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Dwarf Fortress - Addiction in ASCII - Page 57

Forum Index > General Games
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Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 03 2012 13:37 GMT
#1121
On June 03 2012 22:32 ShloobeR wrote:
Oh uh, I am just gonna say I have never played with the ASCII tileset (only ironhand or phoebus).

So yeh... hopefully we can tileset up.

I am quite positive You can play with a tileset, people just need to convert it back for example and LNP is awesome for that.
I work alone. // Visit TL Mafia subforum!
DarkEnergy
Profile Joined June 2011
Netherlands542 Posts
June 03 2012 13:40 GMT
#1122
On June 03 2012 22:37 Kurumi wrote:
Show nested quote +
On June 03 2012 22:32 ShloobeR wrote:
Oh uh, I am just gonna say I have never played with the ASCII tileset (only ironhand or phoebus).

So yeh... hopefully we can tileset up.

I am quite positive You can play with a tileset, people just need to convert it back for example and LNP is awesome for that.


The latest LNP pack with stonesense would be good and no aquifers please

Thats right stimmed marines can outrun aeroplanes.Tasteless
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 03 2012 13:42 GMT
#1123
On June 03 2012 22:40 DarkEnergy wrote:
Show nested quote +
On June 03 2012 22:37 Kurumi wrote:
On June 03 2012 22:32 ShloobeR wrote:
Oh uh, I am just gonna say I have never played with the ASCII tileset (only ironhand or phoebus).

So yeh... hopefully we can tileset up.

I am quite positive You can play with a tileset, people just need to convert it back for example and LNP is awesome for that.


The latest LNP pack with stonesense would be good and no aquifers please


Well, we might just find a place without Aquifers. Or make it part of our fun.
I work alone. // Visit TL Mafia subforum!
rapidash88
Profile Joined March 2011
United States194 Posts
June 03 2012 15:24 GMT
#1124
Yeah use the latest LNP, that way we are sure we're all on the same track
Stroke me a clipper, I'll be back for Christmas
amatoer
Profile Joined January 2008
Germany212 Posts
June 03 2012 15:37 GMT
#1125
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342003
here it is! Please dont hesitate to post a lot and be creative
seve
Profile Joined February 2011
91 Posts
June 10 2012 10:24 GMT
#1126
Hi guys,
just started playing this with the help of a tutorial, but i just get stuck at the point where i should dump loose stones to my garbage. My problem is that i cant say what loose stones look like. Is there a list with the single tiles describing what each tile is for?

thanks!
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 10 2012 10:36 GMT
#1127
http://dwarffortresswiki.org/index.php/DF2012:Tilesets

The large dot represents stones. After 34.07 (I think), mining rock drops much fewer stones, but they also yield more when processed. You might have gotten unlucky with the drop rate, or you could have been mining soil / clay / sand, which doesn't contain stones.
Savior broke my heart ;_; || twitch.tv/onnings
seve
Profile Joined February 2011
91 Posts
June 10 2012 10:50 GMT
#1128
Whoops forgot to mention i use the phoebus tileset. But the clay/sand explanation sounds reasonable, so i would just have to dig at deeper levels?

Thanks!
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
June 10 2012 10:57 GMT
#1129
Yea, depending on the site you're at, you might have half a dozen levels of non-stone before actually reaching rock. Delve deeper!
Savior broke my heart ;_; || twitch.tv/onnings
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 10 2012 11:01 GMT
#1130
On June 10 2012 19:50 seve wrote:
Whoops forgot to mention i use the phoebus tileset. But the clay/sand explanation sounds reasonable, so i would just have to dig at deeper levels?

Thanks!



Try out a dig pattern of up/down stairwells like this.
[d]esignate [i]nterstairwell:
 X X
X
X X


this will reveal an area of a floor like so:

OOOOO
OXOXO
OOXOO
OXOXO
OOOOO


which is pretty sub-optimal but will get you enough info to tell IF there is stone on that level. Just go down like 5-6 Z-levels and you'll find something.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Arevall
Profile Joined February 2010
Sweden1133 Posts
June 22 2012 01:51 GMT
#1131
I'm trying to get a hospital running so I need some water *shudder*. I only have a couple really small ponds close to my fortress.

If I build, say, a 2x2x2 container with stone floor, can I just channel in some water there and it won't become stale? or will the water get muddy on the way there?

I'm confused by this water business
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 22 2012 02:52 GMT
#1132
On June 22 2012 10:51 Arevall wrote:
I'm trying to get a hospital running so I need some water *shudder*. I only have a couple really small ponds close to my fortress.

If I build, say, a 2x2x2 container with stone floor, can I just channel in some water there and it won't become stale? or will the water get muddy on the way there?

I'm confused by this water business


Water is only considered "muddy" if it's in a tile with mud. Moving it to a fresh tile de-muddies it. To clean water from a murky pool, run it through a Screw Pump. This also cleans saltwater.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
coma
Profile Joined March 2010
Germany86 Posts
June 22 2012 09:52 GMT
#1133
Due to personal obligations I will have to forfeit my turn as well. Sorry guys
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
June 22 2012 09:54 GMT
#1134
On June 22 2012 18:52 coma wrote:
Due to personal obligations I will have to forfeit my turn as well. Sorry guys


Wrong thread! I think you want the succession fort thread? http://www.teamliquid.net/forum/viewmessage.php?topic_id=342003
When you stare into the iCCup, the iCCup stares back.
TL+ Member
coma
Profile Joined March 2010
Germany86 Posts
June 22 2012 12:44 GMT
#1135
On June 22 2012 18:54 Blazinghand wrote:
Show nested quote +
On June 22 2012 18:52 coma wrote:
Due to personal obligations I will have to forfeit my turn as well. Sorry guys


Wrong thread! I think you want the succession fort thread? http://www.teamliquid.net/forum/viewmessage.php?topic_id=342003


oops. Thanks for noticing! Time for Copy + Paste it is.
Retgery
Profile Joined August 2010
Canada1229 Posts
June 23 2012 17:38 GMT
#1136
Holy crap this game is hard.
Fall down 7 times, stand up 8.
Isualin
Profile Joined March 2011
Germany1903 Posts
June 23 2012 18:07 GMT
#1137
On June 24 2012 02:38 Retgery wrote:
Holy crap this game is hard.

if you are new(like me), you should(more like 'have to) watch/read some tutorials. i recommend captainducks DFVIDTUTS2012 series on youtube.
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 23 2012 18:09 GMT
#1138
Meh i learned DF without internet and it was tons of fun. Ingame help and nothing else for first 16 hours of playing :D
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Retgery
Profile Joined August 2010
Canada1229 Posts
June 23 2012 19:49 GMT
#1139
I can't figure out how put in a new tileset.
Fall down 7 times, stand up 8.
Isualin
Profile Joined March 2011
Germany1903 Posts
June 23 2012 19:57 GMT
#1140
use lazy newb pack. it has some built in tilesets and adding new ones is easy
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
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