I'll be watching this thread carefully, I'd participate if I had more time.
Dwarf Fortress - Liquid Team Project - Page 3
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GMarshal
United States22154 Posts
I'll be watching this thread carefully, I'd participate if I had more time. | ||
PaqMan
United States1475 Posts
edit: Looks epic and the idea sounds awesome, but I wouldn't be able to dedicate enough time for this unfortunately ![]() | ||
Eiii
United States2566 Posts
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DarkEnergy
Netherlands542 Posts
On June 07 2012 01:27 Eiii wrote: Hmmm, I wonder if I have the time to get back into DF this summer... I might just have to join this! you go girl | ||
Dfgj
Singapore5922 Posts
On June 06 2012 08:54 nttea wrote: I want to add that evil got incredibly hard in recent times.. what with the evil mists and rains causing syndromes, If you are going to go for evil biome you pretty much have to check out the potential syndrome beforehand or make it only part evil. Otherwise you risk having the surface world completely uninhabitable which might not be much fun! I lost a fort in 3 seconds in a Terrifying Biome where Horrid Slush rained and melted everyone. One day I'll build a stable fort under that sky. One day. | ||
DarkEnergy
Netherlands542 Posts
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r.Evo
Germany14080 Posts
I'd give it a go but I'm scared as well since I don't know about the latest stuff. Later years are so much easier either way. On other stuff, DarkEnergy's post was great. Some "things the next ruler should attend to asap"-thing should be in the posted story as well imo. Especially later in succession games it's easy to lose track otherwise, I think. Edit: Fuck it. I'd like to do year 1 or year 4. At least that way it will be mediocre to solid but way from perfect early on. ♥ | ||
plated.rawr
Norway1676 Posts
As for DarkEnergy's post on the previous page - a lot of good ideas here! Your first rule category is good, although a week's game time is a bit much I feel. Maybe one day to respond, then two or three days to complete would be better? And also, for moving the save along - I think we used mediafire to host the saves last time, although I'm not too familiar with free hosting servers. Anyone got any input or preferences on this? In rule 1, it should also be mentioned that if a player uses his turn to deliberately sabotage the fort, or if the fort expires "before its time" (whatever that might be), the round will be discounted and the next player will start with the previous save. As for the rule 2-category - I agree with the general sentiment, in that tools that automate defenses or simply make a dwarven military pointless, should be avoided. That said, if people want to make elaborate lava trap defense affecting parts of the fort, that should absolutely be encouraged. For rule 2.3, I think that should be up to the specific player. Violent raiding of caravans can be both fun and !!FUN!!, so directly banning it is a bit harsh. That said, using exploits such as depot deconstruction or collapsing traps to wipe out the caravan and get free stuff, would be silly. I think rather than a ban, we should have a rule encouraging our engineers to play within the spirit of the game rather than within the possibilities of the game, if you see what I mean. While doomsday-devices turning the entire surface world to obsidian is ridiculously dwarven and, I suppose, can be seen as in line with the spirit of the game, it really does nullify an important part of the game through making the military obsolete, and should be avoided, as are corridors of traps and atom smashers. | ||
Blazinghand
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United States25551 Posts
1. Wellbeing and FUN 1.0 you will not intentionally harm dwarfs or damage the dwarf fortress without good reason 1.1 if by your inexperience or actions you inflict extreme damage to the fort. consider if it is still playable if not reload. 1.2 leaving the fort in a worse state then you received it is FUN. 1.3 take as good care of player dwarfs as you take care of your own named dwarf. 2. War and Rights 2.0 constructing weapons of mass destruction is prohibited by the dwarfen granite convention these include. 2.0.1 use of magma as a external military weapon. 2.0.2 use of water as a externalmilitary weapon. 2.0.3 use of bridge-a-pults or bridge-hammers as a military weapon. 2.1 a dwarfen player enjoys the right of a tomb. it is the players responsibility to create one in his rule. if it could not be completed or he was unable to constructs such a thing. then his dwarf will die alone an unloved in a hole in the ground 2.2 use of Vampiric power to run machinery is prohibited I don't know what this is 2.3 violence against peaceful traders is frowned upon but also super hilarious 3. Mega projects 3.0 mega project are protected under dwarfen law. the players are forbidden to destroy or alter the project without consent. 3.1 exception to this rule is only when the fortress is in danger as a result of a mega project. [/QUOTE] | ||
plated.rawr
Norway1676 Posts
2.2 use of Vampiric power to run machinery is prohibited I don't know what this is I think the thought here is to confine a vampire and use him as your bookkeeper / manager / lever-puller, which circumvents the problems of having a vampire and also gives you an everlasting manager and instant access to levers safe from tantruming dwarves. | ||
Blazinghand
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United States25551 Posts
On June 07 2012 19:47 plated.rawr wrote: I think the thought here is to confine a vampire and use him as your bookkeeper / manager / lever-puller, which circumvents the problems of having a vampire and also gives you an everlasting manager and instant access to levers safe from tantruming dwarves. Oh man yeah that's bad. instead the lever "room" should be a bunch of unlabeled levers scattered in sensible locations (floodgate levers near the farms, etc), and a centralized lever area in a hallway where any tantruming dwarves are sure to run and start tripping shit up all over the fort. this sounds bad but it leads to hilarious situations. trust me. | ||
plated.rawr
Norway1676 Posts
Will of the dwarves - Blind law. We should assign a sherriff / captain of the guard during our second or third year, and follow the accusations blindly. Is an old man accusing a kitten for being a vampire? Hammer it! Is a child accusing her father for theft? Jail him! Is your mayor annoyed from Urist McBonecrafter's refusal to produce unicorn horn spears? Dispense beatings! Point is, no matter if we (the player) know the accusation is legit or not, we should still follow the will of the dwarves, no matter how mislead it might be. - Free elections. Do not pick our mayor, let the fort pick one for itself. Sure, this might lead to Urist McInsane demanding forgotten beast leather thongs and so on, but that's all fun, isn't it? | ||
r.Evo
Germany14080 Posts
I always found them to be incredibly OP but ended up using them a lot anyway. =D | ||
plated.rawr
Norway1676 Posts
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Erandorr
2283 Posts
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shawty
United Kingdom294 Posts
![]() Can we ban making the fort a completely vampire fort? As it makes the game a bit easy (no need for food/water/sleep). I will definately be following this, and as I said, hopefully I can get involved a bit later on ![]() EDIT: also can we ban traps? I find that a really simple rule that makes for a lot of fun, as it means that you cannot just make a field of weapon traps which is practically impenetrable. The exception of course being cage traps to trap dragons and GCS :D | ||
ShloobeR
Korea (South)3809 Posts
I think we should try to do this by the book wherever possible!, I think we should allow a certain limit on cage traps (and defeinitely avoid juts filling a single choke with them) | ||
Kurumi
Poland6130 Posts
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fifasnipe2224
United States243 Posts
Anyways, I cant wait to read your guys post and see some nice screen shots! Feel free to name a brave Dwarf after me! | ||
Kurumi
Poland6130 Posts
Caravan came! Yay! Suddenly, corpses rise. And then Werelizard comes and turns into a Dwarf and just disappears... Lost 3/4 of my dwarves. I don't have any picks. I AM TOO YOUNG TO END THIS LIKE THIS | ||
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