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Simple Questions/Answers - Page 88

Forum Index > SC2 Maps & Custom Games
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Prev 1 86 87 88 89 90 182 Next
GDR
Profile Joined July 2011
Canada407 Posts
June 25 2012 03:33 GMT
#1741
Q: Is it possible to remove the fog/fade on the Korhal Skyscraper Cliffs?
GhostEater
Profile Joined April 2011
4 Posts
June 25 2012 03:47 GMT
#1742
Q: What time of day (KST) is most popular in terms of global SC2 viewership numbers, excluding major tournaments (i.e. on a normal weekday).
Adonminus
Profile Joined January 2012
Israel543 Posts
June 25 2012 18:06 GMT
#1743
Q: Is it possible to make doodads die to creep via the data editor (like trees get creeped for example)? If yes then how?
Zebo91
Profile Joined June 2012
5 Posts
June 26 2012 04:13 GMT
#1744
Q: Could somebody help me with the "Left 2 Die" achievements including the brutal in 5 days achieve? I have seen the threads outlining how to do it but I need someone to help me along.

Zebo. 437
ChaosRefined
Profile Joined July 2011
United States52 Posts
Last Edited: 2012-06-26 18:22:17
June 26 2012 18:17 GMT
#1745
is there a way to bring a terrain texture set I made in one map into another?

EDIT: nevermind, I figured it out. you can just copy and paste it >.<
EDIT 2: oh, and you have to copy+paste any custom textures too.. figured that out the hard way
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-06-26 18:59:13
June 26 2012 18:53 GMT
#1746
On June 25 2012 12:33 GDR wrote:
Q: Is it possible to remove the fog/fade on the Korhal Skyscraper Cliffs?


unless the Korhal ones have their own extra fog (I don't think they do) you can change the fog settings in the data editor.\

Map > Map Textures > Modify > Korhal (Urban) > Fog Enabled and uncheck the box

On June 25 2012 08:52 Kabel wrote:
Q: How can I make so exactly 2 workers work perfectly at 1 mineral patch? When the first one is finsihed, the second worker starts mining etc. If a third worker is added, it does nothing to increase the income. Only and exactly 2 workers are perfect. So if a base has 8 mineral patches, exactly 16 workers is perfect to be fully saturated.

What values can I change to accomplish this?


There isn't really a simple answer to this but I believe you would need to change Behaviors in the Data editor, possibly some abilities as well
~ ~ <°)))><~ ~ ~
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 26 2012 19:13 GMT
#1747
On June 26 2012 03:06 Adonminus wrote:
Q: Is it possible to make doodads die to creep via the data editor (like trees get creeped for example)? If yes then how?


Hmm, I think you would need to create an Actor for the doodad you want to make die or whatever. Then you'd need to make an Actor Event for when it gets touched by creep. Use Msg Type: Signal and for actions do a model swap, you'll need to pick a model to use or create a new one. Its something along those lines...
~ ~ <°)))><~ ~ ~
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
June 28 2012 00:42 GMT
#1748
Q: I want to create a watchtower which does not reveal around itself but reveals a random different area on the map. There are two straightforward ways to do this as far as I know:

A: Since the watchtower simply shares its vision with whatever unit that controls it, is there a way to give a unit a nonstandard vision pattern in the data editor, as in, make a region part of the vision of a unit?

B: With triggers, however, the watchtower.ability.capture ability is known to be bugged and in fact not fire an event when a watchtower is captured from what I read on the internet, is there another way to do this?
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
June 28 2012 16:43 GMT
#1749
Q. How do I offset a texture i.e move the texture 2 hexes to the right?

Sorry if this has been asked before.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
0neder
Profile Joined July 2009
United States3733 Posts
June 28 2012 17:24 GMT
#1750
On June 16 2012 05:08 Aunvilgod wrote:
Show nested quote +
On June 15 2012 12:31 0neder wrote:
But they have all the terran BW units. I thought they had the reaver, scout, etc...?

EDIT: I guess they're being saved for the expansions.

New question: how can I create a custom light source angle in a melee map?


In the lighting-editor under the tab "key". There´s a polar coordinate system. Move the green dot around.

Hmm its no coordinate system. But its a big circle. You´ll see it.

But my understanding is that you have to do something else for it to be a playable melee map on battle.net. Any advice?
Aunvilgod
Profile Joined December 2011
2653 Posts
June 29 2012 13:33 GMT
#1751
On June 29 2012 01:43 OxyGenesis wrote:
Q. How do I offset a texture i.e move the texture 2 hexes to the right?

Sorry if this has been asked before.


I guess you´ll have to make a custom texture which is a copy of your existing texture and moved a bit.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
June 29 2012 16:19 GMT
#1752
Ah that's a shame, thanks Aunvilgod.

Q. Is there any way to 'cut off' doodads? I want a decal to end at a certain point but can't squish it. I can't overlay another doodad on top as I need the texture underneath to show.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
June 29 2012 17:05 GMT
#1753
On June 30 2012 01:19 OxyGenesis wrote:
Ah that's a shame, thanks Aunvilgod.

Q. Is there any way to 'cut off' doodads? I want a decal to end at a certain point but can't squish it. I can't overlay another doodad on top as I need the texture underneath to show.


could you make a screenshot?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
H2OSno
Profile Blog Joined March 2011
United States127 Posts
June 30 2012 02:05 GMT
#1754
Can somebody PM me the names of some good "Deception" maps? I'm looking for something similar to Parasite. I already know about Phantom but I'm looking for something closer to a horror/deception RPG where somebody is attempting to kill all the other players.
When in doubt, scout.
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 01 2012 13:09 GMT
#1755
is there a way to stop decals from messing up my overview image? thanks in advance!
Retired Mapmaker™
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
July 01 2012 18:44 GMT
#1756
Are SC2 maps bigger than BW maps?
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
moskonia
Profile Joined January 2011
Israel1448 Posts
July 01 2012 23:59 GMT
#1757
On June 30 2012 11:05 H2OSno wrote:
Can somebody PM me the names of some good "Deception" maps? I'm looking for something similar to Parasite. I already know about Phantom but I'm looking for something closer to a horror/deception RPG where somebody is attempting to kill all the other players.

There is the mafia game, but its more of a social game then a RPG, I remember in W3 there was a werewolf game, but I don't know if there is one in SC2 as well.
moskonia
Profile Joined January 2011
Israel1448 Posts
July 02 2012 00:02 GMT
#1758
I got problems with the analyzer, when I put maps there, it doesn't include them in the analyzer, compared to the maps already there (blistering sands, SoW and scrap station). It might be cause they are listed as shortcuts, unlike the maps already there,but I donnu how to fix it :S if anyone has any idea it would be really nice
HornyHydra
Profile Joined February 2011
Taiwan222 Posts
July 02 2012 07:23 GMT
#1759
I updated my TL profile with a team icon, but it's not showing up? I've tried updating it multiple times with different teams, but none of them show the team that I've chosen. What can I do to solve this problem?
Prime ♥
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-07-02 15:04:35
July 02 2012 15:00 GMT
#1760
On July 02 2012 09:02 moskonia wrote:
I got problems with the analyzer, when I put maps there, it doesn't include them in the analyzer, compared to the maps already there (blistering sands, SoW and scrap station). It might be cause they are listed as shortcuts, unlike the maps already there,but I donnu how to fix it :S if anyone has any idea it would be really nice


In order to change the target for the Analyzer, you must edit a file called to-analyze.txt in the analyzer folder. You have to copy the entire path to the map file to that file (where indicated) in order for it to work correctly.

my to-analyze.txt looks like this:
+ Show Spoiler +

# to-analyze.txt

# This config file is only recognized globally, meaning it is
# only read by the map analyzer if it is in the same directory
# as the EXECUTABLE (not the same directory as a shortcut to
# executable)


# List any number of specific maps to analyze, and use the # character
# to comment out lines:

C:\Users\jacob\Desktop\Maps\Epimetheus.SC2Map
#C:\BLAH\BLAH\CommentOut-WontBeAnalyzed.SC2Map


# If a directory is listed, all maps in it are analyzed.
#C:\BLAB\BLAH\ADirectoryOfMaps

# put an 'r' in front of a directory if you want the map analyzer to
# recursively search that directory for maps to analyze
#r C:\BLAB\BLAB\AnalyzeThisDirAndSubDirs

where C:\Users\jacob\Desktop\Maps\ is my map folder
and Epimetheus.SC2Map is the map I want to analyze, I change this value every time I want to change what map.

you could also probably also create a new "analyze maps" directory, and set the analyzer to analyze all maps there, and just copy maps there that you would like to analyze.

@blubbdavid:

this is an excellent guide to sizes in sc2 maps: http://www.teamliquid.net/forum/viewmessage.php?topic_id=191556
This is it... the alpaca lips.
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