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Found in a diary clutched by an ancient dwarf skeleton during achaelogical digging in the year 922. All the writing is written in blood, and the drawings seem to be a mixture of blood and dirt, coagulated to form an extremely crude paint.
20th of Granite, 701 We're in. I don't even know how. By stout labor alone we managed to burrow into this forsaken earth before the undead beasts overran us. We even managed to salvage most of the gear, though we were forced to seal up the entrance before we could recover the last 8 barrels of alcohol. At least it can't go bad - we'll recover it eventually... if we ever see the surface again.
When I left the Mountainhome, I never realized how awful this "volunteer" trip would be. Our miners are working hard to hollow out enough space to live in, but my concern is wood. We only have three logs left, and no way to access the surface. We'll have to turn all three into beds, but even then... this will be a very uncomfortable stay.
![[image loading]](http://i.imgur.com/O12to.png)
23rd Slate The most important thing was to get food set up immediately. We set up a waterlock to flood our fields while keeping out any potentially dangerous creatures. Without farming, we will be dead shortly, so it is imperative that we begin food production as soon as possible.
![[image loading]](http://i.imgur.com/KDJBW.png)
10th Felsite Gold! At least there is one redeeming feature of this accursed place. We're currently digging a resivoir as well. Can't be too careful when it comes to thirst... everyone remembers Thirsthall. PS - How the hell did we get stuck with two engravers and only one mason?
1st Hematite Somehow, I can sense the days drifting by. Today is the first day of summer. And somehow, we've stabilized. The farm is already producing crops, our resivoir is half done, and we're working on a top secret project to allow trading and migrants to enter. We've been forced to endure countless hardships, but there is some pride to be found in having your way with the earth by force, overcoming all resistance. Theres a swarm of undead badgers outside, but we are dwarves - our home is underground, and we need not the comfort of the world above to survive. One day, all will know the name of Bloodpages, the Shadow of Thirst, and The Guard of Ale who forged it.
![[image loading]](http://i.imgur.com/Vjuoc.png)
The signature is illegible.
It is now summer.
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Well played
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Canada8029 Posts
On July 19 2012 11:43 iGrok wrote: The signature is illegible.
![[image loading]](http://i.imgur.com/O12to.png)
I dunno man, it looks pretty legible to me.
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Shiiit. This is difficult. Died in the summer after our mule Died and reanimated.
Alright, time to roll a Wilderness embark!
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What? But you were doing so well!
Is there anything you can give your guys at the start to make an evil embark possible? Even something that would otherwise be completely broken/hax. After this brief but hilarious saga, the rest of the world just seems so dull...
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On July 19 2012 13:38 Belisarius wrote: What? But you were doing so well!
Is there anything you can give your guys at the start to make an evil embark possible? Even something that would otherwise be completely broken/hax. After this brief but hilarious saga, the rest of the world just seems so dull... Yeah, 6 military & miner works. And completely open professions
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Do that then. Please. This is far too entertaining.
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All you had to do was pen/pasture the mules outside before digging in so they'd starve away from the fort.
I took a few stabs at it and had some good/decent starts. I actually drowned more than anything because I tried to dig out a cistern through the frozen river before it thawed.
Anyways the biggest thing is you had to do was make the carpenter into an axeman so you can tag-team any undead. Ravens will wound them too much to continue (no armor and no skills on the axeman!), but you can fend off incidental undead like a porcupine while you dig in. I think if you had 2 mil dwarves, 2 axes, and 2 copper shirts you could settle in relatively easily.
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The main problem with these starts is the pervasiveness of 'undead'. Insanely stupid things like bundles of hair, come back to life in short order and are still quite lethal. If there was a way to put it down for good, that'd be preferable, but I haven't found one besides a atom-smasher. Which isn't exactly something easily managed.
Needs to be an easier method for getting rid of 'bits' like hooves, hair, skin and such.
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I thought that as long as they were kept away from the weather/necromancers' vision it was okay?
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Ok, ... Honestly, Year 1 was rather booring.
we have no metal economy yet, as there are precious few metals worth a damn. I've tasked the dwarf caravan to rectify this, but who knows when that will work.
My own little mega-project
![[image loading]](http://dl.dropbox.com/u/76026015/df3.png)
and here's the save
https://dl.dropbox.com/u/76026015/region4_Obsidian.zip
I can do a little log-book if you want, but really... this place is 'SAFE' almost no FUN worth a damn .
@Shi
The environ itself was necromantic. No Necromancers or weather involved. Stuff that died underground still came back to life, multiple times even.
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lol that sucks
Looking forward to playing this time around since things are so boring eh? :D
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If we haven't had fun by my turn, we will lol.
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We did loose a hunter, he decided to get himself choked out by a peached-faced lovebird, then they dumped his body in a swamp, vengeful birds.
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On July 19 2012 08:25 Blazinghand wrote:Show nested quote +On July 19 2012 08:19 PassiveAce wrote: LOL wasnt there a guy like a page ago who predicted this exact situation?
How are you supposed to deal with the significant issue of undead? Your only option is probably to immediately use the stone and wood you've brought with you to get up a wall. Ideally you'll get a roof overhead as well to deal with flying creatures, then you dig downwards and start excavating and playing as normal. Your dwarves that aren't constructing the enclosure will guard you. You're basically enclosing literally your wagon and a couple down stairs to start things off.
You can start digging straight down RIGHT at the start, make sure that you can't directly see into the tunnel dug away from those stairs and assign burrows so your dorfs don't run out.
If they can't see you, they leave you alone. If they aren't close you can start making a wall around your initial stairway.
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Is the next person going to pick up? Ulfsark?
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If Ulfsark hasn't posted in thread by tomorrow, r.Evo will be next
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Iron and Coal is such a crapshoot as far as getting it. Stuff is rarer than.. well adamantium actually.
If you get the right mineral layers, your normally going to have plenty, but if you don't... such worthless minerals. It's near impossible to build a good military on trade alone.
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I am here. Looks like youy guys had to fight... Tooth and Nail... to get this started :p
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