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Dwarf Fortress (2) - Team Liquid Project - Page 12

Forum Index > General Games
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Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 16 2012 18:11 GMT
#221
On July 17 2012 03:09 imallinson wrote:
[image loading]

Well that ended with a whole heap of fun. All the dwarf were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year.


;_; that's bad luck man. Is there any secondary barricade, doors, etc?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
July 16 2012 18:13 GMT
#222
On July 17 2012 03:11 Blazinghand wrote:
Show nested quote +
On July 17 2012 03:09 imallinson wrote:
[image loading]

Well that ended with a whole heap of fun. All the dwarf were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year.


;_; that's bad luck man. Is there any secondary barricade, doors, etc?


The tower was the secondary barricade and the doors got smashed down.
Liquipedia
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-16 18:14:30
July 16 2012 18:14 GMT
#223
On July 17 2012 03:02 Blazinghand wrote:
Show nested quote +
On July 17 2012 03:00 imallinson wrote:
Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.


If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower.

Even with building destroyers, the outer bridge has a moat. Although... does water 1 Zlevel down that freezes in the channel replace the floor tile? Looks like it did. Hm.

I guess it's moot now.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 18:19 GMT
#224
Wait, we hit FUN already?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 18:19 GMT
#225
On July 17 2012 03:14 Dfgj wrote:
Show nested quote +
On July 17 2012 03:02 Blazinghand wrote:
On July 17 2012 03:00 imallinson wrote:
Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.


If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower.

Even with building destroyers, the outer bridge has a moat. Although... does water 1 Zlevel down that freezes in the channel replace the floor tile? Looks like it did. Hm.

I guess it's moot now.

Yeah, the moat is moot. :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 16 2012 18:22 GMT
#226
if you want, imallinson, maybe give your turn another try? I don't feel quite ready to give up on skyhall, but I wouldn't mind starting a new fort either.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
Last Edited: 2012-07-16 18:27:04
July 16 2012 18:22 GMT
#227
On July 17 2012 03:19 iGrok wrote:
Wait, we hit FUN already?

Yep, three sieges, two forgotten beasts and one ambush in a year. Even drafting all the adult dwarves into the military wasn't enough. It's definitely the most FUN filled year I've ever played.

On July 17 2012 03:22 Blazinghand wrote:
if you want, imallinson, maybe give your turn another try? I don't feel quite ready to give up on skyhall, but I wouldn't mind starting a new fort either.

I'll let the next person give that year another go if they want. I'm happy to just sit back and watch the chaos.
Liquipedia
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
Last Edited: 2012-07-16 18:33:29
July 16 2012 18:31 GMT
#228
On July 16 2012 01:59 PassiveAce wrote:
Can someone please make an illustration of the fuchsia eye'd weresheep?
Now you will know why you fear the night...


+ Show Spoiler +
[image loading]


10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast.
Liquipedia
shackes
Profile Joined August 2010
Germany148 Posts
July 16 2012 18:34 GMT
#229
No reloading imo!

Just start a new one.

What destroyed our main bridge in the first place, will remain a mystery, I guess.
It's just bad luck, that we were assaulted in the time between rebuilding the thing and linking it to a lever..
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 16 2012 18:38 GMT
#230
On July 17 2012 03:31 imallinson wrote:
Show nested quote +
On July 16 2012 01:59 PassiveAce wrote:
Can someone please make an illustration of the fuchsia eye'd weresheep?
Now you will know why you fear the night...


+ Show Spoiler +
[image loading]


10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast.

Fuckin' looooooooooooooooooooool

thank you for that :D
Call me Marge Simpson cuz I love you homie
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 18:43 GMT
#231
Alright, let's take a vote:

Poll: What should we do?

Start a fresh fort (11)
 
65%

Restart the year (6)
 
35%

17 total votes

Your vote: What should we do?

(Vote): Restart the year
(Vote): Start a fresh fort



Either way, we'll just continue down the list
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 16 2012 18:45 GMT
#232
Im not gonna vote because im not a player but I really thought skyhall had a lot more potential then it reached
Call me Marge Simpson cuz I love you homie
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-16 18:47:57
July 16 2012 18:47 GMT
#233
Perhaps our future fort (should we choose that option) should be Skyhall 2.0. Totally above ground except for mines!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
July 16 2012 18:47 GMT
#234
Does this mean I get year 1 of a fresh fort? Oh... boy...
Luke, you are still a wanker!
Aixler
Profile Joined August 2010
Netherlands946 Posts
July 16 2012 18:54 GMT
#235
On July 17 2012 03:31 imallinson wrote:
Show nested quote +
On July 16 2012 01:59 PassiveAce wrote:
Can someone please make an illustration of the fuchsia eye'd weresheep?
Now you will know why you fear the night...


+ Show Spoiler +
[image loading]


10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast.


This demands a picture added to the log, for every monster that shows up from now on!
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 16 2012 18:57 GMT
#236
Keep going with a new fort! No living in the past.

I think maybe you guys should ease up the labor restriction a bit though as it seems like the dwarves' inefficiency is really costing you.

Maybe something like, "A dwarf's highest non-military skill must remain active"
Logo
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-16 19:02:50
July 16 2012 19:01 GMT
#237
On July 17 2012 03:57 Logo wrote:
Keep going with a new fort! No living in the past.

I think maybe you guys should ease up the labor restriction a bit though as it seems like the dwarves' inefficiency is really costing you.

Maybe something like, "A dwarf's highest non-military skill must remain active"

I'm completely ok with this.

Plus, this means that with careful managing, its possible to eventually deactivate that skill (since the one you want will grow higher).
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
July 16 2012 19:09 GMT
#238
I'd rather just have control over the main 7, and any future overlords. Oft-times dwarves will come in with truely worthless skills, why not just relegate them to a new job and run from there? Plus, fishing dwarves are pointless if the environ doesn't support them, hunting too can cause problems in some environs.
Luke, you are still a wanker!
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-07-16 19:23:09
July 16 2012 19:16 GMT
#239
Yeah but the idea of restricting labor is to make things somewhat less efficient so the fort has more hiccups and issues. Without any restriction it's not that hard to put together a well running fort where nothing all that interesting happens besides poor military choices.

But... yeah fishing/hunting and some other labors make too many dwarves too useless. Especially when you need stuff like idle dwarves to pull levers or give water*. By letting people turn off the older less used roles you can retrain dwarves, but it'll take a while since they'll split their time between their highest skill and what you want them to do.

*though my restriction doesn't solve that completely either
Logo
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 19:21 GMT
#240
Then perhaps we should embark somewhere more... sinister...
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
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