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On July 17 2012 04:16 Logo wrote: Yeah but the idea of restricting labor is to make things somewhat less efficient so the fort has more hiccups and issues. Without any restriction it's not that hard to put together a well running fort where nothing all that interesting happens besides poor military choices. Then I guess its working perfectly lol.
On July 17 2012 04:21 iGrok wrote: Then perhaps we should embark somewhere more... sinister... that sounds like a more fun challenge then imposed restrictions. Skyhall 2.0 will tame evil itself!
how about no labor restrictions but just a really tough embark with above ground living only?
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Blazinghand
United States25551 Posts
We seem to have enough trouble anyways just with the passing-of-the-torch every year. Maybe we should go with this:
New Fort >>Dwarves live, eat, hangout aboveground (all rooms and tables and chairs basically, including barracks and medical) >>High Savagery, maybe medium evil. >>Semi-restricted jobs (as outlined above)
Even on the previous fort, TL Fort 1, things fell apart without the above-ground things, with dwarves dying from infection, lack of water, and it got killed by a siege after a while. discontinuous rulers helps raise the "fun" levels quite a bit.
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We're already at High Savagery Medium Evil. I'm thinking Medium Savagery High Evil.
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Blazinghand
United States25551 Posts
Another strat would be to embark near a Tower if we want to get real serious. I'm not sure we'd be able to handle that though.
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Alright, so let's draw up a new charter.
Do we have an updated list for the next 7? I assume we'd start with the next one after 'Fun'? Do we draft up a new set of dwarves?
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Actually, even Low savagery High Evil can be difficult.
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Alright, I'll start a draft soon. need to finish a project at work first.
Post your suggestions here and i'll take them all into account.
We'll be starting from where the list left off, and I'll add in people who signed up later
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Blazinghand
United States25551 Posts
Okay, so, I'm gonna cast my vote for Low Savagery High Evil. The last time I embarked in an Evil area I was killed by what was eventually a swarm of zombified hands and feet. We don't need to get too crazy.
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Outdoor only + rain that isn't made up of water should be lots of fun.
So low Savagery, High Evil, some biome with some weather to it.
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If you haven't played an Evil embark, do so before suggesting anything that adds on top of evil lol
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I have played half evil half normal embark, with medium savagery. Got attacked by werewolves and ogres from time to time, other than that it wasn't special.
But I quit another game in evil biome, after I noticed that the ground was covered in purple worms, and I wasn't up for that lol.
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Blazinghand
United States25551 Posts
On July 17 2012 05:11 shackes wrote: I have played half evil half normal embark, with medium savagery. Got attacked by werewolves and ogres from time to time, other than that it wasn't special.
But I quit another game in evil biome, after I noticed that the ground was covered in purple worms, and I wasn't up for that lol.
High Evil embarks are something special. Something you have to experience for yourself. Certain jobs like Fishing and Hunting you just simply can't do. There are no bees. Outside is basically never safe etc etc
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I only played evil biomes when they were on a mixed embark so far and even then they sometimes spawn scary stuff.
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Wouldn't it be really hard for skydwarves/evil? Hard as in we probably wouldn't make it past the first season.
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United States10328 Posts
high evil sounds too hard D:
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Yeah, theres no way you can do skydwarves on high evil.
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How about we rise from the depths? Just a general rule that everything underground is temporary, and strive to move everything above ground. Could lead to some vomiting parties from cave adaption
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On July 17 2012 05:00 Logo wrote: Outdoor only + rain that isn't made up of water should be lots of fun.
So low Savagery, High Evil, some biome with some weather to it. So long as you don't get any of the rains that instantly melt you/knock dwarves out.
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Even if you get lucky with the evil weather, evil embarks are absurdly hard in DF2012. You can expect Giant Chinchilla Corpses to ramble up to your fortress and kill your starting Yak, whose decapitated head will then come and bite off your woodcutter's legs, and after he bleeds to death his corpse will come kill the rest of your dwarves. It's a lot of Fun, but I wouldn't count on many people getting to play in a succession game before the fort crumbles to its end.
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I will be gone until this Saturday, so if the person in front of me finishes before then go ahead and skip me. I keep getting unlucky with going out of town for this fortress :/
Not to brag, but I feel I am really good at setting up custom professions and getting that all set up.
Also this next fort will be the fourth. There was one before this string of them It was pretty successful if I recall.
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