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On July 18 2012 15:21 Blazinghand wrote:Show nested quote +On July 18 2012 14:29 iGrok wrote:So, good news and bad news. We won't be embarking to "The Hill of Dragons". It's Calm. But, I did some history digging on it for you guys anyways Apap Tamun, "The Hill of Dragons "
In the early summer of 25, The Bent Kingdoms attacked The Heavy Dungeons in The Hill of Dragons. The human Obin Beltbastion led the attack, and the defenders were led by the freak bride of the night Sive Tonedworker the Sable Bone.
In 161 the midnight ogress Ome Skullscaverns the Murk of Burying was struck down by the human Ilre Beachedtax.
In 248 the cyclops N*** Wildflicker the Red Top of Zephyrs was struck down bythe human Mel Trammelcastles.
Between 1 and 656, roughly 30 historic figures were killed.
List of notable non-human/elf/dorf Creatures: The goblin Ber Sinpaints The giantess Th'b Bravegleamed The minotaur Utux Flyeel the Golden Strike The cyclcops N*** Wildflicker the Red Top of Zephys The ettin Zebna Glimmersparkle the Prim Indignation The cougar Lin Fistserpent The midnight ogress Ome Skullscaverns the Murk of Burying The freak bride of the night Sive Tonedworker the Sable Bone The woman consort of evil Dang Nightmareglow The crooked troll consort Zilar Assaultangels the Fated Night The cyclops Nikot Brightstance the Sky of Meteors The woman of evil Vucar Diedtunnels the Caernous Crypt of Ghosts The woman of evil Iquila Cavernshadow the Twilight of Funerals The giant Udib Questedbreaches
[EDIT] Found our Embark: ![[image loading]](http://i.imgur.com/Qc8HQ.png) Soooo much of this world is Terrifying... You know, except for the Sinister part of that embark, it's basically the perfect place to get started. Its deceptive, isn't it.
This world LOVES extremes. 90% of purple is Terrifying (Savage Evil). most of the southwest corner is Untamed Wilds (Savage Neutral), mixed with Joyous Wilds (Benign Neutral). This is going to be a great world! I've got the embark mostly set up, I think i'll write something for it first and then post it. Ulfsark, are you ready to start?
On July 18 2012 15:26 Dfgj wrote: Requesting that whatever fortress name is picked, it be suffixed 'Shedim Recus' (the Shadow of Thirst). Will do!
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Blazinghand
United States25551 Posts
You know, of course, not to bring hunters or fishterdwarves, I assume. Will we have military skilled dwarves to start? I think a miner would be a decent military dwarf, as well as a woodcutter, since they'll get big physical boosts from the jobs.
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EMBARK!
Fortress: Nazushmörul Shedim Rëcus - Bloodpages, the Shadow of Thirst Group: Durthnur Mabug - The Guard of Ale Starting Seven:- Obsidian Kolkeskal
- Ulfsark Tomusmosus, Mechanic
- r.Evo Kadoldesis, Expedition Leader
- KharadBanar Cerolmothdast, Metalsmith
- Blazinghand Olinokang, Planter
- Backho[WHITE] Ïtebselor, Miner
- Kurumi Shamebgeshud, Poleshevik
Embark Stocks: Drinks: 84 Meats: 53 Picks: 2 Axes: 1 Spears: 1 Plump Helmets: 15 Plump Helmet Spawn: 22 Assorted Seeds: 15 Assorted Pig Tail shit: 18 Bucket: 1 Anvil: 1
r.Evo was in trouble.
All dwarves love booze. Some dwarves love booze more than others. And r.Evo was one of those dwarves. In fact, she needed booze just to make it through a day's work. Her friends found this strange, as in all other respects she could handle stress, but something about work, and the rules involved, drove r.Evo to drink.
The 28th of Timber, 700, was a day much like any other. r.Evo went to work on some engravings in the noble's quarter. Today she was engraving the food storage. Why the food storage needed to be engraved didn't make a whole lot of sense to r.Evo, but then, the nobles kept mandating that every dwarf in âgothzas, "The Competitive Crystal", maintain a supply of at least 3 Pig Tail fiber ropes at all times, or rutile bucklers, or other silly mandates, so she was used to stupid orders.
At midday, she stopped to take a break for lunch, and realized, to her horror, that her flask was EMPTY.
This was not good. r.Evo could handle most things, but NOT a lack of alcohol. She started to panic, just a little bit. But her good intellect and very good intuition saved the day. She was standing in the middle of the noble's food stockpile. Surely there was booze here!
r.Evo began rummaging through the different barrels, looking for one with alcohol inside. Eventually, she found one. 632 vintage dwarven wine! What a find! She tipped the barrel back to drink from it, but nothing came out of the spout. But r.Evo could hear the sloshing of liquid... she tipped it a little farther, and a little farther, and a little farther, and...
CRASH!!! The barrel tipped completely over and r.Evo lost her grip. The barrel rolled and bounced out the door, picking up speed as it descended down the hill that the stockpile was perched on top of. r.Evo lost sight of it, but heard the KA-SPLOOSH when the barrel finally stopped against a wall. She hurried to finish her work, and then ran home, hoping to avoid getting in trouble.
Unfortunately, she was not so lucky. The Dwarven Queen's cat Mittenwhiskers had found itself caught between a barrel traveling at 40 urists per hour and a Dolomite wall. r.Evo was hauled before the queen by the Hammerer, a champion of immense strength, and was given an ultimatum. The death penalty, locked in a room with plenty of food but no booze, or assignment on an Outpost settlement.
r.Evo had heard horror stories of the booze-less dwarves of Skyhall. They had gone so mad, they built their fortress above ground like elves! So there was not really a choice.
As soon r.Evo agreed to lead a new settlement, she was marched to a pair of wagons with 20 other dwarves, none of who she had met before, and sent off into the wilderness. Months passed, and the scenery began to grow more foreboding. At night, strange shrieks could be heard, and during the day flickers of movement could be seen out of the corners of their eyes. But r.Evo chalked it up to animals being animals, and the caravan journeyed onwards.
That is, until the 28th of Obsidian, 700.
AMBUSH! Curse them!
The goblins attacked at dusk, just as the dwarves were beginning to tire. The military escort moved to engage the foes, but more waves moved in from different directions. r.Evo was at the reins, and immediately spurred their horse to has fast a pace as could be mustered. She didn't dare look back, but drove through the night, finally stopping when their horse slipped trying to cross a frozen brook. It was the 1st of Granite, and they were hopelessly lost. Their surroundings looked positively Sinister, but they could neither go farther nor turn around to face the goblins. Only six other dwarves had been on the wagon when she took off. It was now up to these starting seven to make a new home for themselves. But one thing was for sure. The Guard of Ale would never, ever go thirsty.
You have arrived. After a journey from the Mountainhomes intothe forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of *gothzas. There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook , provide for your dwarves. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings ere the dingoes get hungry. A new chapter of Dwarven History begins here at this place, Nazushmörul Shedim Rëcus, Bloodpages, the Shadow of Thirst. Strike the Earth!
Save File
Obsidian, you're up first! If you can't start yet, let us know and we'll bump you one slot down the list.
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Blazinghand
United States25551 Posts
Our mechanic's gonna have a lot of work ahead of him, isn't he.
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Even when I'm not playing these games are so much fun. Good luck surviving the evil biome.
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This is some absolutely amazing flavour text, iGrok. Good job.
I won't be able to play until Sunday of next week because I'll be on a vacation in Croatia, so I would appreciate to be placed a few slots further down the list please. I will have internet however, so I can check out the thread as it goes.
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I will be starting tonight. Excellent looking world.
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there will be FUN. good luck with the ravens
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omg. that world. how?
Also that text is A++ - for the sake of making it cooler to read and since I noticed I'm female, mind naming my dorf revokra or something? I hate this ID in texts because it's so hard to read. =S
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6 of our starting dorfs are female. Kharad is one lucky maledwarf
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Starting on an evil embark with 1 military dwarf, no armor, and a non-severing weapon is pretty ballsy. I like it!
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On July 18 2012 13:22 iGrok wrote:![[image loading]](http://i.imgur.com/RxA0Y.png) What do you think? Should I keep it? FUCK YA SON amazing job igrok ^_^
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btw how do you make a custom map like this. is there a utility or something?
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Yeah, its called PerfectWorld. Takes some playing with and Photoshop really helps when you want to make stylized worlds
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hmm. I don't think I can start yet. I am out of town until this Friday. However I will be completely free this weekend so I can probably do my entire play through on Saturday If that works out. I keep getting unlucky with the fortress, I hardly got to play in the 2nd fort as I had it with one dwarf then had to skip my turn because I was out of town haha. I shouldn't complain, its all my fault 
I look forward to playing
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Granite 1, 701
So, through a rousing game of Dwarves, Humans and Elves (The secret is to pick Dwarves, they always win). I was elected as leader of this 'expidition' for the first year following old dwarf expidition traditions. Damnit! They never told me why we were playing...
The goblin assault left us severely understaffed, undergeared, and lost in a creepy dead forest. I swear, that tree just turned and glared at me. I must insure that Ulfsark cuts it down at earliest possible convenience (IE. RIGHT NOW). I mean, I'd expect sentient trees from those pansy elves, but this ain't no elf forest. I noticed that right away because all the trees are dead, again... except that they seem to be moving slightly and glaring at us from time to time. What do you call that? Undead Trees? Well, they burn just as well as other wood.
On another note, the wagon we all rode away from the green skin ambush decided to break, right in the middle of a frozen brook. With spring here, this ice is going to melt quickly, which of course will doom our supplies if we don't move them quick.
Taking a quick glance at our meager supplies and fellow dwarves, I was immediately forced to task our cowardly guard 'Kurumi' to help 'Backho' start digging us a defensible position. Damn idjit slept through the whole fight.
![[image loading]](http://s19.postimage.org/irrxieovn/df1.png)
Granite 4, 701
GAH! We be cursed, straight from the start! Undead Ravens have begun to dive upon us. Our valiant guard has has re-killed them, but they continue to raise again and plague us all the more.
Granite 11, 701
Well, that was quick. Our valiant guardian has already fallen to the raven attack. Oh, now he's getting back up and coming this w.....
![[image loading]](http://s19.postimage.org/kkzfkgzg3/df2.png)
Granite 25, 701
Well... Being Dead isn't so bad. I mean, lots of stuff to eat out there in the world. Lots of it with brains. I mean, sure, being coated in blood and having bits fall off all the time is problematic, but I can deal with that.
FUN FUN! I'm going to try again
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LOL wasnt there a guy like a page ago who predicted this exact situation?
How are you supposed to deal with the significant issue of undead?
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Try #2, Survived the first wave of Undead Raven. Our mighty Spearmen killed them in short order. Then came a wave of Undead Badgers... Started loosing people instantly again.
Try #3 coming up.
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Blazinghand
United States25551 Posts
On July 19 2012 08:19 PassiveAce wrote: LOL wasnt there a guy like a page ago who predicted this exact situation?
How are you supposed to deal with the significant issue of undead?
Your only option is probably to immediately use the stone and wood you've brought with you to get up a wall. Ideally you'll get a roof overhead as well to deal with flying creatures, then you dig downwards and start excavating and playing as normal. Your dwarves that aren't constructing the enclosure will guard you. You're basically enclosing literally your wagon and a couple down stairs to start things off.
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Try #3, Lost Spearmen and 2 others due to Undead Ravens going for throats on day 4.
I'm fairly sure this isn't going to happen...
Try #4
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