This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.
Players,
- Obsidian
- Ulfsark
- r.Evo
- KharadBanar
- Blazinghand
- ]343[
- Kurumi
- Shi
- ShloobeR
- Hoosegow
- Alak
- Flameberger
- vaderseven
- iGrok
- Shackes
- Dfgj
The Starting Seven
The first 7 overseers will get to personalize their starting dwarf!
- Obsidian - Stonecrafter/Mason, no non-stone hauling
- Ulfsark - Mechanic, miner
- r.Evo - engraver/social
- KharadBanar - Furnace Operator, Weaponsmith, Armorsmith
- Blazinghand - anything useful (farmer/brewer, non-wood/food hauls disabled)
- ]343[ - "Backho[WHITE]", Skilled Miner, Adequate engraver
- Kurumi - Suicidal Speardwarf
The Rules:
+ Show Spoiler +
1. Wellbeing and FUN
1.0 You will not intentionally harm dwarfs or damage the dwarf fortress without good reason
1.1 If by your inexperience or actions you inflict extreme damage to the fort, consider if it is still playable. Reload if it's not.
1.2 Leaving the fort in a worse state then you received it is FUN.
1.3 Take as good care of player dwarfs as you take care of your own named dwarf.
2. War and Rights
2.0 Constructing weapons of mass destruction is prohibited by the dwarfen granite convention. These include.
2.0.1 Use of magma as a external military weapon.
2.0.2 Use of water as a externalmilitary weapon.
2.0.3 Use of bridges as a military weapon like bridge-a-pults or bridge-hammers.
2.1 a dwarfen player enjoys the right of a tomb. It is the players responsibility to create one in his rule. if it could not be completed or he was unable to construct such a thing, it's up to the next ruler's kindness to finish the project or not.
2.2 The use of Vampiric power to run machinery is prohibited
2.3 Violence against peaceful traders is frowned upon, but only prohibited against dwarven traders.
2.4 The use of dangerrooms is prohibited.
2.5 The mayor must be elected by the dwarfs and can never be assigned by the ruler.
2.5.1 The current ruler may not reduce the number of possible candidates to one dwarf by sending the other candidates into letal accidents and other cases of cartain death.
2.6 Regarding justice, the ruler may not question the words of his dwarfs. Dwarfs are always telling the truth, as unlikely as their accusions may look.
2.7 You may enable as many professions as you please but must not disable any dwarf's most developed profession.
2.8 The starting 7's professions cannot be changed at all.
3. Mega projects
3.0 mega project are protected under dwarfen law. The players are forbidden to destroy or alter the project without
consent.
3.1 Exception to this rule is only when the fortress is in danger as a result of a mega project.
How To Play Your Turn:
+ Show Spoiler +
1. Check the thread for updates from the former leader. As soon as his turn finished, ask for his savegame. If the former leader already finished his turn and/or passed his savegame, you have 24 hours to download the game, thank the former leader and confirm that you recieved the savegame by posting it in the thread. If you do not respond in time, you are disqualified from the game, the savegame is passed to the next person on the list and you may apply for the next team fortress.
2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.
The goal
A Fortress that is built by tl members. Everyone plays one ingame year untill he must save the game and pass it to the next person on the list. You have two (real life) days to play the (ingame) year. The more people participate in this project, the more FUN it will become.
This embark will be on a Sinister (Benign Evil) biome.
Evil regions are much more dangerous than their Neutral and Good counterparts across the board. At their root, Evil regions are modified Neutral regions. In addition to a pack of other creatures that are nasty, dangerous, and spiteful such as beak dogs, harpies, and ogres, Evil regions may modify their Neutral base by infecting many (but not all) of the indigenous creatures with various forms of undeath. Undead cannot be killed through conventional means (dismemberment reanimates the individual body parts, creating even more enemies than before) and must be either butchered and tanned or exposed to magma in order to kill them permanently in certain (always evil) reanimating biomes. Any non-undead creature that dies in such a biome will reanimate as an undead creature after it is killed, including sentient beings, and any severed body parts and loose skin will also come to life as an individual enemy. Clearly, hunting undead animals for food is pointless, and finding kills in a place where things won't stay dead is suicidal. Undead shrubs are useless for gathering, too. Even the weather is dangerous, as the toxic rains and dangerous clouds of creeping murk inflict various syndromes on par with those of forgotten beasts, then immediately reanimate their corpses into nearly-indestructible thralls. Sometimes the rain is just "acrid" and will inflict nausea, a bad thought and a desire to wash. The most noticeable effect of this kind of rain is that murky pools will never refill. Even Benign Evil is very difficult for beginning players to earn a niche to work in, so it should be reserved for a challenge play only.