Good luck on this. I'll be away most of july at least, so I won't be able to contribute much.

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plated.rawr
Norway1676 Posts
Good luck on this. I'll be away most of july at least, so I won't be able to contribute much. ![]() | ||
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iGrok
United States5142 Posts
Poll: FUN Constraints? HERMIT - The base must be built in a cavern. (13) SKYDWARVES - All structures must be built above ground (11) BRAVERY - All enemies must be dealt with immediately, no hiding! (2) SPRAWL - The entire base must be on one z-level (SPRAWL) (0) 26 total votes Your vote: FUN Constraints? (Vote): SKYDWARVES - All structures must be built above ground | ||
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RoyGBiv_13
United States1275 Posts
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iGrok
United States5142 Posts
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Blazinghand
United States25557 Posts
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iGrok
United States5142 Posts
On July 03 2012 09:19 Blazinghand wrote: Skydwarves sounds good to me, too. We'll need a lot of masons though. I tried this one and it was amazingly difficult. I'm trying it on my solo game. I've turned every fisherdwarf into a mason. progress is slow, but its progress! | ||
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Shi
69 Posts
How is player order being determined? | ||
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Isualin
Germany1903 Posts
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Arevall
Sweden1133 Posts
On July 03 2012 15:54 Isualin wrote: SKYDWARVES? this will be more like elven fortress Good idea. Woodland and no activity underground! | ||
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ShloobeR
Korea (South)3820 Posts
And I never got to play last time > I demand to partake in dwarf fortress!!! | ||
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KharadBanar
Austria463 Posts
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iGrok
United States5142 Posts
On July 03 2012 17:56 KharadBanar wrote: I like the Hermit constraint best, but I'm afraid it'll be really fun due to all the troglodytes/giant cave spiders/forgotten beasts you can encounter there... It definitely gets more style points from me than a fortress above ground though. Yeah we'd basically need to have a starting 7 military dwarves and just hole up until the first migration comes | ||
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Obsidian
United States350 Posts
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iGrok
United States5142 Posts
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Logo
United States7542 Posts
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iGrok
United States5142 Posts
On July 04 2012 01:04 Logo wrote: Outside or Above Ground? I'm not sure I know the difference O.o | ||
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Logo
United States7542 Posts
Outside means it's currently exposed to sunlight. So uh your dwarves would all be exposed to weather all the time and you'd have 0 roofs (which probably means your fortress is horribly doomed from the start). Chances are you want the restriction to be above ground + not below a certain z-level (not below 0 most likely). | ||
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KharadBanar
Austria463 Posts
Above Ground is easier to achieve than Outside, since Outside really means there has to be no roof over your buildings. I also think that we should make an exception for farms, because underground crops are very much needed in the early game; while you can technically play the game without them it's very tedious. | ||
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iGrok
United States5142 Posts
I'm fine with an exception for farms, thats a good point. | ||
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Logo
United States7542 Posts
On July 04 2012 01:18 KharadBanar wrote: The game makes a minor difference between the two. You can see it in the Loo[k] display for each tile. Above Ground is easier to achieve than Outside, since Outside really means there has to be no roof over your buildings. I also think that we should make an exception for farms, because underground crops are very much needed in the early game; while you can technically play the game without them it's very tedious. if your starting area has enough plants around it's not TOO bad. | ||
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