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Dwarf Fortress (4) - Team Liquid Project - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 10 11 12 Next All
KharadBanar
Profile Joined February 2011
Austria463 Posts
July 17 2012 09:55 GMT
#21
My dwarf shall be KharadBanar, The Smith. He somehow managed to escape the goblin rampage at Martyrtomb and longs to find a home where he can stay. (I doubt this will survive for long either... )

Skill set: Furnace Operator, Weaponsmith, Armorsmith

Thanks to amatoer and iGrok for finding the time to host these games, and also thanks to everyone who read my fun update in Martyrtomb and didn't rage at me for losing the game :D
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 17 2012 15:15 GMT
#22
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
July 17 2012 16:19 GMT
#23
Are you going to set up the starting 7 and first loadout too? Just drop me the save file after embarkation?
Luke, you are still a wanker!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-17 16:20:19
July 17 2012 16:19 GMT
#24
On July 18 2012 01:19 Obsidian wrote:
Are you going to set up the starting 7 and first loadout too? Just drop me the save file after embarkation?

Yeah probably. Its just easier that way. I've got a saved profile with all the starting items and such
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 17 2012 16:20 GMT
#25
On July 18 2012 00:15 iGrok wrote:
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.


Maybe one of us with a faster computer can generate a large-sized world with lots of places to embark and civilizations, and we could use that as the liquid world from now on?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 17 2012 16:29 GMT
#26
On July 18 2012 01:20 Blazinghand wrote:
Show nested quote +
On July 18 2012 00:15 iGrok wrote:
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.


Maybe one of us with a faster computer can generate a large-sized world with lots of places to embark and civilizations, and we could use that as the liquid world from now on?

Yeah, that was my plan.

I'm going to put us at around year 700 as well
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 17 2012 16:34 GMT
#27
On July 18 2012 01:29 iGrok wrote:
Show nested quote +
On July 18 2012 01:20 Blazinghand wrote:
On July 18 2012 00:15 iGrok wrote:
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.


Maybe one of us with a faster computer can generate a large-sized world with lots of places to embark and civilizations, and we could use that as the liquid world from now on?

Yeah, that was my plan.

I'm going to put us at around year 700 as well


A large old world sounds good. Typically making a world that old depletes all the megabeasts and stuff, but in a large world there will probably still be plenty wandering around. I don't think my computer would be able to handle that, though. Typically my worlds are either 250 years old OR very small-- could someone else generate it?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 17 2012 16:36 GMT
#28
On July 18 2012 01:34 Blazinghand wrote:
Show nested quote +
On July 18 2012 01:29 iGrok wrote:
On July 18 2012 01:20 Blazinghand wrote:
On July 18 2012 00:15 iGrok wrote:
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.


Maybe one of us with a faster computer can generate a large-sized world with lots of places to embark and civilizations, and we could use that as the liquid world from now on?

Yeah, that was my plan.

I'm going to put us at around year 700 as well


A large old world sounds good. Typically making a world that old depletes all the megabeasts and stuff, but in a large world there will probably still be plenty wandering around. I don't think my computer would be able to handle that, though. Typically my worlds are either 250 years old OR very small-- could someone else generate it?

Yeah, I can gen it.

I'm thinking 65x65?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2012-07-17 16:52:31
July 17 2012 16:43 GMT
#29
On July 18 2012 01:36 iGrok wrote:
Show nested quote +
On July 18 2012 01:34 Blazinghand wrote:
On July 18 2012 01:29 iGrok wrote:
On July 18 2012 01:20 Blazinghand wrote:
On July 18 2012 00:15 iGrok wrote:
Ok, starting 7 are set. I think I'll gen a new world. Maintaining a constant liquid world is nice, but our current one is really kind of bland.


Maybe one of us with a faster computer can generate a large-sized world with lots of places to embark and civilizations, and we could use that as the liquid world from now on?

Yeah, that was my plan.

I'm going to put us at around year 700 as well


A large old world sounds good. Typically making a world that old depletes all the megabeasts and stuff, but in a large world there will probably still be plenty wandering around. I don't think my computer would be able to handle that, though. Typically my worlds are either 250 years old OR very small-- could someone else generate it?

Yeah, I can gen it.

I'm thinking 65x65?


Yeah that should give us several continents without having to go up to 129x129

EDIT: increasing the number of beasts to "High" is probably a good idea if you're adding more history, just so we don't run out of them.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2012 03:55 GMT
#30
Oh man, you guys are going to LOVE this world when its done
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2012 04:22 GMT
#31
[image loading]

What do you think? Should I keep it?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
July 18 2012 04:25 GMT
#32
That sir, is fucking badass... My girlfriend is impressed as well.
gg wp
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 18 2012 04:26 GMT
#33
Did I mention theres a location named "The Hill of Dragons"?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 18 2012 04:43 GMT
#34
That's so awesome. That needs to be in the Op
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Synwave
Profile Joined July 2009
United States2803 Posts
July 18 2012 05:21 GMT
#35
Oh wow it took me staring at it (I was looking at the little details) for a minute before my brain tapped my eyeballs on the shoulder and said "Horsehead:"
=D
♞Nerdrage is the cause of global warming♞
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-18 05:36:26
July 18 2012 05:29 GMT
#36
So, good news and bad news.

We won't be embarking to "The Hill of Dragons". It's Calm. But, I did some history digging on it for you guys anyways

Apap Tamun, "The Hill of Dragons "

In the early summer of 25, The Bent Kingdoms attacked The Heavy Dungeons in The Hill of Dragons. The human Obin Beltbastion led the attack, and the defenders were led by the freak bride of the night Sive Tonedworker the Sable Bone.

In 161 the midnight ogress Ome Skullscaverns the Murk of Burying was struck down by the human Ilre Beachedtax.

In 248 the cyclops N*** Wildflicker the Red Top of Zephyrs was struck down bythe human Mel Trammelcastles.

Between 1 and 656, roughly 30 historic figures were killed.

List of notable non-human/elf/dorf Creatures:
The goblin Ber Sinpaints
The giantess Th'b Bravegleamed
The minotaur Utux Flyeel the Golden Strike
The cyclcops N*** Wildflicker the Red Top of Zephys
The ettin Zebna Glimmersparkle the Prim Indignation
The cougar Lin Fistserpent
The midnight ogress Ome Skullscaverns the Murk of Burying
The freak bride of the night Sive Tonedworker the Sable Bone
The woman consort of evil Dang Nightmareglow
The crooked troll consort Zilar Assaultangels the Fated Night
The cyclops Nikot Brightstance the Sky of Meteors
The woman of evil Vucar Diedtunnels the Caernous Crypt of Ghosts
The woman of evil Iquila Cavernshadow the Twilight of Funerals
The giant Udib Questedbreaches


[EDIT] Found our Embark: [image loading]

Soooo much of this world is Terrifying...
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Dfgj
Profile Joined May 2008
Singapore5922 Posts
Last Edited: 2012-07-18 06:23:18
July 18 2012 06:18 GMT
#37
On July 18 2012 14:29 iGrok wrote:
Apap Tamun, "The Hill of Dragons "

None of the included were dragons. I feel lied to.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
July 18 2012 06:21 GMT
#38
On July 18 2012 14:29 iGrok wrote:
So, good news and bad news.

We won't be embarking to "The Hill of Dragons". It's Calm. But, I did some history digging on it for you guys anyways

Show nested quote +
Apap Tamun, "The Hill of Dragons "

In the early summer of 25, The Bent Kingdoms attacked The Heavy Dungeons in The Hill of Dragons. The human Obin Beltbastion led the attack, and the defenders were led by the freak bride of the night Sive Tonedworker the Sable Bone.

In 161 the midnight ogress Ome Skullscaverns the Murk of Burying was struck down by the human Ilre Beachedtax.

In 248 the cyclops N*** Wildflicker the Red Top of Zephyrs was struck down bythe human Mel Trammelcastles.

Between 1 and 656, roughly 30 historic figures were killed.

List of notable non-human/elf/dorf Creatures:
The goblin Ber Sinpaints
The giantess Th'b Bravegleamed
The minotaur Utux Flyeel the Golden Strike
The cyclcops N*** Wildflicker the Red Top of Zephys
The ettin Zebna Glimmersparkle the Prim Indignation
The cougar Lin Fistserpent
The midnight ogress Ome Skullscaverns the Murk of Burying
The freak bride of the night Sive Tonedworker the Sable Bone
The woman consort of evil Dang Nightmareglow
The crooked troll consort Zilar Assaultangels the Fated Night
The cyclops Nikot Brightstance the Sky of Meteors
The woman of evil Vucar Diedtunnels the Caernous Crypt of Ghosts
The woman of evil Iquila Cavernshadow the Twilight of Funerals
The giant Udib Questedbreaches


[EDIT] Found our Embark: [image loading]

Soooo much of this world is Terrifying...


You know, except for the Sinister part of that embark, it's basically the perfect place to get started.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Seviro
Profile Joined June 2011
Canada98 Posts
July 18 2012 06:22 GMT
#39
Wow, good job sir, Tl logo :O I think imma steal it for personal use if you don't mind :D
Dfgj
Profile Joined May 2008
Singapore5922 Posts
July 18 2012 06:26 GMT
#40
Requesting that whatever fortress name is picked, it be suffixed 'Shedim Recus' (the Shadow of Thirst).
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