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While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together.
Do not compare DotA2 to LoL, you will get banned.
TL LoL veterans know what is expected. Newcomers be warned.
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United States47024 Posts
On March 23 2012 13:09 dnastyx wrote: Lycan is like old Shaco. He doesn't have any of Shaco's skills, but what he does do is afk farm and then push. You can play PvE with him and stomp pubs all day. EZ. Lycan is like every jungler's dream hero.
AFK farm jungle for 15 minutes, and ignore all your lanes' whining. Solo Rosh at ~12-15 mins, then go win the game by yourself.
Also, comparing him to Shaco makes him sound so much less manly in fights than he is. True Form Lycan charging at you at perma-capped MS is more comparable to Shyvana or Olaf than Shaco.
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Isnt lycan more like yi if he were a kool wolf man with summons and without his AP abilities?
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Salce is straming DotA2 right now, and failing hard at jungling Lycan. Too funny.
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Lycan is basically a Yi with a permanent AD/AS steroid that can summon two Tibbers with perma-stealth, along with a skill that grants global +AD to all champs and summons. Then you have to imagine that Yi scales with health and there's an item, which is basically core, that's more or less Olaf's ult except it lasts 10-5 seconds.
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United States47024 Posts
On March 23 2012 16:01 Ryuu314 wrote: Lycan is basically a Yi with a permanent AD/AS steroid that can summon two Tibbers with perma-stealth, along with a skill that grants global +AD to all champs and summons. Then you have to imagine that Yi scales with health and there's an item, which is basically core, that's more or less Olaf's ult except it lasts 10-5 seconds. Except Yi can't solo Baron at 15 mins. Which is why dna brought up old Shaco.
Actually, you know what? There's no LoL analogue. There's simply no comparison to a hero that, in a game like DotA where everything is absurdly powerful, is STILL the most-often banned hero in competitive play.
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On March 23 2012 16:47 TheYango wrote:Show nested quote +On March 23 2012 16:01 Ryuu314 wrote: Lycan is basically a Yi with a permanent AD/AS steroid that can summon two Tibbers with perma-stealth, along with a skill that grants global +AD to all champs and summons. Then you have to imagine that Yi scales with health and there's an item, which is basically core, that's more or less Olaf's ult except it lasts 10-5 seconds. Except Yi can't solo Baron at 15 mins. Which is why dna brought up old Shaco. Actually, you know what? There's no LoL analogue. There's simply no comparison to a hero that, in a game like DotA where everything is absurdly powerful, is STILL the most-often banned hero in competitive play. That's true. But to be fair, Baron is stronger (imo) than Rosh in both the reward and the monster's strength.
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...what exactly did I just watch..? Like, yes, he pwnd a ward. BUT NO BIG. T_T
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I am in love with...Omniknight. I use him as super aura's. My team wins and everyone loves me. He is kinda like Taric, but a lot stronger. Everyone seems happy when I use him and thanks me afterwards. This is going in solo queue too.
His heal is VERY strong all game and it damages the enemies that are around your target
His W is NUTS. Gives your target magic immunity!
His E is GREAT. Passive aura that lowers enemies movement and attack speed
And his ult is AMAZING. It is +1000 ARMOR and HUGE life regen a second. Enemies have physical carries? Cast this bad boy in a team fight and your team wont die.
Once you get soul ring, you stay in a lane forever. Convert HP to mana, use the mana to heal yourself. Rinse and repeat!
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You gotta rice all game with Omniknight then come out of nowhere with Shiva's and Skadi's =)
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United States47024 Posts
On March 25 2012 03:08 mrgerry wrote: You gotta rice all game with Omniknight then come out of nowhere with Shiva's and Skadi's =) You mean Radiance. :D
In all honesty though, IMO Omni is better mid than sidelane. He needs early farm to get his key items, and he needs levels pretty badly. He also has some fairly good mid matchups. He needs good runes and teammate CC to really gank from mid, though.
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Are there any other LoL players that are having trouble adjusting to DoTA's "feel" ?
I'm not trying to flame, but Dota 2 just feels much less responsive than LoL does. By this I mean that I have much less control over my hero's movement/skill use. In LoL while i'm laning I can click back and forth to make my character stutter back and forth, and if I need to dodge or reposition, my champion reacts instantly to my mouse click. Its hard to articulate, but in Dota 2 I just don't have the same control that I do in LoL. It's frustrating and it's hard to adjust to :\
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On March 25 2012 12:20 Perplex wrote: Are there any other LoL players that are having trouble adjusting to DoTA's "feel" ?
I'm not trying to flame, but Dota 2 just feels much less responsive than LoL does. By this I mean that I have much less control over my hero's movement/skill use. In LoL while i'm laning I can click back and forth to make my character stutter back and forth, and if I need to dodge or reposition, my champion reacts instantly to my mouse click. Its hard to articulate, but in Dota 2 I just don't have the same control that I do in LoL. It's frustrating and it's hard to adjust to :\ DotA's heroes tend to actually have a variety of animations unlike LoL where every champion more or less have the same animation times. There's also turn speeds and stuff so yes, DotA will feel a lot less responsive than LoL, but that's a balance feature of DotA that's innate to the game.
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Just started to play dota2, got 4 games in today.
2wins, 1 loss, 1 leave (because of 2 leavers on team).
the hardest thing i've found about Dota2 as compared to my experience in LoL. 1) last hitting, zomg animation is so fucking slow. 2) dat buy menu, i don't know if its the buy menu that makes me all confuzzled, or the fact that there's simply too many items. 3) the lack of vertical/updown vision in 16 ratio. (this one is very important, I often lose tract of character in mid battle because i can't zoom out far enough, and the bar on top, and bottom takes off too much vision.
Note: I use to play DoTA (like 7 years ago for like 1 year, I wasn't very good)
Any tricks on last hitting?
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last hitting is really just practice. every hero feels different. The front swings and the turn rates are kinda unique for many heroes and there is no solution other than getting used to them. There are those who have terrible animations like lina, there are also those who has extremely good last hit animations like antimage.
Try practicing last hit with melee heroes first to get a feel at roughly how much damage each heroes does to creeps. With ranged heroes, you'll have to take into account the time taken by the projectile to reach the creep so that's harder. And every hero have different projectile speed as well.
Later on, to bypass front swing, a lot of people do the Stop trick. So once the heroes do their front swing and is about to hit the creeps. You press S repeatedly, stopping the animation at just before the front swing is done and projectile are launched. This can also serve to trick the opponent in last hitting battle.
Yea sorry i guess that makes it sound complicated but that's what happens when a lot of people have 5-7 years experience ahead of you. Last hitting is a battle between you and your lane opponents ( and sometimes your team-mates). Gotta catch up slowly.
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Good lord. Just watched a pro DotA2 game from a day ago or so, gonna link it here. http://www.joindota.com/en/vods/853-jd-masters-mousesports-vs-evil-geniuses-semi-final
I recommend EVERYONE WATCH THIS GAME.
Even if you don't entirely understand what's going on. TobiWan is essentially the caster the LoL scene is sorely missing. Just a fantastic game from all angles. + Show Spoiler +The most interesting thing is the last 30-40 min of the game is turtling and posturing over Roshan/barracks which is almost exactly how almost all pro LoL games turn out, and yet we find that boring in LoL and apparently it's incredibly exciting in DotA2. Is it the lack of casters making it exciting? Is it just because they're different games...? I personally think it's a combination of both.
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On March 25 2012 19:40 WaveofShadow wrote:+ Show Spoiler +The most interesting thing is the last 30-40 min of the game is turtling and posturing over Roshan/barracks which is almost exactly how almost all pro LoL games turn out, and yet we find that boring in LoL and apparently it's incredibly exciting in DotA2. Is it the lack of casters making it exciting? Is it just because they're different games...? I personally think it's a combination of both. I'm no expert in DOTA and have only minimal experience playing through it now, but I feel that LoL as a game suffers from terrible map design and lane isolation.
The map being 1) so small 2) non-interactive and 3) jungle reliant coupled with the lack of a true short/long and TP scrolls means that kills are not going to be often early on (in most competitive games) and it's almost always jungle dependent until the AP mid gets into the early-mid game with some levels. This means that laning phases (I mean true laning) goes on for 20+ minutes quite commonly and while I'm a fan buff stealing and dragon attempts, LoL really is a game about farming whereas DOTA, you feel more capable to actually "make plays" when you help gank lanes (with runes being half way to another lane encouraging this). Hence why DOTA games (for the most part) though longer, often are more exciting from start to finish where LoL games only get interesting usually in the mid game (and have boring early and late games)
edit: Regarding the posturing/end game, in LoL there are very few situations where turtling makes "that" big a deal. It mostly relies on a failure in the baron pit or a bad tower dive in base, but there are very few 1v5 heroes. DOTA you can farm up your carry (who often can be the game changer coupled with your support ultimates) so games where you go 10-25 are always still winnable (again where in LoL is almost never the case assuming they've taken the towers that they should have done with that kill advantage). Having things like glyph, TP scrolls, BTs (boots of travel), and even high ground advantage means that you are often able to actively keep pressure on the map and stage a better defense.
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