• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:36
CEST 12:36
KST 19:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1735 users

Dwarf Fortress - Addiction in ASCII - Page 55

Forum Index > General Games
Post a Reply
Prev 1 53 54 55 56 57 75 Next
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
May 21 2012 16:19 GMT
#1081
On May 21 2012 23:02 plated.rawr wrote:
Definately, it'd be fun. It went a bit too smooth last time though, so I think we need to add in some conditions or something to spice things up a bit. You know, just to unstabilize things ever so slightly. Anyone got any good ideas? Personally, I roll with things like

- Multiple entrances. Defense is pretty rough without tons of tactical chokepoints
- No traps aside from decor and for animal training
- Blind law. Follow accusations blindly, even when they're wrong
- People's chioce. Let popularity decide mayors rather than yourself
- Labor castes. About ten or so types of workers with specific hauling and workmanship jobs, without deviations
- Caste segregations. Keep the filthy peasants apart from your nobles and quality craftsmen. Let them sleep in dirty dormitories rather than private chambers.

And so on and so forth.


http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/

Do this. Just embark on a non-safe biome. Have specific goals for your run, optionally continue previous ruler's goals if not achieved (obviously these are as hard, dumb, or whatever as the current ruler wants). Just having a fort and defending it is in itself obviously terribly easy, and can also be slow and boring.
myopia
Profile Blog Joined June 2009
United States2928 Posts
May 21 2012 16:51 GMT
#1082
I want to conquer hell. Some day. I swear the hardest part is staving off the boredom while mining through 160 z levels.
it's my first day
amatoer
Profile Joined January 2008
Germany212 Posts
May 22 2012 10:37 GMT
#1083
"The fortress attracted no migrants in this season."
I get this message a lot lately. After two migrationwaves with 2 to 10 dwarfs it suddently stops for years. I end up with about 15-20 dwarfs. It's enough to keep my fort running but nothing else much. Embarking at different locations doenst change anything. Anyone else experiencing this?
I read somewhere that its a new feature (less migrants but better skilled) but 3 years without migrants (or childbirth :/ ) is kinda stupid imho. You cant expand as quickly as you want to which leads to boredom (or it just shows my lack of creativity)
I'm playing with the LNP for 0.34.07 (+ DT), I reinstalled the game twice, checked populationcap and tried it without DT but the problem still exist so I don't think its a bug I caused.
Wise Liquiddwarfs, can you help me? Do I just miss the obvious reason for the problem or is the low-migration thing the new way to go and I just have to adept (or play older versions)?
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 22 2012 11:38 GMT
#1084
I've never experienced any fall in migration. Ever. Is this a problem you're having with the new version?

As far as I know, immigration is mostly linked to value creation and export of your fort, as well as a danger assessment linked to deaths. If you've been doing nothing but digging dirt the last couple years, then I imagine your value gain would be too low to attract migrants. If you're also not trading, that might affect it as well.

Another idea - is your civilization actually extinct? The first two migration waves are hardcoded and you will always recieve these even with popcap set to 0, but any migration after that is based on your parent civilization. If it went extinct during worldgen, that might explain why you're not getting any new bearded monstrosities to your fort.
Savior broke my heart ;_; || twitch.tv/onnings
Myles
Profile Blog Joined March 2010
United States5162 Posts
May 22 2012 14:32 GMT
#1085
On May 22 2012 19:37 amatoer wrote:
"The fortress attracted no migrants in this season."
I get this message a lot lately. After two migrationwaves with 2 to 10 dwarfs it suddently stops for years. I end up with about 15-20 dwarfs. It's enough to keep my fort running but nothing else much. Embarking at different locations doenst change anything. Anyone else experiencing this?
I read somewhere that its a new feature (less migrants but better skilled) but 3 years without migrants (or childbirth :/ ) is kinda stupid imho. You cant expand as quickly as you want to which leads to boredom (or it just shows my lack of creativity)
I'm playing with the LNP for 0.34.07 (+ DT), I reinstalled the game twice, checked populationcap and tried it without DT but the problem still exist so I don't think its a bug I caused.
Wise Liquiddwarfs, can you help me? Do I just miss the obvious reason for the problem or is the low-migration thing the new way to go and I just have to adept (or play older versions)?

Check legends to see if there are any other dwarves left in the world. AFAIK, the first 2 migration waves are forced so it might be that there are no other dwarves to migrate. If it's happening multiple times over multiple world gens I would probably chalk it up as a bug.
Moderator
amatoer
Profile Joined January 2008
Germany212 Posts
May 22 2012 21:20 GMT
#1086
On May 22 2012 20:38 plated.rawr wrote:
I've never experienced any fall in migration. Ever. Is this a problem you're having with the new version?

As far as I know, immigration is mostly linked to value creation and export of your fort, as well as a danger assessment linked to deaths. If you've been doing nothing but digging dirt the last couple years, then I imagine your value gain would be too low to attract migrants. If you're also not trading, that might affect it as well.

Another idea - is your civilization actually extinct? The first two migration waves are hardcoded and you will always recieve these even with popcap set to 0, but any migration after that is based on your parent civilization. If it went extinct during worldgen, that might explain why you're not getting any new bearded monstrosities to your fort.

I didnt try the very new versions yet because i think the lazy noob pack suit me as a lazy noob pretty well. I'll try the .10 version soon. And if I misunderstood you and you wanted to know if I saw the bug on later versions: no, I didnt. It's only in the .07 version that comes with the LNP.
I started producing rock crafts at the moment I dug into the mountain (well... almost). I had enough goods to buy everything from the elven caravan. Overall it was wealth of about 100k if i remember correctly. So I dont think my fort wasnt attractive enough (it worked in the past versions too!)

How can I check whether my civilization is extinct or not? the "View civilizations" window named a dwarf civilization, but I dont know if it was mine a different one.
Then I wanted to try the legends mode to do what Myles said, but I'm very not familiar with that mode. I had do abandon the fort to use the legendsmode right? And then? The mass of information confuses me and I cant find any page on the wiki that could be helpful :S Does it even help me since I abandoned my fort? Was that neccessary or could I have checked the legends without giving up on my dwarfs? Can I export the information somewhere? Do all my dwarfs come from the same parental civilization or do I have to memorize the different civs and which of them are extinct?

I'm confused ._. maybe I should just try the .10 and see that everything works perfectly fine :D
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2012-05-23 09:09:44
May 23 2012 08:52 GMT
#1087
To check Legends, you have to abandon fort, yes. If you want to keep your current fort however, you can just go into the DF save folder, copy your current world (usually region1, unless you've generated several worlds) and just rename it to the following number (region2), then abandon that fort instead. This will leave your original fort untouched while you still have full access to the information in Legends.

To figure out what happened to your civilization, you should first figure out what civilization you were a part of. In Legends, find your fort in "Sites" (I think, at work without access to DF) and access its information. On the top should be displayed the fort name, and also the group name (and possibly civlization name). If it's group name only, memorize it and head to "Civilizations and other entities" (I think). Here, press 'f' to 'filter by string', and type in the name you've memorized. You should here get more information about your group such as all the events of your latest fort, but more importantly, it should also let you know what civilization you came out of. Memorize this name and search for it in the previous screen (Civilizations and other entities).

When you've found your civilization, page-down to the very last bit of it. If there were battles lost at the end, chances are you civilization got conquered by someone else, and thus went extinct.

If you civilization is dead, then picking another one when you're at the site finder or simply just making a new world will fix the problem you're having. I don't think there's any new bug causing this, but as I said, I haven't tried any of the minecart updates yet. You cannot fix this problem in your existing fort, however, so if you want migrants again, you'll have to abandon and start fresh.
Savior broke my heart ;_; || twitch.tv/onnings
gTank
Profile Joined January 2011
Austria2606 Posts
May 23 2012 09:17 GMT
#1088
Does anyone can suggest a visualizer (tileset would do as well i guess) for the newest version?
I know, the best feeling to play this game is to play in ascii but I think my brain will explode -.- the version I was using before was from some tutorial website and it was an old version of the game.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
amatoer
Profile Joined January 2008
Germany212 Posts
May 23 2012 19:56 GMT
#1089
On May 23 2012 17:52 plated.rawr wrote:
To check Legends, you have to abandon fort, yes. If you want to keep your current fort however, you can just go into the DF save folder, copy your current world (usually region1, unless you've generated several worlds) and just rename it to the following number (region2), then abandon that fort instead. This will leave your original fort untouched while you still have full access to the information in Legends.

To figure out what happened to your civilization, you should first figure out what civilization you were a part of. In Legends, find your fort in "Sites" (I think, at work without access to DF) and access its information. On the top should be displayed the fort name, and also the group name (and possibly civlization name). If it's group name only, memorize it and head to "Civilizations and other entities" (I think). Here, press 'f' to 'filter by string', and type in the name you've memorized. You should here get more information about your group such as all the events of your latest fort, but more importantly, it should also let you know what civilization you came out of. Memorize this name and search for it in the previous screen (Civilizations and other entities).

When you've found your civilization, page-down to the very last bit of it. If there were battles lost at the end, chances are you civilization got conquered by someone else, and thus went extinct.

If you civilization is dead, then picking another one when you're at the site finder or simply just making a new world will fix the problem you're having. I don't think there's any new bug causing this, but as I said, I haven't tried any of the minecart updates yet. You cannot fix this problem in your existing fort, however, so if you want migrants again, you'll have to abandon and start fresh.

thank you for your help

I created another world as you suggested and my problem seems to be gone now. With my 3rd wave I got 29 new totally not useless dwarfs who I am very happy to welcome. I guess my civilization was dead, I didnt check it though.


@gTank: check out the Mayday's Graphics Set. It works for the new version (.10) and looks very nice imo.
rapidash88
Profile Joined March 2011
United States194 Posts
May 28 2012 14:02 GMT
#1090
How bout we get a list of people interested in a community fortress?
Stroke me a clipper, I'll be back for Christmas
DuB phool
Profile Joined April 2011
United States1003 Posts
May 28 2012 15:00 GMT
#1091
Oh PLEASE do a shared fortress! :D
I just finished reading Boatmurdered and need more DF! I'm sure TL could make something epic. Gogo dorfs!
"overwatch is jesus" - motbob 2016
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
May 28 2012 15:28 GMT
#1092
I'm 100% down for a community fortress
: o )
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 28 2012 16:18 GMT
#1093
Every succession thing needs newbies. /in
I work alone. // Visit TL Mafia subforum!
amatoer
Profile Joined January 2008
Germany212 Posts
Last Edited: 2012-05-29 13:40:01
May 29 2012 11:48 GMT
#1094
so far there are:
  • Alak
  • rapidash88
  • plated.rawr
  • DuB phool
  • ShloobeR
  • Kurumi
  • amatoer
  • Qbek (backup worsener if its going too smoothly)


so what about the ruels? Non-save biome? And..?
I'd just copy the rules from the Boatmurdered Project. Seems legit.
One year = one turn, from spring of one year to spring of the next. Once you see the cheery green "Spring has arrived!" text, save it, zip it, and get it to the next player. Upload it to rapidshare.com or something similar, and post the link to your savegame so the next person can get it and begin. Feel free to break your turn up into a bunch of posts, but let's try and keep it moving along.

Once it's your turn, you get a week from the time that the link is posted to take your turn. If you start but can't finish, your successor has the option to pick up where you left off and play out the rest of your turn and their. If you don't start, then the old savegame just goes to the next player. If you trash the fort to total -- and I mean TOTAL -- unplayability (e.g. magma flood oh god), we'll revert to an old save, but overcoming setbacks is half the fun, so hopefully we won't have to do this.

Pretty much anything goes except for the following: 1) using huge bridge hallways to kill demons/seiging armies, and 2) things that make later turns totally unplayable such as flooding the world, mining adamantine, or removing bridges in creative ways so that the pathing eats it and the bridges can't be reconstructed and the fortress descends into an orgy of violence and starvation. If you do this, we roll back to an old save and everyone gets dwarven blue balls (which are shorter, but stronger, than the regular variety), so nobody do this please

Maybe some more ideas? Quoting plated.rawr from p54:
- Multiple entrances. Defense is pretty rough without tons of tactical chokepoints
- No traps aside from decor and for animal training
- Blind law. Follow accusations blindly, even when they're wrong
- People's chioce. Let popularity decide mayors rather than yourself
- Labor castes. About ten or so types of workers with specific hauling and workmanship jobs, without deviations
- Caste segregations. Keep the filthy peasants apart from your nobles and quality craftsmen. Let them sleep in dirty dormitories rather than private chambers.
DuB phool
Profile Joined April 2011
United States1003 Posts
May 29 2012 13:12 GMT
#1095
Oh, nonono. In rooting for a succession game I meant that I'd love to read the battlereports from TL's great dwarf-leaders, I can't actually play myself. I have yet to develop my skills as a dwarflord.

I will learn though! Practice makes perfect...
"overwatch is jesus" - motbob 2016
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 29 2012 13:20 GMT
#1096
I can hop in as a mean to break some stuff up if you do too good, I'm nothing good in the game(don't have time to dive into the more complex stuff till 4th next month, and probably will focus on D3 for sometime before I go into other games so it will rather stay this way for some time) BUT I get the very basics so if you want to spice things up I should be around
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
gTank
Profile Joined January 2011
Austria2606 Posts
May 29 2012 14:50 GMT
#1097
I'm not that good as a player but i am sure as hell interested to read the posts, what will happen and how it will evolve ^^

And I got the lazy noob pack, which seems to have everything I would ever want for this game (or I simply don't know it better)
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
coma
Profile Joined March 2010
Germany86 Posts
May 30 2012 13:31 GMT
#1098
I'd be up for this too. Also, players being bad is the best thing that can happen to a succession game. It makes everything(especially the reading) so much more exciting. Just try your best and write the story from the view of a character that has as much as an idea of fortress management as yourself.

We should get this started and see how far we can get.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 30 2012 13:34 GMT
#1099
The first players should be really good in the game to setup things nicely and than things can go mad with newbies :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 30 2012 13:35 GMT
#1100
I dunno. The last time, we had two pretty experienced players do the first couple rounds, which got everything working fine.

We don't really want everything working fine, do we?

Seriously though, as long as there's one dwarf alive, it should be all good. The first player should at least have tried the game before, but beyond that, I don't feel any grand ammount of experience should be neccessary.
Savior broke my heart ;_; || twitch.tv/onnings
Prev 1 53 54 55 56 57 75 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
CranKy Ducklings109
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko128
SortOf 112
StarCraft: Brood War
Calm 3469
Sea 3139
Hyuk 1975
Jaedong 993
Leta 515
BeSt 476
Rush 213
actioN 192
Stork 188
Soma 165
[ Show more ]
Mini 149
Killer 88
Larva 88
Dewaltoss 78
ZerO 69
JYJ 67
Last 61
ToSsGirL 61
sSak 40
Backho 36
sorry 34
Sharp 33
Sacsri 24
Soulkey 21
soO 19
Bale 16
Hm[arnc] 14
HiyA 13
zelot 12
yabsab 11
[sc1f]eonzerg 2
Shine 2
Dota 2
Gorgc1622
XaKoH 498
Counter-Strike
shoxiejesuss1401
SPUNJ168
Super Smash Bros
Mew2King129
Other Games
singsing1395
Pyrionflax161
Trikslyr86
RotterdaM51
KnowMe8
ZerO(Twitch)8
Organizations
Dota 2
PGL Dota 2 - Main Stream10159
Other Games
gamesdonequick600
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP115
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1197
• Jankos1060
Upcoming Events
Replay Cast
13h 25m
The PondCast
23h 25m
KCM Race Survival
23h 25m
WardiTV Map Contest Tou…
1d
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 4h
CranKy Ducklings
1d 13h
Escore
1d 23h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.