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Proposed Design Changes To StarCraft 2's UI - Page 16

Forum Index > SC2 General
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Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
March 16 2012 22:21 GMT
#301
On March 17 2012 07:00 Mr.Jelly wrote:
Show nested quote +
On March 17 2012 05:35 Mr.Pyro wrote:
On March 17 2012 05:16 faulty wrote:
It's baffling that these kinds of things weren't implemented in the first place. No offence to OP, but the proposed changes are intuitive and should have been thought of the first thing around.


This too. They are not 'groundbreaking'.

Hi, I'm the real you, I hope you can change for the both of us.


I'm sorry that reality is so unfair to you.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Xapti
Profile Joined April 2010
Canada2473 Posts
March 16 2012 22:31 GMT
#302
On March 17 2012 04:53 sAymole wrote:
These are good proposals, though I feel like a lot of the proposed changes are basic UI features that should've been included in the package to begin with, had Blizzard been even remotely considerate towards UI.

TBH, the inefficiency of finding replays to their corresponding match histories, or having to reselect the match history category after returning from viewing match details simply because it didn't provide us with enough information on the list itself are unacceptable design flaws considering how easy they are to implement, just to name a couple out of many.

The lack of effort put in by blizzard in regards to UI is astounding in contrast to the quality of the game itself. Truly, the UI is dragging the SC2 experience down for its users.

...

I couldn't help but cringe when you mention that you thought the interface was already well designed and had a difficult time in finding ways to improve upon it. If you really think this way, I believe your standard for UI design is set unacceptably low, especially considering you're a designer yourself. If you don't really think this way (which I'm personally assuming) you're kissing their asses for a failed design. Either way the statement doesn't belong in this video.

I very much agree with this.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TheChostoProject
Profile Joined May 2010
Mexico96 Posts
March 17 2012 00:54 GMT
#303
+ Show Spoiler +
On March 16 2012 06:41 alteredsego wrote:
Show nested quote +
On March 16 2012 06:19 Lorizean wrote:
On March 16 2012 06:17 TheChostoProject wrote:
Not to be rude, but it seems like a lot of high level ideas and no concern of how to do it.

The linking of replay and match history... how would they implement that without storing replays in the server?

Yeah this. Did you take into account the changes that would have to be made to the game code etc.?



The thought I had was a localized XML file that stored all the crosslinked data. Your match history is just a web page anyways, it would not be an issue to check a XML file while it is loading data from Blizzard's site. If you are on someone elses computer and the replay file is not available then it just greys out the load replay button, or if the file is deleted it would automatically remove that entry from the crosslinking file.

Initially I did go into a lot more detail about how things worked, and covered a lot more ideas... but the voiceover was around 25 minutes long and I did not think anyone would watch all of it anyways; so I scrapped it and kept it short and sweet. I suppose I could have provided more data using on screen text, but I was afraid that would be too distracting. (Plus I was trying to get this thing out relatively quickly.)

I agree with you overall though, as if it is only pie in the sky suggestions it does not do much good. However, even if I did include a lot of technical information: I would be guessing somewhat as to how StarCraft 2's back end did things; so my proposals might not be very good anyways if I am incorrect in my understanding of how things work.

I should probably point out that this position is for a User Interface Artist anwyways, and I am not sure how much they have to do with coding things on the back end anyways. (The job listing makes no mention of any language knowledge or coding experience; so I think it is just graphical design and modeling layouts... which is what I did.)


The problem is that you sound like an "idea guy" instead of someone who "gets shit done". If you're applying for a low level position, chances are that your employer is not looking for someone with fresh ideas that can bring someone new to the table and fix their shit, they are looking for someone who can do whatever they're told to do in the best way possible.

If you're position is artist, i'd expect to see more of buttons designs, icons, maybe tables / grids, ways to implement images and effects etc. Functionality is not what artists do.

Everybody has ideas, but only the good people actually make those ideas happen.
www.soundclick.com/thechostoproject
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
March 17 2012 00:54 GMT
#304
When you're applying for a job at a BIG company, if you come in and say "Wow, you guys really missed the mark on this. Your game 14 years ago has better UI than this piece of crap." You're not going to get the job at that company, unless you have some great credentials to back you up.

Luck makes talent look like genius.
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
March 17 2012 10:49 GMT
#305
Regardless of wether this guy gets the job or not, the changes he proposed are still great and a step in the right direction!
RobiTL
Profile Joined July 2010
France55 Posts
March 17 2012 15:56 GMT
#306
Hello, I'm in EU, how do I support these ideas along with watching replays together with other people ?
Born to be Zerg
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