This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.
Players,
- iGrok + Show Spoiler +End state: Mass numbers of dead and dehydration. Fortress 3 levels, Marble Tower 4 levels, Cavern found but not explored.
- Dfgj
- shackes
- imallinson
- Obsidian
- Ulfsark
- r.Evo
- KharadBanar
- Blazinghand
- ]343[
- Kurumi
The Starting Seven
The first 7 people to /in who didn't get a named dwarf in Round 1 will get to personalize their starting dwarf!
- iGrok + Show Spoiler +I'll do a full writeup later, but I'm going to be iGrok Derpdigger
Proficient Miner, Adequate Brewer, and Novice Gem Cutter. Also a dabbling Gem Setter. Does not care about anything other than his job, and so he does not haul anything but stone. This should be FUN - r.Evo + Show Spoiler +Tjulfark "rEvok" Ogrerunner
Proficient Mason, Adequate Conversationalist/Judge of Intent/Flatterer (pick the one which fits to the character of the dorf), Novice Appraiser.
...I already feel as if I'll be pretty lonely writing down the records erh... history of our fortress in stone with all you elven lovers. - shackes
- Dfgj + Show Spoiler +'Xeen' whateverdwarfylastname
Proficient Engraver, Adequate Mechanic, Novice Architect.
I'm going to build things and draw about how awesome my things are on all the walls. And we shall have the smoothest starting fort you ever did see - imallinson + Show Spoiler +Seeing as it's looking like we are going to be doing the cavern build we could really use a soldier. Therefore my dwarf will be Urist Skullcrusher: skilled hammerman, adequate armor user, adequate dodger, adequate shield user. When not playing golf with goblin heads he likes to show off his strength by moving heavy objects around.
- Obsidian + Show Spoiler +Obsidian McStoneskull. Master Mason, (Novice) Weapon/Armor Smith, (whatever's left) Hammerer, and all round drunkard.
- Ulfsark + Show Spoiler +
Make me a Miner, then maybe into the military.
I don't care too much as per my character.
The Rules:
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1. Wellbeing and FUN
1.0 You will not intentionally harm dwarfs or damage the dwarf fortress without good reason
1.1 If by your inexperience or actions you inflict extreme damage to the fort, consider if it is still playable. Reload if it's not.
1.2 Leaving the fort in a worse state then you received it is FUN.
1.3 Take as good care of player dwarfs as you take care of your own named dwarf.
2. War and Rights
2.0 Constructing weapons of mass destruction is prohibited by the dwarfen granite convention. These include.
2.0.1 Use of magma as a external military weapon.
2.0.2 Use of water as a externalmilitary weapon.
2.0.3 Use of bridges as a military weapon like bridge-a-pults or bridge-hammers.
2.1 a dwarfen player enjoys the right of a tomb. It is the players responsibility to create one in his rule. if it could not be completed or he was unable to construct such a thing, it's up to the next ruler's kindness to finish the project or not.
2.2 The use of Vampiric power to run machinery is prohibited
2.3 Violence against peaceful traders is frowned upon
2.4 The use of dangerrooms is prohibited.
2.5 The mayor must be elected by the dwarfs and can never be assigned by the ruler.
2.5.1 The current ruler may not reduce the number of possible candidates to one dwarf by sending the other candidates into letal accidents and other cases of cartain death.
2.6 Regarding justice, the ruler may not question the words of his dwarfs. Dwarfs are always telling the truth, as unlikely as their accusions may look.
2.7 You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.
3. Mega projects
3.0 mega project are protected under dwarfen law. The players are forbidden to destroy or alter the project without
consent.
3.1 Exception to this rule is only when the fortress is in danger as a result of a mega project.a
How To Play Your Turn:
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1. Check the thread for updates from the former leader. As soon as his turn finished, ask for his savegame. If the former leader already finished his turn and/or passed his savegame, you have 24 hours to download the game, thank the former leader and confirm that you recieved the savegame by posting it in the thread. If you do not respond in time, you are disqualified from the game, the savegame is passed to the next person on the list and you may apply for the next team fortress.
2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
The goal
A Fortress that is built by tl members. Everyone plays one ingame year untill he must save the game and pass it to the next person on the list. You have two (real life) days to play the (ingame) year. The more people participate in this project, the more FUN it will become.
The planning
Polls!
Poll: Modding
Functionality (Removed aquifers, amended human and elven diplomats) (13)
52%
No modding please (12)
48%
Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per (0)
0%
both (Functionality and Flavour) (0)
0%
25 total votes
No modding please (12)
Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per (0)
both (Functionality and Flavour) (0)
25 total votes
Your vote: Modding
(Vote): Functionality (Removed aquifers, amended human and elven diplomats)
(Vote): No modding please
(Vote): Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per
(Vote): both (Functionality and Flavour)
Poll: Alignment
Neutral (19)
66%
Evil (9)
31%
Good (1)
3%
29 total votes
Evil (9)
Good (1)
29 total votes
Your vote: Alignment
Poll: Savagery
High (20)
77%
Moderate (5)
19%
Low (1)
4%
26 total votes
Moderate (5)
Low (1)
26 total votes
Your vote: Savagery
Poll: Temperature
Freezing (12)
40%
Temperate (10)
33%
Cold (5)
17%
Hot (2)
7%
Scorching (1)
3%
30 total votes
Temperate (10)
Cold (5)
Hot (2)
Scorching (1)
30 total votes
Your vote: Temperature
(Vote): Scorching
(Vote): Hot
(Vote): Temperate
(Vote): Cold
(Vote): Freezing
Poll: Environment
Forested (any type of woodlands, type depending on the other choices) (18)
64%
Barren (desert, wasteland, glaciers and so on) (8)
29%
Grassland (plains, swamps, hills and so on) (2)
7%
28 total votes
Barren (desert, wasteland, glaciers and so on) (8)
Grassland (plains, swamps, hills and so on) (2)
28 total votes
Your vote: Environment
(Vote): Forested (any type of woodlands, type depending on the other choices)
(Vote): Grassland (plains, swamps, hills and so on)
(Vote): Barren (desert, wasteland, glaciers and so on)
last update: Wednesday, Jun 27 1:22pm GMT (GMT+00:00)[/QUOTE]