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Simple Questions/Answers - Page 83

Forum Index > SC2 Maps & Custom Games
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Gfire
Profile Joined March 2011
United States1699 Posts
April 15 2012 16:07 GMT
#1641
On April 16 2012 01:03 rembrandT_T wrote:
I wanted to just do a quick experiment and have 3 computer players build nothing but workers, supply and expansions. After sifting through the Trigger and Data menus for a good part of yesterday and today I am still unable to accomplish this simple goal. How do I instruct the AI to only build a certain set of stuff?

Well, you could just remove their ability to build anything else in the data editor. Pretty simple. Each worker has an ability to construct buildings, so you could remove all the buildings except supply and expansions.
all's fair in love and melodies
SnowBound
Profile Joined April 2012
United States6 Posts
April 15 2012 16:55 GMT
#1642
What is the best way to counter void rays using Stephano style play?
QuantumChaos
Profile Joined November 2011
Canada37 Posts
April 15 2012 18:46 GMT
#1643
On April 16 2012 01:55 SnowBound wrote:
What is the best way to counter void rays using Stephano style play?



By posting in this thread, as you're in the custom maps help thread :D
Namrufus
Profile Blog Joined August 2011
United States396 Posts
April 15 2012 19:17 GMT
#1644
@demerzel:

paint every texture at least once on the map.

go to Map->Map Textures, this will show every texture currently used in the map and the current tileset, click on the button marked "modify".

In the window that appears, scroll down to the field called "terrain textures" using this you can change the textures availible in that tileset.

Go back to the Map Textures window and click on the buttons next to the textures to change the textures

@paralleluniverse: probably by putting unit and texture data in multiple published "mod" files that are used as imports into the main map, I'm not sure exactly how to do this
This is it... the alpaca lips.
HybridZ
Profile Joined May 2011
Canada103 Posts
Last Edited: 2012-04-16 17:33:46
April 16 2012 04:59 GMT
#1645
Mistake post..
For Char! Written on Iphone
rembrandT_T
Profile Joined November 2010
3 Posts
April 16 2012 17:59 GMT
#1646
On April 16 2012 01:07 Gfire wrote:
Show nested quote +
On April 16 2012 01:03 rembrandT_T wrote:
I wanted to just do a quick experiment and have 3 computer players build nothing but workers, supply and expansions. After sifting through the Trigger and Data menus for a good part of yesterday and today I am still unable to accomplish this simple goal. How do I instruct the AI to only build a certain set of stuff?

Well, you could just remove their ability to build anything else in the data editor. Pretty simple. Each worker has an ability to construct buildings, so you could remove all the buildings except supply and expansions.

That didn't work. They could only build the relevant stuff but they didn't ever expand and stopped worker production pretty quickly too. I want to somehow tell the AI to prioritise constant worker production and expansions whenever there's available minerals.
TuynmaN
Profile Joined April 2012
Australia4 Posts
April 18 2012 15:02 GMT
#1647
please please please please please tell the designer of peep modes too....

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it

change options, player settings too random winner plays on is bs and noone has the brains to change it
ideas for a better game play plz plz plz plz
Rumpus
Profile Joined August 2011
United States136 Posts
April 22 2012 17:10 GMT
#1648
Hey I am having a problem publishing a map. Now I am using a version of the GSL Daybreak map just so I didn't have to take the time on my own to make one. All I wanted to do is change up some stats and tech trees of a few things and see how it played with some friends.

The problem is when I try to publish it. I get a message saying some published name is unavailable. I am going to imagine this is the person that made and published the map to begin with? Is there anyway to get around this? I don't mean to steal or anything like that. Just want to try some stuff on this well made map.

Thanks in advance (:
Grammin'
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
April 22 2012 20:46 GMT
#1649
On April 23 2012 02:10 Rumpus wrote:
Hey I am having a problem publishing a map. Now I am using a version of the GSL Daybreak map just so I didn't have to take the time on my own to make one. All I wanted to do is change up some stats and tech trees of a few things and see how it played with some friends.

The problem is when I try to publish it. I get a message saying some published name is unavailable. I am going to imagine this is the person that made and published the map to begin with? Is there anyway to get around this? I don't mean to steal or anything like that. Just want to try some stuff on this well made map.

Thanks in advance (:


Go to Map Info and change the name. Should be under Map in the top toolbar.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Rumpus
Profile Joined August 2011
United States136 Posts
April 22 2012 23:29 GMT
#1650
On April 23 2012 05:46 Yonnua wrote:
Show nested quote +
On April 23 2012 02:10 Rumpus wrote:
Hey I am having a problem publishing a map. Now I am using a version of the GSL Daybreak map just so I didn't have to take the time on my own to make one. All I wanted to do is change up some stats and tech trees of a few things and see how it played with some friends.

The problem is when I try to publish it. I get a message saying some published name is unavailable. I am going to imagine this is the person that made and published the map to begin with? Is there anyway to get around this? I don't mean to steal or anything like that. Just want to try some stuff on this well made map.

Thanks in advance (:


Go to Map Info and change the name. Should be under Map in the top toolbar.


Thanks so much<3 (:
Grammin'
Aerysta
Profile Blog Joined March 2011
United Kingdom49 Posts
April 23 2012 11:40 GMT
#1651
How do you stop cliffs merging with the next level of cliff? I think i accidentally ticked something ages ago and cant until it...
Liquid`Bumblebee hwaiting!
PiGStarcraft
Profile Blog Joined December 2010
Australia1004 Posts
April 23 2012 12:19 GMT
#1652
Could anyone tell me where to find Dreamhack vods?
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
Kiro21
Profile Joined April 2012
Canada19 Posts
April 23 2012 18:01 GMT
#1653
Hey, how do I:
1. Save a picture of my map and upload for critique on this site? I am not sure how to do that in the same quality and way everyone else does.
2. How do I go to bird's eye view in the editor?

Greatly appreciated!
Namrufus
Profile Blog Joined August 2011
United States396 Posts
April 24 2012 03:09 GMT
#1654
@Aerysta: I think you need: tools->brush->Allow Cliff Merging

@Kiro21:
1 - in the editor, go to data->export map image, setup the image like you want(90 degree cameral angle and farly big, like 1000 to 3000 pixels) and press "OK", then convert the resulting TGA image to a JPEG or PNG using an image editor, I would suggest something like Paint.Net or maybe GIMP , then upload the image using TL's upload image function.

2- useful camera hotkeys here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=323137
This is it... the alpaca lips.
milodon
Profile Joined January 2012
Chile42 Posts
Last Edited: 2012-04-24 21:00:02
April 24 2012 16:31 GMT
#1655
TvZ, you think that a 7 roach rush may be coming, and as a Terran you are 1 rax FE:
1) how many bunkers?
2) bunkers in the high ground or can I put them down in the natural when the natural has a ramp?

EDIT: sorry, wrong thread =(
erazerr
Profile Joined March 2011
Australia86 Posts
April 25 2012 05:14 GMT
#1656
i know it has probably been asked but I will ask again anyway :

How do you join 2 types of cliff together so they dont completely overwrite each other? Please help!
Namrufus
Profile Blog Joined August 2011
United States396 Posts
April 25 2012 05:31 GMT
#1657
On April 25 2012 14:14 erazerr wrote:
i know it has probably been asked but I will ask again anyway :

How do you join 2 types of cliff together so they dont completely overwrite each other? Please help!


tools->brush->Allow Cliff Merging ?
This is it... the alpaca lips.
DoDonPachi
Profile Joined February 2011
Canada69 Posts
April 25 2012 06:13 GMT
#1658
Hi

Me and my friend wanted to make a map in the BW map editor, but we have some question about the cliff

First, we only have ramps that go from low to high by the left or the right, but we don't find the ramps that go from high to low by the left and the right.

If a image can explain
[image loading]
I'm able to find the ramp no.1 and no.2, but not the 3 and the 4.

Also, i want to make some lign with huge ramp like on Hearthbreak Ridge or Sniper Ridge. Something like this
[image loading]

Thank you in advance, and also MSaint for the win
i'll schroumpfs you until you GG
Skomakaren
Profile Joined March 2012
Sweden4 Posts
April 29 2012 12:53 GMT
#1659
Can you change the colors of spells? As I want to be able to cast two types of psionic storms without both of them looking the same. =)
Awesome.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
April 30 2012 02:38 GMT
#1660
Is there an ingame channel where mappers frequent? I'd like some feedback on a map i'm working on, but it's not ready for a post on TL quite yet..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
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