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The Ghost Nerf is Being Done Wrong - Page 32

Blogs > qxc
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VPFaith
Profile Joined April 2011
United States261 Posts
February 20 2012 20:23 GMT
#621
Hmm, I think blizzard wants us Terrans to use Ravens + Hunter Seeker Missiles. But the problem is, it takes 2 hunter seeker missiles to kill a single Broodlord and each Raven can only use 1 Seeker missile at a time. So if Zerg players are anything besides being idiotic and clump up 10 broodlords all together, Raven + Seeker missiles are just not cost effective and unable to stop the broodlord infestor corruptor composition.

With that said, Ghosts become irrelavent vs Broodlords, 12 Snipes to kill a single broodlord and vikings can be easily fungaled. Hmm, I do not really know what to say here but blizzard, really? I mean, all these patches so far, its been helping out Zerg/Protoss players how to play more comfortable rather than improving. The main reason Zerg/Protoss is improving skill-wise is that they rely too much on blizzard giving them buffs to compensate for their lack of intelligence and strive to get better.

It's really sad for me to see how the game is evolving into. Rather than an environment of fairness, instead, many that complain to make their race work in their desired favor.

Anyways, I believe if such patch takes place, and this is the 2nd patch that Terran unit got more than 40% nerf (Ghost Emp Range nerf by 45%), many people will just quit this game especially at the lower league levels because Zergs can just sit there and make 15 Broodlords and take the automatically win. I mean honestly, after the Ghost Emp 45% radius reduction, Protoss players don't even care about spreading our their High Templars because 1 Emp is not enough to drain 5-6 high templars even if they are clumped.

Just really sad that blizzard, instead of helping players to improve, give easy buffs for players that whine and cry for that easy win. =(
Never Give Up
docvoc
Profile Blog Joined July 2011
United States5491 Posts
February 20 2012 23:16 GMT
#622
I feel the change is too drastic as protoss, it should be like 30+15 or 35+10 to casters. I think scionic will work but 1/2 damage is a bit much. HOWEVER, when amulet was taken out as toss we cried, but we eventually got over it and worked around it, and maybe thats what should be done with this nerf.
User was warned for too many mimes.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-02-20 23:35:37
February 20 2012 23:35 GMT
#623
On February 21 2012 08:16 docvoc wrote:
I feel the change is too drastic as protoss, it should be like 30+15 or 35+10 to casters. I think scionic will work but 1/2 damage is a bit much. HOWEVER, when amulet was taken out as toss we cried, but we eventually got over it and worked around it, and maybe thats what should be done with this nerf.

This isn't Moebius Reactor being taken out, "it's like if marines did 4 base damage".

Starting energy is completely different from damage. If this was a starting energy nerf, then I would simply build Ghosts earlier. Instead, Ghosts now have no viability outside of EMP and countering spellcasters.
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-02-21 00:42:31
February 21 2012 00:33 GMT
#624
On February 21 2012 08:16 docvoc wrote:
I feel the change is too drastic as protoss, it should be like 30+15 or 35+10 to casters. I think scionic will work but 1/2 damage is a bit much. HOWEVER, when amulet was taken out as toss we cried, but we eventually got over it and worked around it, and maybe thats what should be done with this nerf.


*Psi-storm now does 40 damage (down from 80), and 65 bonus to psionic units. This fits the lore, and we felt that late game Protoss was too strong against Terran. You can now one-shoot ghosts and infestors, which is great.*

See the problem?

On February 21 2012 05:23 VPFaith wrote:
Hmm, I think blizzard wants us Terrans to use Ravens + Hunter Seeker Missiles. But the problem is, it takes 2 hunter seeker missiles to kill a single Broodlord and each Raven can only use 1 Seeker missile at a time. So if Zerg players are anything besides being idiotic and clump up 10 broodlords all together, Raven + Seeker missiles are just not cost effective and unable to stop the broodlord infestor corruptor composition.

With that said, Ghosts become irrelavent vs Broodlords, 12 Snipes to kill a single broodlord and vikings can be easily fungaled. Hmm, I do not really know what to say here but blizzard, really? I mean, all these patches so far, its been helping out Zerg/Protoss players how to play more comfortable rather than improving. The main reason Zerg/Protoss is improving skill-wise is that they rely too much on blizzard giving them buffs to compensate for their lack of intelligence and strive to get better.

It's really sad for me to see how the game is evolving into. Rather than an environment of fairness, instead, many that complain to make their race work in their desired favor.

Anyways, I believe if such patch takes place, and this is the 2nd patch that Terran unit got more than 40% nerf (Ghost Emp Range nerf by 45%), many people will just quit this game especially at the lower league levels because Zergs can just sit there and make 15 Broodlords and take the automatically win. I mean honestly, after the Ghost Emp 45% radius reduction, Protoss players don't even care about spreading our their High Templars because 1 Emp is not enough to drain 5-6 high templars even if they are clumped.

Just really sad that blizzard, instead of helping players to improve, give easy buffs for players that whine and cry for that easy win. =(


You should really try HSM though, because beyond theorycraft, they are awesome in game. Make like 5 or 6 Ravens, they are awesome at taking down creep tumors throughout the game, detecting burrowed lings/banes/infestors, and HSM away the zerg flyers (vs a too big muta ball, yummy).The AOE is quite big and if 2 lands you get Brood Lords with 20 hp... Just try it in game, way easier and less demanding than snipe, too.
Resistance ain't futile
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
February 21 2012 01:37 GMT
#625
On February 21 2012 09:33 Murlox wrote:
Show nested quote +
On February 21 2012 08:16 docvoc wrote:
I feel the change is too drastic as protoss, it should be like 30+15 or 35+10 to casters. I think scionic will work but 1/2 damage is a bit much. HOWEVER, when amulet was taken out as toss we cried, but we eventually got over it and worked around it, and maybe thats what should be done with this nerf.


*Psi-storm now does 40 damage (down from 80), and 65 bonus to psionic units. This fits the lore, and we felt that late game Protoss was too strong against Terran. You can now one-shoot ghosts and infestors, which is great.*

See the problem?

Show nested quote +
On February 21 2012 05:23 VPFaith wrote:
Hmm, I think blizzard wants us Terrans to use Ravens + Hunter Seeker Missiles. But the problem is, it takes 2 hunter seeker missiles to kill a single Broodlord and each Raven can only use 1 Seeker missile at a time. So if Zerg players are anything besides being idiotic and clump up 10 broodlords all together, Raven + Seeker missiles are just not cost effective and unable to stop the broodlord infestor corruptor composition.

With that said, Ghosts become irrelavent vs Broodlords, 12 Snipes to kill a single broodlord and vikings can be easily fungaled. Hmm, I do not really know what to say here but blizzard, really? I mean, all these patches so far, its been helping out Zerg/Protoss players how to play more comfortable rather than improving. The main reason Zerg/Protoss is improving skill-wise is that they rely too much on blizzard giving them buffs to compensate for their lack of intelligence and strive to get better.

It's really sad for me to see how the game is evolving into. Rather than an environment of fairness, instead, many that complain to make their race work in their desired favor.

Anyways, I believe if such patch takes place, and this is the 2nd patch that Terran unit got more than 40% nerf (Ghost Emp Range nerf by 45%), many people will just quit this game especially at the lower league levels because Zergs can just sit there and make 15 Broodlords and take the automatically win. I mean honestly, after the Ghost Emp 45% radius reduction, Protoss players don't even care about spreading our their High Templars because 1 Emp is not enough to drain 5-6 high templars even if they are clumped.

Just really sad that blizzard, instead of helping players to improve, give easy buffs for players that whine and cry for that easy win. =(


You should really try HSM though, because beyond theorycraft, they are awesome in game. Make like 5 or 6 Ravens, they are awesome at taking down creep tumors throughout the game, detecting burrowed lings/banes/infestors, and HSM away the zerg flyers (vs a too big muta ball, yummy).The AOE is quite big and if 2 lands you get Brood Lords with 20 hp... Just try it in game, way easier and less demanding than snipe, too.


The aoe sucks.

Scroll down to the bottom to look at the AOE
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 21 2012 07:58 GMT
#626
On February 21 2012 10:37 plogamer wrote:
Show nested quote +
On February 21 2012 09:33 Murlox wrote:
On February 21 2012 08:16 docvoc wrote:
I feel the change is too drastic as protoss, it should be like 30+15 or 35+10 to casters. I think scionic will work but 1/2 damage is a bit much. HOWEVER, when amulet was taken out as toss we cried, but we eventually got over it and worked around it, and maybe thats what should be done with this nerf.


*Psi-storm now does 40 damage (down from 80), and 65 bonus to psionic units. This fits the lore, and we felt that late game Protoss was too strong against Terran. You can now one-shoot ghosts and infestors, which is great.*

See the problem?

On February 21 2012 05:23 VPFaith wrote:
Hmm, I think blizzard wants us Terrans to use Ravens + Hunter Seeker Missiles. But the problem is, it takes 2 hunter seeker missiles to kill a single Broodlord and each Raven can only use 1 Seeker missile at a time. So if Zerg players are anything besides being idiotic and clump up 10 broodlords all together, Raven + Seeker missiles are just not cost effective and unable to stop the broodlord infestor corruptor composition.

With that said, Ghosts become irrelavent vs Broodlords, 12 Snipes to kill a single broodlord and vikings can be easily fungaled. Hmm, I do not really know what to say here but blizzard, really? I mean, all these patches so far, its been helping out Zerg/Protoss players how to play more comfortable rather than improving. The main reason Zerg/Protoss is improving skill-wise is that they rely too much on blizzard giving them buffs to compensate for their lack of intelligence and strive to get better.

It's really sad for me to see how the game is evolving into. Rather than an environment of fairness, instead, many that complain to make their race work in their desired favor.

Anyways, I believe if such patch takes place, and this is the 2nd patch that Terran unit got more than 40% nerf (Ghost Emp Range nerf by 45%), many people will just quit this game especially at the lower league levels because Zergs can just sit there and make 15 Broodlords and take the automatically win. I mean honestly, after the Ghost Emp 45% radius reduction, Protoss players don't even care about spreading our their High Templars because 1 Emp is not enough to drain 5-6 high templars even if they are clumped.

Just really sad that blizzard, instead of helping players to improve, give easy buffs for players that whine and cry for that easy win. =(


You should really try HSM though, because beyond theorycraft, they are awesome in game. Make like 5 or 6 Ravens, they are awesome at taking down creep tumors throughout the game, detecting burrowed lings/banes/infestors, and HSM away the zerg flyers (vs a too big muta ball, yummy).The AOE is quite big and if 2 lands you get Brood Lords with 20 hp... Just try it in game, way easier and less demanding than snipe, too.


The aoe sucks.

Scroll down to the bottom to look at the AOE


The projectile explodes when it reaches its target, causing damage that scales with distance. Specifically, targets within 0.5 range take 100 damage, targets at 1.0 range take 50 damage, while targets at 2.0 range take 25 damage.


Seeker missile is only good against units that are very clumped up. It might be viable for a week before zergs figure out that splitting broodlords hardcounters ravens.
thanhbao86
Profile Joined January 2009
Canada199 Posts
Last Edited: 2012-02-21 08:34:35
February 21 2012 08:26 GMT
#627
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.
Fat Dragoon
HellionDrop
Profile Blog Joined June 2011
281 Posts
February 21 2012 08:44 GMT
#628
On February 21 2012 17:26 thanhbao86 wrote:
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.


to be fair, you can't do anything else when you try to snipe brood/utlra, you need to click like crazy unless you use that scroll wheel trick.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 21 2012 08:45 GMT
#629
On February 21 2012 17:26 thanhbao86 wrote:
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.


Did you even read the OP? Qxc clearly states that the nerf should be a reduction in damage to massive units, not an overall damage nerf. The effect against BL and ultras would be exactly the same as what Blizzard intends to do. The reason Qxc's idea is better is that snipe won't be made completely useless against non-psionic units.
thanhbao86
Profile Joined January 2009
Canada199 Posts
Last Edited: 2012-02-21 09:02:37
February 21 2012 08:55 GMT
#630
On February 21 2012 17:45 SnipedSoul wrote:
Show nested quote +
On February 21 2012 17:26 thanhbao86 wrote:
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.


Did you even read the OP? Qxc clearly states that the nerf should be a reduction in damage to massive units, not an overall damage nerf. The effect against BL and ultras would be exactly the same as what Blizzard intends to do. The reason Qxc's idea is better is that snipe won't be made completely useless against non-psionic units.


Saying something is completely useless is in fact really extreme too. Why should ghosts be good against every bio units with its sniping ability? Last time i remember ghosts are supporting units not a unit that you can make 20 of them and then sniping everything.

Fat Dragoon
thanhbao86
Profile Joined January 2009
Canada199 Posts
Last Edited: 2012-02-21 09:16:51
February 21 2012 09:01 GMT
#631
On February 21 2012 17:44 HellionDrop wrote:
Show nested quote +
On February 21 2012 17:26 thanhbao86 wrote:
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.


to be fair, you can't do anything else when you try to snipe brood/utlra, you need to click like crazy unless you use that scroll wheel trick.

I remember you can shift click a bunch on lords/ultras and that will do it.
Fat Dragoon
Murlox
Profile Blog Joined March 2008
France1699 Posts
Last Edited: 2012-02-21 12:57:01
February 21 2012 12:50 GMT
#632
On February 21 2012 10:37 plogamer wrote:

The aoe sucks.

Scroll down to the bottom to look at the AOE


I don't need to check liqui I do know what the AOE is, instead of theorycrafting random crap, just go and try it in game. The AOE is quite nice and 2 HSM will do a lot of damage, be it to the BL, or to the corruptors, or w/e happens to be there (banelings or infestor under them... <3).

Ravens won't be an insta-win units, 2 AOE won't rape his whole army, and it's just fine. They are still a great asset versus BL especially because BL are so slow. And they are also great with collateral damage due to Zerg swarmy nature. Exercise nuance, and less theorycraft-whinning, please.

On February 21 2012 18:01 thanhbao86 wrote:

I remember you can shift click a bunch on lords/ultras and that will do it.


Nobody is contesting the official reason of the nerf. It's just the actual nerf seems way overkill to just fix the Zerg problem. Sniping scvs, marines, banelings, zealots, was more a fun/cute move than anything. Nobody complained about it, why would they suddenly remove it?
Resistance ain't futile
MyTHicaL
Profile Joined November 2005
France1070 Posts
February 21 2012 14:10 GMT
#633
Someone should link to thorzain's reaction of this (if any reaction has been published) ^_^;:
This nerf doesn't seem too hard..; I mean maybe it's some kind of response to people hotkeying their mouse wheel to snipe (there is a thread on this site about how to do this, but i do not have the link)- making ghosts very very cost effective against EVERYTHING that is snipeable... Maybe they should also consider increasing the speed of seeker missles or something to compensate for this. The big problem of course is of course, how a lot of terrans will manage against mass broods/infestor/corrupter/x army since vikings without insanely good control (and even then...) will just get serial fungled and therefore rendered completely cost-inefficient. I hope they buff seeker!_!
GhostfaceKillah
Profile Joined December 2011
United States12 Posts
February 21 2012 15:52 GMT
#634
terran needs to stop crying end of story
Charger
Profile Blog Joined September 2010
United States2405 Posts
February 21 2012 16:01 GMT
#635
On February 22 2012 00:52 GhostfaceKillah wrote:
terran needs to stop crying end of story


As long as I don't hear bitching and moaning from zergs when they get all ined 9/10 games (the 1/10 that wasn't all in was a disconnect) I'm ok with it. Terran is good early-mid game and shit in the late game vs. P and now Z. Just don't be shocked about the increase of all ins both on ladder and in tournaments.
It's easy to be a Monday morning quarterback.
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 21 2012 16:55 GMT
#636
On February 21 2012 17:55 thanhbao86 wrote:
Show nested quote +
On February 21 2012 17:45 SnipedSoul wrote:
On February 21 2012 17:26 thanhbao86 wrote:
I understand why OP says this nerf is too extreme. but then you propose to put the base damage to 50 (while in fact 45 works well right now). You lose your credibility right there. Simply put, as long as you talk about balance to benefit your own race then its hard to take it seriously. Tbh, the whole OP talks on terran point of view and I did not see much from the zerg at all. While in reality this patch is to solve the problem for zerg. Many posts in this thread also talks like that.

Why dont you guys think for zerg for once. I have seen 20 ghosts completely destroy 10 broodlords, or 7-8 ultras thats just ridiculous. Worse, the ghosts are still alive while waves of broodlords or ultralisks keep dying. I expect at least some ghosts must die in that battle. Otherwise, ghost + tanks + marines + some vikings are too strong late game TVZ. Remember that late game army size of terran is more than zerg since they can sacrifices their SCVs. Zerg still has to maintain around 60 drones. Lords/ultras are zergs tier 3, their only choices to go late game, and terran can just make ghosts and completely destroy both. That again is ridiculous. I expect ghosts alone cant kill them all now so Terran will have to bring in BCs/vikings or marauders/tanks in order to kill lords/ultras which to me makes perfect sense ( or at least the games will be more fun to watch). You can't just sit make one units and you know it will counter all the options the zergs can throw at you.

People talk about fun factor also. I am sorry but sometimes you can't get them all.

I am not saying this patch is good, but saying this is bad because it does not look good for my own race is plain stupid. Its like hearing Idra complains about why hydra + roaches does not work in ZvP. Start making Infestors !!!.


Did you even read the OP? Qxc clearly states that the nerf should be a reduction in damage to massive units, not an overall damage nerf. The effect against BL and ultras would be exactly the same as what Blizzard intends to do. The reason Qxc's idea is better is that snipe won't be made completely useless against non-psionic units.


Saying something is completely useless is in fact really extreme too. Why should ghosts be good against every bio units with its sniping ability? Last time i remember ghosts are supporting units not a unit that you can make 20 of them and then sniping everything.



Infestors are supporting units too. It's not uncommon to see 10+ of them in all matchups.
Rhaegar1121
Profile Joined February 2012
United States1 Post
Last Edited: 2012-02-21 20:11:45
February 21 2012 20:10 GMT
#637
I made an account just to post on this topic. I've been playing sc2 since the release (didn't play beta), I agree on all the orig. poster's points except I don't think that they should buff to 50 and the reduction should be around 25-30.
- Question about the current situation. Does this mean they currently do 50 damage to Archons? If so, terran just became a little stronger vs anything good late game from the protoss gateways.
There are no men like me, there's only me.
Ninety-Three
Profile Joined November 2010
United States68 Posts
February 21 2012 20:24 GMT
#638
On February 22 2012 05:10 Rhaegar1121 wrote:
I made an account just to post on this topic. I've been playing sc2 since the release (didn't play beta), I agree on all the orig. poster's points except I don't think that they should buff to 50 and the reduction should be around 25-30.
- Question about the current situation. Does this mean they currently do 50 damage to Archons? If so, terran just became a little stronger vs anything good late game from the protoss gateways.


Archons can't be sniped... They aren't biological.
TG Manny
Profile Blog Joined September 2011
United States325 Posts
February 21 2012 20:36 GMT
#639
On February 21 2012 23:10 MyTHicaL wrote:
Someone should link to thorzain's reaction of this (if any reaction has been published) ^_^;:
This nerf doesn't seem too hard..; I mean maybe it's some kind of response to people hotkeying their mouse wheel to snipe (there is a thread on this site about how to do this, but i do not have the link)- making ghosts very very cost effective against EVERYTHING that is snipeable... Maybe they should also consider increasing the speed of seeker missles or something to compensate for this. The big problem of course is of course, how a lot of terrans will manage against mass broods/infestor/corrupter/x army since vikings without insanely good control (and even then...) will just get serial fungled and therefore rendered completely cost-inefficient. I hope they buff seeker!_!


ThorZain had posted a short paragrpah on his opinion within 10 pages of the official thread going up on the patch notes.

In essence he was extremely sad about the massive change since ghosts are still being explored as DPS units (such as TvT ghost rushes, snipe drops, and nuke harassments and similar roles in zealot archon TvP to prevent storming and add DPS). IIRC His stance was to buff damage slightly but increase cooldown to 2-3 seconds so that 6 ghosts can't wipe 200 energy off their bars and instantly kill 20-30 supply for free, but give SOME reaction time to getting stuff sniped and allow Ghosts to do relatively good DPS in full engage if no spellcasters need to be EMPd.
Singularity is at hand...
thanhbao86
Profile Joined January 2009
Canada199 Posts
Last Edited: 2012-02-21 23:06:12
February 21 2012 23:05 GMT
#640
On February 21 2012 21:50 Murlox wrote:
Show nested quote +
On February 21 2012 10:37 plogamer wrote:

The aoe sucks.

Scroll down to the bottom to look at the AOE


I don't need to check liqui I do know what the AOE is, instead of theorycrafting random crap, just go and try it in game. The AOE is quite nice and 2 HSM will do a lot of damage, be it to the BL, or to the corruptors, or w/e happens to be there (banelings or infestor under them... <3).

Ravens won't be an insta-win units, 2 AOE won't rape his whole army, and it's just fine. They are still a great asset versus BL especially because BL are so slow. And they are also great with collateral damage due to Zerg swarmy nature. Exercise nuance, and less theorycraft-whinning, please.

Show nested quote +
On February 21 2012 18:01 thanhbao86 wrote:

I remember you can shift click a bunch on lords/ultras and that will do it.


Nobody is contesting the official reason of the nerf. It's just the actual nerf seems way overkill to just fix the Zerg problem. Sniping scvs, marines, banelings, zealots, was more a fun/cute move than anything. Nobody complained about it, why would they suddenly remove it?


This I understand perfectly.
The problem I have is that you guys have not tried it. The patch is not even out and a lot of people think they can foresee the situation already. Qxc foremost as a pro need to take even extra caution on this before saying things like this as his opinions have really large effect on amateurs.
I am not saying this for Terran users only. Its the same freaking reactions every nerf patch comes out (same for zerg, toss). And look everything is still ok right now. But every single patch, I hear people saying the patch will break the game (surprisingly a lot of pros involved). So far not so many patches have that big of a impact.
Fat Dragoon
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