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Dwarf Fortress - Addiction in ASCII - Page 58

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Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 23 2012 20:06 GMT
#1141
On June 24 2012 03:09 Qbek wrote:
Meh i learned DF without internet and it was tons of fun. Ingame help and nothing else for first 16 hours of playing :D



dear god. that is seriously something to brag about.
gg wp
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
June 23 2012 20:09 GMT
#1142
On June 24 2012 05:06 Ulfsark wrote:
Show nested quote +
On June 24 2012 03:09 Qbek wrote:
Meh i learned DF without internet and it was tons of fun. Ingame help and nothing else for first 16 hours of playing :D



dear god. that is seriously something to brag about.



Learning dwarf fort without the wiki and with just the ? menu is like climbing mount everest with just your teeth.

You truly deserve to read this little comic on DF:

+ Show Spoiler +


[image loading]

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Isualin
Profile Joined March 2011
Germany1903 Posts
June 26 2012 07:54 GMT
#1143
i've killed elven merchants but i can't take their goods. how do i do that? btw i've made 30 axes and cut down every tree in the map but elves are still not hostile.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
]343[
Profile Blog Joined May 2008
United States10328 Posts
June 26 2012 17:23 GMT
#1144
On June 26 2012 16:54 Isualin wrote:
i've killed elven merchants but i can't take their goods. how do i do that? btw i've made 30 axes and cut down every tree in the map but elves are still not hostile.


I think you should go to orders (o) and allow collecting of things from dead enemies (?)

Alternatively, d-b-c, select huge area, and you should be able to reclaim their stuff. [hopefully.]
Writer
Conti
Profile Joined November 2010
Germany2516 Posts
June 26 2012 17:50 GMT
#1145
I decided to play some DF again after I got my new shiny PC. The old one never managed to run maps larger than 4x4 smoothly, but with the new one I had 100fps in those maps, so I figured I play around with some bigger maps and see what happens. Turns out I get pretty nice fps even with maps as large as 8x8 (get like 50fps at embark still). But: With larger maps, I get lag-spikes every 10 seconds or so, the screen freezing for a second or longer before things continue, making the game quite unplayable. The fps never drops below 40, though. Is that a known issue, and if so, is there a way around it?

I'd really like to play on larger maps. :/
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 27 2012 18:54 GMT
#1146
How can I make it so my dwarves pick up bolts that are on the ground?
gg wp
Conti
Profile Joined November 2010
Germany2516 Posts
June 27 2012 19:05 GMT
#1147
On June 28 2012 03:54 Ulfsark wrote:
How can I make it so my dwarves pick up bolts that are on the ground?

Unforbid them. Bolts that are being shot outside are forbidden by default, which can be changed in the options menu.
NkosiSW
Profile Joined June 2010
13 Posts
Last Edited: 2012-06-29 17:15:25
June 29 2012 17:11 GMT
#1148
On June 27 2012 02:50 Conti wrote:
I decided to play some DF again after I got my new shiny PC. The old one never managed to run maps larger than 4x4 smoothly, but with the new one I had 100fps in those maps, so I figured I play around with some bigger maps and see what happens. Turns out I get pretty nice fps even with maps as large as 8x8 (get like 50fps at embark still). But: With larger maps, I get lag-spikes every 10 seconds or so, the screen freezing for a second or longer before things continue, making the game quite unplayable. The fps never drops below 40, though. Is that a known issue, and if so, is there a way around it?

I'd really like to play on larger maps. :/


I'm currently playing a 4x4 embark with 200 population cap, temperature turned on and weather turned on on a computer with an i5 2500K processor. Now in my 12th year and FPS is falling below 40FPS regularly for sustained periods. This is after many FPS boosting measures such as stopping all flowing water and magma, reducing clutter through atom smashing and closing off as many opened and mined out areas as possible.

Next game I play I'll be using a 3x3 embark with a 120 population cap. I'd strongly recommend people choose a smaller embark size. As soon as you start doing anything complicated/interesting on a large embark, your FPS plummets, even on a modern CPU. When you consider that maps are usually 100 levels deep at least, that gives you approximately 1.5 million squares to explore and utilise on a 3x3 embark. Should be enough to keep you busy for a while...
Everything that irritates us about others can lead us to an understanding of ourselves.
Conti
Profile Joined November 2010
Germany2516 Posts
June 29 2012 17:18 GMT
#1149
On June 30 2012 02:11 NkosiSW wrote:
Show nested quote +
On June 27 2012 02:50 Conti wrote:
I decided to play some DF again after I got my new shiny PC. The old one never managed to run maps larger than 4x4 smoothly, but with the new one I had 100fps in those maps, so I figured I play around with some bigger maps and see what happens. Turns out I get pretty nice fps even with maps as large as 8x8 (get like 50fps at embark still). But: With larger maps, I get lag-spikes every 10 seconds or so, the screen freezing for a second or longer before things continue, making the game quite unplayable. The fps never drops below 40, though. Is that a known issue, and if so, is there a way around it?

I'd really like to play on larger maps. :/


I'm currently playing a 4x4 embark with 200 population cap, temperature turned on and weather turned on on a computer with an i5 2500K processor. Now in my 12th year and FPS is falling below 40FPS regularly for sustained periods. This is after many FPS boosting measures such as stopping all flowing water and magma, reducing clutter through atom smashing and closing off as many opened and mined out areas as possible.

Next game I play I'll be using a 3x3 embark with a 120 population cap. I'd strongly recommend people choose a smaller embark size. As soon as you start doing anything complicated/interesting on a large embark, your FPS plummets, even on a modern CPU. When you consider that maps are usually 100 levels deep at least, that gives you approximately 1.5 million squares to explore and utilise on a 3x3 embark. Should be enough to keep you busy for a while...

The problem I have, though, is not seemingly an FPS issue. My FPS never dropped below 40, and yet the game stopped for 1-2 seconds at a time, which totally breaks the flow of the game. I suspect some kind of bug, but I have no idea yet what it is. :/

You're right, though, a lot of the fun, interesting things do kill FPS in general, even on faster machines. (Hello, ocean!)
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
June 30 2012 15:14 GMT
#1150
In my current fortress I have an engraver, who ONLY carves pictures of people being killed by giants, and by other humanoids.

Its pretty morbid.
gg wp
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2012-07-02 20:04:37
July 02 2012 18:11 GMT
#1151
Had just made my first military squad and a Werebuffalo shows up! It managed to choke a duckling to death before my dwarves arrived, then it bit off some heads and limbs while my dwarves were punching it (punching, becaus I'm a noob and didn't have any weapons ready for them). It turned into a human and ran of the edge of the map after having killed two dwarves. Thought everything was okay but a month later half my military transformed into Werebuffalo's! Fun!

Going to make sure I have weapons ready this time haha!

This game is so deep.

Oh, and did I tell you about that one time I got 5 dwarven childs twice as the first migrant waves?
Arevall
Profile Joined February 2010
Sweden1133 Posts
July 03 2012 04:38 GMT
#1152
Yesterday 20 or so of my military dwarves generated alot of fun.

I had setup my melee squads with iron headwear, footwear etc., checked out the military tab and it showed the equipped icon. Great I say, lets kick those 10 goblins back to the hole they crawled out from...

This quickly resulted in flying limbs, punctured guts and maybe a lost head.

To avoid more fun, how do you get the dwarves to actually equip the goddamn armor?
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
July 11 2012 21:45 GMT
#1153
Does anybody know if you can apply the masterwork mods to an existing save game?

Or do you need to start am new one for the changes to apply?
gg wp
coma
Profile Joined March 2010
Germany86 Posts
July 11 2012 23:43 GMT
#1154
On July 03 2012 13:38 Arevall wrote:
Yesterday 20 or so of my military dwarves generated alot of fun.

I had setup my melee squads with iron headwear, footwear etc., checked out the military tab and it showed the equipped icon. Great I say, lets kick those 10 goblins back to the hole they crawled out from...

This quickly resulted in flying limbs, punctured guts and maybe a lost head.

To avoid more fun, how do you get the dwarves to actually equip the goddamn armor?


You have to tell your dwarfs to wear the armor instead of the clothing via the military menu.

On June 26 2012 16:54 Isualin wrote:
i've killed elven merchants but i can't take their goods. how do i do that? btw i've made 30 axes and cut down every tree in the map but elves are still not hostile.


i think you also have to kill their pack animals
Dankleteer
Profile Joined July 2010
United States1430 Posts
July 12 2012 02:18 GMT
#1155
I'm going to start playing this game. tips?
fresh chops
fishbowl
Profile Joined January 2010
United States1575 Posts
July 12 2012 03:14 GMT
#1156
On July 12 2012 11:18 Dankleteer wrote:
I'm going to start playing this game. tips?

Dying is fun.
Isualin
Profile Joined March 2011
Germany1903 Posts
July 14 2012 09:38 GMT
#1157
49 dorf came to my fortress with 3rd migration wave, and 25 of them are children. i know a lot of people come with 3rd wave but is this much children normal?
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 14 2012 13:59 GMT
#1158
I had a 51 dorf, 30 child wave come yesterday
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Tabularasa
Profile Joined July 2010
Germany116 Posts
July 14 2012 15:16 GMT
#1159
One of the lastest releases (few versions back) had a problem with too many child immigrants, but that was supposedly fixed. I didn't have any more child problems since then... maybe its related to your home civilisation, since they affect your immigrants? If your civ is at war, you get mainly high-skilled military-dwarfs, if it is peace you get high-skilled workers.
Maybe some conditions causes too many children?
KeKeKeKeZergru..... forgot my Spawningpool :<
oob
Profile Blog Joined June 2008
Sweden630 Posts
July 19 2012 16:09 GMT
#1160
I thought my fortress was doing good and all of a sudden my mason go crazy in the middle of the dining room. Before I figure out what to do he has killed 11 dwarves and then everyone else goes crazy. I finaly realized I was all out of booze, but it was too late to do anything.

This game is just... amazing!
Happiest man on earth
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