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Dwarf Fortress - Liquid Team Project - Page 23

Forum Index > General Games
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Ulfsark
Profile Blog Joined September 2010
United States958 Posts
July 02 2012 21:21 GMT
#441
do we want to keep this going with reclaiming? I would be willing to start reclaiming or to upload the save, to be honest my turn only involved writing about that dwarfs death :p

by save I mean world.
gg wp
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-07-02 21:37:42
July 02 2012 21:26 GMT
#442
On July 02 2012 19:36 KharadBanar wrote:
Drawbridge:

[image loading]

The drawbridge area is circled in red; it originally spanned the pit that you can still see.
The two arrows indicate the paths that the goblins were still able to take.

The lever marked at the bottom controlled the bridge; I worked out what it did by myself (I'm so proud )

The drawbridge would only have worked if we had had a real moat instead of the puny pit it was built over, but I didn't realise that at the time. I'm not too angry at whoever built it though, because the same person presumably also did really good work on the layout of our farms and our workshops, which were really stable the whole time.

Edit: Just went through the history of our Fortress in Legends mode:
Show nested quote +
Dwarven History excerpt

In the late winter of 130, The Sensitive Seduction attacked The Brushed Armory at Martyrtomb. The goblin Bax Clinghorrors the Sensitive Beard led the attack.

This was the goblin attack that led to our doom.


I don't follow the picture. it looks to me like the pit was dug out, but the ramps never removed so you could just climb out and into the fortress.

But yeah it also needed to be wider on each side. (for reference an entrance like that should probably be a drawbridge that raises, not retracts, so you make a door/wall when it's up.
Logo
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-02 22:09:46
July 02 2012 22:08 GMT
#443
On July 03 2012 06:26 Logo wrote:
Show nested quote +
On July 02 2012 19:36 KharadBanar wrote:
Drawbridge:

[image loading]

The drawbridge area is circled in red; it originally spanned the pit that you can still see.
The two arrows indicate the paths that the goblins were still able to take.

The lever marked at the bottom controlled the bridge; I worked out what it did by myself (I'm so proud )

The drawbridge would only have worked if we had had a real moat instead of the puny pit it was built over, but I didn't realise that at the time. I'm not too angry at whoever built it though, because the same person presumably also did really good work on the layout of our farms and our workshops, which were really stable the whole time.

Edit: Just went through the history of our Fortress in Legends mode:
Dwarven History excerpt

In the late winter of 130, The Sensitive Seduction attacked The Brushed Armory at Martyrtomb. The goblin Bax Clinghorrors the Sensitive Beard led the attack.

This was the goblin attack that led to our doom.


I don't follow the picture. it looks to me like the pit was dug out, but the ramps never removed so you could just climb out and into the fortress.

But yeah it also needed to be wider on each side. (for reference an entrance like that should probably be a drawbridge that raises, not retracts, so you make a door/wall when it's up.

Yeah that's what it is, it was channeled out but nobody cleared the ramps so it had no impact :<

On July 03 2012 04:46 r.Evo wrote:
Haha. I made the moat but couldn't do the drawbridge/levers/remove ramps because of no architect back then. =D

Wait isn't ramp removal a mining task?
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 02 2012 22:16 GMT
#444
On July 03 2012 07:08 Dfgj wrote:
Show nested quote +
On July 03 2012 06:26 Logo wrote:
On July 02 2012 19:36 KharadBanar wrote:
Drawbridge:

[image loading]

The drawbridge area is circled in red; it originally spanned the pit that you can still see.
The two arrows indicate the paths that the goblins were still able to take.

The lever marked at the bottom controlled the bridge; I worked out what it did by myself (I'm so proud )

The drawbridge would only have worked if we had had a real moat instead of the puny pit it was built over, but I didn't realise that at the time. I'm not too angry at whoever built it though, because the same person presumably also did really good work on the layout of our farms and our workshops, which were really stable the whole time.

Edit: Just went through the history of our Fortress in Legends mode:
Dwarven History excerpt

In the late winter of 130, The Sensitive Seduction attacked The Brushed Armory at Martyrtomb. The goblin Bax Clinghorrors the Sensitive Beard led the attack.

This was the goblin attack that led to our doom.


I don't follow the picture. it looks to me like the pit was dug out, but the ramps never removed so you could just climb out and into the fortress.

But yeah it also needed to be wider on each side. (for reference an entrance like that should probably be a drawbridge that raises, not retracts, so you make a door/wall when it's up.

Yeah that's what it is, it was channeled out but nobody cleared the ramps so it had no impact :<

Show nested quote +
On July 03 2012 04:46 r.Evo wrote:
Haha. I made the moat but couldn't do the drawbridge/levers/remove ramps because of no architect back then. =D

Wait isn't ramp removal a mining task?


Yeah, but removing it before you can build a bridge over it is kinda a bad idea. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
amatoer
Profile Joined January 2008
Germany212 Posts
July 02 2012 22:27 GMT
#445
On July 03 2012 00:49 PassiveAce wrote:
Do you guys need a new one? why not just create a archive of fortress' in this thread :p
ofc I am not a player just a reader so I dont have any input, I just thought it would be cool to have one thread full of these amazing stories.

I dont want to update this thread anymore. I dont have the time needed to deliver everything properly. I think it was clear to see when reading my report.

So you better start a new thread for the new project / reclaiming. Or you use this one without an updated OP, your choise
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 02 2012 22:41 GMT
#446
The new project thread is here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=349819#12

I havent' seen a reclaiming thread. Good work on this fortress everyone! All forts end this way, it's just a matter of time.
When you stare into the iCCup, the iCCup stares back.
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