Dwarf Fortress - Liquid Team Project - Page 2
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RandomAccount#49059
United States2140 Posts
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Zorkmid
4410 Posts
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]343[
United States10328 Posts
![]() (I'm not terribly good, but I've put in a good 30+ hours at least, so hopefully I know what's going on... sigh) | ||
Fealthas
607 Posts
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fishbowl
United States1575 Posts
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DarkEnergy
Netherlands542 Posts
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PrinceXizor
United States17713 Posts
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amatoer
Germany212 Posts
![]() Added some polls! You can vote your favorite setup now. Well, not everything maybe, but you have some possibilities. (thanks to plated.rawr!) | ||
snow2.0
Germany2073 Posts
Can you actually play through stonesense now? That's how i read that one poll o_O Voted for Default-ASCII, but using stonesense for screenshots is always good, of course. | ||
amatoer
Germany212 Posts
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r.Evo
Germany14080 Posts
I last played right before the big vampire update, what am I missing? Besides that I consider myself somewhat competent, would love to get in on the action within the first few years. =) Also I voted for evil/moderate savagery. =D | ||
plated.rawr
Norway1676 Posts
On June 06 2012 07:22 snow2.0 wrote: put down some votes. Can you actually play through stonesense now? That's how i read that one poll o_O Voted for Default-ASCII, but using stonesense for screenshots is always good, of course. No, you cannot play through stonesense, but depending on your screen and computer setup, you can keep stonesense updating in real time on your second display, making it feel somewhat realtime. That said, stonesense is primarily suggested for screenshots and storytelling, while 2d tilesets are more player preference. I'm not too familiar with adding / removing 2d tilesets, but if it's simple, I suppose people could just use whatever they want, making that poll point pointless. On June 06 2012 07:44 r.Evo wrote: I'm in, hate the hell out of ASCII though. Agreeing on something that isn't ascii probably makes sense for non-nerdy readers as well. =S I last played right before the big vampire update, what am I missing? Besides that I consider myself somewhat competent, would love to get in on the action within the first few years. =) Also I voted for evil/moderate savagery. =D Vampires/necromancers/world history updates are the most recent big change, yes (34.01), but toady's also done some work on hauling and cargosystem, specifically adding minecarts and cart tracks, bins and wheelbarrows for transporting items and such. In addition, he's changed stone / ore mining somewhat, giving rocks and ore a flat 25% stone drop rate on mining (rather than being based on mining skill), but yielding more resources when processed into bars / blocks. In effect, the stone update should lead to less clutter and dump jobs to clear out areas, but I haven't tried any updates since he added minecarts. | ||
snow2.0
Germany2073 Posts
Graphics files go to /data/art For storytelling purposes and general understanding however, one set should be chosen to avoid confusion. | ||
nttea
Sweden4353 Posts
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r.Evo
Germany14080 Posts
On June 06 2012 08:54 nttea wrote: I want to add that evil got incredibly hard in recent times.. what with the evil mists and rains causing syndromes, If you are going to go for evil biome you pretty much have to check out the potential syndrome beforehand or make it only part evil. Otherwise you risk having the surface world completely uninhabitable which might not be much fun! Or we could go for something that is mostly neutral and partially evil so we still get the FUN from creatures from time to time. =D | ||
nttea
Sweden4353 Posts
On June 06 2012 09:42 r.Evo wrote: Or we could go for something that is mostly neutral and partially evil so we still get the FUN from creatures from time to time. =D hey... read my post again i think you missed something! | ||
DarkEnergy
Netherlands542 Posts
I have not voted for evil because it can be so destructive.i had setups with low evil where i had to deal with those clouds,strong creatures etc but if you go further then that it would be suicidal unless we can flood the world with lava. Still indoor (un)deaths and necro's will make mince meat out of our little fortress. Neutral with high sav has worked before so i voted for that. On the tile set and visualizer. would be cool if everybody can play on the ones they like and use one ironhand,mayday or my fav phoebus to take screens in addition to of course stonesense. so i would say change the poll into for storytelling use X with stonesense or X. About plated.rawr sugestion + Show Spoiler + On June 04 2012 01:12 plated.rawr wrote: About our starting seven - should we make some sort of issue out of them? I've seen some succession forts use the starting 7 as the first 7 players, have those players decide their jobs and such, and roll with that. Might be fun for the storytelling aspect of the fort. It sounds interesting and i like the part where we decide their attributes. Still it forces the player to a intro from the fortress itself and limits creativity on how he wound up leading the fortress. But this should definitely be added to the polls majority rules on this. On the naming the dwarfs part might i suggest adding non player names of people who post in our tread. Do be reminded that you are expected to report if something happens to them especially a player dwarf. This would give readers more excitement wile reading and give us more to write about. I am totally for that plated.rawr makes the world,mods and embark.The 3x3 embark site sounds fine. He seems the most exp player here. And if he wants to be the 3 player he got it. On that note i would like to be second if possible. For version we use the latest LNP rules something like this ? 1. Rule and the player 1.0 you will rule (play) for a total of one year in game. 1.1 you will have one day to respond to the tread and take the save on (sunday?). 1.2 the time you will have to complete your rule is one week. 1.3 you will upload the save to (X) and provide a link via (pm/email/forum) and report on the official tread. 1.4 your account/story of your play should be posted in the tread when you turn over the save. 1. Wellbeing and FUN 1.0 you will not intentionally harm dwarfs or damage the dwarf fortress. 1.1 if by your inexperience or actions you inflict extreme damage to the fort. consider if it is still playable if not reload. 1.2 leaving the fort in a worse state then you received it is FUN. 1.3 take as good care of player dwarfs as you take care of your own named dwarf. 2. War and Rights 2.0 constructing weapons of mass destruction is prohibited by the dwarfen granite convention these include. 2.0.1 use of magma as a military weapon. 2.0.2 use of water as a military weapon. 2.0.3 use of bridges as a military weapon. 2.1 a dwarfen player enjoys the right of a tomb. it is the players responsibility to create one in his rule. if it could not be completed or he was unable to constructs such a thing. It will then fall on the player who is ruling when the player dwarf dies to provide him with a tomb. 2.2 use of Vampiric power to run machinery is prohibited (>?) 2.3 violence against peaceful traders is frowned upon (>?) 3. Mega projects 3.0 mega project are protected under dwarfen law. the players are forbidden to destroy or alter the project without consent. 3.1 exception to this rule is only when the fortress is in danger as a result of a mega project. | ||
Kittan
Poland3999 Posts
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Isualin
Germany1903 Posts
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Antisocialmunky
United States5912 Posts
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