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Dwarf Fortress - Addiction in ASCII - Page 56

Forum Index > General Games
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Prev 1 54 55 56 57 58 75 Next
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 30 2012 13:39 GMT
#1101
Game will be rather short if the starting setup is bad.
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
coma
Profile Joined March 2010
Germany86 Posts
May 30 2012 13:52 GMT
#1102
not a problem. we can always reclaim ^^
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 30 2012 13:52 GMT
#1103
Unless we embark in a unreasonably dangerous area, the only immediate danger the first couple of years is dying from thirst and starvation. The first one is easilly countered by having a river nearby, and the second should be handleable somewhat through automated vermin-hunting if neccessary. We don't need a set-up underground farming complex to get the basics working. Plant gatherers, hunters and part-time brewers are plenty to keep the cogs running.

Even though our hairy little midgets won't be too happy. But that's not a problem, is it?
Savior broke my heart ;_; || twitch.tv/onnings
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
May 30 2012 13:53 GMT
#1104
Oh right, I keep forgetting bout that :D The world creation and site selection will be very important if we plan to make it big, who will we burden with this responsibility?
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 30 2012 13:55 GMT
#1105
I imagine we should start up a new succession thread with some polls regarding starting site, mods and such. I'm about to leave work, but I can take a look at it later, if you want.
Savior broke my heart ;_; || twitch.tv/onnings
rapidash88
Profile Joined March 2011
United States194 Posts
June 02 2012 12:59 GMT
#1106
On May 30 2012 22:53 Qbek wrote:
Oh right, I keep forgetting bout that :D The world creation and site selection will be very important if we plan to make it big, who will we burden with this responsibility?

To an extent, but unless you embark in a super dangerous or barren area you can usually do pretty well in general.
Stroke me a clipper, I'll be back for Christmas
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 02 2012 13:02 GMT
#1107
On June 02 2012 21:59 rapidash88 wrote:
Show nested quote +
On May 30 2012 22:53 Qbek wrote:
Oh right, I keep forgetting bout that :D The world creation and site selection will be very important if we plan to make it big, who will we burden with this responsibility?

To an extent, but unless you embark in a super dangerous or barren area you can usually do pretty well in general.

But whats the fun of embarking in an area with no metal for weapons and few trees if we plan to make this thing last any more than few years
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 02 2012 13:43 GMT
#1108
Well, one doesn't need access to a full steel industry on-site to have a functional fort. Galena, sphalerite and native silver works well for some solid blunt weapons, and a layer of copper will at least keep you somewhat safe against wildlife and non-elite attackers. Anything else can be imported. We don't even need iron or bituminous coal / lignite at the embark site. As long as we have access to some flux and a forest for charcoal, we can get iron through goblinite and imports, and work our way to some proper gear over time.

Plus, a shoddily armed and armored military just means more fun for all, doesn't it?

Anyhow, since the 34.01 release, Toady's been steadily been adding bugfix-patches. I'm not sure how updated addons such as stonesense, DwarfTherapist or DFhack are, so either we'll have to wait for the mods to be updated, skip the mods and go barefeeted into the wet wilds of Dwarfdom, or use an older version.
Savior broke my heart ;_; || twitch.tv/onnings
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 02 2012 13:50 GMT
#1109
The new version bring in a lot of cool and useful stuff, and I think the most important one, dwarf therapist, is up to date so we can try the new versions. Or just go for good old 31.25
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 02 2012 13:52 GMT
#1110
I'd think a vizualizer like stonesense and/or a graphics tileset would be nice for the yearly summaries. I imagine at least the most popular ones should be updated with the new tiles for the minecart system, but honestly, I've been far too busy with work and Crusader Kings II the last few days to check.
Savior broke my heart ;_; || twitch.tv/onnings
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 02 2012 14:06 GMT
#1111
If there's a succession game about to start up, I'd be glad to contribute. I've successfully dug grand halls, developed impressively dysfunctional economies, and in my greatest achievement, built a tower of microcline that scraped the heavens, a monument to be worthy of the gods themselves.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
rapidash88
Profile Joined March 2011
United States194 Posts
June 02 2012 14:41 GMT
#1112
I haven't updated to the minecart ones yet, mostly cause I'm not sold on minecarts but we should at least agree on a version to play on
Stroke me a clipper, I'll be back for Christmas
amatoer
Profile Joined January 2008
Germany212 Posts
June 03 2012 10:49 GMT
#1113
im playing the latest version but didnt try out the minecart either. I dont really care what version we'll use, if some people want to play with the Lazy Noob Pack we can take that. But there is also the Masterwork Pack. Its very similar to the LNP but got more features and works for the latest version of DF. Personally I didnt try it out but it looks neat
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 03 2012 11:53 GMT
#1114
So i say lets get this thing rolling right ?
I would like to be part of this FUN to so let me know.
Update the list of players and get consensus on setup,embark,tileset,rules and way of reporting the story.
Stonesense pics required for example.
Thats right stimmed marines can outrun aeroplanes.Tasteless
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 03 2012 12:13 GMT
#1115
I am up for the newest version, afaik tilesets are client-sided but it's best to convert the savefile back to ASCII when uploading it, right? I'd prefer a harder embark than the usual ones (jungle untamed wilds like Boatmurdered for example or haunted forest, maybe badlands?) for more FUN, rules I have no idea and I think reporting the story should be up to the person taking the turn, but it should have pics and a map pic in the last part of it or something.
I work alone. // Visit TL Mafia subforum!
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
Last Edited: 2012-06-03 12:21:40
June 03 2012 12:20 GMT
#1116
more that everybody screens line up. meh just writing out loud

btw who is in charge of coordinating this ?
i am assuming amatoer ?
Thats right stimmed marines can outrun aeroplanes.Tasteless
amatoer
Profile Joined January 2008
Germany212 Posts
June 03 2012 12:51 GMT
#1117
I kinda thought that plated.rawr would start a new thread but I can go for it too, if it's okay for you
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 03 2012 13:07 GMT
#1118
Go ahead, my participation will be sporadic at best. Summer and all.
Savior broke my heart ;_; || twitch.tv/onnings
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 03 2012 13:24 GMT
#1119
looking good then ill check 4 updates
Thats right stimmed marines can outrun aeroplanes.Tasteless
ShloobeR
Profile Blog Joined April 2008
Korea (South)3819 Posts
June 03 2012 13:32 GMT
#1120
Oh uh, I am just gonna say I have never played with the ASCII tileset (only ironhand or phoebus).

So yeh... hopefully we can tileset up.
: o )
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