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Simple Questions/Answers - Page 82

Forum Index > SC2 Maps & Custom Games
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Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 05 2012 13:09 GMT
#1621
On April 05 2012 22:04 Mishtiff wrote:
Hey everyone, simple question... How do you change the requirements buildings need to build. Such as: Spawning pool allows lair and roach warren. I need to be able to switch when certain buildings are able to be built, but cannot for the life of me find it in the editor. So for example, id need to change a factory where it needs a barracks AND a engineering bay, or a starport only needs a barracks now. (just an example, of course) Thank you for the help!!


Go to the build ability for that building (e.g. SCV Build (SCV) for a starport) and double click the relevant field (Build 12 for Starport). Scroll down to Info - Button - Requirements and first find the selected requirement, highlight it and click the red cross just below to remove that requirement. Then highlight the requirement you want it to have (you can search through them with the field above). Click ok and the change will be made.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
CyanideXN
Profile Joined March 2011
United States15 Posts
April 08 2012 10:38 GMT
#1622
Hi,

Does anyone know what the racing map that I keep seeing Korean pros play? There are mineral patches on the track and whenever you get to one of them, you change units. The game can troll you and make you a photon cannon too. Also, is there a version of it on the NA server?

Thanks
"For a smart guy, you sure have a lot of dumb moments." "No, I think it's the other way around."
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
April 08 2012 17:04 GMT
#1623
How do I remove roads?
ModeratorI am still alive, somehow
TL+ Member
fatum
Profile Blog Joined November 2010
Spain83 Posts
Last Edited: 2012-04-08 17:53:06
April 08 2012 17:52 GMT
#1624
Hi

How can I remove the league standing frame above the search button in the multiplayer page?
I guess the answer is in the mpq's, but where exactly? What do I need to edit and how?

Tyvm.
Aim to climb as high as you can dream.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
April 08 2012 18:14 GMT
#1625
Does MKP control group medivacs with MM especially in TvP?

MKP vs Parting it looks like the medivacs kept on going even when MKP was stutter stepping. Or maybe he control groups the medivacs with his army but when he stutter steps, he uses CTR+SHIFT+Left Click on Marines and Marauders quickly to select just them? (Or select MMM hotkey and ctr+select Medivacs to deselect them)

Thanks in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Penke
Profile Joined October 2010
Sweden346 Posts
April 09 2012 08:51 GMT
#1626
So I have a problem. Following this tutorial, I tried to create a custom texture for my map. Everything wnet fine and dandy, but I wasn't very happy with the result, so I decided to scratch that idea and continue on with standard textures.

However, whenever I try to paint with the new texture, that I have where my custom texture used to be, nothing happens. I have double checked the data to make sure that the texture has the right image file. It doesn't matter which texture I replace the old one with, the problem still remains.

Picture: + Show Spoiler +
[image loading]


I anyone have an idea what may cause this problem please send me a PM

Thank you!
Lowell
Profile Joined October 2010
Germany346 Posts
April 09 2012 13:20 GMT
#1627
Would it be possible to create a custom map, that saves the game when a player disconnects? Or 1 that lets you resume into a game from a replay file? Ive seen mods that allow save states in multiplayer, but those dont really solve the dropping problem, because you still have to manually save the game, right? Basically im asking if its possible to solve the disconnect-problems via custom maps. I hope this hasnt been discussed to death already, im dont really have any insights on sc2 modding
JOANNY
Profile Joined April 2012
1 Post
April 11 2012 09:35 GMT
#1628
Hello everyone, Please Excuse me to disturb U, and please forgive my awful english... I Would like to know where i can ask question in this forum? I'm looking for help about cliff custom texture.....i found not clues about that nowhere on the web..... If someone here is smart enough for give me clue about that: Im looking for help for MODIFY color texture and apply it on editor(apply cliff) of braxis alpha cliff and background. I give u a youtube video
look around 6:23......the braxis alpha cliff color original is yellow....... in this video the light and texture are blue (for the lights) and light blue for the cliff metal...and the planet background is blue too, can u explain me please how change background map(planet) color and change cliff texture please?

One of u know tuto for how make this kind of stuff please? Thx a lots Regard, Joanny
(if u can send me mail it will be very nice^^=>joannyanneron@hotmail.fr)
Siwelcela
Profile Joined November 2011
United States87 Posts
April 12 2012 16:07 GMT
#1629
I really want to make a melee map for the MOTM contest but the only thing i cannot figure out how to do is lay down an image of the map design on a plane in the editor, basically as a template. I saw a tutorial on it somewhere and have looked for hours with no success. I have the image from Photoshop into the editor as a .DDS just need to know how to apply it.
pokes & fun
Demerzel
Profile Joined March 2012
23 Posts
April 13 2012 04:34 GMT
#1630
Is there an easy way to make a map symmetric? Or do you have to redo everything yourself?

Also, what is the ratio of playable area to total area? Suppose I choose total area as 96x144, what will be the playable area?
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 13 2012 05:36 GMT
#1631
Siwelcela: + Show Spoiler +
Just have the image open and work freehand, you'll find yourself following less restrictions that way anyways...


for both Siwelcela and Demerzel: + Show Spoiler +
you can copy terrain by pressing T to bring you to the terrain node then hitting escape freeing your cursor from it's applied tool, drag the area you want to copy and hit ctrl C.

This will copy the terrain...
Ctrl V will give you the grid to where the terrain will be placed

when you paste you can rotate or mirror the terrain you copied before you lay it down.

as a quick referencing of how you would like the terrain to be set up use ctrl Z to delete the copy/pasted terrain and readjust on your next placement.

I havent worked with the editor in a bit but you can use comma and period ( , . ) to mirror and numpad forward slash or numpad star to rotate ( / * )


Demerzel: + Show Spoiler +
on the top of the window you have options (File/layers/Map) go to map<map boundaries... the visible line is where the players can go, the edge of the view is where your terrain will end. you can adjust these by checking/unchecking the boxes underneath the boundary image


gl
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Demerzel
Profile Joined March 2012
23 Posts
April 13 2012 05:56 GMT
#1632
Thank you so much, that will really help .
Penke
Profile Joined October 2010
Sweden346 Posts
April 13 2012 07:22 GMT
#1633
Siwelcela, I think what you are looking for is this:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=193415
Demerzel
Profile Joined March 2012
23 Posts
Last Edited: 2012-04-13 15:28:00
April 13 2012 15:27 GMT
#1634
How do you create your own texture set? And also, does this leave the map melee? Is there a guideline anywhere for melee maps?

Edit: Also, changing the skin of say a destructible rock -> is this considered melee?
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 13 2012 15:40 GMT
#1635
On April 14 2012 00:27 Demerzel wrote:
Is there a guideline anywhere for melee maps?


The Map -> Map Status page in the menu will show you what you need to do to make the map melee.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2012-04-13 16:04:34
April 13 2012 15:56 GMT
#1636
*EDIT: Oops wrong thread.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-04-14 04:19:18
April 14 2012 03:25 GMT
#1637
@TehTemplar:
press 'esc' while in road mode and green arrow "control points" should appear (make sure you are in editor view mode) delete the green arrows to delete the road segments.

On April 14 2012 00:40 Yonnua wrote:
Show nested quote +
On April 14 2012 00:27 Demerzel wrote:
Is there a guideline anywhere for melee maps?


The Map -> Map Status page in the menu will show you what you need to do to make the map melee.


though there have been examples of not melee type stuff in melee maps, for example one of prodig's maps had destructable watchtowers and there was another map with a self-destructing tower. Generally, if you leave the unit stats alone (like adding HP to marines or something), the map could be considered melee.

@Demerzel
for custom textures, this http://www.teamliquid.net/forum/viewmessage.php?topic_id=229177 is the best resource i've encountered on TL for custom textures, it's incomplete, but still might give you a head start. Also, how I mirror maps: http://www.teamliquid.net/forum/viewpost.php?post_id=14151386
This is it... the alpaca lips.
Demerzel
Profile Joined March 2012
23 Posts
April 15 2012 05:53 GMT
#1638
Thanks for the links, but I'm sorry, I phrased that wrongly. What I want to know is how to create a texture set from two or more preexisting texture sets. Thanks again!
paralleluniverse
Profile Joined July 2010
4065 Posts
April 15 2012 08:05 GMT
#1639
How is it some maps on B.net are over 100 MB, when there's a 20(?) MB map size limit?
rembrandT_T
Profile Joined November 2010
3 Posts
April 15 2012 16:03 GMT
#1640
I wanted to just do a quick experiment and have 3 computer players build nothing but workers, supply and expansions. After sifting through the Trigger and Data menus for a good part of yesterday and today I am still unable to accomplish this simple goal. How do I instruct the AI to only build a certain set of stuff?
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