On March 16 2012 06:07 k1mjee wrote:
Hire this guy and spotlight this.
Hire this guy and spotlight this.
Agreed! hopefully all of these changes are added for patch 1.5
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talontromper
United States258 Posts
On March 16 2012 06:07 k1mjee wrote: Hire this guy and spotlight this. Agreed! hopefully all of these changes are added for patch 1.5 | ||
Lorizean
Germany1330 Posts
On March 16 2012 06:17 TheChostoProject wrote: Not to be rude, but it seems like a lot of high level ideas and no concern of how to do it. The linking of replay and match history... how would they implement that without storing replays in the server? Yeah this. Did you take into account the changes that would have to be made to the game code etc.? | ||
Rasun
United States787 Posts
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zeox
Norway314 Posts
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Gemini_19
United States1214 Posts
On March 16 2012 06:14 mataxp wrote: Awesome ideas mate, not sure about the "already awesome UI" but maybe that was necessary. But overall I loved it, I really hope you get the job, good luck!! Since he is presenting this to Blizzard he is trying to not sound like a dick saying "This UI sucks, lemme show you how its done bro" He is sounding professional and complimenting them in regards to getting the job. An amazing video, I do very much hope you get the job and can put these new features in! | ||
archonOOid
1983 Posts
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alteredsego
United States50 Posts
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JeowJeow
United States86 Posts
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shabby
Norway6402 Posts
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ThatGuy89
United Kingdom1968 Posts
I love the way you link the replay and match history together. When searching through replays its genius to be able to click one thing and see the production tab and score screen and stuff and all the time they've said 'replays with friends is in the pipeline' feels like you done it with minimal effort really hope you get the job | ||
Ashur
Czech Republic646 Posts
1) Shared replays 1a) Serverside saved replays (anyone can just view my public replays, till I click just played game as "do not publish") 2) Be able to move to the middle or end of the replay immediately 3) Public chat channels 4) Chat commands (/whisper, /ignore, /join, /creategame) we are not xbox dumbasses to click 3 times to whisper, right? 5) Be able to join game from chat via clicking a button ("Observe" for example, when someone left channel and started new public game) 6) Be able to join game after it started, or this might be a feature to prevent cheating - see the real content with a slight 2 min delay 7) Statistics in UI (sc2 ranks stats for my profile, for our teams, its just numbers) 8) An option to show/hide my win/loss ratio to myself/others 9) Clan support 10) E-sports support, why I cannot see replays from games (perhaps with audio) and I have to see a stream? Why is there no stream directly in game UI when this event has Blizzard as a sponsor/partner? 11) Map market 11a) Model market, why you do not make some new models (e.g. CE Thor) of units paid for Blizzbucks? 12) Simplify it, I am just too lazy to click same sequence of tabs/buttons/scroll/rightclicks over and over 13) Screw realms, make it global as it used to be 14) Charts, more charts in game for casters, and more charts in BN UI to analyze. What about chart for income, for unit loss etc. I mean, game itself is perfect, but whoever made current Battle.NET UI 2.0 just failed. It sucks. It definitely sucks. Blizzard should be leader in game industry, so far I see that people are complaining. Other companies do a lot - a lot more, to make their games user friendly. It's sad. Oh and BTW So far it seems that D3 socializing will have same "empty" syndrom as SC2 has. | ||
Ace1123
Philippines1187 Posts
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MaV_gGSC
Canada1345 Posts
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battyone
United States180 Posts
On March 16 2012 06:19 Lorizean wrote: Show nested quote + On March 16 2012 06:17 TheChostoProject wrote: Not to be rude, but it seems like a lot of high level ideas and no concern of how to do it. The linking of replay and match history... how would they implement that without storing replays in the server? Yeah this. Did you take into account the changes that would have to be made to the game code etc.? He is applying as an artist/designer, not as a programmer. With that being said it would be more than possible to have replays remain stored locally and lookup via the games unique id. Each game played on battle.net has its own method of being tracked already (GUID), assign that to the replays metadata, have the sc2 client search the replay folder for the requested replay, if the user did not save it then unclickable button, if the user has it saved, clickable button. While his proposed changes are not trivial, they are not impossible either, and as an application for a UI artist this is extremely solid, his proposal matches the general design of the b.net ui and looks extremely functional. Even if this stuff is discared, I like his approach to design and think that he would be a valuable part of the team at any game company. | ||
ntssauce
Germany750 Posts
On March 16 2012 06:19 Lorizean wrote: Show nested quote + On March 16 2012 06:17 TheChostoProject wrote: Not to be rude, but it seems like a lot of high level ideas and no concern of how to do it. The linking of replay and match history... how would they implement that without storing replays in the server? Yeah this. Did you take into account the changes that would have to be made to the game code etc.? well if the replay got deleted by the player the " load replay button " could just be greyed out. the replays are saved on your computer anyways so you can combine both why not? | ||
-AtRi-
123 Posts
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andeh
United States904 Posts
"the current ui is really well thought out and was hard to improve" lolol | ||
sotaporo
Finland195 Posts
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SeraKuDA
Canada343 Posts
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Fealthas
607 Posts
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