(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?)
Dwarf Fortress (4) - Team Liquid Project - Page 8
Forum Index > General Games |
![]()
]343[
United States10328 Posts
(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?) | ||
Blazinghand
![]()
United States25551 Posts
On August 02 2012 01:52 ]343[ wrote: urgh, linux is having some problems running it... hopefully should be able to play by tonight @_@ (also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?) Yeah, actually wheelbarrows are sorta huge. You make them out of wood or metal, like barrels, and basically any dwarf carrying an object for Hauling moves slow depending on object weight UNLESS they are using a wheelbarrow. Wheelbarrows can carry a bunch of objects at once, sort of like bins-- highly useful. You assign 0-3 wheelbarrows per stockpile in the stockpile building options. 0 means haul by hand, 1-3 means only haul using wheelbarrows, and store that number in the stockpile for hauling. Therefore, you don't want your stockpiles to be TOO big, size-wise, because then the speed of adding and removing objects is limited by your 3 wheelbarrows. | ||
![]()
]343[
United States10328 Posts
Got it running... for some reason my ASCII tileset looks very different after the update T_T Hopefully can play after work today ![]() | ||
Dfgj
Singapore5922 Posts
| ||
Obsidian
United States350 Posts
The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously. 1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves. Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them. | ||
![]()
]343[
United States10328 Posts
mostly building up infrastructure... why was there never a manager previously?? and why is there no dining hall?? hopefully I can finish up this turn tomorrow and pass on the fort... probably can't do writeup until later, because I'm traveling for OSL finals this weekend :/ | ||
Kurumi
Poland6130 Posts
On August 02 2012 05:44 Obsidian wrote: Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast. The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously. 1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves. Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them. Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one... | ||
Blazinghand
![]()
United States25551 Posts
On August 02 2012 18:51 Kurumi wrote: Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one... You can still put bins in wheelbarrows, so you can haul large numbers of stones, crafts, etc if you need to. The main thing is that stockpiles with more than, say, 50 squares in them, becomes pretty ineffecient even with a full 3 wheelbarrows assigned. | ||
iGrok
United States5142 Posts
X=Wall W=Workshop #=Material-Specific Plot S=Stair =Open Space (Fill if claimed and you can't fill the demands) | ||
Logo
United States7542 Posts
_ are workshops D are doors S are stairs . are stockpiles + Show Spoiler +
Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position. Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that). | ||
iGrok
United States5142 Posts
On August 03 2012 06:16 Logo wrote: I do something kinda similar: _ are workshops D are doors S are stairs . are stockpiles + Show Spoiler +
Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position. Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that). I get enough fun just from drinks and necromantic terrain. | ||
Obsidian
United States350 Posts
| ||
iGrok
United States5142 Posts
On August 03 2012 07:56 Obsidian wrote: I like to put doors on my workshops, just in case I need to lock em down. Who needs doors? Just wall them in! | ||
![]()
]343[
United States10328 Posts
Screenshots are here (2MB). + Show Spoiler + Damn unorganized :/ Not enough workshops Snatcher got a baby NO MANAGER thieves are boring dwarves are lazy--need jobs! no booze!!! make booze!!! (gather plants!) cerol enters mysterious mood, makes ______ migrants arrive FORGOTTEN BEAST! but it's made of snow lol so I kill it right away WEREPANTHER! ... kills the trader and leaves... (Summer.) elves came to trade; dump gems / finished goods. thief / snatcher appear but run away... hopefully no ambush... and yep, ambush. pretty successful defense, but some hurt dwarves... elves run away :/ and another ambush. lose 4? dwarves. also have a ghost... coffin + slab time! put the ghost to rest! noble needs better office, so engraving low on hard stone (for mechanisms, doors, etc.), so mining lots of it. mining out more bedrooms... AND A DINING HALL HELLOOOOOO WHY NO DINING HALL mandate, blah (3 beds) more migrants no export of figurines human traders! kobold thief gets one-shotted (???) by hunter lolol trading: gems + finished goods (except one of clothes) for wooden/metal things + military supplies + some rope / seeds / thread. Traders have a "Large Little Penguin Leather Loincloth"??? another fey mood! ilral makes muskox bone earring random dwarf is missing a hand... put up more traps traps traps (labeled levers to control bridges) another mood! Dwarf traders! Trade more gems / crafts for wood, military stuff, seeds. building walls outside, ballista places in hillside, setting up dining hall; mining down for lava ... oops, dwarf went berserk (forgot about him!!) killed him. found 3rd level cave... unfortunately the "stairs around the 2nd level cave" failed, so we need to fortify that position now too. WEREPANTHER ATTACK (same one I think?)... killed 2 dwarves but we got him. added coffers + cabinets to bedrooms.... digging more tombs Another pair of ambushes... some casualties :/ merchant goes berserk; killed him too as I'm cleaning up... WEREPANTHER BABY. killed. Spring has arrived! 72 dwarves, mostly happy. 7 legendary! Military sort of weak, but hopefully bought enough equipment. Number of infections (need soap?) (Ulfsark is missing a hand...) Have a good amount of charcoal + gold bars. Save file is at this link. Also, I left some 'N'otes for the next player (mostly on levers.) | ||
iGrok
United States5142 Posts
| ||
![]()
]343[
United States10328 Posts
also, if people want, I can take SSes of interesting floors of the fort too (though it's all ascii keke) | ||
![]()
]343[
United States10328 Posts
it's pretty fun, though travel is extremely annoying (and being in a not-dungeon all the time makes things really visually cluttered) I was doing pretty well (passed the "level 1" townspeople quests), wandered into a castle dungeon (?? though it wasn't locked), and got stabbed by a spearman, but my three followers took him out. Then I slept because I was bleeding... woke up, ate something, and another spearman appeared and stabbed me. Fun! | ||
Blazinghand
![]()
United States25551 Posts
| ||
![]()
]343[
United States10328 Posts
| ||
Dfgj
Singapore5922 Posts
| ||
| ||