They did cave in for the zergs. When the infestor was getting nerfed zergs QQed like they had all be turned into 13yr old spoiled brats & got Blizz to change the NP from ''not being able to target massive'' to just a small range nerf.
Really? They buffed fungal once (shorter duration but more dmg) because it was really bad, then nerfed it (less dmg), then nerfed NP with "a small range nerf" that made NP go unused in pro play to this day. Yes, they sure give those zergs everything they ask for..
On February 24 2012 22:34 TotalNightmare wrote: I basically agree with all qxc said but he missed one thing: If ghosts did 50 damage to non-massive biological units it would be possible to 3-shot zealots. I would suggest 25, +25 vs psionic, +20 vs non massive
A snipe that does 70 against casters.. a little OP don't you think?
I bet he meant +25 vs psionic OR +20 vs non massive, not + 25 and +20 against casters. Come on lol.
Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance. Every unnecessary change makes it harder for us to perfect the strategies we practice so frequently.
Please qxc, after your really good explanation this cry isnt necessary... it sounds so pedantic, man...
How about having less possibilities for players and less things to see for spectators? Everything that is really cool in this game gets nerfed (arguably many of those nerfs are justified but still). I would really love to see something relying on more than A-move and blizzard devs just took one of those things out.
On February 26 2012 00:53 Strela wrote: polt shows how its done! you can beat zerg without ghost still you just need some skill this time!
Ofcourse you can win without ghosts. You just either kill them before they get to hive, or you hurt his eco so much they can't remax. Also...using ghosts is much harder then the alternative, not using ghosts and making a million vikings.
On February 26 2012 00:53 Strela wrote: polt shows how its done! you can beat zerg without ghost still you just need some skill this time!
You only have to playing a shit Zerg who doesn't know how to make good game decisions or split his army! I see better decision making at Diamond level play. I'm sure that Zerg has better mechanics but his decision making was so bad I think I could have made better ones back in beta.
On February 19 2012 00:24 IMsomnu wrote: Any terran nerf is well received.
Why do you people like you 1) Post in a thread like this with a non-sequiter, content-less, glib post that shows you didn't actually read the OP? 2) Survive on TL past your 1st post? Your first 7, and only, posts have been pointless, one-line trolls. Are the mods asleep?
If threads should only have positive criticism and one sided views, I'm sorry my friend but you are far too young come back in a few years when you understand how the world works better .
On February 19 2012 00:24 IMsomnu wrote: Any terran nerf is well received.
Why do you people like you 1) Post in a thread like this with a non-sequiter, content-less, glib post that shows you didn't actually read the OP? 2) Survive on TL past your 1st post? Your first 7, and only, posts have been pointless, one-line trolls. Are the mods asleep?
If threads should only have positive criticism and one sided views, I'm sorry my friend but you are far too young come back in a few years when you understand how the world works better .
You are still an asshole for completely disregarding what qxc wrote, you didn't address the OP in any way.
On February 27 2012 10:48 BigDaddy wrote: Ok so the ghost nerf is in...and the two major tournaments held after its release(MLG winter arena and Asus ROG)...both are won by Terrans.
Is everyone done crying over this "nerf" now?
And here we get another one that didn't bother to read the OP. Did you? Qxc isn't scared of brood lords and ultras, he wants more strategies to be kept in the game. Read the fucking original post.
On February 27 2012 10:48 BigDaddy wrote: Ok so the ghost nerf is in...and the two major tournaments held after its release(MLG winter arena and Asus ROG)...both are won by Terrans.
Is everyone done crying over this "nerf" now?
And here we get another one that didn't bother to read the OP. Did you? Qxc isn't scared of brood lords and ultras, he wants more strategies to be kept in the game. Read the fucking original post.
Sorry I was replying more to the dozens of others who were worried this would doom Terran vs T3 Zerg. This was kind of obvious when I said "Is everyone done...".
Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance. Every unnecessary change makes it harder for us to perfect the strategies we practice so frequently.
Please qxc, after your really good explanation this cry isnt necessary... it sounds so pedantic, man...
How about having less possibilities for players and less things to see for spectators? Everything that is really cool in this game gets nerfed (arguably many of those nerfs are justified but still). I would really love to see something relying on more than A-move and blizzard devs just took one of those things out.
You really think the game its getting worse? Take a look to the matches of the first GSL on September 2010. The game is better day by day.
On February 15 2012 12:00 qxc wrote: Be sure to check out this game casted by Husky for more examples of what we will lose through the ghost nerf.
A vod is worth 10000 words mate. Well done, thanks for showing us what you meant. This video did not get nearly enough attention in this thread, it's the best TvT I've seen this year.
In the context of the post, snipe is functionally useless against any non-caster unit. My argument is not that "ghosts can't do anything," but that it's not unreasonable for ghosts to have a role outside of merely countering spellcasters [but under Blizzard logic, units apparently all have to fit into a very specialized role, which is really bad design as many other lengthy OPs have explained]. They were not merely weakened in one role [against bl/ultras], but weakened against marines, banelings, and zealots, which are all creative and potentially useful roles of ghosts.[/QUOTE]
You speak in exaggerations and without support or logic to your argument. The ghost is the spellcaster with the least specialized role, as he can attack, snipe, emp, and nuke. He does 10 damage per attack, 20 against light units. He is also tiny, making it hard to target him. So he can engage in a fight (range 6), snipe from long range (range 10), decimate shields, drain spell energy, force positional changes (nukes), can reveal cloaked units, can cloak himeslf, AND has the best unit voice in the game (by a mile). And I will re-iterate that he only costs 100 gas.
A vod is worth 10000 words mate. Well done, thanks for showing us what you meant. This video did not get nearly enough attention in this thread, it's the best TvT I've seen this year.
R I P , the Ghost.
WHAT THE FUCK?
That was amazing to watch. Well, great job blizzard for making this game more stupid and bland.
A vod is worth 10000 words mate. Well done, thanks for showing us what you meant. This video did not get nearly enough attention in this thread, it's the best TvT I've seen this year.
R I P , the Ghost.
That's the best TvT of the year?
Damn, I didn't miss much then...
I mean, yah, it's cool that snipe was used, but it was mostly 2 armies amoving into each other over and over. Bio fights are so ridiculously stupid and unskilled.