|
On March 02 2012 17:32 Arisen wrote: Would love to see a VOD on the 4 gate +1 zeal/void pressure build versus the standard 3 base zerg opening. I lose to this like 50-60% of the time because I miscontrol and lose a queen or something, and it just feels really flimsy.
Are you talking 1 base protoss or two?
One of the main keys when you see this is the keep an eye on sentry count. It can be difficult to micro manage but roaches and queens usually do the trick. You also can't lose your queens to the zealots and your roaches need to be out with enough time. Be active with your lings and make sure no proxy pylons are planted; this can make the push exponentially stronger. With the current ladder map pool if you see a bunch of zealots walking from his base you usually have enough time to get the roaches out.
I'll see if we can rustle up a replay for this type of pressure.
|
Scumbag Regret: Does VOD for blink stalker all-in based on viewer feedback....
Is 60 supply ahead when the Stalkers attack.......
I think the lesson to me is I need to get better at ramping up that first 60 supply which you seem to do perfectly which puts you in a position to shoot way ahead in supply to deal with his aggression. Very well played.
|
Now taking suggestions for next vod ideas! Pm shawn or myself or post here. Also, we will be adding a Q n A section, so pm or post questions: we have already written down the ones that you guys have posted here.
|
thx for these vids stoicRegret... especially the 2 base blink stalker allin.
my personal requests if possible
1) ZvP played on Korhal Compound, seems like a tricky map to play with the 3rd being in a slightly awkward spot.
2) A video dedicated to scouting. (Emphasis on ZvP). Eg, maybe find any interesting game, but commentate based on how you scouted info, sentry count, ling scouting, overlord scouting, knowing when to build what units and which tech. You might have already done this kinda, so just ignore it if you have.
3) ZvT a video about how to play upgraded lings / infestor properly.
thanks for making these, really nice of you and the other guys involved to do this.
|
Korhal Compound is most likely going to be in a lot of major tournaments from now on. Great map, we can definitely accommodate.
|
i absolutely love the intro music.
|
haha. sweet.
I put it in every VOD this week
|
We did a Q&A VOD answering the questions below.
1. 6xFPCs
regarding your all-in +1 roach bling, what happens when you see a spine-heavy defense with infestors? i rely on a composition that is more roach-heavy, and i recall a game where i attacked into spines, got my 4-6 blings fungaled from high ground (that is, couldn't have prepared for it), and was held off by lots of spines and a few roaches. am i waiting too long to attack? or is a spine forest a sign that i should contain and saturate my third instead of attacking?
2. sanctuz E: When David is disussing timings and such , he always refers to supply. I usually focus on the clock, like take my gasses around 6 min mark @ gasless ZvP. Isnt the supply timings very susceptible to any sort of early pressure like in the pokebunny game, in terms of getting your timings askew?
3. Umpteen ZvZ: Can't end long games in my favour. I've watched replays of mine where I win the first big roach/infestor battle but just can't capitalize and end up letting him back into the game. I lost three out of four games of a Bo7 tournament semi-final that way, mainly because my decisions after that point were along the lines of "Well... I guess I'll... um... make mutas now? Try that? No? Shit."
4. AtlasJQ ZvT - Dealing with unorthodox HEAVY pressure off one-base (or two-base) and how to identify it if you dont have map vision due to hellions (for two base plays). For one base plays with standard hatch first how to get enough information to prep for an all-in. It seems impossible to get banes out as baneling nest comes with lair so is it just queens and spines?
ZvZ - I watched your Week 8 videos and you did a great job explaining some of the MU. Where I tend to fall apart is when I hatch first and the opponent does heavy all-in zergling baneling pressure (ie: zerglings forever off 1 base). How do I identify and prepare for it (ie: the drones after the hatch and pool are up are critical and I cant figure out the right order of queen at nat, queen at main, spine at nat, etc etc).
ZvZ - Beyond the early game when it seems to stabilize into both parties going roach/hydra/infestor, how do you know when to attack (if at all?) or do you just macro up to to 200. Then how do you maximize the effectiveness of your army for an engagement. Passivity here has let others get fast broods and some play/comments on this would be solid. Just some discussion on how to win a 'straight up' zvz in the mid game/end game.
ZvP - The emergency of a FFE into double stargate is an effective deterrent of mutas vs protoss. What are the right plays here since double stargate doesnt necessarily threaten our third (unless accompanied by a +1 zealot push). If they go double stargate should we be thinking bust them or take 4th and get huge?
5. Hairy
Wants to know about ZvT Openers
|
FYI: VoDs are still ep. 11, not 12...
|
Really enjoyed the Q&A VOD guys. You're saving e-sports !
|
On March 02 2012 23:33 smwatkin wrote:Show nested quote +On March 02 2012 17:32 Arisen wrote: Would love to see a VOD on the 4 gate +1 zeal/void pressure build versus the standard 3 base zerg opening. I lose to this like 50-60% of the time because I miscontrol and lose a queen or something, and it just feels really flimsy. Are you talking 1 base protoss or two? One of the main keys when you see this is the keep an eye on sentry count. It can be difficult to micro manage but roaches and queens usually do the trick. You also can't lose your queens to the zealots and your roaches need to be out with enough time. Be active with your lings and make sure no proxy pylons are planted; this can make the push exponentially stronger. With the current ladder map pool if you see a bunch of zealots walking from his base you usually have enough time to get the roaches out. I'll see if we can rustle up a replay for this type of pressure.
Two. Just standard FFE with a really fast +1 zeal pressure with voidrays that was really popular about a month or so ago. I haven't seen this as much lately as a lot of people are using the Genius stargate build or immortal allins, but I still see it a bit. I've found it pretty difficult to deny pylons because the build gets the super fast WG so it cuts it close with speed and I'm generally probably being pretty greedy and have only 1 or 2 lings left over from dealing with the 1st zeal and don't really make more.
|
Thanks very much for taking on my question Very helpful.
|
On March 05 2012 19:42 Umpteen wrote: FYI: VoDs are still ep. 11, not 12...
Yup, had to wait overnight for the upload. They'll be updated any minute.
EDIT: Episode 12 is up now!
|
nitrixenergy in 1v1 is most likely daisuki, a pretty decent zerg.
back in season 3, I played some team games when latin american server merged with NA and one of them was nitrixenergy, who I put on my friends and left it there since. Real Nitrixenergy is one of those gold/silver players that made many teams to place diamond/masters in team settings. So it was quite a shocker to see them suddenly as top 5 gm when they were gold 2 seasons ago.
|
On March 06 2012 15:19 xxgeffxx wrote: nitrixenergy in 1v1 is most likely daisuki, a pretty decent zerg.
back in season 3, I played some team games when latin american server merged with NA and one of them was nitrixenergy, who I put on my friends and left it there since. Real Nitrixenergy is one of those gold/silver players that made many teams to place diamond/masters in team settings. So it was quite a shocker to see them suddenly as top 5 gm when they were gold 2 seasons ago.
Has daisuki confirmed this?
|
Game 3 - David vs icGMind How to take advantage of a long distance spawn in ZvT.
... the terran actually didn't build ANY tanks. He just went marine + medivac. Is there any strategic value for a terran to do this? That seems extremely erratic to me as a nooby Diamond zerg....
|
On March 07 2012 04:30 Hairy wrote: Game 3 - David vs icGMind How to take advantage of a long distance spawn in ZvT.
... the terran actually didn't build ANY tanks. He just went marine + medivac. Is there any strategic value for a terran to do this? That seems extremely erratic to me as a nooby Diamond zerg....
This strategy allows you to take a faster 3rd if you maintain map dominance with drops. However, this game turned for the worst for the terran when he lost his army in the first push. I believe if he tried to rush into late tanks after this failed attack, he would have had too little units to survive any push to secure the 3rd. At least with marines and medivacs in masses, you have some army value to survive.
|
ZvP gas timings for protoss, and terran also iguess.
When i see people sacing OL to see gas timings on expos i have no idea what to read from protoss taking 0 @ expo or 2 or 1 or when he does it. Is it possible to explain this or is it too hard to give a straight answer to ?
|
On March 09 2012 03:12 sanctuz wrote: ZvP gas timings for protoss, and terran also iguess.
When i see people sacing OL to see gas timings on expos i have no idea what to read from protoss taking 0 @ expo or 2 or 1 or when he does it. Is it possible to explain this or is it too hard to give a straight answer to ?
In order to do a stargate or dt or robo build, the 3rd and 4th gas has to be taken. If it is past 7 min and you see no 3rd or 4th gas, you are prob getting 7 geated or already 4 gated.
|
Hey, I just wanted to say that as a zerg player I really like your videos! They inspire me to play 1v1 again.
Also, it's super convenient that you made youtube playlists for the old episodes, but some of them are out of order!
|
|
|
|