My question is for the TPW team. Can you guys possibly publish "Emerald Jungle" for the North American server again? I can't seem to find it anymore and I loved the asthetics. If you can't, no big deal, I just really enjoyed the map.
Thanks!
Forum Index > SC2 Maps & Custom Games |
recoil56
United States18 Posts
July 04 2012 20:21 GMT
#1761
My question is for the TPW team. Can you guys possibly publish "Emerald Jungle" for the North American server again? I can't seem to find it anymore and I loved the asthetics. If you can't, no big deal, I just really enjoyed the map. Thanks! | ||
GDR
Canada407 Posts
July 05 2012 07:33 GMT
#1762
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Aunvilgod
2653 Posts
July 05 2012 09:28 GMT
#1763
On July 05 2012 16:33 GDR wrote: Q: Is it possible to move terrain? Cut and paste, instead of copy and paste. My map is off-center on the grid pretty much, and I would like to fix it is there a way? Not as far as I know. You´ll need to copy paste it into the right position. | ||
Coppermantis
United States845 Posts
July 05 2012 20:36 GMT
#1764
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Aunvilgod
2653 Posts
July 05 2012 21:40 GMT
#1765
On July 06 2012 05:36 Coppermantis wrote: On a Rotationally-symmetric 4-player map, how do I enforce cross spawns only? Go to Player properties -> Advanced Team placement. In the pop out window you can select a spawning position on the left side. On the right side you can mark the possible spawning positions for your enemy. If you for example select the spawning position on the bottom left (on the right side of the popup) you should mark the opposite (top right) spawning position for your enemy. If you would want all spawns but horizontal spawns enabled you have to mark the top right and top left spawning position on the right side of the popup. English language hard language. | ||
Coppermantis
United States845 Posts
July 05 2012 21:54 GMT
#1766
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Namrufus
United States396 Posts
July 05 2012 23:48 GMT
#1767
yeah, that would probably work, it is also possible to do it using Team Placement(Basic) + Show Spoiler + ![]() | ||
EvanC
Canada130 Posts
July 08 2012 21:20 GMT
#1768
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shadogi
United States194 Posts
July 09 2012 00:55 GMT
#1769
2) How do I measure the size of a platform? This is in reference to making uniform starting platforms. | ||
Aunvilgod
2653 Posts
July 09 2012 13:59 GMT
#1770
On July 09 2012 09:55 shadogi wrote: 1) I'm super new to map editing, but I was wondering, how do I choose the height of terrain that I want to make? When I use the raise tool, it just keeps raising it until I let go, but I don't see how to really conrol the height ie. I want the height of mutliple platforms to be 5 (arbitrary number). 2) How do I measure the size of a platform? This is in reference to making uniform starting platforms. Usually you don´t use the height tools at all for melee maps, unless you are doing some weird experiments. Instead you should use the cliff tool to raise starting platforms. This tool raises the ground in only two steps you won´t have to worry about height. To make a good melee map you should create 1/2 of the map and then mirror it. You mirror a part of terrain by selecting the ground you want to mirror, press crtl + c, rotate it with the [*] key of your num block or flip it with [alt] + [.] and then crtl + v to paste it. I think there are many ways to measure the size of things in the editor but I usually use the grid activated by strg shift + h. | ||
OxyGenesis
United Kingdom281 Posts
July 09 2012 15:26 GMT
#1771
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Aunvilgod
2653 Posts
July 09 2012 15:51 GMT
#1772
On July 10 2012 00:26 OxyGenesis wrote: is there a reference page somewhere like this but which shows all the different types of cliff? It is actually linked in your thread. | ||
Namrufus
United States396 Posts
July 09 2012 23:12 GMT
#1773
On July 10 2012 00:26 OxyGenesis wrote: is there a reference page somewhere like this but which shows all the different types of cliff? here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531 another useful texture resource: http://www.teamliquid.net/forum/viewmessage.php?topic_id=177832 these and many other useful threads are documented in the "Mapmaking Links Compilation" thread that's been stickied to the top of the sc2 mapping forum | ||
Someone92
Sweden49 Posts
July 10 2012 12:06 GMT
#1774
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OxyGenesis
United Kingdom281 Posts
July 10 2012 12:56 GMT
#1775
On July 10 2012 08:12 Namrufus wrote: Show nested quote + On July 10 2012 00:26 OxyGenesis wrote: is there a reference page somewhere like this but which shows all the different types of cliff? here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531 another useful texture resource: http://www.teamliquid.net/forum/viewmessage.php?topic_id=177832 these and many other useful threads are documented in the "Mapmaking Links Compilation" thread that's been stickied to the top of the sc2 mapping forum that's really useful, thank you very much. | ||
Aunvilgod
2653 Posts
July 10 2012 13:16 GMT
#1776
On July 10 2012 21:06 Someone92 wrote: How can i mark out the center of my map ? So it's easier to copy+paste. I don´t know if there is an easier way to do it but I usually just draw two diagonal streets across the whole map and the intersection is the center... | ||
Someone92
Sweden49 Posts
July 10 2012 13:57 GMT
#1777
On July 10 2012 22:16 Aunvilgod wrote: Show nested quote + On July 10 2012 21:06 Someone92 wrote: How can i mark out the center of my map ? So it's easier to copy+paste. I don´t know if there is an easier way to do it but I usually just draw two diagonal streets across the whole map and the intersection is the center... Ye iv'e been doing like that to, but with everything the editor can do u would think there is something to mark the center :/ I'll keep looking and let u know when/if i find something ![]() | ||
Dante.StarCraft
Norway170 Posts
July 11 2012 11:54 GMT
#1778
2. I use the campaign dependencies to gain access to certain stuff I need for my maps, but this alters certain things, specifically upgrades. In the campaign, stim packs, etc. is researched at the Hyperion, but I want them to be researched at the regular location, more specifically the tech lab. However, if you do research it there, the marine won't have it. 3. Can I remove certain responses to a unit? I'm using Nova as a unit, but I don't want here to say "Nova here", as she has a different name in my map. EDIT: Found out #3 on my own. | ||
WerderBremen
Germany1070 Posts
July 13 2012 19:09 GMT
#1779
For example the map galapagos is released in eu. Where do i have to search for it in sc2? I tried anything that came to my mind, but i couldn't find the map ![]() | ||
Aunvilgod
2653 Posts
July 13 2012 23:00 GMT
#1780
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