How the hell are the first invasions being blocked without them? =S
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r.Evo
Germany14080 Posts
How the hell are the first invasions being blocked without them? =S | ||
Kurumi
Poland6130 Posts
On June 08 2012 08:53 r.Evo wrote: @Traps: To be completely honest I never played without them completely, but I also never put them in large quantities. How the hell are the first invasions being blocked without them? =S Sealing off the fortress with a bridge sounds good enough? | ||
Blazinghand
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United States25551 Posts
On June 08 2012 08:56 Kurumi wrote: Sealing off the fortress with a bridge sounds good enough? I've definitely just built walls behind my doors lol | ||
r.Evo
Germany14080 Posts
On June 08 2012 08:56 Kurumi wrote: Sealing off the fortress with a bridge sounds good enough? Silly me, thought someone already proposed banning bridges. =D | ||
Blazinghand
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United States25551 Posts
On June 08 2012 09:04 r.Evo wrote: Silly me, thought someone already proposed banning bridges. =D Well, bridge-a-pults and bridge-hammers, sure. but like, a drawbridge is pretty normal intended use. | ||
ShloobeR
Korea (South)3809 Posts
then when the invaders walk underneath OPEN THE CAGE AND ABNOUEAIBN AOBAMBaeGHAOgmjag because dogs are nice and easy to train if we can avoid them getting stuck full of arrows edit : stick some cats in there too | ||
vaderseven
United States2556 Posts
In all seriousness, who is making some opening flavor and when should I start warming up my df chops to play :3 I'll get more active in thread once the game begins. | ||
Blazinghand
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United States25551 Posts
"What's that? All you know is how to be a fisherdwarf and hauling? Well, looks like you're hauling since we have no river LOL" | ||
ShloobeR
Korea (South)3809 Posts
but would we be able to activate tasks that the dwarves know but are not defaulted to work on when they arrive? I.e. A legendary butcher and skilled blacksmith would arrive without blacksmithing turned 'on'. | ||
Blazinghand
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United States25551 Posts
On June 08 2012 15:57 ShloobeR wrote: I support that idea, but would we be able to activate tasks that the dwarves know but are not defaulted to work on when they arrive? I.e. A legendary butcher and skilled blacksmith would arrive without blacksmithing turned 'on'. oh yeah I mean activating any skills the dwarves know but don't have turned on is ok. I think that's very "in character" to do. | ||
itzMorglum
Poland171 Posts
![]() GL guys in your game:> | ||
plated.rawr
Norway1676 Posts
On June 08 2012 08:53 r.Evo wrote: @Traps: To be completely honest I never played without them completely, but I also never put them in large quantities. How the hell are the first invasions being blocked without them? =S The first siege is usually only about two or three-squad strong, so thirty or so invaders. Five to ten trained (read: not danger-roomed) and equipped warriors plus a handful of ranged support should hold this off without too much losses, usually. Anyhow, I'll see if I have time to set up the base pack during this weekend. From toady's latest newspost, I'm guessing 34.11 is the last bugfix-patch before the next feature patch, and that's probably a couple months off at least. That makes this a good time to start. Hopefully, the most important addons will be updated for us to use. I see our polls regarding graphics wants us to use a 2d tileset. I'll therefore be adding Phoebus' to the pack, unless someone has some good alternatives. I'll also mod the game for functionality, and see if I can get a working DFHack for stonesense, as well as DwarfTherapist. I'll embark us in a high savagery forest in a temperate area, preferably without a necromancer tower nearby. I'll post screenshots of our seven starting dwarves once I have the pack ready and the world generated. I imagine picking of those should then be done on a first-come-first-serve-basis, with whoever claims the dwarves following the screenshot post having priority on the various little buggers and their skills. Not entirely sure on how I'll keep the embark screen up for so long while amassing the replies from this thread, though, as I usually turn my computer off rather frequently. I'd appreciate swift responses. | ||
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United States10328 Posts
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Blazinghand
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United States25551 Posts
+ Show Spoiler [1 hour of noob DF and dubstep] + | ||
ShloobeR
Korea (South)3809 Posts
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Shi
69 Posts
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shackes
Germany148 Posts
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nttea
Sweden4353 Posts
On June 09 2012 00:40 ShloobeR wrote: I'd also like to propose that we somehow restrict the use of crafts in trading, and only trade in, for example, gems, to make it a little more challenging. crafts like what? stonecrafts have been harder since the 25% drop was introduced, and all the money was in syrup roasts and serrated discs anyway. | ||
Blazinghand
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United States25551 Posts
On June 09 2012 04:07 nttea wrote: crafts like what? stonecrafts have been harder since the 25% drop was introduced, and all the money was in syrup roasts and serrated discs anyway. Well, all the REAL money is in gem-encrusted crafts ![]() In other news, a Minotaur somehow walked into my fort without me noticing, and my military was woefully undertrained, so every dwarf in the fort rushed him and punched him to death. My main hall is oozing with the dead and the dying, corpses and injured dwarves around. There is no chief medical Dwarf. The Expidition Leader is dead. Those who are still well are gradually going insane. All is well. BTW I'd like to be early in the order of leaders if that's possible. | ||
Kurumi
Poland6130 Posts
On June 09 2012 07:18 Blazinghand wrote: Well, all the REAL money is in gem-encrusted crafts ![]() In other news, a Minotaur somehow walked into my fort without me noticing, and my military was woefully undertrained, so every dwarf in the fort rushed him and punched him to death. My main hall is oozing with the dead and the dying, corpses and injured dwarves around. There is no chief medical Dwarf. The Expidition Leader is dead. Those who are still well are gradually going insane. All is well. BTW I'd like to be early in the order of leaders if that's possible. Hey, at least you did not lose 3/4 of your fortress because you're new. Damn necromancers. | ||
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