Simple Questions/Answers - Page 80
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Prodox
United States3 Posts
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Jiiks
Finland487 Posts
Looks like 300x100 300x65 300x150 300x115 | ||
Prodox
United States3 Posts
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BlueBoxSC
United States582 Posts
Thanks TL mapmakers! | ||
Jiiks
Finland487 Posts
On March 12 2012 01:12 BlueBoxSC wrote: Say if I wanted to turn a Nexus into a cliffwalking, mobile pylon while still doing everything that the Nexus does, how could I go about this? I don't need a pretty animation, only something for lolz. <3 Thanks TL mapmakers! That's easy, just create a new unit based on say colossus, change it's model to nexus and add all nexus abilities. In models tab, select your unit, under "Actors" change Art: Model to Nexus, Art: Model(Build) to Nexus Birth and Art: Model(Portrait) to ExecutorPortrait (Unnamed) You could change the death animations aswell. For adding abilities, there's quite a few tutorials on that. Also copy/paste sounds from nexus model to your new unit. | ||
Minkus
United States29 Posts
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StreTch0r
United States17 Posts
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Baumvieh
Germany67 Posts
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PixelNite
France1008 Posts
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Baumvieh
Germany67 Posts
On March 17 2012 18:06 PixelNite wrote: Copy/Pasting ramps never seemed to work correctly for me either. I'm afraid the only solution is to repair all ramps manually after pasting. I do that like this: use the "same height" terrain tool near the lower ground end of the broken ramps to remove them, then just add them back.I ctrl+C and ctrl+V one side of my map to make a symetric map, but atfter that, some black squares appears at some ramps. Withdraw the ramps, add textures, .... do not change anything. Any ideas how i can fix that? Thanks a lot ! | ||
Namrufus
United States396 Posts
On March 17 2012 16:59 Baumvieh wrote: How do I get the editor to render clouds/birds/fog/etc? (it only shows those as icon models for me and I can't find any option to render them) try pressing 'V' (or view->Lock Game View Settings) to swap between "editor view mode" and "game view mode", the number of view settings changes depending on the mode. | ||
Baumvieh
Germany67 Posts
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Kabel
Sweden1746 Posts
A Terran ability that via Orbital command calldown a buff from the sky that makes target building operate faster for a period of time! (Like a Terran chroono boost) What can such ability be called? | ||
FreeTossCZComentary
Czech Republic143 Posts
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Baumvieh
Germany67 Posts
On March 19 2012 16:27 Kabel wrote: I need help with a name for an ability in my custom map! A Terran ability that via Orbital command calldown a buff from the sky that makes target building operate faster for a period of time! (Like a Terran chroono boost) What can such ability be called? "Morale Boost" and the icon for the action should be six-pack of cold canned beer. | ||
Aunvilgod
2653 Posts
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Baumvieh
Germany67 Posts
On March 19 2012 23:23 Aunvilgod wrote: I found an old thread where that is explained by FlopTurnReaver. Basically, in the Advanced Team Placement Settings you just make sure that each players enemies may only spawn at the opposite spawn points.How can I force cross spawns? | ||
Aunvilgod
2653 Posts
On March 20 2012 17:38 Baumvieh wrote: I found an old thread where that is explained by FlopTurnReaver. Basically, in the Advanced Team Placement Settings you just make sure that each players enemies may only spawn at the opposite spawn points. Thanks | ||
memcpy
United States459 Posts
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MekTypro
France360 Posts
Why do I feel like all the expands on any maps are always following a "circle around the center" path. If you look at Dual Sight, it's clear all the expands are near the edge of the map. I understand it's easier for zerg and stuff but, I remember brood war's maps like Python or Lost Temple, and I kinda miss those expand "near" the center of the map. It's hard to hold for zerg, but it allows terran players to create a rally point and be more aggressive (as well as being able to make tanks pushes faster). I know it may not be a good idea for zergs (i'm not sure when I see the results of some people) but I feel like that could help terran without "overpowering" terran. So, are there any reason why we don't see more of that ? (I hope you can understand me). | ||
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