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While this thread is labeled "DotA2", this is in fact a community thread first. Many of the users in the TL LoL subforum have been playing as friends for over a year now, so it makes logical sense that they would want to play other games together.
Do not compare DotA2 to LoL, you will get banned.
TL LoL veterans know what is expected. Newcomers be warned.
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On April 01 2012 04:00 wei2coolman wrote: So something I've noticed is when I'm jungling in dota, it seems that the enemies seem to wander into enemy jungles a lot more often in Dota2 than in LoL. I usually end up dying to randomly walking into 2 enemy opponents, I understand that there are wards, but they're pretty fucking expensive to get at the very beginning of the game 200, for 2 6min wards,and this investment actually makes it hard for me to even do the jungle with some champions (like axe). Usually who gets the beginning wards in dota2?
Also, can anyone be kind enough to do a warding guide? w/ pics and stuff? especially w/ info regarding when to ward.
Also, I seem to be having a problem w/ my hero constantly getting agro'd by minions. like I would spam click to runaway from enemy, but my character would randomly stop and try and turn around, and this has gotten me killed soooooo many times, this happen to anyone else?
Does anyone know if crit chance/dmg on items stack or combine with crit chance and damage from skills? like lycanthrope, or skeleton king? Warding is a little more complicated in dota2. It's not just about being able to keep an eye on gank paths. Early game, warding is also important for blocking jungle camps from spawning.
Hero aggro is mostly caused by having auto-attack function on. You just have to get used to controllin and paying attention to your hero. A good habit to do while you're trying to adjust is to just press H (hold position) after moving.
Regarding crit chance, to my knowledge they will not work in the same attack. Check the dota2 mechanics page for all you ever want to know about dota2 mechanics and more. http://www.dota2wiki.com/wiki/Mechanics (scroll to the very bottom for specific categories)
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Each critical strike is calculated independantly, meaning both a skill and a crystalys can trigger on the same attack. HOWEVER only the most recent acquired one will apply the damage.
If you skill skeleton Kings critical strike ability and then buy a crystalys, the crystalys damage applies when both proc. It is especially important to note in the case of acquisition through a skill is when you take the FIRST rank. IE if you skill crit strike rank 1, then buy crystalys, then skill rank 2, crystalys still applies over the skill.
This is different from item attack modifiers (orbs) where the oldest one in the inventory will apply
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It's pretty much just not a good idea to buy crit on any of the heroes that already have it. Crit is already a late game stat, and all of the inherit crits are stronger than Crystalis; Deadelus is just mediocre and not worth it in general.
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United States47024 Posts
Yeah, just know that you shouldn't be buying crit on a hero that already has it, and you won't ever need to worry about the messy stacking issues.
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Axe is a very risky jungler. People can just wander in and kill you because you have no escape and are always going to be low.
200 is 4-5 creeps, and its less than the gold you get from a kill - hardly a big investment. Wards should up at all stages of the game, pro games tend to have 2 supports for a reason.
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On April 01 2012 07:48 LAN-f34r wrote: Axe is a very risky jungler. People can just wander in and kill you because you have no escape and are always going to be low.
200 is 4-5 creeps, and its less than the gold you get from a kill - hardly a big investment. Wards should up at all stages of the game, pro games tend to have 2 supports for a reason. Well 200 gold is a major investment as a first buy, if i want to secure jungle.
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United States47024 Posts
On April 01 2012 07:48 LAN-f34r wrote: Axe is a very risky jungler. People can just wander in and kill you because you have no escape and are always going to be low.
200 is 4-5 creeps, and its less than the gold you get from a kill - hardly a big investment. Wards should up at all stages of the game, pro games tend to have 2 supports for a reason. I wouldn't say you're "always going to be low" as Axe. Realistically you shouldn't be that low unless you're skimping on consumables, particularly with the new Tranquil Boots build (which is actually pretty smooth for him).
The same logic about jungle invasion applies as in LoL--play smart/safe when laners are missing and you feel you're at risk, and so long as you don't get caught with your pants down, the enemy team is putting themselves behind when they're not getting anything done.
For Axe, the "safe" plays are to do the easy camp (with or without stack), or to stack/pull the pullable camp for your short lane. With the exception of the Satyr camp, you don't clear most of the Medium/Hard camps that efficiently anyway unless they're stacked.
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On April 01 2012 11:09 wei2coolman wrote:Show nested quote +On April 01 2012 07:48 LAN-f34r wrote: Axe is a very risky jungler. People can just wander in and kill you because you have no escape and are always going to be low.
200 is 4-5 creeps, and its less than the gold you get from a kill - hardly a big investment. Wards should up at all stages of the game, pro games tend to have 2 supports for a reason. Well 200 gold is a major investment as a first buy, if i want to secure jungle. Yeah.. axe shouldn't have to ward early on. You really need the items and regen early on.
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Okay, bots in dota 2 are by far the greatest AI of any game i've ever played.
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What's with the hate on Tranquil Boots? I'm seeing them used more and more on supports and especially roamers. I mean, new players shouldn't be getting them in the first place anyways but I think the stigma of "never get these ever" seems a little faulty.
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United States47024 Posts
On April 02 2012 08:18 Candadar wrote: What's with the hate on Tranquil Boots? I'm seeing them used more and more on supports and especially roamers. I mean, new players shouldn't be getting them in the first place anyways but I think the stigma of "never get these ever" seems a little faulty. I wrote that before the buff.
Pre-buff without them being disassemble-able and being weaker overall, I honestly don't think they were worth getting over Phase Boots. With 6.74, they're a much more reasonable alternative (the Arcanes+Tranquil build on Axe where you disassemble/reassemble for their actives as needed is pretty cute IMO--you use the Tranquils for ganking/jungle sustain and eventually stick with Arcanes, turning the Tranquil components into Vlad's for your carry), especially since you have the option to turn them into better boots and build the 2 other components into other items later (the "breaks on damage" component is not a big deal during roaming/laning phase, but having the boots revert ENTIRELY to being regular boots of speed during fights from, say, 4 ticks of Radiance burn in a fight is a huge drawback).
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On April 02 2012 08:18 Candadar wrote: What's with the hate on Tranquil Boots? I'm seeing them used more and more on supports and especially roamers. I mean, new players shouldn't be getting them in the first place anyways but I think the stigma of "never get these ever" seems a little faulty. i think it's not so much that they're bad, it's more that in the vast majority of cases, other boots are just better. On supports you'll be wanting arcane like half the time. for carries it's almost always phase or treads. a few edge cases will get travels.
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I just played my first game of Dota2 and I was thinking, what's a good hero to start with as a newbie? I played Dragon Knight and went 3/10/5 xD.
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On April 08 2012 11:43 Zhiroo wrote: I just played my first game of Dota2 and I was thinking, what's a good hero to start with as a newbie? I played Dragon Knight and went 3/10/5 xD. Prolly best guide for newbies: http://www.playdota.com/guides/welcome-to-dota-you-suck
Generally, you want to avoid carries as they don't really teach you about the game. Easy heroes to play/learn are Skeleton King, Tidehunter, Witch Doctor, Sven, stuff with not very many activated skills, but aren't super farm dependent. Some people suggest Lich and CM for beginners. I don't like Lich 'cause he plays somewhat differently than most heroes and he teaches bad mana management, but if you're coming from LoL that shouldn't be a problem. CM is also very straightforward and very viable at all levels of play, but she's really freaking squishy and easy to die with so it can be very frustrating for newbies.
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On April 08 2012 11:48 Ryuu314 wrote:Show nested quote +On April 08 2012 11:43 Zhiroo wrote: I just played my first game of Dota2 and I was thinking, what's a good hero to start with as a newbie? I played Dragon Knight and went 3/10/5 xD. Prolly best guide for newbies: http://www.playdota.com/guides/welcome-to-dota-you-suckGenerally, you want to avoid carries as they don't really teach you about the game. Easy heroes to play/learn are Skeleton King, Tidehunter, Witch Doctor, Sven, stuff with not very many activated skills, but aren't super farm dependent. Some people suggest Lich and CM for beginners. I don't like Lich 'cause he plays somewhat differently than most heroes and he teaches bad mana management, but if you're coming from LoL that shouldn't be a problem. CM is also very straightforward and very viable at all levels of play, but she's really freaking squishy and easy to die with so it can be very frustrating for newbies. I agree with everything about CM and Lich. CM's move speed resulted in so many deaths when I tried to learn the game. I'd recommend Witch Doctor or Vengeful Spirit if you want to try support. Windrunner is also a very safe bet with a clear skill cap to improve you're play.
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United States47024 Posts
On April 08 2012 12:48 PartyBiscuit wrote: I agree with everything about CM and Lich. CM's move speed resulted in so many deaths when I tried to learn the game. I'd recommend Witch Doctor or Vengeful Spirit if you want to try support. Windrunner is also a very safe bet with a clear skill cap to improve you're play. I don't like recommending VS because to play her effectively, you have to do a lot of things that are too complicated to deal with your first game. She's not good at just staying on the lane and harassing because she has low base damage and poor autoattack range. She's also comparatively level-dependent. Ideally, she either wants to be roaming and ganking or just pulling creeps and farming the creep pulls.
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i learned dota 1 on drow, vengeful, and sven, and i wouldn't have had it any other way
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Oh yeah Witch Doctor, I remember he wasn't hard to play in Dota. Might try him.
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United States2822 Posts
Landing a Maledict and knowing when to place Death Ward after CCs have been used and hitting as many heroes as possible is pretty difficult. Knowing who to target with Cask to maximize hero bounces is also somewhat difficult. I don't think he's that easy mechanically, but he's relatively item-independent and he has a very good attack animation.
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It seems like getting picked up from channel is kinda impossible ... I've been hanging around in the ingame channel for the whole week trying to pick/get picked up ... not 1 single fucking respond in a whole week. Guys wtf am I doing wrong ? is there some kind of codex im not aware of ?
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