The Ghost Nerf is Being Done Wrong - Page 33
Blogs > qxc |
MostGroce
United States104 Posts
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DoNuTs84
Denmark24 Posts
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cydial
United States750 Posts
On February 22 2012 10:23 DoNuTs84 wrote: Anyone remember BlizzCon GrandFinal 2011 between mvp and nestea. How many Broodlords did nestea have in the end? like 26-27? and mvp just sniped them all with 18-19 ghosts. Ghost deserves a nerf And if you watched that replay closely you would notice there was nothing supporting the brood lords. You know, Nestea fucked up hard? | ||
Kernen
United States84 Posts
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Murlox
France1699 Posts
On February 22 2012 08:05 thanhbao86 wrote: This I understand perfectly. The problem I have is that you guys have not tried it. The patch is not even out and a lot of people think they can foresee the situation already. Qxc foremost as a pro need to take even extra caution on this before saying things like this as his opinions have really large effect on amateurs. I am not saying this for Terran users only. Its the same freaking reactions every nerf patch comes out (same for zerg, toss). And look everything is still ok right now. But every single patch, I hear people saying the patch will break the game (surprisingly a lot of pros involved). So far not so many patches have that big of a impact. There is nothing to try out :-( We know snipe will no longer OS marines, scvs, drones, banelings, but basically do the same damage to them as Ghost regular attack. Just seems like a non-asked, non-needed nerf, and a bit of a "dumbing down the game" change -> less micro, more A moves (but we're not playing Protoss, we chose Terran /grin). In that regard, I still don't understand the patch. Qxc is getting a spotlight, but If you read general Terran players reactions when patch was announced, here, or in B.net forums, you'll see that among a lot of craps, many a people just proposed the exact same thing, wondering why they didn't simply make snipe less effective vs massive, instead of modifying the current potency of the Ghost in every matchups, because it's only common sense. The change just feels so wrong. And it's not a small adjustment either, it's a freaking 50% cut (!). As far as late game Z situation goes, I don't think any pro complained about it. I agree with you over the bitching situation, its a common issue in the game world, many young people I suppose, and Internet anonimacy (is that a word?). Reading this very thread can be exhausting from a rational point of view. At last, I feel that many people that complains* are not even playing, just watching highest level of play and making assumptions from there (omg *he* mainly used snipe in late TvZ, so if they nerf it, well, *he* will necessarily lose, right?!). Edit : * or bashes, like this one -> On February 22 2012 10:23 DoNuTs84 wrote: Anyone remember BlizzCon GrandFinal 2011 between mvp and nestea. How many Broodlords did nestea have in the end? like 26-27? and mvp just sniped them all with 18-19 ghosts. Ghost deserves a nerf | ||
reyder
United States71 Posts
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Fogger
United States55 Posts
Edit: Quite the contrary to what qxc said I think this nerf will actually promote more interesting play as you wont see every Terran go mass ghosts all the time in the late game. They will have to adapt to what tech their opponent is going and use different interesting builds instead of mmmvg all the time. | ||
Yatzi
United States10 Posts
fixes everything. | ||
Zorgaz
Sweden2951 Posts
No more ghost openings in TvT =/ QXC's idea is much more solid since it will adress the issue without making the ghost useless in alot of scenarios. 25(+25 to light/psionic) would be another option. T_T | ||
alex630
Australia8 Posts
I would be greatly upset if Ghosts became weak vs everything else in the game. For god's sake they require a Ghost Academy, Tech lab, most likely Moebius reactor before cloak and decent micro and multi tasking in order to pick off key units. Your should be able to 1 shot bainlings and scare of flocks of muta with decents snipes. Good ghost control should be feared and respected, not made reduntant and useless in order to try and make a balance change for a specific scenario (Ghost vs Tier 3 Zerg) | ||
wwJd)El_Mojjo
Sweden173 Posts
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Druss
France22 Posts
Too bad they didn't read your great post, qxc. | ||
WorldEater
United Kingdom24 Posts
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Murlox
France1699 Posts
Yes, this is Ghost. New shells?! HOPE YOU REALIZE THERE ARE NO PSION... ... and we all know how that ended. --- Anyway, just bring your psionic units, b*tches! | ||
Hesmyrr
Canada5776 Posts
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burningPurple
Norway76 Posts
Blizzard stated their reasons for the change being "Too much use against T3 Zerg", well why not make a patch that deals with THAT problem instead of ruining the whole ghost... Great job QXC, terran needs a voice when we're getting stomped on as hard as we are. | ||
rhs408
United States904 Posts
I'm really curious who exactly Blizzard has been listening to in regards to the ghost nerf... so disappointed. | ||
beetlelisk
Poland2276 Posts
http://eu.battle.net/sc2/en/forum/topic/3389261020?page=1#0 btw gave you 5 stars for this blog :D | ||
ArcadeR
Germany199 Posts
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Marcuz
31 Posts
did the Ghost and mule need to be nerfed? I dont know I am not a pro, but I do know good business, and this patch will secure a larger number of players for HOTS then a even slightly pro terran change would.. edit-by pro terran change I mean a re-vamp of the proposed Ghost nerf, not a pro-terran patch. Also think of the timing of this patch and others, they do not care about the proplayers, and possible trying to rig the MLG finals by giving zergs and protosss a better chance against terrans. They are securing investments from the majority of players, ezpz. Also think about how it would look to the entire community if such a massive reduction was made to the original nerf on the account of players suggestions, the balance team would look incompetent. | ||
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