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Dwarf Fortress (4) - Team Liquid Project

Forum Index > General Games
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1 2 3 4 5 10 11 12 Next All
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-31 17:15:21
July 16 2012 22:58 GMT
#1
Bloodpages, the Shadow of Thirst

Horsemurdered
Martyrtomb
Skyhall (a.k.a Thirsthall)




This thread is about the shared fortress of the bravest, the most handsome, the most intelligent and most creative people of Teamliquid.net. If you don't know Dwarf Fortress, check out this thread. No, really. Do it. It's worth it. And since some of the links in that thread are kinda outdated, don't miss the Wiki ("lifesaving!" - Fealthas), the official DF forum, the Lazy Noob Pack for a cheap ass start (hahaha. There is no access to Dwarf Fortress except for the painful, lifecomsuming, egodestroying one) and a list for mods, programs and tutorials.


Players, Disqualified Players, Current Ruler, (Report):
  1. Obsidian
  2. Ulfsark
  3. r.Evo
  4. KharadBanar
  5. Blazinghand
  6. ]343[
  7. Kurumi
  8. Shi
  9. ShloobeR
  10. Hoosegow
  11. Alak
  12. Flameberger
  13. vaderseven
  14. iGrok
  15. Shackes
  16. Dfgj



The Starting Seven
The first 7 overseers will get to personalize their starting dwarf!
  1. Obsidian - Stonecrafter/Mason, no non-stone hauling
  2. Ulfsark - Mechanic, miner
  3. r.Evo - engraver/social
  4. KharadBanar - Furnace Operator, Weaponsmith, Armorsmith
  5. Blazinghand - anything useful (farmer/brewer, non-wood/food hauls disabled)
  6. ]343[ - "Backho[WHITE]", Skilled Miner, Adequate engraver
  7. Kurumi - Suicidal Speardwarf



The Rules:
+ Show Spoiler +

1. Wellbeing and FUN
1.0 You will not intentionally harm dwarfs or damage the dwarf fortress without good reason
1.1 If by your inexperience or actions you inflict extreme damage to the fort, consider if it is still playable. Reload if it's not.
1.2 Leaving the fort in a worse state then you received it is FUN.
1.3 Take as good care of player dwarfs as you take care of your own named dwarf.

2. War and Rights
2.0 Constructing weapons of mass destruction is prohibited by the dwarfen granite convention. These include.
2.0.1 Use of magma as a external military weapon.
2.0.2 Use of water as a externalmilitary weapon.
2.0.3 Use of bridges as a military weapon like bridge-a-pults or bridge-hammers.
2.1 a dwarfen player enjoys the right of a tomb. It is the players responsibility to create one in his rule. if it could not be completed or he was unable to construct such a thing, it's up to the next ruler's kindness to finish the project or not.
2.2 The use of Vampiric power to run machinery is prohibited
2.3 Violence against peaceful traders is frowned upon, but only prohibited against dwarven traders.
2.4 The use of dangerrooms is prohibited.
2.5 The mayor must be elected by the dwarfs and can never be assigned by the ruler.
2.5.1 The current ruler may not reduce the number of possible candidates to one dwarf by sending the other candidates into letal accidents and other cases of cartain death.
2.6 Regarding justice, the ruler may not question the words of his dwarfs. Dwarfs are always telling the truth, as unlikely as their accusions may look.
2.7 You may enable as many professions as you please but must not disable any dwarf's most developed profession.
2.8 The starting 7's professions cannot be changed at all.

3. Mega projects
3.0 mega project are protected under dwarfen law. The players are forbidden to destroy or alter the project without
consent.
3.1 Exception to this rule is only when the fortress is in danger as a result of a mega project.


How To Play Your Turn:
+ Show Spoiler +
1. Check the thread for updates from the former leader. As soon as his turn finished, ask for his savegame. If the former leader already finished his turn and/or passed his savegame, you have 24 hours to download the game, thank the former leader and confirm that you recieved the savegame by posting it in the thread. If you do not respond in time, you are disqualified from the game, the savegame is passed to the next person on the list and you may apply for the next team fortress.
2. Start your game. You have 72 hours (aka 3 days) to play one ingame year from spring to spring. Follow the rules that are listed above. Make notes and screenshots of the fort and wrap everything into a nice little story so you can once tell this story to your grandchildren.
3. As soon as you read the announcement "Spring has arrived!", save the game, make your final thoughts and updates and pass the savegame to the next person on the list. To do so, you have to zip the files upload it to http://www.speedyshare.com and post the link to the zip-file in the forum or pass it via PM to the next person on the list (as written in this post). If you pass the savegame via PM, confirm that you sent the message and when you sent it.
4. If a ruler can't manage to play one ingame-year within the given time, he has to save the game, and pass it to the next person just like he would do when he would have finished his year. The next player can finish the year and play his own year. This does not include an increase of playtime.
5. If the next ruler on the list does not respond within 24 hours, confirm it in this thread and send the savegame to the next person on the list.
6. Feel free to comment or criticize the leadership of everyone and complain about how everything keeps getting worse and that the golden ages have gone after the year under you as the ruler of the fort.




The goal
A Fortress that is built by tl members. Everyone plays one ingame year untill he must save the game and pass it to the next person on the list. You have two (real life) days to play the (ingame) year. The more people participate in this project, the more FUN it will become.



This embark will be on a Sinister (Benign Evil) biome.
Evil regions are much more dangerous than their Neutral and Good counterparts across the board. At their root, Evil regions are modified Neutral regions. In addition to a pack of other creatures that are nasty, dangerous, and spiteful such as beak dogs, harpies, and ogres, Evil regions may modify their Neutral base by infecting many (but not all) of the indigenous creatures with various forms of undeath. Undead cannot be killed through conventional means (dismemberment reanimates the individual body parts, creating even more enemies than before) and must be either butchered and tanned or exposed to magma in order to kill them permanently in certain (always evil) reanimating biomes. Any non-undead creature that dies in such a biome will reanimate as an undead creature after it is killed, including sentient beings, and any severed body parts and loose skin will also come to life as an individual enemy. Clearly, hunting undead animals for food is pointless, and finding kills in a place where things won't stay dead is suicidal. Undead shrubs are useless for gathering, too. Even the weather is dangerous, as the toxic rains and dangerous clouds of creeping murk inflict various syndromes on par with those of forgotten beasts, then immediately reanimate their corpses into nearly-indestructible thralls. Sometimes the rain is just "acrid" and will inflict nausea, a bad thought and a desire to wash. The most noticeable effect of this kind of rain is that murky pools will never refill. Even Benign Evil is very difficult for beginning players to earn a niche to work in, so it should be reserved for a challenge play only.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 22:59 GMT
#2
If you are one of the starting seven, please post your starting dwarf!

Rules have been updated.

If someone could link me the original community fortress, that would be appreciated.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 16 2012 23:00 GMT
#3
Someone needs to die first, so make me a Speardwarf. Allocate skills like you want, just make me a fearless Speardwarf.
I work alone. // Visit TL Mafia subforum!
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
July 16 2012 23:06 GMT
#4
Keep it up, guys. These are quickly becoming my favorite threads on TL.
Any sufficiently advanced technology is indistinguishable from magic
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 16 2012 23:08 GMT
#5
How did we get to (4) whats going on.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 16 2012 23:11 GMT
#6
On July 17 2012 08:08 Dfgj wrote:
How did we get to (4) whats going on.

Apparently (2) was really (3), so i just bumped us to (4)
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
shackes
Profile Joined August 2010
Germany148 Posts
July 16 2012 23:15 GMT
#7
Add me to the bottom of the list.

And I'll be one of the first immigrants again, preferably a useful profession
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 16 2012 23:17 GMT
#8
I'm getting back on that list too!
Arevall
Profile Joined February 2010
Sweden1133 Posts
July 16 2012 23:18 GMT
#9
I'd be happy to be the surgeon when we get one. Would love to play but I work a bit too much right now
]343[
Profile Blog Joined May 2008
United States10328 Posts
July 17 2012 00:01 GMT
#10
I want my dwarf to be named "Backho[WHITE]", skilled miner, adequate engraver.
Writer
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
July 17 2012 00:15 GMT
#11
If I could have a fearless (read: mindless) soldier named after me I would appreciate it
Call me Marge Simpson cuz I love you homie
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
Last Edited: 2012-07-17 02:26:18
July 17 2012 02:25 GMT
#12
This is gonna be so awesome <3 I hope we get to my turn.

BTW I don't mind whatever you want to make my dwarf into, as long as it's useful.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Obsidian
Profile Joined June 2010
United States350 Posts
Last Edited: 2012-07-17 02:46:38
July 17 2012 02:45 GMT
#13
I will be a Stone Crafter/Mason. Obsidian McStoneskull finds solace in stone, and cares for nothing else. Talking to it, petting it, even going so far as to sleep with it. He shall also carry naught but stone.

On a more serious note, since I'm taking Year 1. Are we maintaing the proud tradition of Skydwarves? All sleeping quarters must be above ground?
Luke, you are still a wanker!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 17 2012 03:02 GMT
#14
On July 17 2012 11:45 Obsidian wrote:
I will be a Stone Crafter/Mason. Obsidian McStoneskull finds solace in stone, and cares for nothing else. Talking to it, petting it, even going so far as to sleep with it. He shall also carry naught but stone.

On a more serious note, since I'm taking Year 1. Are we maintaing the proud tradition of Skydwarves? All sleeping quarters must be above ground?

Hell no, not in an evil biome lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
July 17 2012 03:03 GMT
#15
On July 17 2012 12:02 iGrok wrote:
Show nested quote +
On July 17 2012 11:45 Obsidian wrote:
I will be a Stone Crafter/Mason. Obsidian McStoneskull finds solace in stone, and cares for nothing else. Talking to it, petting it, even going so far as to sleep with it. He shall also carry naught but stone.

On a more serious note, since I'm taking Year 1. Are we maintaing the proud tradition of Skydwarves? All sleeping quarters must be above ground?

Hell no, not in an evil biome lol

We're maintaining the proud tradition of "trying the hell to stay alive" instead :D

I think our biome will provide plenty of fun in lieu of extra restrictions
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 17 2012 03:03 GMT
#16
one day, we'll do a skyhall again.

One day when I'm one of the starting 7.

There shall be no stills.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
July 17 2012 03:20 GMT
#17
So long as you do it in a warm environ with a brook/river of some sort. No point having them all drop dead so quickly.
Luke, you are still a wanker!
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
Last Edited: 2012-07-17 03:56:34
July 17 2012 03:48 GMT
#18
Here is the original Fortress

http://www.teamliquid.net/forum/viewmessage.php?topic_id=226191


For my Dwarf
As for my dwarf, Just have him be a miner so he will stay nice and safe and just name him Ulfsark. I will probably have him join the militia when it is my turn as he needs to earn his place in dwarven Valhalla.

Make him a mechanic! I think traps will be helpful in an evil place. Though give him some mining or something so he is useful early on as well, I don't want to ruin the game.



Also a fun(real world fun) semi mega project I have been experimenting with in my own games is to make a museum.

In my museum I have statues that tell of my fortress's founding and fortress events as well as the corpse of our murderous mayor as well as the furniture from the bedroom I locked him in once he was convicted.

Also, post links to all the other fortresses
gg wp
r.Evo
Profile Joined August 2006
Germany14080 Posts
July 17 2012 04:19 GMT
#19
I'll stick to my good old engraver/social dude.

This time I might actually hit my turn, huehue. Pure evil or a mixed biome? =S
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Belisarius
Profile Joined November 2010
Australia6230 Posts
July 17 2012 05:03 GMT
#20
Ruleset in OP still has keep-all-skills-enabled.

Didn't you guys get rid of that since everyone's going to be too busy melting in acid rain and running from severed, reanimated hands to waste time with idle tasks?
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