I also found out that he does actually farm mummies - quite an interesting process really.
Dwarf Fortress (4) - Team Liquid Project - Page 10
Forum Index > General Games |
iGrok
United States5142 Posts
I also found out that he does actually farm mummies - quite an interesting process really. | ||
Dfgj
Singapore5922 Posts
On August 07 2012 06:13 Jotoco wrote: Aw, fuck... Good try. Why does things latching onto you so powerful? More dwarves and men have died because someone has sunk teeth on then than they die from weapons and arrows... I truly don't understand combat in this game... Latching isn't a horrible thing in terms of the damage it deals, but it prevents you from moving at all if you can't break it. In a fight where a lot of stuff can accumulate to hit you (dismembered undead), that's bad. I ended up with a couple red bodyparts before the game crashed. More worrisome was that I was tired/pale from exertion and blood loss, and I thought I might just end up collapsing entirely. There might be some other stuff, and probably is, but I don't know the full details of how some aspects of wrestling work, especially with teeth. | ||
Jotoco
Brazil1342 Posts
On August 07 2012 06:24 iGrok wrote: Haha, well actually, we ended up making peace with the mummy and he invited us to share with his treasure. Why, I just got back from tea with his foot. I also found out that he does actually farm mummies - quite an interesting process really. Does it involves killing people and mummifying then? | ||
Belisarius
Australia6224 Posts
| ||
RoyGBiv_13
United States1275 Posts
| ||
Jotoco
Brazil1342 Posts
A new world... A little bit less dangerous, but still not to be so successful as the first. | ||
Kurumi
Poland6130 Posts
On August 08 2012 20:11 Jotoco wrote: I think someone should start a new thread... A new world... A little bit less dangerous, but still not to be so successful as the first. I am still waiting on the report and advice what to do next. | ||
Obsidian
United States350 Posts
| ||
Jotoco
Brazil1342 Posts
On August 08 2012 21:20 Obsidian wrote: I think a sinister environment is fine, just we were very unlucky and found one that was Necromantic. Other environments probably won't be necromantic, maybe? I liked the necromantic thing. But people just couldn't survive it. If there is a way to give us an unfair advantage to head start something in a necromantic environment, like a year to settle down and build up, it would be AWESOME. imagine all the FUN it would be to see 100 dwarves in a necromantic environment...... | ||
Obsidian
United States350 Posts
| ||
Blazinghand
![]()
United States25550 Posts
| ||
Obsidian
United States350 Posts
| ||
Jotoco
Brazil1342 Posts
Would iGrok or someone else be interested in restarting this? | ||
![]()
]343[
United States10328 Posts
should post by end of today (and Kurumi, if you want to start your turn... I thought I said you should earlier, but apparently not???) but basically: - make some more walls/traps on ground level. room to the left is for ballistae. levers to raise bridges should be marked: one on floor -1, one on floor with dining hall (-4?) Hotkeys have been set for convenience. - also make more walls/traps on the level where two of our stairwells ran into caves. - dig down to lavaaaaa. hopefully we're getting pretty close. make magma forges wooooo - make more workshops as needed? probably more food-related stuff near the dining hall; I made some kitchen space there (most food stuff is on -1 right now near the tiny farms, which should also maybe get expanded) - random room to the left on -1 (below ballista room) can be a barracks area. The dwarves need military training, lots of it. - might need to expand office for nobles soon. Also, engrave dining hall once smoothing finishes. edit: ohhhhhhhhhhhhhhhhhhhhhhhhhhh I finally realized where the TL horse was. SORRY ![]() | ||
Dfgj
Singapore5922 Posts
What I'm saying is I'm jetlagged to infinity and you guys better keep this going until I recover. | ||
Jotoco
Brazil1342 Posts
On August 10 2012 09:49 Dfgj wrote: I sure wish I could map-travel irl. Just flew from Washington to Singapore. What I'm saying is I'm jetlagged to infinity and you guys better keep this going until I recover. Lol. Standaaaaaaaaaaaaard. | ||
bK-
United States326 Posts
| ||
Isualin
Germany1903 Posts
| ||
![]()
]343[
United States10328 Posts
When I arrived at their fort in the spring of 704, they were having some trouble with goblins too; the difference was that these goblins were running away from them. But as it turns out, dwarves aren't immune to goblin threats either: as I made my way to their gates, I heard some poor bearded lady crying about how her one-year-old daughter Bembul was snatched by a goblin. Tough luck. ![]() A great start! As I began wandering the dwarven-halls, it became painfully obvious that these wretched little men were currently leaderless and confused. Half of them stood around with no job; the famed dwarven mines and industry were non-existent; there was no dining room; and hell, they didn't even have any BOOZE. What kind of dwarves don't have booze? I decided to take things into my own hands, seeing as there were apparently no dwarves competent enough to lead the settlement. Spring 704. First things first: we need booze. I'm a bloody human and even I can't survive with no booze... poor dwarves. Soon, the dwarves begin gathering nearby plants, and booze production (re)starts in earnest. Next, there's nowhere near enough space for workshops on the second floor (counting down, of course; otherwise the dwarves wouldn't understand what I was talking about.) I ask the miners to clear out more space so we can put up more workshops--we need a hell of a lot more than one mason, one carpenter, and two craftsdwarves working at a time! Not to mention there are 0 (zero) dwarves engaged in metal production. Go, my little men, and find work to do. I order as many dwarves as I can afford to engage in working useful things like stone and wood rather than shearing sheep or whatnot. The dwarves have plenty of clothes, but almost no furniture to speak of. The newly allotted bedrooms, in fact, contain nothing but a bed; with such spartan furnishings, no man (or dwarf) could be happy! Meanwhile, some incompetent goblin thieves attempt forays into the fortress, leaving empty-handed. Suckers. Not like there's much to steal... wait, actually, Cerol Channelmornings has gone a bit crazy. He begins screaming madly about all the animal skin and bones he wants; I guess we'd better let him have it... ![]() The goblin's cue to enter. Migrants! Apparently dwarves would rather live in a run-down settlement with no booze and not enough beds instead of in the comfort of a real mountain fortress. Whatever suits them, I guess. Alas! As work begins, a terrifying beast of the deep appears in one of our underground cave networks! I quickly rally all of the fort's best troops to attack the foul creature, which turns out to be made of... Snow? SNOW? ![]() The squirming and fidgeting really add to how scary it is. + Show Spoiler [It gets dangerously close, but...] + ![]() ![]() Pow! Bam! Zot! After an overly dramatic sigh of relief, the dwarves hack it apart in no time, and everyone returns to their daily work. Cerol suddenly emerges from his favorite Craftdwarf's Workshop carrying a birchen crown, which he names "Release of Trotting." I guess trotting has to do with "Bloodpages," but doesn't have much to do with crowns or the crowned dwarf depicted on the crown. Whew, I'm getting tired just thinking about that... The peace doesn't last long, though, as reports of a shapeshifting goblin send the military into, as usual, a panic. Luckily, the monster leaves, sated, after devouring an unsuspecting trader. Better them than us. ![]() Yes, I'd fear the night if I could tell when it was nighttime. The rest of the spring are uneventful; I continue helping the dwarves build up infrastructure (and booze!). Then a dwarf becomes depressed and commits suicide... Summer 704. Summer arrives. A band of elven traders comes to visit (a bit late? Perhaps the werepanther scared them), followed closely by some curious thieves. The military scares away the thieves, but I can feel an amb---shit. A squad of goblin bowmen pops out of nowhere and attacks the traders. I The soldiers' deaths expose another deficiency in the planning of this fort: though there seem to be nice tombs for the upper-class dwarves, there's nowhere to bury these poor soldiers' bodies. The dwarves dig out some more tomb space and set up some coffins, burying the soldiers and the suicider, while putting an angry ghost to rest as well. ![]() Sorry I didn't get screenshots of the battles ![]() I find an aging dwarf, Tosid, willing to take an office job managing the fortress's workflow. I'm getting tired of walking up to each and every dwarf, stooping down, and hoping he (or she) is sober enough to understand what I'm saying; hopefully one of their own kind will be more effective (and incidentally save myself a lot of pain.) Some of the other white-collar nobles are getting uppity as well, demanding better living conditions, requesting production of whatever amuses them, banning the export of figurines... well, I guess the mayor really loves figurines. Reports come in that the dwarves don't have enough stone to build things with. Seriously? We're completely surrounded by stone everywhere, and you don't have any stone? To hit two birds with one stone (ha...), the miners scurry down a few floors and begin clearing out a dining hall. + Show Spoiler [Note] + Apparently I defaced the Liquid horse at this time. Sorry ![]() Another wave of hapless migrants arrive. Apparently some of them are extremely famous for some useless tasks like bonecrafting or whatnot; they can work on stone instead, because unfortunately for them, we don't have that many bones lying around. Unfortunately, this exacerbates the fact that the dwarves have recently run low on food. ![]() Also of note: some dwarf randomly dies of thirst. Luckily, human traders arrive to conduct their annual ![]() ![]() Boom! Headshot! The dwarves trade piles of crafts and gems for wood, weapons, and seeds (to hopefully jump-start the farming industry again.) As the traders leave, I can hear them snickering about the good deal they got. Good riddance. ![]() Wat A dwarf named Ilral goes a bit batty and claims a Craftdwarf's Workshop. Good for her, I guess. Autumn 704. The fall is relatively free of excitement. The dwarves diligently construct walls and traps outside to stop invaders, while continuing to dig their famous tunnel networks for reasons I don't know. Thanks to all the migrants this year and the addition of a manager, the dwarves' productivity has skyrocketed. Ilral finishes her muskox bone earring, which the dwarves seem to regard in awe; I guess I don't understand earrings well enough to see why it's so amazing. Dwarven traders arrive near the end of autumn, along with an "outpost liaison," who appears to be some sort of bigwig from the dwarven mountain-homes. The dwarf broker r.Evo trades yet another large haul of crafts and gems for more functional things, and the traders are again giddy with their profits. The dwarves, on the other hand, seem quite happy to get all that crap off their hands. Another dwarf pushily claims a workshop for himself. Go for it, I guess. ![]() Mood that I later forgot about. I really shouldn't be so sloppy about them... Winter 704. The hill to the east seems like a good place from which to rain death on invaders, so I suggest the dwarves clear enough room to place siege weapons there. The dining hall is taking shape nicely; the dwarves begin smoothing the stone, because they like that sort of thing. The miners dig down in hopes of finding lava to power their metal industry, since charcoal has been in short supply. Meanwhile, the dwarven ambassador informs the colony that he'd be actually willing to give good prices on some items! ![]() Looks like they got a new king? The moody dwarf suddenly goes crazy! I didn't really pay attention to what he wanted, so... oops. The military converges on the berserking dwarf, easily putting him down. ![]() Ugh. Those dwarves digging for lava instead run into a cave, despite doing their best to try to avoid caves. As they try to dig around this cave, they end up in another one. Unfortunately, this means that there are more angles for monsters of the deep to attack from; the dwarves hastily begin building walls and traps to protect the stairways. But even as the dwarves toil underground, news comes from above: another werepanther has appeared! He maanges to tear two poor bearded souls apart before the soldiers kill him. This place is getting a bit too... exciting for me. ![]() Turns out there are just werepanthers everywhere... As the dwarves start digging tombs for the newly deceased, more goblin ambushes arrive! A few dwarves are caught in the open and shot down, while the rest retreat into the fortress for cover. ![]() Try to spot the bow-goblins. ![]() Ouch. As the goblins try to approach the entrance, traps and a waiting military make quick mincemeat of the invaders. However, one of the dwarven merchants (who is still hanging around for some reason) snaps, and has to be put down as well. To top it all off, one of the dwarven babies morphs into a werepanther! That's it; as soon as the weather warms up, I'm out of here. ![]() Guess he got bitten. Spring 705. Farewell, Bloodpages the Shadow of Thirst. I am thankful for your gracious hospitality, but I really need to get the hell out of here. ![]() A new year, a new leader. Other stuff from this year Artifacts: ![]() ![]() Summary: ![]() Sorry to all for the super-super long wait. And sorry the images are too wide; I'm too lazy to fix that now... Time to sleep T___T | ||
Belisarius
Australia6224 Posts
| ||
| ||