I have started playing the game and it is quite entertaining. Read allot on wiki and watched a couple of youtube tutorials.
Things started to spin out of control when i reached 40-50 dwarves. Managing basic things like food,nobles,trading and eco goes fine. But the idling dwarfs and setting up a militia is a daunting task. Not to mention trying to produce/equip the soldiers.
Somehow wile assigning uniforms i screwed up.
Suddenly a goblin ambush ! Killing a newborn kitty ! Such a cowardly thing to and being quite pissed i immediately dispatched my militia
Here comes the screwed up part they where naked and carrying training weapons......
Well there the dwarfs went butt naked with training sword in hand to fight the fitly kitten killers. To summarize the event it was quite one sided and lots of FUN.
This game relies mostly on the imagination of the player. I still crack up wile thinking of 10 dwarves running to the field of battle naked to take revenge with their wooden training swords. And leading the charge The cook nicknamed The Swedish Chef (muppit)
Can someone help me I downloaded lazy new pack.When I build farm I cant plant any seeds even tho I got all seeds.I have seeds in barrels(Plump helmet spawns and Plump helmets) Edit:NVM I found the solution.
On February 28 2012 06:58 MisterD wrote: does any dorf have the labor related to planting seeds enabled? Might be farming, but i'm not sure, haven'd played in ages.
dwarfs that you gave the Grower labor will automatically have it enabled on embark (only if it's equal or greater than any other skills you gave the dwarf).
On February 27 2012 23:41 DarkEnergy wrote: I have started playing the game and it is quite entertaining. Read allot on wiki and watched a couple of youtube tutorials.
Things started to spin out of control when i reached 40-50 dwarves. Managing basic things like food,nobles,trading and eco goes fine. But the idling dwarfs and setting up a militia is a daunting task. Not to mention trying to produce/equip the soldiers.
Somehow wile assigning uniforms i screwed up.
Suddenly a goblin ambush ! Killing a newborn kitty ! Such a cowardly thing to and being quite pissed i immediately dispatched my militia
Here comes the screwed up part they where naked and carrying training weapons......
Well there the dwarfs went butt naked with training sword in hand to fight the fitly kitten killers. To summarize the event it was quite one sided and lots of FUN.
This game relies mostly on the imagination of the player. I still crack up wile thinking of 10 dwarves running to the field of battle naked to take revenge with their wooden training swords. And leading the charge The cook nicknamed The Swedish Chef (muppit)
Just wait till you start applying the dwarf fortress FUN to other games or activities. You stand there like a tool saying "Wow, this was FUN" while the people around you are like... "wat?"
What you can do with your militia are danger rooms with wooden training spears. Shit is so OP it's not even funny anymore.
On February 28 2012 09:39 r.Evo wrote: What you can do with your militia are danger rooms with wooden training spears. Shit is so OP it's not even funny anymore.
until you forget to lock the door and the children walk inside.
On February 28 2012 09:39 r.Evo wrote: What you can do with your militia are danger rooms with wooden training spears. Shit is so OP it's not even funny anymore.
until you forget to lock the door and the children walk inside.
...and kittens. =D
I once had much FUN when my top uber dwarf gave childbirth in my dangerroom. =S
On February 28 2012 09:39 r.Evo wrote: What you can do with your militia are danger rooms with wooden training spears. Shit is so OP it's not even funny anymore.
until you forget to lock the door and the children walk inside.
...and kittens. =D
I once had much FUN when my top uber dwarf gave childbirth in my dangerroom. =S
You can specify if the door to your danger room blocks pets or not, this has never failed me at least.
You can also have all kids in a burrow that does not include your training area, but I think carried babies (or babies delivered in the danger room ^^) will ignore this.
I quit danger rooms after a couple of forts, as it is just too much reward for too little investement.
Problem with settings doors to block pets is that they will instead wait outside the door untill someone uses it and then slip in through that door. It will work solong as no one uses the door while the danger room is active but it still isnt completely without risk.
On February 29 2012 23:53 Gorsameth wrote: Problem with settings doors to block pets is that they will instead wait outside the door untill someone uses it and then slip in through that door. It will work solong as no one uses the door while the danger room is active but it still isnt completely without risk.
I see. I guess I was lucky enough to have no pets adapted by my military, and therefore no pets waiting outside the door. I used to let them adapt war dogs but they got so upset when they lost them in battle that I figured the dogs were better on a restraint at my entrance(s).
I'm really enjoying the 34.xx. The vampires can be a headache to deal with, even though they're relatively easy to spot. The living world economy, town and keep generation in the world and the improved adventurer mode are a ton of fun as well. Definately worth trying again, if you had some fun with earlier versions of DF.
Did a map upload and a quick story about my latest fort, if anyone's interested.
On March 10 2012 09:41 plated.rawr wrote: I'm really enjoying the 34.xx. The vampires can be a headache to deal with
I see them as gifts, really, because it means you can wall one into a control room and have instant response on any of your levers for all eternity (or on pumps, meaning you can trigger defensive pumps without needing power sources). They're also ideal for tossing into caverns and exploring.
Hell, you could wall one into a danger room (easily powered by vampires pulling a lever on repeat for all eternity) and make it invulnerable, or lock it in a room with a workshop and dump raw materials in from above. Possibilities are endless.
I prefer having them stalking around, killing people and causing mayhem. I'm pretty much following all witness reports, since fort stability isn't high on my priorities - a few innocents have been beaten, prisoned and hammered. There's been no fell moods or tantrums yet though, so I guess I need to start sacrificing children in my newly made medic training room.
The problem with locking vampires away, is that they retain their booze addiction even though they're vampires, but they can't drink alcohol. This means they'll slow down like water-fed dwarves before long, which makes them pretty terrible at most jobs. It's a shame, really.
On March 10 2012 13:24 Eben wrote: I swear every time this thread gets bumped to the first page i have the urge to go burn 40 hours in this game
Go for it! Personally, I'm into a self-restrictive mode of gaming currently, which really adds to the !!FUN!! of things. In general:
- No high-sec security checkpoints using raisable bridges - A bare minimum (1 or 2 per entrance) of traps - No burying or engraving of slabs to rest the dead - No danger room-training - No manual setting of mayor (meaning tons of terrible mandates) - Blind faith in witness accusation (meaning tons of innocents hammered) - No accusation / killing / separation of vampires without proper witnessing - Mostly import equipment (which is usually enforced by how damn tough it is to find proper metals more than anything)
That my fort hasn't spiralled into chaos already is beyond me.
Hey guys, in the wiki there is often mention of a way to see what kind of stone layers will be in an embark site, but i can't for the life of me find out where it is, does anyone know?
On March 22 2012 00:53 ShloobeR wrote: Hey guys, in the wiki there is often mention of a way to see what kind of stone layers will be in an embark site, but i can't for the life of me find out where it is, does anyone know?
That's an outdated function that got changed with 31.19. At least, I've not been able to find the usual layer-specific display since then. Finding "good" sites with coal and metal are pretty much impossible these days, but a little scarcity also helps the fun of stuff, I feel.
Worst case, look for a site with both shallow metals and flux stone. Since three out of four flux stones are sedimentary, which is also the primary coal and iron layer, chances are this is where you'll find some.