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This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.
Players, Disqualified Players, Current Ruler, (Report):
- iGrok + Show Spoiler +
End state: Mass numbers of dead and dehydration. Fortress 3 levels, Marble Tower 4 levels, Cavern found but not explored.
- Dfgj
- shackes
- imallinson
- Obsidian
- Ulfsark
- r.Evo
- KharadBanar
- Blazinghand
- ]343[
- Kurumi
The Starting Seven The first 7 people to /in who didn't get a named dwarf in Round 1 will get to personalize their starting dwarf!
- iGrok + Show Spoiler +
I'll do a full writeup later, but I'm going to be iGrok Derpdigger Proficient Miner, Adequate Brewer, and Novice Gem Cutter. Also a dabbling Gem Setter. Does not care about anything other than his job, and so he does not haul anything but stone. This should be FUN
- r.Evo + Show Spoiler +
Tjulfark "rEvok" Ogrerunner
Proficient Mason, Adequate Conversationalist/Judge of Intent/Flatterer (pick the one which fits to the character of the dorf), Novice Appraiser.
...I already feel as if I'll be pretty lonely writing down the records erh... history of our fortress in stone with all you elven lovers.
- shackes
- Dfgj + Show Spoiler +
'Xeen' whateverdwarfylastname
Proficient Engraver, Adequate Mechanic, Novice Architect.
I'm going to build things and draw about how awesome my things are on all the walls. And we shall have the smoothest starting fort you ever did see
- imallinson + Show Spoiler +
Seeing as it's looking like we are going to be doing the cavern build we could really use a soldier. Therefore my dwarf will be Urist Skullcrusher: skilled hammerman, adequate armor user, adequate dodger, adequate shield user. When not playing golf with goblin heads he likes to show off his strength by moving heavy objects around.
- Obsidian + Show Spoiler +
Obsidian McStoneskull. Master Mason, (Novice) Weapon/Armor Smith, (whatever's left) Hammerer, and all round drunkard.
- Ulfsark + Show Spoiler +
Make me a Miner, then maybe into the military.
I don't care too much as per my character.
The Rules: + Show Spoiler + 1. Wellbeing and FUN 1.0 You will not intentionally harm dwarfs or damage the dwarf fortress without good reason 1.1 If by your inexperience or actions you inflict extreme damage to the fort, consider if it is still playable. Reload if it's not. 1.2 Leaving the fort in a worse state then you received it is FUN. 1.3 Take as good care of player dwarfs as you take care of your own named dwarf.
2. War and Rights 2.0 Constructing weapons of mass destruction is prohibited by the dwarfen granite convention. These include. 2.0.1 Use of magma as a external military weapon. 2.0.2 Use of water as a externalmilitary weapon. 2.0.3 Use of bridges as a military weapon like bridge-a-pults or bridge-hammers. 2.1 a dwarfen player enjoys the right of a tomb. It is the players responsibility to create one in his rule. if it could not be completed or he was unable to construct such a thing, it's up to the next ruler's kindness to finish the project or not. 2.2 The use of Vampiric power to run machinery is prohibited 2.3 Violence against peaceful traders is frowned upon 2.4 The use of dangerrooms is prohibited. 2.5 The mayor must be elected by the dwarfs and can never be assigned by the ruler. 2.5.1 The current ruler may not reduce the number of possible candidates to one dwarf by sending the other candidates into letal accidents and other cases of cartain death. 2.6 Regarding justice, the ruler may not question the words of his dwarfs. Dwarfs are always telling the truth, as unlikely as their accusions may look. 2.7 You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.
3. Mega projects 3.0 mega project are protected under dwarfen law. The players are forbidden to destroy or alter the project without consent. 3.1 Exception to this rule is only when the fortress is in danger as a result of a mega project.a
How To Play Your Turn: + Show Spoiler +1. Check the thread for updates from the former leader. As soon as his turn finished, ask for his savegame. If the former leader already finished his turn and/or passed his savegame, you have 24 hours to download the game, thank the former leader and confirm that you recieved the savegame by posting it in the thread. If you do not respond in time, you are disqualified from the game, the savegame is passed to the next person on the list and you may apply for the next team fortress. 2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren. 3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it. 4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime. 5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list. 6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
The goal A Fortress that is built by tl members. Everyone plays one ingame year untill he must save the game and pass it to the next person on the list. You have two (real life) days to play the (ingame) year. The more people participate in this project, the more FUN it will become.
The planning Polls!
Poll: ModdingFunctionality (Removed aquifers, amended human and elven diplomats) (13) 52% No modding please (12) 48% Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per (0) 0% both (Functionality and Flavour) (0) 0% 25 total votes Your vote: Modding (Vote): Functionality (Removed aquifers, amended human and elven diplomats) (Vote): No modding please (Vote): Flavour (flavour-weapons such as claws and hooks, possibility for hatred of sentients in dwarven per (Vote): both (Functionality and Flavour)
Poll: AlignmentNeutral (19) 66% Evil (9) 31% Good (1) 3% 29 total votes Your vote: Alignment (Vote): Good (Vote): Neutral (Vote): Evil
Poll: SavageryHigh (20) 77% Moderate (5) 19% Low (1) 4% 26 total votes Your vote: Savagery (Vote): High (Vote): Moderate (Vote): Low
Poll: TemperatureFreezing (12) 40% Temperate (10) 33% Cold (5) 17% Hot (2) 7% Scorching (1) 3% 30 total votes Your vote: Temperature (Vote): Scorching (Vote): Hot (Vote): Temperate (Vote): Cold (Vote): Freezing
Poll: EnvironmentForested (any type of woodlands, type depending on the other choices) (18) 64% Barren (desert, wasteland, glaciers and so on) (8) 29% Grassland (plains, swamps, hills and so on) (2) 7% 28 total votes Your vote: Environment (Vote): Forested (any type of woodlands, type depending on the other choices) (Vote): Grassland (plains, swamps, hills and so on) (Vote): Barren (desert, wasteland, glaciers and so on)
last update: Wednesday, Jun 27 1:22pm GMT (GMT+00:00)[/QUOTE]
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/in THIS TIME I WANT A NAMED DORF FROM THE START!
Go put the link to the first thread up there please, maybe we can get a nice collection going. =)
To save a bit of time I recommend this time there should be a DL link in the OP with JUST the LNP version we're using so everyone can just upload the savegame and be done with it.
Maybe we should just continue down the list for players? This would ensure that everyone gets to his/her turn sooner or later. :>
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/in, but I'll be playing some later year so other people can go first. I funned up the last fort really badly so I probably deserve to not go on one of the first years 
That said, do we embark on the same world as the last game? I don't immediately see anything speaking against it, and it would be kinda cool to have dwarfs in-game telling stories/engraving images of the Siege of Martyrtomb or something. (I'm all for maximising the flavour of our project)
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I'm fine with using the same world, though I'm not sure how to go about that (only picked up DF in the last month, love it!)
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Ulfsark, the guy who played the last bit of the previous game, would need to upload his save, and we just "resume" from there. (Every save essentially consists of the entire ingame world, including the current fortress and any old ones you can possibly reclaim.)
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If I didn't know that I would most likely die on my turn I would do this for sure. Haven't played the game in awhile but I love it and I love reading the write ups. Maybe I'll practice up a bit and hop in round 3 if there is one.
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United Kingdom3482 Posts
/in
I always enjoy the fun that occurs in these shared fortresses.
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Hopefully someone won't have to fight a goblin invasion then a dragon then a vile force of darkness within the span of one year :p
Imma observing!
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Blazinghand
United States25551 Posts
I am /in to help with this fortress. Put me anywhere in the list
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GL HF guys! Hope its even more FUN then last time
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I R /in
I'll take any year, even first if you so wish, FUN FUN!
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United States10328 Posts
Put me at like ... I guess 10
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One more new player for a new starting seven. If an experienced DF guy would be willing to walk me through starting fresh in the same world, I'd appreciate it! PM me
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/in obviously, someone needs to build bedrooms
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Count me in please!
This will be my 3rd TL Fortress :p
edit: /in please!
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On July 03 2012 07:49 iGrok wrote: One more new player for a new starting seven. If an experienced DF guy would be willing to walk me through starting fresh in the same world, I'd appreciate it! PM me
The quickstart on the wiki has all you need to be honest. =)
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On July 03 2012 08:23 r.Evo wrote:Show nested quote +On July 03 2012 07:49 iGrok wrote: One more new player for a new starting seven. If an experienced DF guy would be willing to walk me through starting fresh in the same world, I'd appreciate it! PM me The quickstart on the wiki has all you need to be honest. =) I thought he meant how to set up the world/save game because that's slightly non-obvious (where to get LNP, where to put the save folder etc.)
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Last one was so epic. I can't wait for more!
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This is the third succession fort, by the way. We did the first one a bit back.
Good luck on this. I'll be away most of july at least, so I won't be able to contribute much.
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Poll: FUN Constraints?HERMIT - The base must be built in a cavern. (13) 50% SKYDWARVES - All structures must be built above ground (11) 42% BRAVERY - All enemies must be dealt with immediately, no hiding! (2) 8% SPRAWL - The entire base must be on one z-level (SPRAWL) (0) 0% 26 total votes Your vote: FUN Constraints? (Vote): SKYDWARVES - All structures must be built above ground (Vote): SPRAWL - The entire base must be on one z-level (SPRAWL) (Vote): HERMIT - The base must be built in a cavern. (Vote): BRAVERY - All enemies must be dealt with immediately, no hiding!
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Sprawl would be nice for screen shot purposes. Hermit would also be cool.
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Personally I want skydwarves. Screenshot that in stonsense - sick
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Blazinghand
United States25551 Posts
Skydwarves sounds good to me, too. We'll need a lot of masons though. I tried this one and it was amazingly difficult.
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On July 03 2012 09:19 Blazinghand wrote: Skydwarves sounds good to me, too. We'll need a lot of masons though. I tried this one and it was amazingly difficult. I'm trying it on my solo game. I've turned every fisherdwarf into a mason. progress is slow, but its progress!
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/in :D
How is player order being determined?
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SKYDWARVES? this will be more like elven fortress
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On July 03 2012 15:54 Isualin wrote: SKYDWARVES? this will be more like elven fortress
Good idea. Woodland and no activity underground!
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/in!
And I never got to play last time > I demand to partake in dwarf fortress!!!
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I like the Hermit constraint best, but I'm afraid it'll be really fun due to all the troglodytes/giant cave spiders/forgotten beasts you can encounter there... It definitely gets more style points from me than a fortress above ground though.
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On July 03 2012 17:56 KharadBanar wrote: I like the Hermit constraint best, but I'm afraid it'll be really fun due to all the troglodytes/giant cave spiders/forgotten beasts you can encounter there... It definitely gets more style points from me than a fortress above ground though. Yeah we'd basically need to have a starting 7 military dwarves and just hole up until the first migration comes
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Skydwarves sounds interesting, but I have to wonder what you mean by 'structures' What classifies?
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Literally everything must be built above ground. Farms, Workshops, Bedrooms, etc. Everything that comes off the B hotkey.
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On July 04 2012 01:04 Logo wrote: Outside or Above Ground? I'm not sure I know the difference O.o
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Above Ground would include being inside of say a tower build from stone using walls, floors and stairs/ramps. Basically anything that's been exposed to sunlight at some point is above ground forever.
Outside means it's currently exposed to sunlight. So uh your dwarves would all be exposed to weather all the time and you'd have 0 roofs (which probably means your fortress is horribly doomed from the start).
Chances are you want the restriction to be above ground + not below a certain z-level (not below 0 most likely).
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The game makes a minor difference between the two. You can see it in the Loo[k] display for each tile.
Above Ground is easier to achieve than Outside, since Outside really means there has to be no roof over your buildings.
I also think that we should make an exception for farms, because underground crops are very much needed in the early game; while you can technically play the game without them it's very tedious.
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Alright, lets say Above Ground then. Starting Z-level will be determined when we start the game.
I'm fine with an exception for farms, thats a good point.
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On July 04 2012 01:18 KharadBanar wrote: The game makes a minor difference between the two. You can see it in the Loo[k] display for each tile.
Above Ground is easier to achieve than Outside, since Outside really means there has to be no roof over your buildings.
I also think that we should make an exception for farms, because underground crops are very much needed in the early game; while you can technically play the game without them it's very tedious.
if your starting area has enough plants around it's not TOO bad.
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Would love another dorf named after me just for fun and to follow along. GL with the new fort, will be here reading like the last thread 
Name Idea: Shroomhall
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/in again. Cavern idea sounds completely fantastic
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My issue with Cavern is that we'd need basically 6 military dwarves and a Miner, and be forced to just hole up and do nothing until the first migration wave arrives.
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On July 04 2012 02:40 iGrok wrote: My issue with Cavern is that we'd need basically 6 military dwarves and a Miner, and be forced to just hole up and do nothing until the first migration wave arrives. That's not true at all! 7 Farmdwarves is what works there.
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If you do a cavern restriction I'd say fiddle the starting conditions to make the caverns appear higher up (and possibly set them up to appear closer together/more connected if you know the params well enough). I think you can reduce the variance as well.
Basically a large portion of the 1st year can suck (not in a fun way either) if the cavern isn't easy to find. Having closer/more connected caverns would also allow for cooler fort designs and potentially more fun (with flying things at least).
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Well, nothing says that stockpiles/mines aren't still underground. Just the majority of dwarf civilization needs to be above. In a freezing environment this is a bit difficult though, as we'll completely lack water till we find a cavern, or get the right type of river. Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not.
In any case.... were gona need plenty of masons, and no fishdwarves!
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Good point Logo. I think (with the voting tied) we'll do SkyDwarves since that way we can use the same world.
If you're one of the starting 7, please come up with your character!
And am I still missing people? Who am I missing and why is 7 blank. If someone can answer these Qs I'd appreciate it, at work and don't have much free time atm
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I do request to be Obsidian McStoneskull. Master Mason, (Novice) Weapon/Armor Smith, (whatever's left) Hammerer, and all round drunkard.
BTW, your 7th may be Ulfsark
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I'll do a full writeup later, but I'm going to be iGrok Derpdigger Proficient Miner, Adequate Brewer, and Novice Gem Cutter. Also a dabbling Gem Setter. Does not care about anything other than his job, and so he does not haul anything but stone. This should be FUN
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Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not.
No. Once something is above ground, it's always above ground. (Unless this has changed in recent versions).
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On July 04 2012 04:45 Logo wrote:Show nested quote +Even then, were going to need to build a pump system to get water to a reasonable level. I wonder, I'll have to test it, if putting a roof over a farm plot lables it as underground or not. No. Once something is above ground, it's always above ground. (Unless this has changed in recent versions). what about building a farm under a roof?
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I was on the last list, so I'll sign up here as well! Sign me up!
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Tjulfark "rEvok" Ogrerunner
Proficient Mason, Adequate Conversationalist/Judge of Intent/Flatterer (pick the one which fits to the character of the dorf), Novice Appraiser.
...I already feel as if I'll be pretty lonely writing down the records erh... history of our fortress in stone with all you elven lovers.
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I'm going to stop recording all the names, if we make it to 10 years I'll add people on but I have a feeling we might not!
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you should remove rule
2.7 You may enable as many professions as you please but must not disable any dwarf's profession. This rule excludes the glorious starting seven whose professions are godgiven and may not be changed without the creator's permission.
Its stupid and counterproductive tbh.
as for people seeded you should really seed the players who did not get to play last round instead of seeding other people. Just an opinion of the mighty Professor/Barron/Dragon tamer DarkEnergy.
Ulfsark [seeded] Dfgj [seeded] vaderseven shackes ShloobeR fishbowl stormtemplar ]343[ [seeded] Fealthas Hoosegowh Haemonculus Alak
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United Kingdom3482 Posts
Seeing as it's looking like we are going to be doing the cavern build we could really use a soldier. Therefore my dwarf will be Urist Skullcrusher: skilled hammerman, adequate armor user, adequate dodger, adequate shield user. When not playing golf with goblin heads he likes to show off his strength by moving heavy objects around.
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Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead.
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On July 06 2012 05:18 iGrok wrote: Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead. Do both. Skydwarf city for trade and defense, straight shaft down to the real dwarven city in the caverns.
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On July 06 2012 07:06 Dfgj wrote:Show nested quote +On July 06 2012 05:18 iGrok wrote: Oh WTF I didn't realize we were doing the cavern build. Last I checked, skydwarves was in the lead. Do both. Skydwarf city for trade and defense, straight shaft down to the real dwarven city in the caverns. I'm down for that. Or even, all Dwarves live aboveground (should lead to some awesome tantrums), and the trade depot as well. I'd love that.
I need to get this rolling, hopefully over the weekend
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I won't have internet until about Monday. So have me play sometime after that as I won't be able to even find out if it is my turn.
Thanks!
edit: and the link in the OP is to the second fortress. their was one before that one even
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I still need characters from the starting 7 who haven't submitted
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On July 07 2012 00:11 iGrok wrote: I still need characters from the starting 7 who haven't submitted I'm pondering it at full speed. What are the ones you have so far?
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'Xeen' whateverdwarfylastname
Proficient Engraver, Adequate Mechanic, Novice Architect.
I'm going to build things and draw about how awesome my things are on all the walls. And we shall have the smoothest starting fort you ever did see.
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put me in line to play pls!
/in
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I'd rather have the very first immigrant named after me, if that is possible.
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Make me a Miner, then maybe into the military.
I don't care too much as per my character.
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Look up a page or so, I've already requested my dwarf.
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Ok, I guess we're set. I'll make the 7th dorf a grower/brewer/carpenter, and we can get started today!
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Starting Items:
Bronze Picks (2) Bronze Battle Axe Dwarven Beer (40) Dwarven Wine (20) Plump Helmet Spawn (15) Pig Tail Seeds (5) Cave Wheat Seeds (5) Rock Nuts (10) Cave Lobster (30) Plump Helmets (15) Buckets (2) Steel Anvil Bronze Warhammers (2) Bronze Buckler 1 Cat 1 War Dog
I've got 5 points left, anything we need?
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One more of each Dwarven Beer and Wine, so we get 2 extra barrels :D
Every ten units of Alcohol come in one barrel, so we can optimise for the extra drink storage if we just overshoot the multiples of 10.
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good thought!
Anything else I'm missing before I launch?
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Uh, picking a lot of different food gives more storage items too. I think picking different booze will help a lot too.
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On July 09 2012 04:33 Kurumi wrote: Uh, picking a lot of different food gives more storage items too. I think picking different booze will help a lot too. Ok. I'll trade out all the lobsters for like one of everything?
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On July 09 2012 04:35 iGrok wrote:Show nested quote +On July 09 2012 04:33 Kurumi wrote: Uh, picking a lot of different food gives more storage items too. I think picking different booze will help a lot too. Ok. I'll trade out all the lobsters for like one of everything? Yeah something like that, take those cheaper ones (3 or 4 points don't remember) from different animals.
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Ok, I'm about to start!
Quick reminder about the rules: All dwarves must live (bedrooms) aboveground. Everything else in a cavern.
Embarking now!
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You have arrived! After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all Daselthob. There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the giant desert scorpions get hungry. A new chapter of Dwarven History begins here at this place, Anriziton, "Skyhall". Strike the earth!
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"Skyhall" Did you choose that name? Because it seems so fitting =)
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On July 09 2012 06:39 shackes wrote: "Skyhall" Did you choose that name? Because it seems so fitting =) I did :p
Oh man, first migrant wave just hit. Shackes, you're going to LOVE your dorf.
Actually this embark is already quite interesting.
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Ok, I'm actually almost done with my year. Didn't have anything else to do today. I'll have my writeup shortly.
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From the diary of iGrok Derpdigger
1st of Granite We have arrived! To blend in, our orders are to construct a small living and trading depot above ground. Supposedly this will help us "blend in" or "project our power" or something... I don't know. What I DO know is that once we construct our little "depot", we'll take to the earth as true dwarves and make our living in a deep underground Cavern.
7th of Granite Armok smiles upon us! We had just begun tunnelling into the earth when we struck a massive underground Cavern, only 13 levels below the surface! Until we have finished constructing our depot however, we are not exploring it. I'm worried that some dwarves might get lost, and we don't have enough manpower to deal with that!
2nd of Slate Our leader is a moron. Our outposts' stairways were built improperly, and we can't fit a depot inside. Now we have to move the stairs. On the bright side, the first level of walls of our tower have been completed! Soon we'll dig a moat and build some bridges for defense.
We've begun mining small areas above the cavern for materials to build our tower with. Once we've moved down to the Cavern, we'll seal them up, but for now they serve as storage! Chert is incredibly abundant. Also, we've struck a LOT of coal! This will be great once we begin our industry. But for now, we'll just have to stockpile it!
19th of Malachite While attempting to set up a farm, I believe I have found an aquifer. This will make farming more difficult. Also, our War Dog was stung by a Bee.
27th of Malachite The first migrants have arrived! Hopefully some of them will be useful, but I have my doubts. One of them is a doctor, which is nice, but their leader Shackes is a Strand Extractor. No other useful abilities. Terrific. I pressed the miner and tanner into masonry, as they weren't very good at their professions anyways.
We've built some beds, but have no place to put them, since our DEAR LEADER decided that we could only sleep above ground. Its like he thinks we're elves, not dwarves. I'm really tired of sleeping in the rain. We completed a roof over the ground floor, but NO, that had to be set aside for the Trade Depot.
4th of Limestone We've begun planting Plump Helmets in anticipation of the coming winter. Hopefully our gems will sell for enough to buy us more food. Work is hard, we only just got a few beds installed on the 2nd story dormitory, and the third story is almost compelete. At least there are still no signs of evil creatures!
Also, Urist Skullcrusher is really starting to annoy me. Just because he's so strong and a skilled hammerdwarf, he thinks he can get away with doing nothing.
13th of Limestone Man, there are a lot of remains out here. I don't know why the other dwarfs can't clean up.
I mean, I'M not going to, but come on.
4th of Sandstone The third floor of the tower is almost complete, and a migrant wave has just arrived! Once more, almost none of them are worth their weight in plump helmets. One is a metalsmith, which will be nice... eventually, and one is an ok soldier. Other than that, I'm tempted to conscript more of them to join the masonry teams. Also, it's time to begin construction of my Tomb Tower.
10th of Sandstone During a mining survey to find materials other than Chert, we've discovered that the Cavern is actually 3x the size of our previous estimates. This will make a really good base! I've also managed to finde a large deposit of Marble, this will make a fitting tomb material.
16th of Timber Construction of my Tomb is coming along nicely! And on top of this, the caravan has arrived! We should be able to sell the gems I've crafted for a good price, and buy enough provisions to make it through the winter. I'm going to try to buy some bins (since our carpenter doesn't actually like to make things) so in the future hauling these is easier!
1st of Moonstone What kind of caravan carries FIVE STEEL ANVILS. Really. Someone explain that one to me, I feel like i'm missing the punchline. rEvok managed to trade our gems for a bin of leather to craft some ale, and some food. Not the best deal but it's something. Should have put me in charge!
4th of Opal Liquid`Ret says he saw a troll. I don't believe him. My tomb is almost complete, but I'm worried it won't be done by Spring! Must hurry!
20th of Obsidian Our provisions were unable to hold out, it seems. Kumil Nishlegon has been found dead of dehydration. I don't even remember what he was good for, so it can't be too bad. We must persevere! Spring will come soon.
As the first casualty, He will have an honored resting place in the Marble Tower.
23rd of Obsidian Udil Giginlibash has also died of dehydration. These weaklings! Spring is only 5 days away, and then the pond will melt!
24th of Obsidian Alath Bidokkol and Ustuth Stukostosid the farmers have been found dead of Dehydration. It is now that I realize, I never built a still. Two brewers, and no still. Is there enough time before even more die?
25th of Obsidian Apparently not. One of the Seven, Urist Skullcrusher, has been found dead, dehydrated. He doesn't even have a tomb. I'm sure he'll haunt me for this.
26th of Obsidian The Still is complete. I only pray that we can brew enough drinks in time.
27th of Obsidian Obsidian McStoneskull is throwing a tantrum instead of constructing coffins for the dead. And then he immediately calmed down. Then, Oddom Kaboltar dehydrated to death.
28th of Obsidian Atir Olonlotol is dead. At this point I've just about stopped counting. All I know is there's 9 of us left.
1st of Granite We've made it. The first barrels of Liquor are being produced as I write, and the Pond will begin to thaw soon. We haven't been able to bury any of our fallen dead. We haven't been able to expand into the Cavern. We're still dwarves living aboveground, in a freaking tower. But things are looking up for us! Our brewery should be able to handle the needs of the mere 9 dwarves who remain. We of course mourn for Urist McStoneskull of the original 7, and plan to construct a tomb for him soon. We also need to bury Kumil on the 2nd floor of the Marble Tower.
This year, we move into the caverns. We've conquered the air, and fulfilled our home's name, Skyhall. Now is the time to set to the earth, our true home. As long as we sleep and eat above ground, we'll be fulfilling our mandate (stupid leaders...). Soon, Skyhall will be a name known worldwide, and everyone will know of iGrok Derpdigger, Miner and Gemcutter Extraordinare!
So, yeah. Lots of FUN to be had year 1. The first 9 months were really boring actually, so i'm glad some excitement happened at the end... maybe a little more than I expected lol. At least most of the dwarves who died were immigrants (who were completely useless for the most part by the way). Sorry to imallinson for killing Urist.
In hindsight, the brewery really should have gone up earlier!
Other notes: I can't believe the huge cavern is right below us. its really massive. There's currently no access to it, but its only a staircase or two away. I know there's at least a troll in there, but there's bound to be more. There are two levers overlooking the bridge to the marble tower. You should probably hook one of them up to the four entrance bridges. I'd also really appreciate it if someone would dig a moat around the marble tower I'd also appreciate if someone could engrave the slabs in my tomb. Our fortress seems weak but with enough advance warning we should be able to just pull up the bridges and be safe inside an awesome tower. I've checked, the bridges are sealed unlike last time! We have a lot of storage and all our workshops outside, since I wasn't able to move into the caverns. We also have basically no industry to speak of, too much construction to worry about that. I had two migration waves of 4 people each. Maybe that was a blessing in disguise, so we didn't have even more dead, but we're due for a big one, and don't have the agriculture or supplies to support them. To get more marble, follow the path from the top left staircase.
The initial Walls of Skyhall(~2nd of Slate)
![[image loading]](http://i.imgur.com/PEliOl.jpg)
The final Walls of Skyhall, first floor (there are 3 floors with roofs, and the Marble Tower has 4 floors with roofs.
![[image loading]](http://i.imgur.com/ZGvR8l.jpg)
Download Here
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Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN.
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I thought I'd pushed back everyone who played last time... Oh well, shackes gets next dibs, we can push Evo back
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On July 09 2012 11:00 iGrok wrote: I thought I'd pushed back everyone who played last time... Oh well, shackes gets next dibs, we can push Evo back
I never got to play in Game 1 and I also /in'd for game two but you just didn't add me 
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I stopped adding after 10, if we make it that far I'll add more in order of /in
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On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE
shackles goes first if he answers too though, he IS ahead on the list
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On July 09 2012 11:23 Dfgj wrote:Show nested quote +On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE Alright, We'll swap you into 2nd. GLHF!
P.S. if half the dwarves die of thirst in the first month, I'm sorry lol
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Shackes is listed 3rd and can stay third to keep the game moving as fast as possible
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On July 09 2012 11:24 iGrok wrote:Show nested quote +On July 09 2012 11:23 Dfgj wrote:On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE Alright, We'll swap you into 2nd. GLHF! P.S. if half the dwarves die of thirst in the first month, I'm sorry lol Alright downloading save / newest version of DF (last played when the undead version came out).
Oh god the ascii has been updated to be new what is going on
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From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 9th Granite
Calamity. No, that is not an appropriate word. There aren't appropriate dwarven words. Maybe something Elvish would suffice for this. That's it. The situation is absolutely Elvish. The year has just begun and we are four.
Our previous ruler made no provision for the winter, and we were left without the most precious of all resources - alcohol. The dawning of a day without ale, that is tragedy. The dawning of a year, that is beyond acceptable limits. I rose this morning, preparing to engrave the tomb of iGrok Raluthir, only to find the ground strewn with bodies. Ulfsark Umdodok, rEvok Sengrigoth, Obsidian Oslanducim, Doren Kadolginet, and Shackles Agomuz were dead before I even had a chance to consider this misfortune. It has fallen to me to lead Skyhall, though Skytomb now feels more appropriate. So many dwarves dead above ground. It is not a proper way to die. There is only one prepared tomb here, and iGrok has no need of it yet. Armok is no doubt amused by this. Indeed, I'd say he must be - for as the last body was found, the river thawed, and life flowed through our halls once more.
![[image loading]](http://i.imgur.com/QrSiy.png) The dead fill our halls!
We are four. A miner, a mason, a farmer, and myself. This is fortunate, for two critical tasks await us. Firstly, the production of food and alcohol - Liquid'Ret, if he can draw himself away from hauling, must handle this. I attempted to use my new position in the fortress to direct his labors, and he informed me that dwarven labor rules specified he could do what he liked, and that I should deal with it. I was shocked such a thing existed. I was even more shocked they did not specify that leaders needed to provide some damn alcohol. Secondly, we must radically improve on the fortress's surface defenses. Before his death, Shackles destroyed one of the bridges, and we lack the marble and mechanisms to repair it and link the remaining bridges. This is where our remaining dwarves shall come in, including myself.
![[image loading]](http://i.imgur.com/Yo1f4.png) He smashes the bridge, and dies before we can punish him. Shackleeessssss!
With any luck, I will still be alive to report at the end of the season. Strike the earth!
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Oh god they all died.
PS I can also brew, though I'll prefer mining. And I only haul stone.
Possibly you can abuse this to force alcohol production
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On July 09 2012 12:11 iGrok wrote: Oh god they all died.
PS I can also brew, though I'll prefer mining. And I only haul stone.
Possibly you can abuse this to force alcohol production There are so many more problems that are taking priority right now, you have no idea. I'll update shortly! :D
SUMMER HAS BEGUN
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 5th Hematite
Spring has ended, and Skyhall is alive. The following is what I can remember of the past season. It has been a hectic one, of both little progress and astounding results.
When the season began, next to nothing could be done. We had only four dwarves, and one of these, Mestthos Kosthcagith fell to despair. Claiming he was 'totally a necromancer', he proceeded to try to commune with the spirit of Shackles. At least, that's what he says - the lazy son of an elf has been 'attending a meeting' with the corpse of Shackles for days now. Beginning to wonder about his sanity, but can we turn aside any possibility of results? Yes, we damn well can, when 25% of our workforce is busy doing nothing.
![[image loading]](http://i.imgur.com/LbOvN.png) Aren't dwarves supposed to schedule meetings for low happiness? This sure bodes well.
With the fort low in spirits (in both senses of the word!), Liquid'Ret took it upon himself to arrange a party for the other dwarves. I attended, if only to prevent him feeling worse. In his absence, however, the spirit shortage grew worse - it was iGrok who eventually restored the still to operation. We have alcohol, but little else, because only one of our dwarves is actually doing any work. How are we to clear the endless bodies, continue work on the walls and bridges, or get anything done in this state? Armok would have to send a miracle. Soon.
![[image loading]](http://i.imgur.com/cYozr.png) God is very quick these days.
Migrants! At last, the manpower necessary to do something, anything. With a few more strong dwarves... a few...
Wait, how many of you fuckers are showing up?
![[image loading]](http://i.imgur.com/b1Hrl.png) Did nobody get the memo that we don't have enough provisions to sustain dwarven life?
...
...
...
![[image loading]](http://i.imgur.com/Lnr7x.png)
So be it. A few labors are enabled and the fort begins slowly returning to stability. New farms are established to use up the different kinds of seeds we have. Construction on the tower continues, and the bridge is scheduled for reconstruction using the extensive amounts of new marble we can mine out. Basic industry has been set up - crafters make stone crafts, carpenters produce beds and bins, and coffins for our many dead are now being installed. There are few skills of note among our dwarves: a few with military skills that we cannot armor, a ton of basic farming skills, and a dwarf with brokerage skills who will serve us well.
Without appropriate military force, we cannot realistically claim the caverns, which leaves us inhabiting the sky and the tunnel leading to the caverns - and without the bridges linked to a lever, we are utterly open to the world.
A world that hates us.
![[image loading]](http://i.imgur.com/r4wyF.png) One step up from a Wereass, I suppose.
Now I'll know why I fear the night? Listen, opossum-boy, I know why I fear the night. The night beneath the world is filled with twisted nightmares, engines of hate and depravity, waiting in the darkness behind glimmering greed. Worlds have been broken before their ceaseless might, and rage that cannot be escaped. You are not a demon from the depths of the world. You are an opossum.
The angry ball of fur manages to cause one of our dwarves to laugh themselves to death, before it is driven off, badly wounded, by Rovod Olonvukrig, who was out hunting. Her hail of bolts put proper fear of dwarves into yet another pathetic creature. Before it was struck down, however, its shattered form warped before our eyes into a naked, bleeding dwarf, which immediately fled! Rovod let it go, not wishing to kill another dwarf, no matter how twisted. In honor of this success, I have proclaimed her a hero and made her Militia Commander of Skyhall.
We had no time to celebrate this success, for another matter was brought to my attention - our newly-migrated brewers had been brewing mightily, to the point we had no actual food remaining. I called them off, but the damage was done. We had access to water (though what decent dwarf would touch it?), but food was a more limited resource. With seeds still being planted, we would not have a harvest for some time. Skyhall was once again faced with the spectre of shortages.
![[image loading]](http://i.imgur.com/5tMbq.png) I'm hoping we can find a way to brew hunger into more alcohol.
I ask myself in such situations, what would Armok do in such strife? What would a dwarf do? The stone around me echoes with an answer. Stone is strong, plentiful, and dwarven. Perhaps it can be made into food. I relay my orders to Kivish Udilosor, who claims a workshop, gathers stone, and attempts to apply dwarven science. They are not successful - instead of life-sustaining sustenance, we have 'Cobaltcrews', a figurine of the dwarven queen. I was filled with despair at this production, for it was the queen who had sent us here. Merely reminding us of our duty would not stave off death.
And then, purpose.
![[image loading]](http://i.imgur.com/9NlPp.png) I think 'aw heeeeell naw' would be appropriate here.
If adamantine is greed made real, then perhaps truth can be found in stone too. And this figurine held truth in it. The dwarf that sent us here and ordered us into the sky on a whim was no dwarf, but a vampire, a cruel mockery of life that sought to build a towering stone goblet of our blood. Skyfall was to be a sacrifice!
This will not stand. We shall survive, from near destruction. We shall become the Mountainhome. And when we are strong, this wretch will come to our fortress, and purity shall reign.
But for now, the broker informs me that this statue is worth 4800 dwarfbucks, greatly increasing the wealth of our meager fort. Step by step!
As spring draws to a close, I received word that the neighbouring elves of Ciquaraemofe, 'The Ivory Adoration', wished to trade. A fitting name - I've never met an elf that wasn't adoring himself. Well, to tell the truth, I've never met an elf that wasn't screaming and on fire in some way, but usually I can get a sense of them before that point. In any case, there was no fire to deploy today. There were also no trade goods to deploy, but no real dwarf trades with elves. I have the broker select choice items and then bring Commmander Rovod in to seize everything of value. Honestly, I don't see why the elves are complaining. If they didn't want to be robbed, they should have been dwarves.
This act greatly restores our supplies.
![[image loading]](http://i.imgur.com/vdPBs.png) If I was bookkeeper, elven food would only count for 1/2 of a real food unit.
And with that, summer begins. The first season was shaky but it looks like we'll manage for now. Technically, my dwarf is dead, but that sort of thing happens in Dwarf Fortress.
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and now begins our quest to enslave the vampdorf overlords of "The Heavenly Girder?"
this is moving quick!
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Oh my god.
I told you you were due for a big migrant wave, but 28?
Seems like we're stabilizing! Good work! From stout labor comes sustenance!
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2nd spring wave is hardcoded to be big, 20+ is pretty normal.
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Blazinghand
United States25551 Posts
On July 09 2012 13:55 iGrok wrote: Oh my god.
I told you you were due for a big migrant wave, but 28?
Seems like we're stabilizing! Good work! From stout labor comes sustenance! That, and brigandery, and theft :D
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Put me towards the end please, gonna be busy. I will keep reading though
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Death rates first year pretty hilarious, but why didn't you simply dig further into the aquifer for a water source and more fun? D:
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On July 09 2012 22:15 Shi wrote: Death rates first year pretty hilarious, but why didn't you simply dig further into the aquifer for a water source and more fun? D: It wasn't actually an aquifier, it was just a wall that was under the pond
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I must say... poor leadership led to so much FUN. The lack of a still? Bestill my heart, Stills are supposed to be one of the first, if not the very first thing a dwarf settlement needs. Without booze, how are they supposed to survive their inevitable horrible fate.
God, so much FUN...
Do we have Iron and other vital minerals?
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On July 10 2012 01:21 Obsidian wrote: I must say... poor leadership led to so much FUN. The lack of a still? Bestill my heart, Stills are supposed to be one of the first, if not the very first thing a dwarf settlement needs. Without booze, how are they supposed to survive their inevitable horrible fate.
God, so much FUN...
Do we have Iron and other vital minerals? We've got plenty of Coal!
Also, nice "Bestill" pun :p
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I haven't really looked for ores since I've been focused on trying to herd all these dwaves with professions that aren't disabled into doing something. My next step is probably going to be creating a more defensible entrance to the caverns, and continuing to expand the tower.
Summer has ended, Autumn is here.
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 1st Limestone
Summer has been kind to us. Already we begin to resemble a proper dwarven home, if one discounts the marble spire rising defiantly from the surface. Food is more plentiful, and we have begun to dig deeper. This is essential, for the construction of the tower consumes tremendous amounts of marble. It is proper that even in the sky, a dwarf should be surrounded by ordered rock, and so I have ordered that no construction be made of anything else. Once the tower reaches it's next few floors, we will add new bedrooms and a barracks for the archers.
Another project we have begun is the creation of surface farms. Swiping supplies from the elves and harvesting plants around the fortress has given us a collection of seeds, seeds that are going to waste. I have ordered two constructions - a small farm within our existing walls to rotate plant types per season, and an extension to the walls between the two towers which will contain a more expansive farm. Our food supplies continue to grow, despite the brewers' attempts to distill it all. Perhaps it is stress-related. Is post-sobriety stress disorder a thing? I shall inquire with a doctor when we receive one.
![[image loading]](http://i.imgur.com/5NAf5.png) The first farm to the right of the depot, and walls beside the bridges to begin containing the new farms.
Beneath the surface, we have created a tunnel to link us to the caverns. It contains a small barracks for future soldiers, and shall serve us well in defended us from the depths. I have yet to order the cavern be breached, however - a thin wall remains in position. This is for a reason. Armok has revealed to me what lies behind that wall.
![[image loading]](http://i.imgur.com/KGb1j.png) I preferred the wereoppossum attack, really.
We have no way to handle such monstrosities. The Spider, now that would be a catch if we can, well, catch it, but that is a task for the future. For now, it will hopefully remain within the cavern, and not climbing into the unblocked stairway the previous ruler built. I must remember to place a hatch cover there. Already we have been beset by thieves and vermin, we do not need some sort of airborne thing that has never seen the light of day emerging to feast upon us.
More dining tables and chairs have been added. There were no chairs previously. A dwarf has gone mad and died of thirst. In his report, I found he was miserable from a lack of chairs. Unacceptable. Speaking of the dead, tombs have been added - a major hall of coffins for the multitudes of dead, and a more proper room for myself.
![[image loading]](http://i.imgur.com/ZtS9O.png) For the glory of the dear leader!
This statued hall turns west to lead into the cavernous depths, and north is my tomb area. A single dais stands in the center, atop which my marble coffin is laid. I have recruited a peasant (and yes, more of those wretches have migrated to us) to begin smoothing the walls. I would have a dwarf who knows the history of Skyhall engrave it, but so few remain. So few.
Autumn has come. We continue our efforts. Strike the sky!
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Fascinating as usual. Skydorfs, what an odd concept. I thought perhaps the fort was dead before it ever began but glad to see it stabilized after such a FUN start  *goes back to lurking and reading*
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On July 10 2012 01:52 iGrok wrote: Also, nice "Bestill" pun :p
Truly, it was completely accidental. Of course, they make for the best puns.
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Autumn's done!
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 2nd Moonstone
The progress of summer has been greatly overshadowed by our accomplishments this autumn. We have begun several major new projects. Firstly, my thoughts have been turned to defense. Kobold thieves have begun raiding us, causing more nuisance than anything else. I have formed a crossbow squad around Commander Rovod, which has dispatched several of the pests in a hail of wooden bolts. No archery point is prepared for this squad to properly guard Skyhall, so for now, they simply stand at attention in front of our walls.
![[image loading]](http://i.imgur.com/uQLcU.png) You want a piece of me, boy?
This brings us to another point. Our walls, strong as they are, narrowly enclose our fortress's heart. Much of the industry was left on the surface by the previous ruler, and I have yet to amend this for we cannot yet risk opening the cavern. This means our survival is tied to surface access, something utterly lost if we raise the bridges. We cannot place workshops in the tower yet, it is too close to the living quarters. Furthermore, we have no water access besides walking to the stream. I have ordered construction of a new set of walls which will enclose the entire surroundings, giving us a first line of defense and securing us against raiders. So far, only the western edge is designated due to a lack of stone.
The shortage of stone is not something I am used to. Skyhall clears little of the rock here, and thus has far less than a normal fortress. Furthermore, I have limited marble to construction of the tower. On top of that, our miners are inexperienced after the death of one of our starting miners, and they frequently take breaks and decide to haul instead. A last insult is one I have only just noticed - our crafters, mechanics, and masons were taking first pick of the marble to produce goods, slowing the available supply to a trickle. This has been amended, and construction on the tower resumes - but the wall is greatly delayed.
Screaming in a hideous way, one of our masons that was deprived of stone and labor attempted to hoard as much stone as possible, and produced something truly profound:
![[image loading]](http://i.imgur.com/xi32T.png) I think the whip vines are a subtle complaint about hunger.
This dwarf understands. They are a dwarf. A mechanism to turn targets to soot is, to me, high art - but resources limit us. Instead, I will use this glorious creation to link our next bridge to its lever - a marble-block bridge that can be raised to deny access to the cavern, should that be necessary. Smooth and refined, the bridge is a work of dwarven art. Or will be, when the architect gets around to building it. I would handle such a task myself, but alas, I am dead.
To ensure water to our fortress in times when we must raise the bridges, I have also commenced construction of a well overhanging the stream. This will give us an added layer of sustainability and the architectural mastery will please our inhabitants. It is also a weak point in our walls, but trying to keep flyers out of this above-ground contraption is a lost cause anyway. The well is connected to the second level of bedrooms - our tower grows taller.
![[image loading]](http://i.imgur.com/1mWs7.png) What a marble-ous construction!
With the arrival of the dwarven caravan, we are even well provisioned! I trade them several bins of clothes and stone crafts, and purchase food, drink, some crafting materials, and a handful of steel/bronze weapons and armor. A later ruler may attend to equipping an infantry squad, but the groundwork is laid.
![[image loading]](http://i.imgur.com/bS7ak.png) Remember that time we had nothing to drink? Wasn't that fun!
As autumn draws to a close, everything is far more orderly, and production races ahead. We haven't even been attacked, and more migrants are drawn to us with a variety of skills. It unnerves me. This is the calm before the storm. What gloom could be waiting to strik- oh what in Armok's name is this?!
![[image loading]](http://i.imgur.com/cNRns.png) NO
Our fortress's great defender, dead?! There are no witnesses. Nobody knows who could have done this. We have received so many new migrants, to search them all would be difficult. And there's more. The figurine, the statue of the vampire queen, is missing. Stolen. Gone from our records of artifacts.
I do not know of many deities. I know one, Mas, and search the records. Mas only ever cursed one dwarf to drink blood. Meng Jawcrystals, Queen of the Heavenly Girder.
It is certain that she has sent her minions to hide evidence, and destroy us all.
Our final battle cannot be far.
Winter is here.
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Blazinghand
United States25551 Posts
Dfgj cares about expanding The Wall, and he knows that winter is coming kekekekeke
Oh man, this looks pretty exciting so far. By the way, is there any particular reason the stairs are a bunch of constructed up stairs and dug down stairs, as opposed to simply constructing up/down stairs and digging downwards from there on the ground floor? That would make things much simpler, I imagine.
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dfgj those posts are pure mindcandy. these lines in particular...
A dwarf has gone mad and died of thirst. In his report, I found he was miserable from a lack of chairs. Unacceptable.
...made my day. Kudos!
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On July 10 2012 08:52 Blazinghand wrote: Dfgj cares about expanding The Wall, and he knows that winter is coming kekekekeke
Oh man, this looks pretty exciting so far. By the way, is there any particular reason the stairs are a bunch of constructed up stairs and dug down stairs, as opposed to simply constructing up/down stairs and digging downwards from there on the ground floor? That would make things much simpler, I imagine. Because when I first started digging I had no need for Up stairs, as there was no upstairs area.
Do not question my methods! It is thanks to my construction of a Still that 4 of us survived!
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iGrok... In every fortress I play from this day forward in my life. I will name a dwarf after you. and lock him in a room with nothing to drink, thousands of brewing components, a vast number of stills... but not one... Elf loathed barrel...
I will laugh and guffaw manically about how I
Still recall that dreadful winter where you slaughtered poor Ulfsark by sheer stillpudity!
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Year's End
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 1st Granite
The year has come to an end. Skyhall stands tall, our dwarves caked in blood and rock. The season of Winter brought us little comfort, though we survived the freezing of the stream comfortably. As I finally succumb to death and my will fades, my report contains the final notes on our efforts.
I ordered rapidly increased production on our enclosing wall. This was not easy - for every dwarf who wants to work, four more are hauling, or on break, or partying. Perhaps I confused the fortress with a goddamn dwarven frat house. To deal with this alarming outbreak of laziness, I created a stockpile for chert (the main rock we have besides marble) at the surface. Immediately, idleness dropped to zero, and construction rocketed ahead with more accessible materials. The entire wall is now designated and mostly complete.
From the dwarven caravan, we obtained many metal bars - indeed, I informed them that they had their heads on straight and should bring more gold and steel next year, along with the customary forty thousand gallons of ale. Taking advantage of the expanded territory we have secured, a rudimentary metalworks has been set up. And what finer item could the first produced work be than a glorious statue of Mas?
![[image loading]](http://i.imgur.com/9leJx.png) 'Birth and Rebirth' sure embodies this fort.
I have placed this statue in my Tomb, to symbolize my own efforts in instilling and enforcing these most dwarven of characteristics in the population of Skyhall.
![[image loading]](http://i.imgur.com/gLQ7U.png) Decadence is just another way of telling everyone 'I've got more stuff than you'.
As soon as this wonder of gold was wrought, three of our dwarves spontaneously gave birth. Praise to Mas, deity of birth. Or should there be praise? Children eat food, don't work, and get in the way. Regardless, I have each of the mothers screened for vampirism. Two appear healthy, having recently consumed alcohol. The third is thirsty, unable to drink, having been injured in a minor cave in from removing an overhanging wall from the tower. Vampires do not get thirsty. All clear.
All attempts to find this blight within our walls have failed. Another marksdwarf has been found consumed, no witnesses to his death. This is no random act of feeding, but a systematic attempt to take out Skyhall's defenses and leave it open to the horrors of the world. I am suspicious that it may be one of the dwarves in the militia itself, for they would be in the closest company, able to ambush squad members best. The night is cunning.
In any case, I have used our purchases from the caravan to craft a bridge of steel to ward our exterior wall. When the stream unfreezes, it will even provide us with a moat, and in winter, entomb any foes that have fallen within. It is both practical and a symbol of our mastery over metal.
![[image loading]](http://i.imgur.com/ippij.png) See the part where I've removed the ramps coming in? Take notes.
One of our dwarves has descended into a trance. He's wandering the halls muttering, ordering people out of a workshop. A workshop that produces things, which makes it infinity percent more useful than a dwarf that is not. If Commander Rovod was alive, there'd already be a boot up this dwarf's orifice of choice. The things we must endure in Skyhall...
![[image loading]](http://i.imgur.com/PpDeX.png) The title suggests this artifact commemorates the making of this artifact. That's just lazy.
Upon being ordered to create more of these incredibly valuable items, Lokum Rakustnimar uttered a phrase that, roughly translated, meant 'i dunno lol'. It would appear whatever force possessed him left him with no knowledge of what he had done. There is nothing I can do, so I leave bitterly. Nobody accepted that excuse when I claimed I didn't know how I had flooded the food storage with magma back at Obok Ziril. The law is hazy here at Skyhall.
The former ruler of this place left one notable flaw that I have mentioned, but have forgotten to fix. I pay for this, now. The downward stair that first pierced the cavern was never closed with a hatch or sealed entirely, and now a Giant Olm has parked itself far below the stair. The sight of the Olm from above, mere exposure to the utter Olm-ness emanating from below, has resulted in dwarves being pinned to the corridor, unable to climb back up the stairs. I am forced to send the militia to attempt to fire down upon the Olm.
![[image loading]](http://i.imgur.com/hm4cf.png) I realized when writing a caption I didn't actually know what an Olm is. + Show Spoiler [An Olm!] +
We are moderately successful when my attention is called back to the surface.
The goblins are here.
![[image loading]](http://i.imgur.com/yDrmj.png) There aren't actually any goblins in this picture, but I bet you looked.
Some of the marksdwarves are already in position, and the battle is rapidly joined. I have the interior bridges raised, and notice two things immediately.
1) Our former ruler made bridges that retract, not raise - and so we have no protection against dwarves panicking from seeing enemies, or being shot by said enemies. Only the bridge I rebuilt functions properly.
2) The right tower can be accessed by simply walking into it, as the bridge does not raise to create a wall, and the channel was improperly completed.
I had already linked the towers in the air, and so the fight rapidly turns into a vicious melee. In the end, we lose two marksdwarves for several of the goblins - some die, some fled, proving that clearly, the Fenced Lashes are not to be fucked with. My suspicions that one of these dwarves may be an impossibly strong vampire grows, however.
![[image loading]](http://i.imgur.com/liuqa.png) The fort's exterior as it stands.
The lower lever in the dining hall controls the inner bridges. The upper lever controls the steel bridge. There's a lever by the hall leading to the tomb and downwards that controls the underground bridge.
The hatch cover to block sight of the Olm has not yet been completed.
The tower construction is halted to complete the wall as soon as possible.
There is still a vampire within the fort.
And the year is over.
(I'll upload save file in a bit).
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See the part where I've removed the ramps coming in? Take note Was my favorite part of the year until... you discovered someone screwed up the other bridge. Hah!
One of these days you guys will make bridges that actually work
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Save file: http://speedy.sh/Pdq3n/TL.rar
Tasks for next ruler:
1) Finish the outer wall. We can't abandon the surface for awhile.
2) Get someone to complete the floor hatch, or better, seal it off entirely. If we get any flying forgotten beasts, we're done.
3) Streamline production. I left things pretty inefficient, and they're going to stay that way without being able to disable labors. Still, lots of work can be done to make things faster.
4) Remove and replace all the bridges I didn't build. Make them raise, not retract. Channel out those bits that let people walk up to our bridges.
5) Work on arming the militia more. There's a fortification-lined walkway at the top of the current tower, that floor should make a good archery tower. We're going to need it to breach the caverns and really get started.
6) Find the vampire.
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Ahahaha, I see I left the fort in an excellent state.
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On July 10 2012 11:29 iGrok wrote: Ahahaha, I see I left the fort in an excellent state. And yet, somehow, you're one of the surviving dwarves.
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no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively.
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On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling
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Blazinghand
United States25551 Posts
On July 10 2012 12:01 iGrok wrote:Show nested quote +On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling Clearly a scum slip! I saw you hauling earlier!?
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Note how he is trying to use his TL-Mafia skills to escape the DF-Mafia. Something definitly is fishy here.
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On July 10 2012 12:06 Blazinghand wrote:Show nested quote +On July 10 2012 12:01 iGrok wrote:On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling Clearly a scum slip! I saw you hauling earlier!? I only haul stone. All other hauls are disabled lololol
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On July 10 2012 12:08 iGrok wrote:Show nested quote +On July 10 2012 12:06 Blazinghand wrote:On July 10 2012 12:01 iGrok wrote:On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling Clearly a scum slip! I saw you hauling earlier!? I only haul stone. All other hauls are disabled lololol All my hauls are disabled.
So are my other jobs.
Like breathing.
Because you murdered me.
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On July 10 2012 12:16 Dfgj wrote:Show nested quote +On July 10 2012 12:08 iGrok wrote:On July 10 2012 12:06 Blazinghand wrote:On July 10 2012 12:01 iGrok wrote:On July 10 2012 11:55 Obsidian wrote: no doubt he locked himself in with the remaining food and drink before starvation took over. That or... is it possible that iGrok has been slaking his thirst on the still blood of slain dwarves? Hi actions have been suspicious from the very beginning. I say lynch him pre-emptively. Don't you dare! Leave me to my mining and gem-cutting and not hauling Clearly a scum slip! I saw you hauling earlier!? I only haul stone. All other hauls are disabled lololol All my hauls are disabled. So are my other jobs. Like breathing. Because you murdered me. <3
So, shackes is next?
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Yup, I'll start later today.
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Is the player list being updated at all? I don't see my or a few other names that have signed up in the thread.
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Read the thread. I've said it 3 times.
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Just wanted to pop in and say this whole project is fun to read 
I'm currently trying to get into dwarf fortress (mostly by reading/watching) and there's still some things I don't grasp. If I keep up and manage to understand how everything works I just might apply for the next project.
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On July 10 2012 23:23 PandaCore wrote:Just wanted to pop in and say this whole project is fun to read  I'm currently trying to get into dwarf fortress (mostly by reading/watching) and there's still some things I don't grasp. If I keep up and manage to understand how everything works I just might apply for the next project. Don't worry! I don't understand military or engineering, but we made it through my reign well enough. Right guys?
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I hope by the time I get to play my turn we'll have some sweet sweet nobles...
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On July 10 2012 23:33 iGrok wrote:Show nested quote +On July 10 2012 23:23 PandaCore wrote:Just wanted to pop in and say this whole project is fun to read  I'm currently trying to get into dwarf fortress (mostly by reading/watching) and there's still some things I don't grasp. If I keep up and manage to understand how everything works I just might apply for the next project. Don't worry! I don't understand military or engineering, but we made it through my reign well enough. Right guys? It was the twenty seconds after your reign that were dangerous.
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On July 10 2012 23:43 Dfgj wrote:Show nested quote +On July 10 2012 23:33 iGrok wrote:On July 10 2012 23:23 PandaCore wrote:Just wanted to pop in and say this whole project is fun to read  I'm currently trying to get into dwarf fortress (mostly by reading/watching) and there's still some things I don't grasp. If I keep up and manage to understand how everything works I just might apply for the next project. Don't worry! I don't understand military or engineering, but we made it through my reign well enough. Right guys? It was the twenty seconds after your reign that were dangerous. Hahaha. I'm looking forward to what promises to be an epic fortress
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On July 10 2012 23:33 iGrok wrote: Don't worry! I don't understand military or engineering, but we made it through my reign well enough. Right guys?
If you only knew about the basics of alcohol!
-- Starting my turn now! --
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Blazinghand
United States25551 Posts
On July 10 2012 23:38 Kurumi wrote: I hope by the time I get to play my turn we'll have some sweet sweet nobles...
Kurumi will find, to his horror, that at the start of his turn the entire fortress is one gemcutter, 4 nobles, and a vampire.
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On July 11 2012 01:13 Blazinghand wrote:Show nested quote +On July 10 2012 23:38 Kurumi wrote: I hope by the time I get to play my turn we'll have some sweet sweet nobles... Kurumi will find, to his horror, that at the start of his turn the entire fortress is one gemcutter, 4 nobles, and a vampire. A situation otherwise referred to as 'dwarven roulette'.
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On July 11 2012 01:13 Blazinghand wrote:Show nested quote +On July 10 2012 23:38 Kurumi wrote: I hope by the time I get to play my turn we'll have some sweet sweet nobles... Kurumi will find, to his horror, that at the start of his turn the entire fortress is one gemcutter, 4 nobles, and a vampire. and I'm the gemcutter.
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There's nothing that can stop the dwarshevik revolution.
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Blazinghand
United States25551 Posts
On July 11 2012 01:29 Kurumi wrote: There's nothing that can stop the dwarshevik revolution.
We are the dwarfguard of the dwarfletariat, and so we must uphold the dwarfshevik revolution, and put in place the necessary protection for the dwarfletariat, to hold things together until the gradual withering-away of the state.
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This reminds me of the Blazing Kenpachi Party from Aperture Mafia
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On July 11 2012 01:27 iGrok wrote:Show nested quote +On July 11 2012 01:13 Blazinghand wrote:On July 10 2012 23:38 Kurumi wrote: I hope by the time I get to play my turn we'll have some sweet sweet nobles... Kurumi will find, to his horror, that at the start of his turn the entire fortress is one gemcutter, 4 nobles, and a vampire. and I'm the gemcutter.
How did you know that the gemcutter is the vampire?
+ Show Spoiler +
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You realise that you need to make a Dwarf Fortress themed Mafia game now, right iGrok?
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Blazinghand
United States25551 Posts
On July 11 2012 07:17 KharadBanar wrote: You realise that you need to make a Dwarf Fortress themed Mafia game now, right iGrok?
I think Bluelightz is making one. I haven't spotted it in the queue yet though.
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I already told him, make all townies traitors and all mafia moles. Because losing is fun!
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Oh god,
I might have gotten carried away a little bit, trying to visualize the progress so far. I haven't played for a second :D
All I've got it this: http://i.imgur.com/eQWGD.png -- Not to scale. Do not use when trying to navigate the caverns. --
I hope you like it.
Hopefully I get stuff done tomorrow, because Thursday will be kind of busy.
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On July 11 2012 07:34 shackes wrote:Oh god, I might have gotten carried away a little bit, trying to visualize the progress so far. I haven't played for a second :D All I've got it this: http://i.imgur.com/eQWGD.png-- Not to scale. Do not use when trying to navigate the caverns. -- I hope you like it. Hopefully I get stuff done tomorrow, because Thursday will be kind of busy.
Awwww... that is so cute. =S
Thanks!
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On July 11 2012 07:34 shackes wrote:Oh god, I might have gotten carried away a little bit, trying to visualize the progress so far. I haven't played for a second :D All I've got it this: http://i.imgur.com/eQWGD.png-- Not to scale. Do not use when trying to navigate the caverns. -- I hope you like it. Hopefully I get stuff done tomorrow, because Thursday will be kind of busy. A+
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Take your time, I won't be able to run my turn (#5) until after the weekend anyways. Providng we don't run into a heavy patch of FUN, I'll be at a convention all weekend.
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Blazinghand
United States25551 Posts
It is my sincerest hope that by the time my turn comes around, we have over 10 functional dwarves.
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Ok let's go!
There are plenty of oddities to be seen in this settlement, other than that it is above ground.
Oddity 1: A bridge not over the river, but along the river.
![[image loading]](http://i.imgur.com/4nWKg.png)
3rd Granite I need more Masons to finish all these constructions. A dyer and a miller are up for the job. Also halted the ongoing madness for statues. Engraving storage rooms can wait too.
7th Granite They buried a kitten in the main graveyard. I hope the dead ones will be pleased. Dispatched a goblin thief who ran directly into the guards.
17th Granite A girl has been born. Hurray! Deconstructed the wagon. We're not going anywhere!
24th Granite A Goblin Snatcher appears at our wall. At least two the masons have their babies with them. The mighty squad of four has been sent out. I will expand the military soon, equipped with goblinite.
25th Granite Correction. It's a Goblin Master Thief. Quite dangerous, but he runs for it as he is being shot at by my marksmen.
Oddity 2: We're building a wall of mostly chert, yet the stockpiles on site only accept marble. Fixed that for now.
27th Granite For Armok's sake. Our militia commander Urist Dorenlolok apparently is not carrying a quiver of bolts with his crossbow. I notices because he was smacking down a Kobold Thief with his crossbow. Luckily he is familiar with weilding hammer-like objects. But he got hit at his foot and is slowly limping back to safety. Time to set up a small hospital! Dishmab Koganshadmal, our engineer, helpful as always, carries the wounded commander.
28th Granite Dishmab is so happy with himself, he organizes a party right one floor over the recovering militia commander!
2nd Slate Migrants have arrived.
5th Slate The animals fight for their freedom and decide to Occupy Wall Site.
![[image loading]](http://i.imgur.com/S3ElT.png)
16th Slate Urist Dorenlolok walks again! Did not even need a hospital.
18th Slate
![[image loading]](http://i.imgur.com/lZSn6.png) Luckily, the caverns are sealed off. (I think)
20th Slate Time to celebrate. Finally, THE WALL HAS BEEN COMPLETED! The masons are free, we can build other things now.
Oddity 3: Apparently iGrok was so sure that he would die, that he spent most of his reign building a tomb for himself. Unfortunately we're not able to use it yet.
24th Slate Inventory check: Weapons: multiple steel weapons Armor: a few gauntlets and bucklers, one breast plate I'll start up copper armor production and set up a melee squad.
7th Felsite For some reason the well is dry, but i don't know why
19th Felsite A baby has been found dead, dehydrated. Where the hell was his mother? I have no idea where it happened.
21st Felsite The elven caravan is here. But I don't have much to give away.
Oddity 4: Former Leader Dfgj built himself a special underground Tomb. Many dwarves gather around it (it's a Meeting Hall)
22nd Felsite An ambush! 6 Axe Goblins and 1 Spear Goblin. I have 5 Archers and 6 Melee Fighters. And I emergency-draft another 6. I do want the Axes, and all the other gifts they bring. The front door stays open.
The fisherdwarves (and we have a lot of these) are under attack. The broker gets punished for not getting to the caravan asap. Death penalty. I set a burrow to the tower and set it to civil alert, so that our dwarves know where to retreat.
24th Felsite They are driven back, we only lost 1 Fighter. Another is limping a bit. But one guy, Sakzul, we'll call him Shackes II from now on, lost both arms in that fight. And had he not grabbed one of the copper breastplates, he would have probably lost his life. The first thing on his mind is not after the battle is not the hospital though, it is "Go to Individual Combat Drill". That's my guy. (I hope he doesn't bleed to death) http://i.imgur.com/pCZgO.png
In the meantime, our Vampire has used the confusion and drained another one of our dwarves. Right below the tomb of Xeen (Dfgj).
1st Hematite It is now summer.
And that's it for today.
As I said I wont have much time tomorrow. I could stop right here if you want, or you'll have to wait until friday night (german time).
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Isn't that bridge over a brook which means that units can walk along it? If you raise the bridge the area under it is channeled out so it forms a moat preventing building destroyers from destroying the bridge-turned-door. (maybe you knew this!)
Glad the vampire made an appearance again.
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Yeah the bridge works, but it's odd =)
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Blazinghand
United States25551 Posts
I don't think bridges can be destroyed once they're lifted, right? Don't they functionally become walls, immune to building destroyers?
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Haha, I love how everything I did confuses the people who come after.
The stockpiles were marble only because they were right near the mason shop i was using to make the marble statues for the Marble Tower, obviously.
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Marble Madness
Funnily enough, I found 2 Mason workshops a few levels down, and thought about setting up a stone stockpile there. But then decided it was easier to bring the workshops up, since it's going to be an above ground fortress anyways. I guess I put them where they once were :D
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ahahaha
please put a marble stonefall trap in the top xD
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You doubt my bridgebuilding? Yeah, it's channeled out below to form a moat. The current will sweep away foes that fall in, or encase them in ice come winter. If you have time, place walls over the remaining ramped ground at the sides so nothing can get out at all.
The stockpiles on the surface (a product of iGrok) only take marble because that's what we're building the tower from. I didn't want every dwarf hauling stones for the walls, it would delay other labor too much. I moved some mason workshops underground so they would have closer access to generic stone (as well as the crafters nearby - one's one the surface by the wood to make wood bolts).
Good to see those steel weapons and some armor pieces I bought are serving well!
The vampire is near my tomb? He strikes at those loyal to me, at those in my presence. His mission is clear - to incapacitate our leadership and military.
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On July 12 2012 06:10 shackes wrote: Marble Madness
Funnily enough, I found 2 Mason workshops a few levels down, and thought about setting up a stone stockpile there. But then decided it was easier to bring the workshops up, since it's going to be an above ground fortress anyways. I guess I put them where they once were :D
It's easier to put them below, make blocks, and haul the blocks since they're lighter.
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On July 12 2012 23:36 Logo wrote:
It's easier to put them below, make blocks, and haul the blocks since they're lighter.
I was actually thinking about this last night loool. Would it actually be better to haul stone upstairs first, since you're hauling only one stone as opposed to four blocks? That's my gut feeling...
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On July 13 2012 00:51 Shi wrote:Show nested quote +On July 12 2012 23:36 Logo wrote:
It's easier to put them below, make blocks, and haul the blocks since they're lighter. I was actually thinking about this last night loool. Would it actually be better to haul stone upstairs first, since you're hauling only one stone as opposed to four blocks? That's my gut feeling...
If you use a wheelbarrow dwarves can haul an entire bin at once I think.
I think one way to do it is have a nearby stone stockpile, a nearby block stockpile then a far away block stockpile and have the faraway stockpile take from the near one when needed.
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I can't believe people make stone stockpiles at all to be honest. It sends people hauling forever and there are more important things to be hauled. I can understand it for megaprojects, but for workshops... eh. Furthermore, obesity* is a leading cause of death among crafters that consume high-calorie dwarven alcohol and don't haul their own goddamn stones.
*Includes related ailments such as 'having all your fat ignited in all-consuming flames' and 'too slow to run from Forgotten Beasts'.
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Blazinghand
United States25551 Posts
On July 13 2012 02:41 Dfgj wrote: I can't believe people make stone stockpiles at all to be honest. It sends people hauling forever and there are more important things to be hauled. I can understand it for megaprojects, but for workshops... eh. Furthermore, obesity* is a leading cause of death among crafters that consume high-calorie dwarven alcohol and don't haul their own goddamn stones.
*Includes related ailments such as 'having all your fat ignited in all-consuming flames' and 'too slow to run from Forgotten Beasts'.
A couple options include having designated stone hauling, or using burrows, to restrict hauling to certain dwarves. Using piles for crafting also lets you control what kind of stone is being used for what construction (doors, etc)
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IIRC if you assign wheelbarrows to a stockpile, dwarves won't haul to it by any other means. Hence by tweaking the number of wheelbarrows assigned to piles of a particular type, you can indirectly manage how much hauling you want. Also moving stone with wheelbarrows is a lot faster.
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Minecarts are even more productive, assuming you can build the network. They take quite a bit of work, and require a ramp structure rather than stairs, but they move as fast as wheelbarrows and carry up to 5 times as much in a given trip.
I need to get some practice in with them actually... Could really improve construction efficiency.
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On July 13 2012 02:41 Dfgj wrote: I can't believe people make stone stockpiles at all to be honest. It sends people hauling forever and there are more important things to be hauled. I can understand it for megaprojects, but for workshops... eh. Furthermore, obesity* is a leading cause of death among crafters that consume high-calorie dwarven alcohol and don't haul their own goddamn stones.
*Includes related ailments such as 'having all your fat ignited in all-consuming flames' and 'too slow to run from Forgotten Beasts'.
My legendary mason's time is worth a LOT more than Urist McPeasent and I don't want him wandering off to potentially dangerous areas for tone.
Plus if you set wheelbarrows to #1 on such a stockpile (or make it relatively small) you won't spend too much time hauling stone.
I'll generally make a workshop bordered by a stockpile of about 16-64 tiles (depending on project and what not) for stone. Set that stockpile to give to the workshop (so they only use those stones) and then let it go. The stockpile will fill up relatively quickly and from then on there's only 1 haul task for every stone the workshop uses so it's not much time at all hauling.
Plus you can't use a wheelbarrow without a stockpile so it takes way more time to have the mason haul it himself.
-------
I think my next fort will be a mining camp where everything is setup to be a mine track for crazy efficiency.
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Perhaps I'm just biased against stoneworking - I've never had an issue with how quickly it gets done, especially with how many crafts legendary crafters spew out - creating a billion hauling jobs to load everything into bins as it is. Loose stone seems to be goddamn everywhere whenever I play, too. At most, a garbage dump near the various stone-consuming industries that any stone I want cleared can go to (emptying newly-carved storerooms, etc). I've never tried to standardize masonry using single types of rock (interior decorating? You some sorta elf?!), so there's that too.
By contrast, I make stockpiles for metalworking because it takes more parts (that are generally farther away) and is greatly more profitable/important.
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Can someone tell me why this fucking titan isn't dead:
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On July 13 2012 10:24 iGrok wrote:Can someone tell me why this fucking titan isn't dead: Composed of inanimate material.
Cut off its head.
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Dwarves are Dunb #(a really high one, but #1 for this thread)
Story: So, embark on a river delta, raised over the river by a good 3-4 levels. This means waterfalls, Fun! First wave of migrants come over, and decide to jump off the waterfall... Hun.. well, I didn't have a bridge across that river yet so, yea... fine. No great loss really.
Second wave of migrants come, and I've got a bridge all set for them, but they decide to take the quick path and jump off the waterfall again. I even set up a restricted travel zone around the area to try and get them to use the dumb bridge but only 2 of the whole second wave survives.
Fortunately, this weeds out all of the children, so I'm tempted to leave it as such and call it my Darwinian Thresher. Only those with the wit enough to use a bridge are worthy of survivng. Granted... this isn't exactly a major test, as I mean... really.
Unfortunately, I now have a few ghosts and I'm not even in year 2. I have to wait till winter before the water ices over and I can go dig out the corpses. God I hate dwarves.
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Don't worry, I embarked on a waterfall that led into a river fork chasm. 2 of my initial 7 dwarves died within the first 3 months.
P.S. Shackes where are you!
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United States10328 Posts
On July 13 2012 12:35 Obsidian wrote: Unfortunately, I now have a few ghosts and I'm not even in year 2. I have to wait till winter before the water ices over and I can go dig out the corpses. God I hate dwarves.
Wait, you can't just engrave slabs?
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4th Hematite Setting up new constructions: A few individual bedrooms, and baracks tower.
6th Hematite A bone doctor secretly claims a craftsdwarf's workshop. Let's see what he creates.
13th Hematite It's a wooden bracelet! Yay!
22nd Malachite It is a quiet summer. 9 more migrants. Constructions are going well. A few vomiting groundhogs outside, being hunted down.
19th Galena The time for chilling has passed! A vile force of darkness has arrived. I draft another 5 dwarves and prepare to fight.
Preparing for a long siege, I set a burrow to everything inside the walls and put it on civil alert. The door stays open for now.
21st Galena I'm facing a total of 16 goblins. Two of the human guards of the caravan are jumping in to help. My military is formed by 24 brave dwarves by now.
![[image loading]](http://i.imgur.com/gv18E.png) Yes, that's our mayor. I hadn't noticed that they elected one of our ranger squad. He's one of our best marksmen.
22nd Galena We already broke their spirit. 8 dead goblins and the rest is set running. No casulties, but many minor wounds on our side.
Shackes II did a good job kicking and biting! 
Also I've decided to assign one name per season, to make some of these faceless dwarves more memorable. This time it will be our Leader/Marksdwarf. He will known as Liquid`Nazgul.
1st Limestone Autumn has come. The forgotten beast is staring through cracks in the cavern wall, startling bypassing dwarves...
8th Limestone Bad news. Two of my militia captains are unable to walk due to foot and leg injuries. For some reason noone is coming to help and they are getting hungry and thirsty.
23rd Limestone 16 more poor souls join the fun.
10th Sandstone The captains have been carried to the hospital by now. There's even a diagnoser amongst the newest immigrants. Welcome to your new job, Chief Medical Dwarf. With his great analytical abilities, he will be DayNine.
18th Sandstone Shackes II is leading a Fighting Demonstration for his squad. For some reason the marksdwarves wont use the newly created shooting range.
15th Timber A vile force of darkness has arrived. Again. Four of my fighters are still in the hospital, including the two captains. I'll draft 6 new guys into a new squad! :>
16th Timber Whoops, there are over 50 invaders, including 8 trolls and 10 crossbow goblins. Our livestock is getting slaughtered. I will close the front door this time and try my luck shooting through the fortifications.
![[image loading]](http://i.imgur.com/xGCx9.png) I guess the archers are getting some training after all!
20th Timber There are still weak spots in the new construction, the crossbow goblins find a few dwarves to shoot at in spots where the wall is not competed. Also I'm running low on bolts...
28th Timber The siege is still going on. Minimal losses on both sides. Everything is frozen, we have no water to give to our patients. They are most likely going to follow one of the more dark traditions of this fortress. Dehydration.
1st Moonstone Winter is upon us. The vampire still has not been discovered yet. To begin this lovely season, another dwarf has been drained. Alone, in the middle of the sleeping hall.
![[image loading]](http://i.imgur.com/Ny8CL.png)
I'm going to play the rest soon.
I could use some tips in the meantime: - Any way to get water? I guess not. - Why isn't my archer squad using the archery range, they have the job "Go to Archery Practice" but just hang around in the meeting hall. Bolts are set to T (and C)
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Guess you have to get water from caverns 
Have you assigned the archery targets to squads? You also need to designate shooting direction, and repeat this for each target (I think).
Also, could you name a dwarf after me? I'd prefer a surgeon, with the power over life and death, mwahaha!
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On July 13 2012 17:51 Arevall wrote:Guess you have to get water from caverns  Have you assigned the archery targets to squads? You also need to designate shooting direction, and repeat this for each target (I think). Also, could you name a dwarf after me? I'd prefer a surgeon, with the power over life and death, mwahaha! No water found in the depths.. Maybe I'll dig a bit deeper
Targets are set up correctly.
Will do, we have exactly one surgeon!
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In order for marksdwarves to train:
1. Has crossbow/ammo assigned, quiver available. 2. Target constructed, practice room defined, squad training at that target. 3. Squad not training at any other barracks (I think). 4. Squad is inactive in schedule, i.e., not training (important!).
Edit: If they're set to training, they'll train like shield user, dodger, armor user, etc., though sometimes I've heard they'll lead archery/marksdwarves demonstrations.
Edit 2: In response to the post below. I remember there being an automated trainer involving a trapped goblin, a small 1 by 3 or 4 room, pressure plates, and closing doors linked to said pressure plates to absorb bolts and keeping the goblin alive. Bonus points if y'all can make that happen! :D
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Yeah, archery training has been weird the last several patches. If you set archer squads to train you'll end up with tons of hammerdwarves. You can always cage trap wildlife and drop them into death pits, surrounded by fortifications... for "training"
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9th Moonstone I'm under siege from two sides. Above and below. The forgotten beast is annoying my dwarves again. I'm trying to seal all holes in the wall and ground, but it scares away the builders. One of my hunters is shooting at it. Since it's quiet above ground, I'll send the archers to help.
10th Moonstone The Minotaur Slupi Dunemor Cor Suku has come! A giant humanoid monster with the head of a bull. He wont get in, let's see if he like those goblins out there.
11th Moonstone He doesn't. He's running for his dear life.
13th Moonstone The minotaur is dead. He was overwhelmed, only managed to injure one or two goblins.
16th Moonstone I'm not hitting the forgotten beast. It's a big crossbow bolt graveyard. I've had enough, I'm opening the cavern wall a move in with the melee squads.
22nd Moonstone We struck gold!
26th Moonstone The forgotten beast has been killed. No injuries. Recovering bolts now.
2nd Opal Another one of many babies this year. We have reached a total of 100 dwarves! Temporarily.
4th Opal Make that 101. 102. (20 kids)
5th Opal Nazgul wants buckets. Nazgul gets buckets
11th Opal The first thirst victim, with many more to come. In an effort to save the ones that can walk, i remove the remove all the beds in the hospital and set it to inactive. It's not helping anyways.
18th Opal Export of buckets prohibited. Sorry Nazgul, They are not going to help without water.
3rd Obsidian Nazgul is kind of depressed. Nothing is working out like he imagined. He lost friends lately. Yet he is able to encourage his fellow dwarves, conducting meetings with other unhappy dwarves to cheer them up.
5th Obsidian Atis Uzaroslan, bookkeeper and mother, is throwing a tantrum!
7th Obsidian The 6th thirst victim has been claimed. Atis has calmed down.
16th Obsidian The siege has ended. We successfully waited it out. Not the dwarven way but at least we are still alive. Opening the door to get the woodcutting going again.
21st Obsidian The dehydration has stopped (they're all dead) but one guy just died to an infection. The hospital isn't good at cleaning without water either.
Spring has arrived.
Damn, my construction could not be finished during the siege.
If anyone wonders, it would have been an elaborate trap.
I don't expect anyone to finish it. To make it somewhat effective, the only thing one would have to do is to remove the scaffolding (X updown stairs) so that the bottom thing is only connected to the top by the supports.
Good luck, next guy. Here's the file: http://www.speedyshare.com/H2bAV/TL.zip
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On July 13 2012 22:08 Shi wrote: 4. Squad is inactive in schedule, i.e., not training (important!).
That might be the problem, they were set to active/train. But it's difficult when you're not allowed to disable other labor -_- In my own forts I disable everything for military and set them to inactive. Works best for training imo.
I'll let the next guy (imallinson?) figure it out.
Note that I deactivated half of the shooting range, just trying different stuff. You might want to activate them again.
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Should have named this place Thirsthall.
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Just make a resevoir since we have a brook.
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United Kingdom3482 Posts
It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas?
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On July 13 2012 17:13 shackes wrote: Yes, that's our mayor. I hadn't noticed that they elected one of our ranger squad. He's one of our best marksmen. Of course they did. Dwarves know what's up, and what's up is our tower, a pillar of marble that menaces with spikes of Marksdwarves. Whoever rules there, rules Skyhall.
On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error.
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Blazinghand
United States25551 Posts
On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
Let's not be too helpful here! Having dwarves straight-up dying of thirst and of inability to get water when injured is "fun" eh?
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United Kingdom3482 Posts
On July 14 2012 01:50 Dfgj wrote:Show nested quote +On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error.
I already removed the extra folder.
Well it randomly started working, not sure why.
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On July 14 2012 01:56 imallinson wrote:Show nested quote +On July 14 2012 01:50 Dfgj wrote:On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error. I already removed the extra folder. Well it randomly started working, not sure why.
FUN thats why. I hang on every update wondering which dorf is the vampire. Name one after me if you can!
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United States10328 Posts
On July 14 2012 03:25 Synwave wrote:Show nested quote +On July 14 2012 01:56 imallinson wrote:On July 14 2012 01:50 Dfgj wrote:On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error. I already removed the extra folder. Well it randomly started working, not sure why. FUN thats why. I hang on every update wondering which dorf is the vampire. Name one after me if you can!
wait, the vampire still hasn't been found? @____@
just look for a dwarf with an obscene amount of background info
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On July 14 2012 03:40 ]343[ wrote:Show nested quote +On July 14 2012 03:25 Synwave wrote:On July 14 2012 01:56 imallinson wrote:On July 14 2012 01:50 Dfgj wrote:On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error. I already removed the extra folder. Well it randomly started working, not sure why. FUN thats why. I hang on every update wondering which dorf is the vampire. Name one after me if you can! wait, the vampire still hasn't been found? @____@ just look for a dwarf with an obscene amount of background info I did that and found nothing.
I may have skipped over some dwarves from not paying attention though.
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Blazinghand
United States25551 Posts
On July 14 2012 04:09 Dfgj wrote:Show nested quote +On July 14 2012 03:40 ]343[ wrote:On July 14 2012 03:25 Synwave wrote:On July 14 2012 01:56 imallinson wrote:On July 14 2012 01:50 Dfgj wrote:On July 14 2012 00:41 imallinson wrote: It looks like my turn is going to be full of fun. First thing I'm doing is creating a reservoir so we don't have dwarfs dying every winter.
I'm also having problems getting the save file to work. It's not showing up in game even though the folder is in the right place. Ideas? Is it a folder within a folder? When I first downloaded it, I made that error. I already removed the extra folder. Well it randomly started working, not sure why. FUN thats why. I hang on every update wondering which dorf is the vampire. Name one after me if you can! wait, the vampire still hasn't been found? @____@ just look for a dwarf with an obscene amount of background info I did that and found nothing. I may have skipped over some dwarves from not paying attention though.
If you really want to catch him, it might be worth posting an armed guard at all times in the dormitory. If he witnesses the feeding he'll kill him I think.
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Just compare your dwarfs's name in game with the names in dwarf therapist. If a name doesn't match it is your vampire.
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Blazinghand
United States25551 Posts
On July 14 2012 06:03 Seviro wrote: Just compare your dwarfs's name in game with the names in dwarf therapist. If a name doesn't match it is your vampire.
That's not as fun as having armed guard wandering your fort though :<
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It'll be easy to identify the vampire eventually. He's going to be the only one that doesn't eventually die from the fort's constant battle with dehydration.
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On July 14 2012 06:05 Blazinghand wrote:Show nested quote +On July 14 2012 06:03 Seviro wrote: Just compare your dwarfs's name in game with the names in dwarf therapist. If a name doesn't match it is your vampire. That's not as fun as having armed guard wandering your fort though :<
Of course not, but it has happened to me once like I was chearching an idle dwarf in dwarf therapist and couldn't find him because he was a vampire. And btw I don't think a single guard would be able to kill a vampire.
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Blazinghand
United States25551 Posts
On July 14 2012 06:09 Seviro wrote:Show nested quote +On July 14 2012 06:05 Blazinghand wrote:On July 14 2012 06:03 Seviro wrote: Just compare your dwarfs's name in game with the names in dwarf therapist. If a name doesn't match it is your vampire. That's not as fun as having armed guard wandering your fort though :< Of course not, but it has happened to me once like I was chearching an idle dwarf in dwarf therapist and couldn't find him because he was a vampire. And btw I don't think a single guard would be able to kill a vampire.
Yeah but that doesn't mean you should abuse it. And even if the guard can't kill him, the guard will SEE him and start hitting him, which is really all that matters.
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On July 14 2012 06:12 Blazinghand wrote:Show nested quote +On July 14 2012 06:09 Seviro wrote:On July 14 2012 06:05 Blazinghand wrote:On July 14 2012 06:03 Seviro wrote: Just compare your dwarfs's name in game with the names in dwarf therapist. If a name doesn't match it is your vampire. That's not as fun as having armed guard wandering your fort though :< Of course not, but it has happened to me once like I was chearching an idle dwarf in dwarf therapist and couldn't find him because he was a vampire. And btw I don't think a single guard would be able to kill a vampire. Yeah but that doesn't mean you should abuse it. And even if the guard can't kill him, the guard will SEE him and start hitting him, which is really all that matters.
I know that you shouldn't abuse it, but if you really want to find him it's a way to do it.
And what if the guard is the vampire and start beating a random person? Oh god that would be a lot of FUN.
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I don't use Dwarf Therapist anyway - I'd do it if I was tryharding and wanted to get some sort of project done, but it has no place in FUN.
Definitely get some guards moving around congested areas, at the very least it might get you some witnesses.
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can we get an update please?
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On July 15 2012 08:32 iGrok wrote: can we get an update please?
On July 11 2012 11:43 Obsidian wrote: Take your time, I won't be able to run my turn (#5) until after the weekend anyways. Providng we don't run into a heavy patch of FUN, I'll be at a convention all weekend. I would assume this is what the delay is about.
Edit: Oh nvm I guess this is the guy after the current ruler.
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I have a special update on the way. Think of it as an intermission. Coming soon!
In this world, there are many stories, tales of great men and dwarves (but not elves) who rise above mortality and enter legend.
This is not such a story.
But this is the story of a man on a quest.
![[image loading]](http://i.imgur.com/PpaGL.png) What sort of fissures does his family lance? All of them.
This is the tale of Medtob Rerraskubuk and his journey to Skyhall.
Just kidding, it really isn't. Medtob died three hours after leaving his village. His death serves as an inspiration to us all - don't fuck with bandits.
No, this is really about my second attempt a better class of adventurer.
![[image loading]](http://i.imgur.com/BrYDg.png) I don't even know what joke to make. The angsty last name? The first name turning greetings into 'I am Am'?
Please stand by while I present:
The Adventures of Am Nodgorbe, and the Journey to Skyhall
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This adventurer mode quest is split into parts so that you don't have to scroll forever every time you look at the page.
+ Show Spoiler [Part 1] +I am Am. For most of my youth, I have struggled to train myself in the way of the sword. This may have been a mistake. It turns out, practicing with a sword in my parents' basement all day does not bring in much gold. Nevertheless, I am confident I shall find purpose in this world! Only yesterday, I received word of an adventure to be had - a mine where dwarves live in the sky, and treasure is unlimited. I shall depart immediately. We're that little grey '@' near the bottom.Now, this 'Skyhall' place is meant to be somewhere to the East. It turns out, I have no idea where it is. Or where I am. Man, this is going to be hard. In adventure mode, you realize how big the world really is. To travel by foot takes forever to get anywhere, and the hardest part is knowing where you need to go. All I know is our fort is to the east, so to the east we go!Before I leave, I figure we could use some help on our journey. I recruit another brave soul to join our quest. I'm 'Swordmaster' because that's what I'd appear as in-game to others. I'm not sure how they know this. Maybe they tattoo your head when you join the Swordmaster club.Lirgir warns me about bogeyman. It is no idle threat. Should you travel alone at night, they will hunt you down. However, one who is swift and patient can simply run from them and hack them as they attempt to catch up. It would take a superb warrior to manage it, but have I mentioned I like swords? Regardless, traveling with Lirgir will prevent such a problem. Soldiers will join you freely, up to a limit based on your reputation. We've done nothing, so the limit is 2, and I grab another soldier from the town. These guys will fight and die for you, so they're handy to bring through the wilderness. We could quest to raise said reputation, but we already have a key quest to handle. Collecting our belongings, we set off, east. Always into the east. I really wish I knew where we were going. All I can think of is how many bolts this would make. This is the travel map. It shows you your surroundings, and lets you fast-travel one square at a time, but it consumes the same amount of in-game time as walking normally. You can be attacked in this mode - you'll be forced out of it.It doesn't take long before the three of us are hopelessly lost. We are somewhere within the Remarkable Forests. I do not see what is so remarkable about it. Perhaps elves named it - Lirgir notes that there is an Elven Retreat fairly close. You'd think with how much they live in the forest, it would not be remarkable to see another one. The world is a curious place. We have been lucky so far - no ambushes. No wolves, and no bandits. The latter, I am grateful for. The former is actually a concern. It is winter, and it's so utterly ball-shatteringly cold that my waterskin has frozen solid. I try to drink it anyways, and merely manage to lick the ball of ice within. It takes me ten minutes to free my tongue from the frozen mass. This is a problem. No water and limited food means we need to rely on what we can forage. And this is Dwarf Fortress, we can forage everything.Continuing on our journey, we encounter two bursts of luck. A small pool of stagnant water, unable to freeze. I cannot drink it, for stagnant water is hideously... stagnant. However, I recall an ancient filtration trick. Carefully, I lower myself into the pool, recalling what skill in swimming I can, then climb back out. Have you ever been so thirsty you'll drink the water off your eyeballs? We have.I consume the water coating me. Meanwhile, a small animal has been spotted, and our third member who's name I cannot recall nails it with a bolt. The echidna is immediately killed and I move to butcher it. It is unfortunate I did not kill it myself - being coated in its blood from the gory massacre would have provided me with another layer of fluid to drink. Well, can't have everything in life! I like to picture dabbling butchers just hacking away with a longsword, then trying to find scraps of meat in nearby trees.Our supplies are replenished, and our quest can continue! Before long, we pass an imposing fortress. I have been on the lookout for this, because frankly, my equipment is so pathetic a kobold wouldn't steal it. A lord, however, has far too many things. Fortresses are where major faction leaders can be found - they give the highest quality quests to hunt megabeasts and other major creatures. They also have a fair amount of soldiers, that you can either slaughter if you wish, or recruit. More importantly, they're often strewn with random human items. Look at the size of the wall around the central keep. This is the kind of thing I want to see, iGrok.Moving quickly and quietly, I avoid the Human Lord - we're nobody to him, and probably cannot handle whatever quest he would give us even if we qualified. No, our goal is something simpler. Unfortunately, this fortress was nearly empty - but we snag some Bronze Chainmail before leaving. I am now better protected against the horrors of the world. I hope my companions are equally well armored. But let's be honest - they're more expendable. To the east, we encounter a river that isn't frozen. Most surprising, but this lets me refill my waterskin and stave off death. Less surprisingly, there are wolves here, probably driven by the same desire to find a source of running water within a hundred miles. Combat in adventurer mode is as complex as you'd expect in Dwarf Fortress. You can choose your type of attack and where to aim it on your opponent. Each attack will have a rating for accuracy and damage - generally, more powerful attacks like a stab to the head aren't going to hit as easily, but it's a little random anyways. Since we have a sword, I start by aiming slashes at whatever limb is easiest to hit, hacking them off, until I can get a clear stab at the head or torso.The wolves are no match for the three of us. The one I attack first simply bleeds to death before I can strike it down, and the remaining stragglers are swiftly killed. Fortunately, we all avoid any major wounds. If the characters of 'The Grey' were dwarves, we'd have drunk the Alpha Wolf's blood twenty seconds into the movie.Back to our eastward trek, then. It's uneventful. I know we need to head south-east, and the fortress lies along a stream. As we travel, I recall the names of the places we move through, but they mean little to me. I only know that Skyhall lies on the eastern edge of the world. We pass forests, deserts, rivers. We pass a frozen river in a desert. This world mocks me. Surprisingly, we run into little other wildlife on our way east. I had heard Skyhall was meant to be in savage lands. Someone must have made an error. We have run out of food as a result. We have run out of water. Licking the snow brought no comfort to my dry mouth. This place is known as the Forest of Executing. It may execute us yet. But what is that to the south? You have no idea how long it took me to notice this.Could it be? I've gained new appreciation for how hard goblin sieges work to even get here.Scattered refuse lay upon the ground, and a stone wall rose from the snow. We had reached Skyhall, but what could lie inside?
+ Show Spoiler [Part 2] +In a daze at my luck, I began to move around the walls of the mighty fortress. It had clearly been abandoned - it lay in disarray and disrepair, with items tossed around. Yet in the distance I noticed a small figure - a dwarf was still here! I moved quickly to greet him, and learn what I could. An abandoned fortress sends the dwarves to various places, but some stick around. Look who it is!The dwarf I encountered claimed he was a 'boss of macro'. He did not have much else to say, nor did I end up asking him anything in detail. I had secrets to uncover and treasure to find. As soon as I figured out how to get inside this damn wall. To the south, I discovered a bridge, and a way in. A steel bridge along a river? Who built this, and have they ever heard of rust?!Peering in, I was taken aback by the disorganization I found, not at all like the courtyard of the human fort. Endless amounts of stone lay discarded within the walls, more like a goblin's cave than a hallowed place. I approached the marble tower nevertheless and began to climb. From the tops, I was able to get a decent view, and find some more dwarves. I also grabbed some dwarven ale, one of the greatest contributions to the world the dwarves had ever made. That, and releasing demons from the depths of the earth, but the dwarves don't like to talk about that one. Positioned in the tower were several statues. I moved closer to investigate. If this is dwarf-sized, and I assume it is, that's one horrifying statue to have standing around.I have revised my thoughts about this place. Apparently man-sized mosquitoes were a part of its downfall. I am regretting coming here. The tower is a marvel, but largely empty. I decide to head below ground in search of food, since I've run out. I find nothing but more trash. This was acutally Xeen's grave until I had the body moved to the main tomb and forgot to turn pets off again.It appears the dwarves of Skyhall venerated cats enough to inter them alongside dwarves themselves. I understand this. In the face of the giant mosquito menace, cats may have been a great ally to the dwarves. No doubt this Captain of Cats slew many in life, before meeting a heroic end. Looping back to the west, I discovered more statues that merely confirmed my theories. Maybe these symbolize the vampire? Both are bloodsuckers. Whoever's got the save file, investigate!Another hideous statue adorned a hallway that led towards a grand room. I entered this chamber, and found a simple statue of a dwarf. But in the center of the room, a raised platform loomed. I climbed it. Surely this is where I would find riches, the vaunted treasure of Skyhall. Who's up next, Obsidian? Trap the hell out of this place, I can't have random adventurers just walking in!Hey, what are you doing?
Stop that!
![[image loading]](http://i.imgur.com/01KAc.png) NO
+ Show Spoiler [Part 3] +I have obtained a precious relic from Skyhall, the bones of its former leader! With these, I can truly cement my place as a mighty adventurer and return to my village in triumph! The dwarves around here don't seem all that cheerful about this, though. I tried to escape. I went down into the depths, but they were walled off. My followers are dead. I have no choice. I must fight. I hope you guys trained the militia well.My sword is drawn and ready. Uvash Lancelimb awaits, but all my life has lead to this point. Charge! Yeah, 'view other pages'. You can aim for toes. You can aim for individual teeth.I refrain from the opening Uvash gives me at his lower body. His armor is thick there. Instead, I aim for his right upper arm, a clear attack. My sword flicks out and severs the limb neatly. The hammerdwarf is no longer a threat. Now, I go to work. You can level up 'Biter'.After ramming my sword into Uvash, I go for a bashing attack against him. My sword is not an option, being lodged in his wound - I can twist it to inflict pain, but I go for an attack of opportunity here. My right foot sails into his lower body, and with a twist of my sword, the dwarf keels over in pain. Also known as the 'gg' menu.With a single, direct strike, I plunge my sword through the Hammerdwarf's head. The battle is won. Having defeated the militia of Skyhall, I feel no fear as I return to the surface. Victory is mine, and glory shall be my reward. I just have to get these bones back to aaaahgrthgrhj Even the game knows the panic-mode response of drafting everybody!In a single second, I am beset by all manner of scraggly, bearded dwarves! There is nowhere to run, nowhere to hide, and scarcely space to swing my sword. I swing it anyways. How does he bleed out so fast? Picture that scene from Kill Bill.There are too many. Skyhall descends on me, a monstrous horde. Crushing. Suffocating. They raised a tower to the sky, but beneath the earth is where they are strongest, as dwarves should be. I probably shouldn't have taken those bones. If he had taken iGrok's, however, he'd already be back home and waist-deep in peasant wenches.Thus, so ends the tale of Am, who was ignobly beaten to death by a horde of dwarves. He is no legend, no hero to be remembered. He's a jerk who robbed my tomb, and was bitten to death. Sadly, Skyhall doesn't have a lot to explore. We haven't done major engraving to look at, nor are the caverns currently open to wander around. Of course, a good adventuring fortress isn't the same as a good fortress-mode fortress, but hopefully Skyhall survives to actually grow into a something sizable. So get on it, future leaders!
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Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress.
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On July 15 2012 14:39 Seviro wrote: Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress. Well, I just wanted to do a small exploration of the fort so far, so I won't drag out much adventurer development beyond checking out our constructions.
If there's more interest later, I can do an actual Adventurer playthrough though!
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On July 15 2012 14:41 Dfgj wrote:Show nested quote +On July 15 2012 14:39 Seviro wrote: Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress. Well, I just wanted to do a small exploration of the fort so far, so I won't drag out much adventurer development beyond checking out our constructions. If there's more interest later, I can do an actual Adventurer playthrough though! Do an Adventurer playthrough exploring Martyrtomb, the last fortress! It's in the same world as Skyhall, so that should be fairly easy to arrange (apart from actually finding Martyrtomb, that is); it's finished already too so it won't change while we are playing in the new Fort. Also, fighting against the goblins which are now probably occupying it should be pretty fun
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Oh noooo Ret is dead! That makes iGrok the last member of the starting 7, assuming he isn't dead too. Why is everyone thirsty - even with wounded dwarves the stream/well should provide enough water for the wounded.
I'll work on a Martyrtomb adventure in the meantime, putting it in spoilers to not distract from the main event. More exploring/leveling before I head there, so it'll show off more of adventure mode.
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Can someone please make an illustration of the fuchsia eye'd weresheep? Now you will know why you fear the night...
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On July 15 2012 20:17 KharadBanar wrote:Show nested quote +On July 15 2012 14:41 Dfgj wrote:On July 15 2012 14:39 Seviro wrote: Oh god I love adventure mode, I hope you will go a long way with this character. Life can be harsh for a lonely adventurer (You got some hireling but they are basically jut pet so you are alone in my eyes :D. Better luck to you and I hope you keep us informed of your progress in between the main fortress progress. Well, I just wanted to do a small exploration of the fort so far, so I won't drag out much adventurer development beyond checking out our constructions. If there's more interest later, I can do an actual Adventurer playthrough though! Do an Adventurer playthrough exploring Martyrtomb, the last fortress! It's in the same world as Skyhall, so that should be fairly easy to arrange (apart from actually finding Martyrtomb, that is); it's finished already too so it won't change while we are playing in the new Fort. Also, fighting against the goblins which are now probably occupying it should be pretty fun  Well, I've started out with a little adventuring before I go there.
+ Show Spoiler +Gather round, gather round, and witness the action-packed adventures of Nemen Risasgirus as he seeks Martyrtomb! For this attempt, our Hero (and he's actually a Hero, meaning no crazy Demi-god stats/starting skills) Risas is going to attempt to reach and explore Martyrtomb, with some leveling and questing on the way. Nemen hails from the family of Decentsavior. Their cousins, Matchfixingsavior, are another story.A few levels in Swords and various other adventuring skills are all we have to begin with. He's a human, for reasons that anyone who plays Adventurer Mode should recognize. Let us begin! It's actually a prime tourist destination.Nemen begins north of the eastern edge of the Putrid Oceans, near the Remarkable Forests. From my last playthrough, I remember this puts us west of Skyhall, and southeast of Martyrtomb, which lies along the north edge of the ocean. That means I'll have to slowly make my way along the edge of the sea, collecting fame, fortune, and followers along the way. ![[image loading]](http://i.imgur.com/gPCmC.png) I'm definitely going to start building up before I try a long journey, so I travel to these houses to look for things to do and followers to hire. As before, I'm just going to be swiping all the soldiers I can find - probably why so few are actually in these villages in the first place. I'm willing to bet that the Bottlefriends are pretty drunk.Bugi Asnabekat gives us an array of things to kill. For our little Hero self, they're all daunting, particularly because we've begun with no armor, a copper shield, and a silver sword. There's no real step down from this. My only hope to do much of anything while I slowly gain levels is to hire people to help me, so that's what I'll do. No questions asked. This village must be a really boring place.Umci Gelommogem joins us. We have the option to customize our followers, but I forget about this just like I'll forget about Umci within a few minutes. You can't die, see - this is a roguelike. But your followers can, and many a battle can be won by having your followers handle it. Our tasks.This village sucks. Sometimes you get lucky, and there is an absolute zoo of lairs near to the town, letting you clear them quickly and even discover more that the villagers don't know about. Instead, we're going to have to travel a decent distance to each one, and that's assuming we can actually handle them. Beasts in Dwarf Fortress are puny when 50 dwarves pile on them. When you're one guy, it's not so pretty. Now I will know why I fear the night. Aside from the bogeymen and such. And the wolves. Did I mention wolves? Oh boy, random battles. It's like we're really playing a JRPG!Wolves are kind of a threat to us, with our complete lack of armor or defensive skills. I put points mainly in offense because that IS defense - if you aim your attacks at limbs, you can simply disable opposing offense. In a brawl with many foes, however, that's not going to work. Unless you can keep the fight as a constant 1v1, which is the safest way to handle many enemies. Wolves actually based their hunting tactics on Brood War Dragoon AI.Nemen kites backwards, letting the wolves charge at him individually, and takes aimed swings at whatever parts they present. The wolves are quickly dis-limbed, slain, and butchered. With a triumphant drink of some of the wolf blood coating him, Nemen continues his journey, slightly more experienced. You may ask about our followers, the ones I said I'd forget the names of. As it turns out, a river I had to cross (that wasn't frozen, surprisingly), had an alligator in it. The alligator ate them. This was pretty much the best-case scenario - alligators have nothing on carp or sturgeons. So, I went to get some new ones. Back to town! Thank goodness people are generous. I'm not kidding. Nighttime is terrifying.Nemen waits the night out, grabs some new followers, and heads back out into the forests. The endless, dreary forests, heading back towards one of our lairs. You remember that was our goal, right? To kill monsters, gain fame, and then travel to Martyrtomb with a legion of random soldiers? Well, it is. Seriously, what makes these damn forests so remarkable?We've arrived at a lair. You'd think the lair would be better hidden, but quest-seeker GPS trumps all acts of camouflage. I've got two brave souls with me, which translates to a whole lot of attacks that Nemen won't take directly to his soft, unprotected body. What a quaint little cave you have there.There is more than one Shadow Troll in here. There are many. That is not what the peasant said. He lied to me. There are actually four - a Shadow Troll bride and three Trolls, the last of which is simply named 'One'. I might check him out in Legend Mode later, because he sounds tough. Trolls are strong and hit hard, but they, like all creatures with bodies, have one critical weakness, and that is carefully aimed attacks. ![[image loading]](http://i.imgur.com/bNI4Q.png) ![[image loading]](http://i.imgur.com/51VSY.png) One, two, three... Four!One himself is no slouch, being much harder to hit and wear down. My companions are badly injured during the fight, but we manage to win a battle of attrition and kill all four night creatures. Despite all being in one lair, these count as multiple foes removed from the earth, so Nemen will be greatly recognized for his deeds when they are reported to town. From the lair, we swipe things of value - some coins, mainly. The items in here are dwarven, so of no use to us, but I do find a crutch. Crutches are absolutely critical because they cannot be bought and any injury that renders you unable to stand is practically character-ending due to how slow it makes you. A crutch, however, will let you get back up to full speed as you level up crutch-walker. I store it for now. Nemen still has his two legs. He can, however, begin to make jokes about his 'solid third leg' to peasant women. I guess nobody ever lies in this world?Pan Irnatbuh (aka. first villager I saw) is impressed at our deeds. Our reputation soars, and we've passed beyond the level of mundane quests that most villagers give us. This immediately places Dwarf Fortress above all other RPGs that have top-level heroes running fetch quests for bored NPCs. You can get weird civilization names in this game, but that's a good one.Pan asks us to see the civilization leader, which means we're getting much harder but more impressive tasks to complete. One step closer to launching our crusade to Martyrtomb, to sweep it clear of foes in a wave of angry metal. I head to the fort as Pan asks, because Forts are full of human gear. This is why I created a human - robbing forts/dungeons in human towns is the best way to get good equipment besides abandoning an overstocked fortress of your own for a dwarf. Nobody minds if you swipe stuff lying around, so it's off to this Lord we go. Copper armor kind of sucks. The mentioned fortress is pretty far to the east, so instead, I go to the closest one. They all have leaders. I'm not entirely convinced building a fortress so near to a forest isn't asking for an Ent beatdown.The first thing I notice about this fortress is the walls. Color of royalty, ain't it?They're entirely made of rutile blocks, which are purple. This is a giant purple fortress. I can't imagine anyone managing to siege this place without snickering at how silly it looks. Nemen holds his tongue long enough to greet the Lady of the Fortress, who asks him to kill a dwarf in a dungeon. Making jokes about how the Lady named the town 'Greatblown' is punishable by death.This is problematic. Dungeons are massive, randomly generated underground areas beneath towns and forts. Actually finding your enemy in it can range from 'surprise, I'm right here, and you're dead!' to 'rarer than a quality post in a LR thread'. Dungeons can be massive. The only upside is they're usually full of random items too. Martyrtomb would be easier to find. Still, we need our renown. And some experience. Rummaging around the fort, I find it depressingly tidy and devoid of anything actually useful. I do, however, find a stack of 25 arrows. This is critical, because I haven't found any rock to use the Knapper skill on. Before I leave the fortress, I spend a little time playing darts. Using bows to train Archery is too mainstream.With Legendary Thrower and Archer, Nemen can turn anything into a deadly hail of death. This is far better than trying to actually engage some things in melee combat, especially when 'some things' means 'horse-sized armored spiders' and 'anything with an actual weapon holy shit we have no armor still'. If these guys live I'm going to have to start naming them for people in the thread.I've gathered a small army. Civilization leader quests aren't as easy as the peasant ones, and even those were dangerous to us in our poor state of skills and equipment. These brave men and women shall die on the front lines for me, while I hurl bolts across the room. Assuming our upcoming battle has any line of sight to use. Ha ha, of course it won't!Damn it. Biteholes, the dungeon under Greatblown, is a maze of twisty passages, all alike. The entire area shows that we're at where we need to be to kill our target, so navigation basically relies on wandering randomly and hoping you get lucky. As Nemen strolls through the corridors, picking up random gems, we start encountering some nonhuman resistance. Goblins, elves, and dwarves, well-armed, wander the halls. It is clear why the Lady wanted these things exterminated - there must be some sort of anti-human resistance force developing underneath the town. Too bad my whole group's human. I actually run into the dwarf we're supposed to kill, a Legendary Marksdwarf, very quickly - and miss screenshotting it. He's got a lot of followers, and they don't mess around. Loss of skull tendons claims thousands of lives every day in Dwarf Fortress.I fall back to my plan. Letting my hordes rush the doorway towards the foe, I simply throw arrow after arrow into the fray, ripping through foes. I can't aim for body parts, but that doesn't stop them shredding nerves and tendons even when they hit non-critical areas. Legendary Throwers, at this range, don't miss. Pretty soon, both our ammunition supplies are expended. This is bigger problem for him than it is for me. The sword was a 'gift' from the floor of a Fortress.Triumphant, with several of my followers dead but 100% of Nemens in the area still alive, I return to the fortress at Greatblown itself to report my success. After this, no doubt the whole world will follow me to Martyrtomb! This is getting exponentially more serious.Uh, alright Mr. Lord. I'll get right on that one. Later. Like, after Martrytomb entirely.
My quest shall continue soon.
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I am loving the adventure mode stuff. Dfgj, you could probably quit your day job any time now.
Can a human use dwarven weapons, at least? There has to be something better than a bronze two-hander on all those guys, surely?
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On July 16 2012 09:34 Belisarius wrote: I am loving the adventure mode stuff. Dfgj, you could probably quit your day job any time now.
Can a human use dwarven weapons, at least? There has to be something better than a bronze two-hander on all those guys, surely? Yeah, but everything was silver/copper and of no real use. Humans can use large weapons (like the 2h) and a shield, so it's probably going to be the best thing I find for a long time. I haven't checked out the shops near that fort, if they've got decent armor I'll trade them all the crappy stuff and try to get actual gear. Problem with being only Hero, though, is low str + no armor skill = low move speed for now :<
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i know for dwarves at least, the best hammers are silver.
dunno why
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On July 16 2012 09:58 iGrok wrote: i know for dwarves at least, the best hammers are silver.
dunno why Blunt weapons (Hammers, Maces, etc) are based on impact force, which is based on weapon material density rather than sharpness. Silver is the heaviest metal you can use to make weapons, so silver warhammers/maces are best for dwarves (mauls are even better for humans afaik).
Of course, if you get lucky and make one of those out of gold, or better, platinum, as a result of a strange mood, they'll be even more powerful because those metals have higher density than silver.
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If the dwarves had access to modern metallurgy technologies, you could probably make a depleted uranium war hammer. That would be fun.
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On July 16 2012 20:39 KharadBanar wrote:If the dwarves had access to modern metallurgy technologies, you could probably make a depleted uranium war hammer. That would be fun. And how'd you get the uranium you find to get depleted? Nuclear Fission technology?
I am suddenly dreaming of dwarven scientists and a tech tree like Civilization has...
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And another note: NOOOOOO RET GOT KILLED!!
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Dwarven technology already knows how to make a power plant put out infinite power, so building the centrifuges for isotope separation shouldn't be too hard even without the technology necessary to achieve a stable chain reaction. The main reason you would want depleted uranium in this case is that it's far less radioactive than naturally occuring uranium, because it has (next to) no U235 in it, making radiation hazards a non-issue. Of course, if the dwarves are able to enrich uranium well enough, they will start to wonder what to do with it, which could lead to massive amounts of fun in its own right.
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It'd still be lighter than Slade. We just need stronger pickaxes!
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imallinson, please hurry with your turn. You need to finish the year by the end of today. If you cannot finish the year, post the save anyways and the next player take it up from there.
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Oh wow. I wonder what our graveyard looks like =)
But 40 dwarves (+children) isn't too bad. Just keep the booze coming and maybe close the door for a while. And maybe build more statues for them to look at, to make them happy. I guess silver is the most valuable material we got.
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Blazinghand
United States25551 Posts
On July 17 2012 02:57 shackes wrote: Oh wow. I wonder what our graveyard looks like =)
But 40 dwarves (+children) isn't too bad. Just keep the booze coming and maybe close the door for a while. And maybe build more statues for them to look at, to make them happy. I guess silver is the most valuable material we got.
fighting off a decent-sized siege without things like catapults and ballistae is hard towne, especially without steel armor. You might have to settle for constructing an archery tower or something similar.
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United Kingdom3482 Posts
Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.
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Blazinghand
United States25551 Posts
On July 17 2012 03:00 imallinson wrote: Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now.
If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower.
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United Kingdom3482 Posts
![[image loading]](http://i.imgur.com/hUOC8.png)
Well that ended with a whole heap of fun. All the dwarves were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year.
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Blazinghand
United States25551 Posts
On July 17 2012 03:09 imallinson wrote:![[image loading]](http://i.imgur.com/hUOC8.png) Well that ended with a whole heap of fun. All the dwarf were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year.
;_; that's bad luck man. Is there any secondary barricade, doors, etc?
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United Kingdom3482 Posts
On July 17 2012 03:11 Blazinghand wrote:Show nested quote +On July 17 2012 03:09 imallinson wrote:![[image loading]](http://i.imgur.com/hUOC8.png) Well that ended with a whole heap of fun. All the dwarf were either asleep or wounded so no one went to close the tower bridges . The next person should probably just replay that year. ;_; that's bad luck man. Is there any secondary barricade, doors, etc?
The tower was the secondary barricade and the doors got smashed down.
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On July 17 2012 03:02 Blazinghand wrote:Show nested quote +On July 17 2012 03:00 imallinson wrote: Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now. If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower. Even with building destroyers, the outer bridge has a moat. Although... does water 1 Zlevel down that freezes in the channel replace the floor tile? Looks like it did. Hm.
I guess it's moot now.
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Wait, we hit FUN already?
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On July 17 2012 03:14 Dfgj wrote:Show nested quote +On July 17 2012 03:02 Blazinghand wrote:On July 17 2012 03:00 imallinson wrote: Sweet jesus another siege, the goblins really don't want this fort to survive. I'm pretty sure they are just going to overrun everything now. If they don't have Cave Dragons or building destroyers we should be okay, right? We can just lock the doors and cower. Even with building destroyers, the outer bridge has a moat. Although... does water 1 Zlevel down that freezes in the channel replace the floor tile? Looks like it did. Hm. I guess it's moot now. Yeah, the moat is moot. :p
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Blazinghand
United States25551 Posts
if you want, imallinson, maybe give your turn another try? I don't feel quite ready to give up on skyhall, but I wouldn't mind starting a new fort either.
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United Kingdom3482 Posts
On July 17 2012 03:19 iGrok wrote: Wait, we hit FUN already? Yep, three sieges, two forgotten beasts and one ambush in a year. Even drafting all the adult dwarves into the military wasn't enough. It's definitely the most FUN filled year I've ever played.
On July 17 2012 03:22 Blazinghand wrote: if you want, imallinson, maybe give your turn another try? I don't feel quite ready to give up on skyhall, but I wouldn't mind starting a new fort either. I'll let the next person give that year another go if they want. I'm happy to just sit back and watch the chaos.
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United Kingdom3482 Posts
On July 16 2012 01:59 PassiveAce wrote: Can someone please make an illustration of the fuchsia eye'd weresheep? Now you will know why you fear the night...
+ Show Spoiler +
10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast.
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No reloading imo!
Just start a new one.
What destroyed our main bridge in the first place, will remain a mystery, I guess. It's just bad luck, that we were assaulted in the time between rebuilding the thing and linking it to a lever..
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On July 17 2012 03:31 imallinson wrote:Show nested quote +On July 16 2012 01:59 PassiveAce wrote: Can someone please make an illustration of the fuchsia eye'd weresheep? Now you will know why you fear the night... + Show Spoiler +10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast. Fuckin' looooooooooooooooooooool
thank you for that :D
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Alright, let's take a vote:
Poll: What should we do?Start a fresh fort (11) 65% Restart the year (6) 35% 17 total votes Your vote: What should we do? (Vote): Restart the year (Vote): Start a fresh fort
Either way, we'll just continue down the list
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Im not gonna vote because im not a player but I really thought skyhall had a lot more potential then it reached
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Perhaps our future fort (should we choose that option) should be Skyhall 2.0. Totally above ground except for mines!
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Does this mean I get year 1 of a fresh fort? Oh... boy...
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On July 17 2012 03:31 imallinson wrote:Show nested quote +On July 16 2012 01:59 PassiveAce wrote: Can someone please make an illustration of the fuchsia eye'd weresheep? Now you will know why you fear the night... + Show Spoiler +10 seconds of googling followed by 10 seconds in paint has produced my best artistic impression of this foul beast.
This demands a picture added to the log, for every monster that shows up from now on!
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Keep going with a new fort! No living in the past.
I think maybe you guys should ease up the labor restriction a bit though as it seems like the dwarves' inefficiency is really costing you.
Maybe something like, "A dwarf's highest non-military skill must remain active"
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On July 17 2012 03:57 Logo wrote: Keep going with a new fort! No living in the past.
I think maybe you guys should ease up the labor restriction a bit though as it seems like the dwarves' inefficiency is really costing you.
Maybe something like, "A dwarf's highest non-military skill must remain active" I'm completely ok with this.
Plus, this means that with careful managing, its possible to eventually deactivate that skill (since the one you want will grow higher).
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I'd rather just have control over the main 7, and any future overlords. Oft-times dwarves will come in with truely worthless skills, why not just relegate them to a new job and run from there? Plus, fishing dwarves are pointless if the environ doesn't support them, hunting too can cause problems in some environs.
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Yeah but the idea of restricting labor is to make things somewhat less efficient so the fort has more hiccups and issues. Without any restriction it's not that hard to put together a well running fort where nothing all that interesting happens besides poor military choices.
But... yeah fishing/hunting and some other labors make too many dwarves too useless. Especially when you need stuff like idle dwarves to pull levers or give water*. By letting people turn off the older less used roles you can retrain dwarves, but it'll take a while since they'll split their time between their highest skill and what you want them to do.
*though my restriction doesn't solve that completely either
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Then perhaps we should embark somewhere more... sinister...
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On July 17 2012 04:16 Logo wrote: Yeah but the idea of restricting labor is to make things somewhat less efficient so the fort has more hiccups and issues. Without any restriction it's not that hard to put together a well running fort where nothing all that interesting happens besides poor military choices. Then I guess its working perfectly lol.
On July 17 2012 04:21 iGrok wrote: Then perhaps we should embark somewhere more... sinister... that sounds like a more fun challenge then imposed restrictions. Skyhall 2.0 will tame evil itself!
how about no labor restrictions but just a really tough embark with above ground living only?
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Blazinghand
United States25551 Posts
We seem to have enough trouble anyways just with the passing-of-the-torch every year. Maybe we should go with this:
New Fort >>Dwarves live, eat, hangout aboveground (all rooms and tables and chairs basically, including barracks and medical) >>High Savagery, maybe medium evil. >>Semi-restricted jobs (as outlined above)
Even on the previous fort, TL Fort 1, things fell apart without the above-ground things, with dwarves dying from infection, lack of water, and it got killed by a siege after a while. discontinuous rulers helps raise the "fun" levels quite a bit.
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We're already at High Savagery Medium Evil. I'm thinking Medium Savagery High Evil.
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Blazinghand
United States25551 Posts
Another strat would be to embark near a Tower if we want to get real serious. I'm not sure we'd be able to handle that though.
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Alright, so let's draw up a new charter.
Do we have an updated list for the next 7? I assume we'd start with the next one after 'Fun'? Do we draft up a new set of dwarves?
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Actually, even Low savagery High Evil can be difficult.
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Alright, I'll start a draft soon. need to finish a project at work first.
Post your suggestions here and i'll take them all into account.
We'll be starting from where the list left off, and I'll add in people who signed up later
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Blazinghand
United States25551 Posts
Okay, so, I'm gonna cast my vote for Low Savagery High Evil. The last time I embarked in an Evil area I was killed by what was eventually a swarm of zombified hands and feet. We don't need to get too crazy.
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Outdoor only + rain that isn't made up of water should be lots of fun.
So low Savagery, High Evil, some biome with some weather to it.
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If you haven't played an Evil embark, do so before suggesting anything that adds on top of evil lol
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I have played half evil half normal embark, with medium savagery. Got attacked by werewolves and ogres from time to time, other than that it wasn't special.
But I quit another game in evil biome, after I noticed that the ground was covered in purple worms, and I wasn't up for that lol.
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Blazinghand
United States25551 Posts
On July 17 2012 05:11 shackes wrote: I have played half evil half normal embark, with medium savagery. Got attacked by werewolves and ogres from time to time, other than that it wasn't special.
But I quit another game in evil biome, after I noticed that the ground was covered in purple worms, and I wasn't up for that lol.
High Evil embarks are something special. Something you have to experience for yourself. Certain jobs like Fishing and Hunting you just simply can't do. There are no bees. Outside is basically never safe etc etc
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I only played evil biomes when they were on a mixed embark so far and even then they sometimes spawn scary stuff.
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Wouldn't it be really hard for skydwarves/evil? Hard as in we probably wouldn't make it past the first season.
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United States10328 Posts
high evil sounds too hard D:
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Yeah, theres no way you can do skydwarves on high evil.
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How about we rise from the depths? Just a general rule that everything underground is temporary, and strive to move everything above ground. Could lead to some vomiting parties from cave adaption
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On July 17 2012 05:00 Logo wrote: Outdoor only + rain that isn't made up of water should be lots of fun.
So low Savagery, High Evil, some biome with some weather to it. So long as you don't get any of the rains that instantly melt you/knock dwarves out.
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Even if you get lucky with the evil weather, evil embarks are absurdly hard in DF2012. You can expect Giant Chinchilla Corpses to ramble up to your fortress and kill your starting Yak, whose decapitated head will then come and bite off your woodcutter's legs, and after he bleeds to death his corpse will come kill the rest of your dwarves. It's a lot of Fun, but I wouldn't count on many people getting to play in a succession game before the fort crumbles to its end.
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I will be gone until this Saturday, so if the person in front of me finishes before then go ahead and skip me. I keep getting unlucky with going out of town for this fortress :/
Not to brag, but I feel I am really good at setting up custom professions and getting that all set up.
Also this next fort will be the fourth. There was one before this string of them It was pretty successful if I recall.
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On July 17 2012 11:17 Ulfsark wrote:I will be gone until this Saturday, so if the person in front of me finishes before then go ahead and skip me. I keep getting unlucky with going out of town for this fortress :/ Not to brag, but I feel I am really good at setting up custom professions and getting that all set up. Also this next fort will be the fourth. There was one before this string of them  It was pretty successful if I recall. check the new thread lol
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Woah man man... nobody linked the new thread :p
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Blazinghand
United States25551 Posts
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