This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.
You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven - "Dice" Craftrythm, "Firebathero" Alleylanterns, "Hoosegow" Mineshowered, "coma" Boardmarched, "Blazinghand" Rimclenches, "amatoer" Metalwaded and "Zul'jin" Testedwheeled - is to make an outpost for the glory of all of Udardastot.
There are almost no supplies left, but with stout labor comes sustenance. Wether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings ere the dingoes get hungry. A new chapter of dwarven history begins here at this place, Muzishrakust - Martyrtomb.
Strike the earth!
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by KharadBanar
It should have been any normal day for the Dwarves in the town of Darshin, but blzinghand the masonpraiser decided he finally had had enough of his town life. He felt that he was destined to do more with his life than producing the typical useless crap and the occasional piece of stone furniture and selling them at absurdly high prices to the townsdwarves.
He hauled a rock table to the town square, stood on it so everybody could see him and
But there were also some dwarves crazy enough to support blzinghand's plans to start a new life, first and foremost Zul'jin the Hunter who was rather enthused about the whole idea of going out adventuring. "It's going to be awesome out there in the wilderness!" - "And what makes you think that?", another replied. "It's not going to be awesome when you meet your first Giant Badger without some walls to hide behind!" - "Don't worry, blzinghand's got this! He's part mason, he'll build us a wall in no time, right?" - "Er, right", said blzinghand, silently frowning about the idea of starting a new life just to be a mason once again. Another dwarf from the slowly gathering crowd chimed in, "I'll be there to help you too if Giant Badgers are looking to be any problem!". It was Dice, who was one of the town's militia's newer recruits. The discussion continued and some more dwarves were up for the adventure.
Some time later, as they were up to seven ready dwarves and the crowd around them had dispersed, they discussed what they should bring with them for their journey. They agreed that each dwarf should take the most important items from his workshop and that they'd take with them a healthy stock of food and booze, when it occurred to Firebathero that they needed an anvil to do practically anything at all when it came to providing infrastructure for a new settlement. At first, the group was stricken. Without any facility for metalcrafting they would have to wait until the first caravan would eventually find their way to their mudhole to provide them with their first anvil.
Luckily, coma had just the right idea: They could just
Crazy as the seven adventurers were, they really managed to pull the stunt off the next night, and they escaped from the town as fast as they could (i.e. not very fast, but they got out there anyway) before daybreak.
Can our adventurers manage to survive out there in the wilderness, or will they be having lots of Fun? Only time will tell.....
The Chronicle of Hoosegow the Shroomsmith, Volume I
Players,
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The Rules:
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1. Wellbeing and FUN
1.0 You will not intentionally harm dwarfs or damage the dwarf fortress without good reason
1.1 If by your inexperience or actions you inflict extreme damage to the fort, consider if it is still playable. Reload if it's not.
1.2 Leaving the fort in a worse state then you received it is FUN.
1.3 Take as good care of player dwarfs as you take care of your own named dwarf.
2. War and Rights
2.0 Constructing weapons of mass destruction is prohibited by the dwarfen granite convention. These include.
2.0.1 Use of magma as a external military weapon.
2.0.2 Use of water as a externalmilitary weapon.
2.0.3 Use of bridges as a military weapon like bridge-a-pults or bridge-hammers.
2.1 a dwarfen player enjoys the right of a tomb. It is the players responsibility to create one in his rule. if it could not be completed or he was unable to construct such a thing, it's up to the next ruler's kindness to finish the project or not.
2.2 The use of Vampiric power to run machinery is prohibited
2.3 Violence against peaceful traders is frowned upon
2.4 The use of dangerrooms is prohibited.
2.5 The mayor must be elected by the dwarfs and can never be assigned by the ruler.
2.5.1 The current ruler may not reduce the number of possible candidates to one dwarf by sending the other candidates into letal accidents and other cases of cartain death.
2.6 Regarding justice, the ruler may not question the words of his dwarfs. Dwarfs are always telling the truth, as unlikely as their accusions may look.
2.7 You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.
3. Mega projects
3.0 mega project are protected under dwarfen law. The players are forbidden to destroy or alter the project without
consent.
3.1 Exception to this rule is only when the fortress is in danger as a result of a mega project.a
How To Play Your Turn:
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2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
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A Fortress that is built by tl members. Everyone plays one ingame year untill he must save the game and pass it to the next person on the list. You have two (real life) days to play the (ingame) year. The more people participate in this project, the more FUN it will become.
The planning
Polls!
No modding please (18)
Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per (2)
both (Functionality and Flavour) (2)
41 total votes
Your vote: Modding:
(Vote): No modding please
(Vote): Functionality (Removed aquifers, amended human and elven diplomats)
(Vote): Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per
(Vote): both (Functionality and Flavour)
Vanilla! (original graphics) (12)
"3D" Visualizer (aka stonesense) (7)
both (note though that this does NOT combine the original graphics with the 2D tileset) (2)
46 total votes
Your vote: What graphics to use?
(Vote): Vanilla! (original graphics)
(Vote): 2D Tileset
(Vote): "3D" Visualizer (aka stonesense)
(Vote): both (note though that this does NOT combine the original graphics with the 2D tileset)
(Alignment as described in the DF wiki)
Evil (10)
Good (2)
35 total votes
Your vote: Alignment
Moderate (7)
Low (2)
27 total votes
Your vote: Savagery
(Temperature (DF wiki))
Cold (6)
Freezing (3)
Scorching (1)
Hot (0)
27 total votes
Your vote: Temperature
(Vote): Scorching
(Vote): Hot
(Vote): Temperate
(Vote): Cold
(Vote): Freezing
('biome' page)
Grassland (plains, swamps, hills and so on) (5)
Barren (desert, wasteland, glaciers and so on) (3)
30 total votes
Your vote: Enviroment
(Vote): Forested (any type of woodlands, type depending on the other choices)
(Vote): Barren (desert, wasteland, glaciers and so on)
(Vote): Grassland (plains, swamps, hills and so on)
last update: Wednesday, Jun 27 1:22pm GMT (GMT+00:00)