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Dwarf Fortress (2) - Team Liquid Project - Page 11

Forum Index > General Games
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imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
July 15 2012 09:15 GMT
#201
10th Hematite
I have ordered the belongings of the dead goblins be collected to arm our own dwarfs. They are a ragtag looking bunch all using scavenged armour and weapons but they are still just as effective.

20th Hematite
[image loading]
A couple more dwarfs were lost killing this abomination. I hope we have some peace soon or this fort will slowly die.

24th Hematite
It appears a previous overseer decided to order corpses to be placed inside next to the farms. This was only brought to my attention when the farmers came to complain about the miasma wafting over their farms. I have moved them outside and ordered more coffins made for a permanent solution.

18th Malachite
The exit bridge has been destroyed. I’m not sure how exactly this occurred, possibly one of the dwarfs that decided to throw a tantrum, but I have ordered it to be replaced as soon as possible. I also made a temporary hole in the wall to allow our dwarfs entry and exit to the fort.

27th Malachite
[image loading]
Dehydration has taken another dwarf. The baby’s mother must have died in one of the attacks. I’m starting to think the fortress should have been named Drinkless instead of Skyhall.

10th Galena
[image loading]
More dwarfs are dying or are being found dead. We are struggling to make all the coffins necessary.

11th Galena
[image loading]
Hopefully some of our dwarfs will actually drink now before they die from thirst.

14th Galena
Some human traders have arrived. I will see what they have to sell but we are reasonably self sufficient now so we are not in great need of supplies.

17th Galena
A couple of goblin squads have attacked from nowhere. I assume they have been tracking the trade caravan and we were unlucky enough to be where they decided to strike.

19th Galena
The goblins are dead but more dwarfs have been injured or killed.

End of Summer
Liquipedia
KharadBanar
Profile Joined February 2011
Austria463 Posts
July 15 2012 11:17 GMT
#202
On July 15 2012 14:41 Dfgj wrote:
Show nested quote +
On July 15 2012 14:39 Seviro wrote:
Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress.

Well, I just wanted to do a small exploration of the fort so far, so I won't drag out much adventurer development beyond checking out our constructions.

If there's more interest later, I can do an actual Adventurer playthrough though!

Do an Adventurer playthrough exploring Martyrtomb, the last fortress!
It's in the same world as Skyhall, so that should be fairly easy to arrange (apart from actually finding Martyrtomb, that is); it's finished already too so it won't change while we are playing in the new Fort. Also, fighting against the goblins which are now probably occupying it should be pretty fun
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-15 16:57:22
July 15 2012 16:54 GMT
#203
Oh noooo Ret is dead! That makes iGrok the last member of the starting 7, assuming he isn't dead too. Why is everyone thirsty - even with wounded dwarves the stream/well should provide enough water for the wounded.

I'll work on a Martyrtomb adventure in the meantime, putting it in spoilers to not distract from the main event. More exploring/leveling before I head there, so it'll show off more of adventure mode.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-07-15 17:00:25
July 15 2012 16:59 GMT
#204
Can someone please make an illustration of the fuchsia eye'd weresheep?
Now you will know why you fear the night...
Call me Marge Simpson cuz I love you homie
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-16 00:43:03
July 15 2012 21:14 GMT
#205
On July 15 2012 20:17 KharadBanar wrote:
Show nested quote +
On July 15 2012 14:41 Dfgj wrote:
On July 15 2012 14:39 Seviro wrote:
Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress.

Well, I just wanted to do a small exploration of the fort so far, so I won't drag out much adventurer development beyond checking out our constructions.

If there's more interest later, I can do an actual Adventurer playthrough though!

Do an Adventurer playthrough exploring Martyrtomb, the last fortress!
It's in the same world as Skyhall, so that should be fairly easy to arrange (apart from actually finding Martyrtomb, that is); it's finished already too so it won't change while we are playing in the new Fort. Also, fighting against the goblins which are now probably occupying it should be pretty fun

Well, I've started out with a little adventuring before I go there.

+ Show Spoiler +
Gather round, gather round, and witness the action-packed adventures of Nemen Risasgirus as he seeks Martyrtomb!

For this attempt, our Hero (and he's actually a Hero, meaning no crazy Demi-god stats/starting skills) Risas is going to attempt to reach and explore Martyrtomb, with some leveling and questing on the way.

[image loading]
Nemen hails from the family of Decentsavior. Their cousins, Matchfixingsavior, are another story.

A few levels in Swords and various other adventuring skills are all we have to begin with. He's a human, for reasons that anyone who plays Adventurer Mode should recognize. Let us begin!

[image loading]
It's actually a prime tourist destination.

Nemen begins north of the eastern edge of the Putrid Oceans, near the Remarkable Forests. From my last playthrough, I remember this puts us west of Skyhall, and southeast of Martyrtomb, which lies along the north edge of the ocean. That means I'll have to slowly make my way along the edge of the sea, collecting fame, fortune, and followers along the way.

[image loading]


I'm definitely going to start building up before I try a long journey, so I travel to these houses to look for things to do and followers to hire. As before, I'm just going to be swiping all the soldiers I can find - probably why so few are actually in these villages in the first place.

[image loading]
I'm willing to bet that the Bottlefriends are pretty drunk.

Bugi Asnabekat gives us an array of things to kill. For our little Hero self, they're all daunting, particularly because we've begun with no armor, a copper shield, and a silver sword. There's no real step down from this. My only hope to do much of anything while I slowly gain levels is to hire people to help me, so that's what I'll do.

[image loading]
No questions asked. This village must be a really boring place.

Umci Gelommogem joins us. We have the option to customize our followers, but I forget about this just like I'll forget about Umci within a few minutes. You can't die, see - this is a roguelike. But your followers can, and many a battle can be won by having your followers handle it.

[image loading]
Our tasks.

This village sucks. Sometimes you get lucky, and there is an absolute zoo of lairs near to the town, letting you clear them quickly and even discover more that the villagers don't know about. Instead, we're going to have to travel a decent distance to each one, and that's assuming we can actually handle them. Beasts in Dwarf Fortress are puny when 50 dwarves pile on them. When you're one guy, it's not so pretty. Now I will know why I fear the night.

Aside from the bogeymen and such.

And the wolves. Did I mention wolves?

[image loading]
Oh boy, random battles. It's like we're really playing a JRPG!

Wolves are kind of a threat to us, with our complete lack of armor or defensive skills. I put points mainly in offense because that IS defense - if you aim your attacks at limbs, you can simply disable opposing offense. In a brawl with many foes, however, that's not going to work. Unless you can keep the fight as a constant 1v1, which is the safest way to handle many enemies.

[image loading]
Wolves actually based their hunting tactics on Brood War Dragoon AI.

Nemen kites backwards, letting the wolves charge at him individually, and takes aimed swings at whatever parts they present. The wolves are quickly dis-limbed, slain, and butchered. With a triumphant drink of some of the wolf blood coating him, Nemen continues his journey, slightly more experienced.

You may ask about our followers, the ones I said I'd forget the names of. As it turns out, a river I had to cross (that wasn't frozen, surprisingly), had an alligator in it. The alligator ate them. This was pretty much the best-case scenario - alligators have nothing on carp or sturgeons.

So, I went to get some new ones. Back to town!

[image loading]
Thank goodness people are generous. I'm not kidding. Nighttime is terrifying.

Nemen waits the night out, grabs some new followers, and heads back out into the forests. The endless, dreary forests, heading back towards one of our lairs. You remember that was our goal, right? To kill monsters, gain fame, and then travel to Martyrtomb with a legion of random soldiers? Well, it is.

[image loading]
Seriously, what makes these damn forests so remarkable?

We've arrived at a lair. You'd think the lair would be better hidden, but quest-seeker GPS trumps all acts of camouflage. I've got two brave souls with me, which translates to a whole lot of attacks that Nemen won't take directly to his soft, unprotected body.

[image loading]
What a quaint little cave you have there.

There is more than one Shadow Troll in here. There are many. That is not what the peasant said. He lied to me.

There are actually four - a Shadow Troll bride and three Trolls, the last of which is simply named 'One'. I might check him out in Legend Mode later, because he sounds tough. Trolls are strong and hit hard, but they, like all creatures with bodies, have one critical weakness, and that is carefully aimed attacks.

[image loading]
[image loading]
[image loading]
One, two, three...

[image loading]
Four!

One himself is no slouch, being much harder to hit and wear down. My companions are badly injured during the fight, but we manage to win a battle of attrition and kill all four night creatures. Despite all being in one lair, these count as multiple foes removed from the earth, so Nemen will be greatly recognized for his deeds when they are reported to town.

From the lair, we swipe things of value - some coins, mainly. The items in here are dwarven, so of no use to us, but I do find a crutch. Crutches are absolutely critical because they cannot be bought and any injury that renders you unable to stand is practically character-ending due to how slow it makes you. A crutch, however, will let you get back up to full speed as you level up crutch-walker. I store it for now. Nemen still has his two legs.

He can, however, begin to make jokes about his 'solid third leg' to peasant women.

[image loading]
I guess nobody ever lies in this world?

Pan Irnatbuh (aka. first villager I saw) is impressed at our deeds. Our reputation soars, and we've passed beyond the level of mundane quests that most villagers give us. This immediately places Dwarf Fortress above all other RPGs that have top-level heroes running fetch quests for bored NPCs.

[image loading]
You can get weird civilization names in this game, but that's a good one.

Pan asks us to see the civilization leader, which means we're getting much harder but more impressive tasks to complete. One step closer to launching our crusade to Martyrtomb, to sweep it clear of foes in a wave of angry metal.

I head to the fort as Pan asks, because Forts are full of human gear. This is why I created a human - robbing forts/dungeons in human towns is the best way to get good equipment besides abandoning an overstocked fortress of your own for a dwarf. Nobody minds if you swipe stuff lying around, so it's off to this Lord we go. Copper armor kind of sucks.

The mentioned fortress is pretty far to the east, so instead, I go to the closest one. They all have leaders.

[image loading]
I'm not entirely convinced building a fortress so near to a forest isn't asking for an Ent beatdown.

The first thing I notice about this fortress is the walls.

[image loading]
Color of royalty, ain't it?

They're entirely made of rutile blocks, which are purple. This is a giant purple fortress.

I can't imagine anyone managing to siege this place without snickering at how silly it looks.

Nemen holds his tongue long enough to greet the Lady of the Fortress, who asks him to kill a dwarf in a dungeon.

[image loading]
Making jokes about how the Lady named the town 'Greatblown' is punishable by death.

This is problematic.

Dungeons are massive, randomly generated underground areas beneath towns and forts. Actually finding your enemy in it can range from 'surprise, I'm right here, and you're dead!' to 'rarer than a quality post in a LR thread'. Dungeons can be massive. The only upside is they're usually full of random items too.

Martyrtomb would be easier to find. Still, we need our renown. And some experience.

Rummaging around the fort, I find it depressingly tidy and devoid of anything actually useful. I do, however, find a stack of 25 arrows. This is critical, because I haven't found any rock to use the Knapper skill on.

Before I leave the fortress, I spend a little time playing darts.

[image loading]
Using bows to train Archery is too mainstream.

With Legendary Thrower and Archer, Nemen can turn anything into a deadly hail of death. This is far better than trying to actually engage some things in melee combat, especially when 'some things' means 'horse-sized armored spiders' and 'anything with an actual weapon holy shit we have no armor still'.

[image loading]
If these guys live I'm going to have to start naming them for people in the thread.

I've gathered a small army. Civilization leader quests aren't as easy as the peasant ones, and even those were dangerous to us in our poor state of skills and equipment. These brave men and women shall die on the front lines for me, while I hurl bolts across the room.

Assuming our upcoming battle has any line of sight to use.

[image loading]
Ha ha, of course it won't!

Damn it.

Biteholes, the dungeon under Greatblown, is a maze of twisty passages, all alike. The entire area shows that we're at where we need to be to kill our target, so navigation basically relies on wandering randomly and hoping you get lucky.

As Nemen strolls through the corridors, picking up random gems, we start encountering some nonhuman resistance. Goblins, elves, and dwarves, well-armed, wander the halls. It is clear why the Lady wanted these things exterminated - there must be some sort of anti-human resistance force developing underneath the town.

Too bad my whole group's human.

I actually run into the dwarf we're supposed to kill, a Legendary Marksdwarf, very quickly - and miss screenshotting it. He's got a lot of followers, and they don't mess around.

[image loading]
Loss of skull tendons claims thousands of lives every day in Dwarf Fortress.

I fall back to my plan. Letting my hordes rush the doorway towards the foe, I simply throw arrow after arrow into the fray, ripping through foes. I can't aim for body parts, but that doesn't stop them shredding nerves and tendons even when they hit non-critical areas. Legendary Throwers, at this range, don't miss.

Pretty soon, both our ammunition supplies are expended. This is bigger problem for him than it is for me.

[image loading]
The sword was a 'gift' from the floor of a Fortress.

Triumphant, with several of my followers dead but 100% of Nemens in the area still alive, I return to the fortress at Greatblown itself to report my success. After this, no doubt the whole world will follow me to Martyrtomb!

[image loading]
This is getting exponentially more serious.

Uh, alright Mr. Lord. I'll get right on that one.

Later.

Like, after Martrytomb entirely.


My quest shall continue soon.
Belisarius
Profile Joined November 2010
Australia6233 Posts
July 16 2012 00:34 GMT
#206
I am loving the adventure mode stuff. Dfgj, you could probably quit your day job any time now.

Can a human use dwarven weapons, at least? There has to be something better than a bronze two-hander on all those guys, surely?
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 16 2012 00:40 GMT
#207
On July 16 2012 09:34 Belisarius wrote:
I am loving the adventure mode stuff. Dfgj, you could probably quit your day job any time now.

Can a human use dwarven weapons, at least? There has to be something better than a bronze two-hander on all those guys, surely?

Yeah, but everything was silver/copper and of no real use. Humans can use large weapons (like the 2h) and a shield, so it's probably going to be the best thing I find for a long time. I haven't checked out the shops near that fort, if they've got decent armor I'll trade them all the crappy stuff and try to get actual gear. Problem with being only Hero, though, is low str + no armor skill = low move speed for now :<
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 00:58 GMT
#208
i know for dwarves at least, the best hammers are silver.

dunno why
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-16 01:04:57
July 16 2012 01:02 GMT
#209
On July 16 2012 09:58 iGrok wrote:
i know for dwarves at least, the best hammers are silver.

dunno why

Blunt weapons (Hammers, Maces, etc) are based on impact force, which is based on weapon material density rather than sharpness. Silver is the heaviest metal you can use to make weapons, so silver warhammers/maces are best for dwarves (mauls are even better for humans afaik).

Of course, if you get lucky and make one of those out of gold, or better, platinum, as a result of a strange mood, they'll be even more powerful because those metals have higher density than silver.
KharadBanar
Profile Joined February 2011
Austria463 Posts
Last Edited: 2012-07-16 11:40:04
July 16 2012 11:39 GMT
#210
If the dwarves had access to modern metallurgy technologies, you could probably make a depleted uranium war hammer. That would be fun.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
Last Edited: 2012-07-16 12:01:31
July 16 2012 11:59 GMT
#211
On July 16 2012 20:39 KharadBanar wrote:
If the dwarves had access to modern metallurgy technologies, you could probably make a depleted uranium war hammer. That would be fun.

And how'd you get the uranium you find to get depleted? Nuclear Fission technology?

I am suddenly dreaming of dwarven scientists and a tech tree like Civilization has...

---

And another note: NOOOOOO RET GOT KILLED!!
I <3 the internet, I <3 you
KharadBanar
Profile Joined February 2011
Austria463 Posts
July 16 2012 13:23 GMT
#212
Dwarven technology already knows how to make a power plant put out infinite power, so building the centrifuges for isotope separation shouldn't be too hard even without the technology necessary to achieve a stable chain reaction.
The main reason you would want depleted uranium in this case is that it's far less radioactive than naturally occuring uranium, because it has (next to) no U235 in it, making radiation hazards a non-issue.
Of course, if the dwarves are able to enrich uranium well enough, they will start to wonder what to do with it, which could lead to massive amounts of fun in its own right.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 16 2012 13:32 GMT
#213
It'd still be lighter than Slade. We just need stronger pickaxes!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 16:26 GMT
#214
imallinson, please hurry with your turn. You need to finish the year by the end of today. If you cannot finish the year, post the save anyways and the next player take it up from there.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
July 16 2012 17:29 GMT
#215
4th Limestone
One of the militia recruits went berserk, he was just running around swinging his axe like a mad man. Luckily he was dealt with before he could do any damage but I fear for the dwarfs who had to kill him. They have already seen so many dwarfs die I hope killing one of their own doesn’t send them over the edge.

27th Limestone
We received word from the mountainhomes that no migrants would be arriving this season. I can’t say I blame them I have been thinking of fleeing this place myself. Alas my duties must be attended to.

5th Sandstone
Another dwarf died of dehydration today. We tried to bring him alcohol and water but he refused it saying he didn’t care anymore. This melancholy seems to be spreading.

18th Timber
Some dwarven traders have arrived. We should be able to replenish our drink stocks which have been getting low recently.

19th Timber
[image loading]
More damn goblins. Our mechanics haven’t got round to setting up the new bridge so we have no choice but to face them. I have ordered all dwarfs inside the fort where we wait for the horde to bear down on us.

22nd Timber
[image loading]
There are so many of them and we are so few. Our only chance is to slay them as they come through the gate. FOR SKYHALL!!!

27th Timber
The goblin army is defeated but another 20 dwarfs were lost in the battle. There are only 60 left in Skyhall now, 20 of which are children. I hope more migrants come soon or this fort will die. If the goblins decide to attack again that death will be much swifter.

End of Autumn
Liquipedia
shackes
Profile Joined August 2010
Germany148 Posts
July 16 2012 17:57 GMT
#216
Oh wow. I wonder what our graveyard looks like =)

But 40 dwarves (+children) isn't too bad. Just keep the booze coming and maybe close the door for a while.
And maybe build more statues for them to look at, to make them happy. I guess silver is the most valuable material we got.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 16 2012 18:00 GMT
#217
On July 17 2012 02:57 shackes wrote:
Oh wow. I wonder what our graveyard looks like =)

But 40 dwarves (+children) isn't too bad. Just keep the booze coming and maybe close the door for a while.
And maybe build more statues for them to look at, to make them happy. I guess silver is the most valuable material we got.


fighting off a decent-sized siege without things like catapults and ballistae is hard towne, especially without steel armor. You might have to settle for constructing an archery tower or something similar.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
July 16 2012 18:00 GMT
#218
Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.
Liquipedia
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 16 2012 18:02 GMT
#219
On July 17 2012 03:00 imallinson wrote:
Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.


If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
imallinson
Profile Blog Joined May 2011
United Kingdom3482 Posts
Last Edited: 2012-07-16 18:10:47
July 16 2012 18:09 GMT
#220
[image loading]

Well that ended with a whole heap of fun. All the dwarves were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year.
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