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Dwarf Fortress (4) - Team Liquid Project - Page 8

Forum Index > General Games
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Prev 1 6 7 8 9 10 12 Next All
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 01 2012 16:52 GMT
#141
urgh, linux is having some problems running it... hopefully should be able to play by tonight @_@

(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?)
Writer
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
August 01 2012 17:27 GMT
#142
On August 02 2012 01:52 ]343[ wrote:
urgh, linux is having some problems running it... hopefully should be able to play by tonight @_@

(also, I haven't played 34.11 at all; I heard the main new thing is wheelbarrows?)


Yeah, actually wheelbarrows are sorta huge. You make them out of wood or metal, like barrels, and basically any dwarf carrying an object for Hauling moves slow depending on object weight UNLESS they are using a wheelbarrow. Wheelbarrows can carry a bunch of objects at once, sort of like bins-- highly useful. You assign 0-3 wheelbarrows per stockpile in the stockpile building options. 0 means haul by hand, 1-3 means only haul using wheelbarrows, and store that number in the stockpile for hauling. Therefore, you don't want your stockpiles to be TOO big, size-wise, because then the speed of adding and removing objects is limited by your 3 wheelbarrows.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 01 2012 19:44 GMT
#143
Ah, thanks for the tip!

Got it running... for some reason my ASCII tileset looks very different after the update T_T

Hopefully can play after work today
Writer
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 01 2012 20:16 GMT
#144
You'd better, or I'm hijacking the save and spending an entire year building monuments to myself.
Obsidian
Profile Joined June 2010
United States350 Posts
August 01 2012 20:44 GMT
#145
Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.

The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.

1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.

Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them.
Luke, you are still a wanker!
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 02 2012 09:35 GMT
#146
k i'm almost halfway done with this turn >___>

mostly building up infrastructure... why was there never a manager previously?? and why is there no dining hall??

hopefully I can finish up this turn tomorrow and pass on the fort... probably can't do writeup until later, because I'm traveling for OSL finals this weekend :/
Writer
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 02 2012 09:51 GMT
#147
On August 02 2012 05:44 Obsidian wrote:
Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.

The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.

1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.

Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them.

Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one...
I work alone. // Visit TL Mafia subforum!
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
August 02 2012 17:09 GMT
#148
On August 02 2012 18:51 Kurumi wrote:
Show nested quote +
On August 02 2012 05:44 Obsidian wrote:
Wheelbarrows can take one item at a time, but they let the dwarf move at their full speed. So it could be a chuck of the heaviest stone and they'd still move fast.

The problem is, they are only used when moving material into a stockpile. Nothing else, so it's good to have them, but not all that. In addition, if a stockpile has them attached, only that number of dwarves will stock it simultaneously.

1 Wheelbarrow, 1 dwarf. 0 Wheels, unlimited # of dwarves.

Minecarts can carry up to 5 objects at a time, but I still haven't figured out how to work them. They require tracks to be engraved/carved/built and then have rules concerning them.

Really? Those wheelbarrow rules suck.. Still, I think it's good to assign them to stone stockpiles. Also, you can always make a lot of stockpiles instead of one...

You can still put bins in wheelbarrows, so you can haul large numbers of stones, crafts, etc if you need to. The main thing is that stockpiles with more than, say, 50 squares in them, becomes pretty ineffecient even with a full 3 wheelbarrows assigned.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-08-02 20:22:44
August 02 2012 20:21 GMT
#149
I've started organizing workrooms in new ways. Allows for specific Item-Type choice and the convenience is just so good.

X=Wall   W=Workshop   #=Material-Specific Plot  S=Stair    =Open Space (Fill if claimed and you can't fill the demands)

Top Floor

XXXXX11111XXXXX
XWWW 11111 WWWX
XWWW 11111 WWWX
XWWW 11111 WWWX
XXXXX11111XXXXX
XXXXXSSSSSXXXXX
XXXXX22222XXXXX
XWWW 22222 WWWX
XWWW 22222 WWWX
XWWW 22222 WWWX
XXXXX22222XXXXX
XXXXXSSSSSXXXXX
XXXXX33333XXXXX
XWWW 33333 WWWX
XWWW 33333 WWWX
XWWW 33333 WWWX
XXXXX33333XXXXX
XXXXXSSSSSXXXXX
XXXXX44444XXXXX
XWWW 44444 WWWX
XWWW 44444 WWWX
XWWW 44444 WWWX
XXXXX44444XXXXX

Bottom Floor

X1111111111111X
X1111111111111X
X1111111111111X
X1111111111111X
X1111111111111X
XXXXXSSSSSXXXXX
X2222222222222X
X2222222222222X
X2222222222222X
X2222222222222X
X2222222222222X
XXXXXSSSSSXXXXX
X3333333333333X
X3333333333333X
X3333333333333X
X3333333333333X
X3333333333333X
XXXXXSSSSSXXXXX
44X44444444444X
X4444444444444X
X4444444444444X
X4444444444444X
X4444444444444X
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2012-08-02 21:27:00
August 02 2012 21:16 GMT
#150
I do something kinda similar:

_ are workshops
D are doors
S are stairs
. are stockpiles

+ Show Spoiler +


Top & Bottoms Floors
XXXXXXXXXXXXXXXXXXXXX
X....S.........S....X
X...................X
X...S...........S...X
X...................X
X...................X
X...S...........S...X
X...................X
X....S.........S....X
XXXXXXXXXXXXXXXXXXXXX
(you can expand out the top and bottom floors for more room of course).

XXDXXXXDXXXDXXXXDXX
X___XS___X___SX___X
X___XX___X___XX___X
X___SX___X___XS___X
XXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXX
X___XS___X___SX___X
X___XX___X___XX___X
X___SX___X___XS___X
XXDXXXXDXXXDXXXXDXX

For when you want specific item types just turn the middle two workshops into a stockpile and re-arrange the doors (which is when it looks a lot like your setup).


Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position.

Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that).
Logo
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 02 2012 21:47 GMT
#151
On August 03 2012 06:16 Logo wrote:
I do something kinda similar:

_ are workshops
D are doors
S are stairs
. are stockpiles

+ Show Spoiler +


Top & Bottoms Floors
XXXXXXXXXXXXXXXXXXXXX
X....S.........S....X
X...................X
X...S...........S...X
X...................X
X...................X
X...S...........S...X
X...................X
X....S.........S....X
XXXXXXXXXXXXXXXXXXXXX
(you can expand out the top and bottom floors for more room of course).

XXDXXXXDXXXDXXXXDXX
X___XS___X___SX___X
X___XX___X___XX___X
X___SX___X___XS___X
XXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXX
X___XS___X___SX___X
X___XX___X___XX___X
X___SX___X___XS___X
XXDXXXXDXXXDXXXXDXX

For when you want specific item types just turn the middle two workshops into a stockpile and re-arrange the doors (which is when it looks a lot like your setup).


Then usually I'll do something like put the raw materials on one side (say above) the block of workshops and the finished goods below. Depending on how many workshops of a type/group you need you can adjust the size of the blocks and/or change the way it's hooked into the rest of your fort. Just keep in mind what workshops will block off access to the stairs if put in a certain position.

Though this layout isn't designed to let you easily wall in dwarves you can't finish demand (where's the fun in that).

I get enough fun just from drinks and necromantic terrain.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Obsidian
Profile Joined June 2010
United States350 Posts
August 02 2012 22:56 GMT
#152
I like to put doors on my workshops, just in case I need to lock em down.
Luke, you are still a wanker!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 02 2012 22:58 GMT
#153
On August 03 2012 07:56 Obsidian wrote:
I like to put doors on my workshops, just in case I need to lock em down.

Who needs doors? Just wall them in!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2012-08-02 23:09:55
August 02 2012 22:59 GMT
#154
Ok, short summary if you're interested (just quick notes I took during the game); hopefully writeup sometime next week.

Screenshots are here (2MB).

+ Show Spoiler +

Damn unorganized :/
Not enough workshops
Snatcher got a baby
NO MANAGER

thieves are boring
dwarves are lazy--need jobs!
no booze!!! make booze!!! (gather plants!)
cerol enters mysterious mood, makes ______
migrants arrive

FORGOTTEN BEAST! but it's made of snow lol so I kill it right away
WEREPANTHER! ... kills the trader and leaves...

(Summer.)

elves came to trade; dump gems / finished goods. thief / snatcher appear but run away... hopefully no ambush...
and yep, ambush. pretty successful defense, but some hurt dwarves... elves run away :/
and another ambush. lose 4? dwarves. also have a ghost... coffin + slab time!

put the ghost to rest!
noble needs better office, so engraving
low on hard stone (for mechanisms, doors, etc.), so mining lots of it.
mining out more bedrooms... AND A DINING HALL HELLOOOOOO WHY NO DINING HALL
mandate, blah (3 beds)
more migrants
no export of figurines

human traders! kobold thief gets one-shotted (???) by hunter lolol
trading: gems + finished goods (except one of clothes) for wooden/metal things + military supplies + some rope / seeds / thread.
Traders have a "Large Little Penguin Leather Loincloth"???

another fey mood! ilral makes muskox bone earring
random dwarf is missing a hand...

put up more traps traps traps (labeled levers to control bridges)
another mood!
Dwarf traders! Trade more gems / crafts for wood, military stuff, seeds.
building walls outside, ballista places in hillside, setting up dining hall; mining down for lava
... oops, dwarf went berserk (forgot about him!!)
killed him.

found 3rd level cave... unfortunately the "stairs around the 2nd level cave" failed, so we need to fortify that position now too.
WEREPANTHER ATTACK (same one I think?)... killed 2 dwarves but we got him.
added coffers + cabinets to bedrooms.... digging more tombs

Another pair of ambushes... some casualties :/
merchant goes berserk; killed him too
as I'm cleaning up... WEREPANTHER BABY. killed.

Spring has arrived!

72 dwarves, mostly happy. 7 legendary! Military sort of weak, but hopefully bought enough equipment. Number of infections (need soap?) (Ulfsark is missing a hand...)
Have a good amount of charcoal + gold bars.


Save file is at this link.

Also, I left some 'N'otes for the next player (mostly on levers.)
Writer
iGrok
Profile Blog Joined October 2010
United States5142 Posts
August 02 2012 23:07 GMT
#155
Image Gallery from ]343['s run!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
]343[
Profile Blog Joined May 2008
United States10328 Posts
Last Edited: 2012-08-02 23:16:36
August 02 2012 23:10 GMT
#156
^lol thanks (though I just spent like 5 minutes cropping out my toolbars in pictures which contain them, heh)

also, if people want, I can take SSes of interesting floors of the fort too (though it's all ascii keke)
Writer
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 03 2012 07:23 GMT
#157
lol I've been running around in adventure mode

it's pretty fun, though travel is extremely annoying (and being in a not-dungeon all the time makes things really visually cluttered)

I was doing pretty well (passed the "level 1" townspeople quests), wandered into a castle dungeon (?? though it wasn't locked), and got stabbed by a spearman, but my three followers took him out. Then I slept because I was bleeding... woke up, ate something, and another spearman appeared and stabbed me.

Fun!
Writer
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
August 03 2012 07:27 GMT
#158
As roguelikes go, DF Adventure mode is only "ok". Most of the experience is in Legends and Fortress, though every now and then it's fun to make an Adventure game and check out your fort. If you want a fun and relatively easy-to-play roguelike, I'd check out Dungeon Crawl.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
]343[
Profile Blog Joined May 2008
United States10328 Posts
August 03 2012 13:51 GMT
#159
^lol , I've been playing crawl for almost 2 years now, so most of my complaints were comparisons to crawl... (I have like the 4th most posts in the TL DCSS thread, despite still having no wins T_T)
Writer
Dfgj
Profile Joined May 2008
Singapore5922 Posts
August 03 2012 16:41 GMT
#160
I play Adventurer mode once in awhile - I posted two short adventures (the second one stopped halfway) of trying to explore our previous forts. It's fun.
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