Simple Questions/Answers - Page 87
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0neder
United States3733 Posts
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Coppermantis
United States845 Posts
On June 15 2012 00:56 0neder wrote: I can't find the non-terran BW units in the editor. Can someone point me to them? The only BW unit in the editor is the Lurker, which can be used by going into file>Dependencies>add standard and adding liberty (Campaign) | ||
0neder
United States3733 Posts
EDIT: I guess they're being saved for the expansions. New question: how can I create a custom light source angle in a melee map? | ||
Coppermantis
United States845 Posts
On June 15 2012 12:31 0neder wrote: But they have all the terran BW units. I thought they had the reaver, scout, etc...? EDIT: I guess they're being saved for the expansions. New question: how can I create a custom light source angle in a melee map? Oh yes, Scout is there too. However, others such as the Reaver, Defiler and so on are not present. Perhaps they will come back in the expansions. | ||
oZe
Sweden492 Posts
Make a custom map which has 2 modes. Micro or Macro. In macro you make all the units and can build buildings with scvs, then the ai b4 insane(been a while since I played against AI) micros the units you make. In micro same AI makes all the units, you can control rally points and all units except workers. Would be good for training I think. Maybe also to get a easy start for beginners. I know someone made this for 2v2 teams. Should be easy enough to replace one human with the ai. Dunno never made a map to busy playing ^^ Hope you like it enough to put in a little work. Can only offer fame no fortunes available =) PM if you create it and need help testing. | ||
Aunvilgod
2653 Posts
On June 15 2012 12:31 0neder wrote: But they have all the terran BW units. I thought they had the reaver, scout, etc...? EDIT: I guess they're being saved for the expansions. New question: how can I create a custom light source angle in a melee map? In the lighting-editor under the tab "key". There´s a polar coordinate system. Move the green dot around. Hmm its no coordinate system. But its a big circle. You´ll see it. | ||
H0verMyr
Poland19 Posts
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ihasaKAROT
Netherlands4730 Posts
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Sea_Food
Finland1612 Posts
+ Show Spoiler + | ||
ihasaKAROT
Netherlands4730 Posts
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Sea_Food
Finland1612 Posts
On June 20 2012 17:00 ihasaKAROT wrote: Doodads -> decals if i remember correctly. not sure tho. Its a whole set of lines arrows numbers signs n such. Yes that is it. But they all appear invisible to me in the map editor. How to fix? I can see protoss and space platform cliff decals, but not normal decals or spaceplatform ground decals. I tried resising and adjusting height but it did not work. | ||
Namrufus
United States396 Posts
On June 20 2012 17:18 Sea_Food wrote: Yes that is it. But they all appear invisible to me in the map editor. How to fix? I can see protoss and space platform cliff decals, but not normal decals or spaceplatform ground decals. I tried resising and adjusting height but it did not work. The editor graphics settings are probably too low. go to file->preferences and click on the "video" tab to change graphics settings. | ||
Kabel
Sweden1746 Posts
I want my units to attack the closest spider mines, despite enemy units shooting at my units. Any ideas on how to fix this? | ||
zasta
United Kingdom99 Posts
1. Is there any way to make two adjacent destructible rocks to share health on a melee map? I have a ramp that is too big and requires two sets but I want it all to die at once. 2. I still can't figure out how to import textures or some textures without getting rid of my old ones. I think I'm being dumb, is there a good video on basics of texturing? 3. Similar to (2), I don't understand lighting at all, there're too many buttons I don't understand, where can I start? Thank you! | ||
Aunvilgod
2653 Posts
On June 22 2012 02:53 zasta wrote: Three questions: 1. Is there any way to make two adjacent destructible rocks to share health on a melee map? I have a ramp that is too big and requires two sets but I want it all to die at once. 2. I still can't figure out how to import textures or some textures without getting rid of my old ones. I think I'm being dumb, is there a good video on basics of texturing? 3. Similar to (2), I don't understand lighting at all, there're too many buttons I don't understand, where can I start? Thank you! 1. Can´t you use just big destructable rocks? Or are those still too small? 2. As far as I know you can´t have more than 8 textures. So if you want to add new textures to your tileset you have to get rid of your old ones. Go to map -> map textures -> modify. In the data editor there you can delete some textures from your tileset and add any new ones. Don´t forget to save. Custom textures are a bit more complicated. 3. I made a picture of what I have found to be actually useful for melee maps. In the first marked tab you can obviously set the colours for your lighting. In the second (red marked) tab you can set the direction you main light is coming from, pretty much the position of the light source. In the last red marked tab you can set the colour of the light reflected by cliffs. Just play around with these and you will figure it out fast. ![]() If I wasnt clear enough PM me. | ||
Arnstein
Norway3381 Posts
And yes, I know this will be really imbalanced, but it's just for fun. | ||
TheFish7
United States2824 Posts
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The_Templar
your Country52797 Posts
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zasta
United Kingdom99 Posts
On June 22 2012 18:01 Aunvilgod wrote: 1. Can´t you use just big destructable rocks? Or are those still too small? For some reason it won't let me place the big ones on the ramp like I want. Thanks for the other help! | ||
Kabel
Sweden1746 Posts
What values can I change to accomplish this? | ||
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