this or is it just for GM? (or is it a mod)?



When you are in a game, press alt + F. If you want to toggle it back, press it again.


My question relates to upgrades. What are the specifc values upgrades give? For example, If i get vehicle 1 from the armory, it just says "increases the attack..." not the actual amount. Thanks!


Liquipedia is your friend. It varies from unit to unit but generally it's more or less +10% of their base dmg, with some units also getting +10% to their bonus dmg.
In the Emperor we trust
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
May 02 2012 17:46 GMT
#1667
What's the point of creating minerals with different ranges from the command center / hatch / nexus? Shouldn't they all be the same?
Grubby and Ret fan, but a TERRAN player :D
Gfire
Profile Joined March 2011
United States1699 Posts
May 02 2012 20:23 GMT
#1668
If they are all the same you actually get an issue where the probes can't find a "good" patch and then they just bounce around, resulting in extremely low income and you get no benefit for having more than 2 workers per patch. This is seen on some patch layouts.

Typically, the game is designed to have some close and some far. It's the way they've been done for a long time in BW and SC2 was designed with maps that have this type of mineral formations.
all's fair in love and melodies
johnnynapalm
Profile Joined March 2012
4 Posts
May 03 2012 10:48 GMT
#1669
what are the best micro duel games? like micro tournament mouzmorrow?
KMuscle
Profile Joined May 2012
1 Post
May 03 2012 15:32 GMT
#1670
Where can I find people to 1v1 me on this site what section.
ChaosRefined
Profile Joined July 2011
United States52 Posts
May 03 2012 19:58 GMT
#1671
A map I've been working on has these broken circle symbols on the minimap, and they disappear whenever a unit is in sight range. What are they?
Samcai
Profile Joined March 2011
Belgium58 Posts
May 05 2012 13:24 GMT
#1672
How do you find Master gamers to test out your map ?

I think I got something pretty solid with the right amount of originality but most of my friends are platine or diams at best so I can't be really sure about that...

I'd like to get the esthetics done but I'd rather be sure about the general layout before I go further on that...

Thanks
TremendO
Profile Joined May 2012
United States14 Posts
May 06 2012 01:16 GMT
#1673
Getting this error when trying to run my map through the analyzer:

Warning: Unexpected format for MapInfo, map size appears to be (152364, 0).
No MapInfo file.

is this a common/known problem? if so how do i fix it? map analyzer works with other maps.
are80
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 06 2012 01:25 GMT
#1674
On May 06 2012 10:16 TremendO wrote:
Getting this error when trying to run my map through the analyzer:

Warning: Unexpected format for MapInfo, map size appears to be (152364, 0).
No MapInfo file.

is this a common/known problem? if so how do i fix it? map analyzer works with other maps.


try a176's version: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627&currentpage=13#247
This is it... the alpaca lips.
Samcai
Profile Joined March 2011
Belgium58 Posts
May 06 2012 11:11 GMT
#1675
How do you mix cliff type on a same level ?
TremendO
Profile Joined May 2012
United States14 Posts
May 06 2012 12:11 GMT
#1676
hmm unfortunately i just get a similar, but slightly more cryptic warning message. thanks though.
are80
Namrufus
Profile Blog Joined August 2011
United States396 Posts
May 07 2012 05:35 GMT
#1677
@ Samcai:

In the editor: Tools->brush->allow cliff merging

@ Tremendo:

Can you post what the error message is? Note that the map you are trying to analyze must not be open in the editor when the anlyzer is run.
This is it... the alpaca lips.
TremendO
Profile Joined May 2012
United States14 Posts
May 07 2012 12:24 GMT
#1678
@Namrufus it seems like the problem fixed itself after i published. =]

are80
RBreaker
Profile Joined August 2010
Sweden94 Posts
May 08 2012 15:15 GMT
#1679
Ive gotten some problems with Sc2 editor. Instead of writing a wall of text I made a video explaining my problem:


As you can see the camera is acting up, cant figure out why. Has anybody here had this problem before and if so, how did you fix it?
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 08 2012 15:19 GMT
#1680
Did you try to press ctrl+shift+c to go back to the normal camera angle?
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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