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On July 09 2012 06:39 shackes wrote: "Skyhall" Did you choose that name? Because it seems so fitting =) I did :p
Oh man, first migrant wave just hit. Shackes, you're going to LOVE your dorf.
Actually this embark is already quite interesting.
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Ok, I'm actually almost done with my year. Didn't have anything else to do today. I'll have my writeup shortly.
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From the diary of iGrok Derpdigger
1st of Granite We have arrived! To blend in, our orders are to construct a small living and trading depot above ground. Supposedly this will help us "blend in" or "project our power" or something... I don't know. What I DO know is that once we construct our little "depot", we'll take to the earth as true dwarves and make our living in a deep underground Cavern.
7th of Granite Armok smiles upon us! We had just begun tunnelling into the earth when we struck a massive underground Cavern, only 13 levels below the surface! Until we have finished constructing our depot however, we are not exploring it. I'm worried that some dwarves might get lost, and we don't have enough manpower to deal with that!
2nd of Slate Our leader is a moron. Our outposts' stairways were built improperly, and we can't fit a depot inside. Now we have to move the stairs. On the bright side, the first level of walls of our tower have been completed! Soon we'll dig a moat and build some bridges for defense.
We've begun mining small areas above the cavern for materials to build our tower with. Once we've moved down to the Cavern, we'll seal them up, but for now they serve as storage! Chert is incredibly abundant. Also, we've struck a LOT of coal! This will be great once we begin our industry. But for now, we'll just have to stockpile it!
19th of Malachite While attempting to set up a farm, I believe I have found an aquifer. This will make farming more difficult. Also, our War Dog was stung by a Bee.
27th of Malachite The first migrants have arrived! Hopefully some of them will be useful, but I have my doubts. One of them is a doctor, which is nice, but their leader Shackes is a Strand Extractor. No other useful abilities. Terrific. I pressed the miner and tanner into masonry, as they weren't very good at their professions anyways.
We've built some beds, but have no place to put them, since our DEAR LEADER decided that we could only sleep above ground. Its like he thinks we're elves, not dwarves. I'm really tired of sleeping in the rain. We completed a roof over the ground floor, but NO, that had to be set aside for the Trade Depot.
4th of Limestone We've begun planting Plump Helmets in anticipation of the coming winter. Hopefully our gems will sell for enough to buy us more food. Work is hard, we only just got a few beds installed on the 2nd story dormitory, and the third story is almost compelete. At least there are still no signs of evil creatures!
Also, Urist Skullcrusher is really starting to annoy me. Just because he's so strong and a skilled hammerdwarf, he thinks he can get away with doing nothing.
13th of Limestone Man, there are a lot of remains out here. I don't know why the other dwarfs can't clean up.
I mean, I'M not going to, but come on.
4th of Sandstone The third floor of the tower is almost complete, and a migrant wave has just arrived! Once more, almost none of them are worth their weight in plump helmets. One is a metalsmith, which will be nice... eventually, and one is an ok soldier. Other than that, I'm tempted to conscript more of them to join the masonry teams. Also, it's time to begin construction of my Tomb Tower.
10th of Sandstone During a mining survey to find materials other than Chert, we've discovered that the Cavern is actually 3x the size of our previous estimates. This will make a really good base! I've also managed to finde a large deposit of Marble, this will make a fitting tomb material.
16th of Timber Construction of my Tomb is coming along nicely! And on top of this, the caravan has arrived! We should be able to sell the gems I've crafted for a good price, and buy enough provisions to make it through the winter. I'm going to try to buy some bins (since our carpenter doesn't actually like to make things) so in the future hauling these is easier!
1st of Moonstone What kind of caravan carries FIVE STEEL ANVILS. Really. Someone explain that one to me, I feel like i'm missing the punchline. rEvok managed to trade our gems for a bin of leather to craft some ale, and some food. Not the best deal but it's something. Should have put me in charge!
4th of Opal Liquid`Ret says he saw a troll. I don't believe him. My tomb is almost complete, but I'm worried it won't be done by Spring! Must hurry!
20th of Obsidian Our provisions were unable to hold out, it seems. Kumil Nishlegon has been found dead of dehydration. I don't even remember what he was good for, so it can't be too bad. We must persevere! Spring will come soon.
As the first casualty, He will have an honored resting place in the Marble Tower.
23rd of Obsidian Udil Giginlibash has also died of dehydration. These weaklings! Spring is only 5 days away, and then the pond will melt!
24th of Obsidian Alath Bidokkol and Ustuth Stukostosid the farmers have been found dead of Dehydration. It is now that I realize, I never built a still. Two brewers, and no still. Is there enough time before even more die?
25th of Obsidian Apparently not. One of the Seven, Urist Skullcrusher, has been found dead, dehydrated. He doesn't even have a tomb. I'm sure he'll haunt me for this.
26th of Obsidian The Still is complete. I only pray that we can brew enough drinks in time.
27th of Obsidian Obsidian McStoneskull is throwing a tantrum instead of constructing coffins for the dead. And then he immediately calmed down. Then, Oddom Kaboltar dehydrated to death.
28th of Obsidian Atir Olonlotol is dead. At this point I've just about stopped counting. All I know is there's 9 of us left.
1st of Granite We've made it. The first barrels of Liquor are being produced as I write, and the Pond will begin to thaw soon. We haven't been able to bury any of our fallen dead. We haven't been able to expand into the Cavern. We're still dwarves living aboveground, in a freaking tower. But things are looking up for us! Our brewery should be able to handle the needs of the mere 9 dwarves who remain. We of course mourn for Urist McStoneskull of the original 7, and plan to construct a tomb for him soon. We also need to bury Kumil on the 2nd floor of the Marble Tower.
This year, we move into the caverns. We've conquered the air, and fulfilled our home's name, Skyhall. Now is the time to set to the earth, our true home. As long as we sleep and eat above ground, we'll be fulfilling our mandate (stupid leaders...). Soon, Skyhall will be a name known worldwide, and everyone will know of iGrok Derpdigger, Miner and Gemcutter Extraordinare!
So, yeah. Lots of FUN to be had year 1. The first 9 months were really boring actually, so i'm glad some excitement happened at the end... maybe a little more than I expected lol. At least most of the dwarves who died were immigrants (who were completely useless for the most part by the way). Sorry to imallinson for killing Urist.
In hindsight, the brewery really should have gone up earlier!
Other notes: I can't believe the huge cavern is right below us. its really massive. There's currently no access to it, but its only a staircase or two away. I know there's at least a troll in there, but there's bound to be more. There are two levers overlooking the bridge to the marble tower. You should probably hook one of them up to the four entrance bridges. I'd also really appreciate it if someone would dig a moat around the marble tower I'd also appreciate if someone could engrave the slabs in my tomb. Our fortress seems weak but with enough advance warning we should be able to just pull up the bridges and be safe inside an awesome tower. I've checked, the bridges are sealed unlike last time! We have a lot of storage and all our workshops outside, since I wasn't able to move into the caverns. We also have basically no industry to speak of, too much construction to worry about that. I had two migration waves of 4 people each. Maybe that was a blessing in disguise, so we didn't have even more dead, but we're due for a big one, and don't have the agriculture or supplies to support them. To get more marble, follow the path from the top left staircase.
The initial Walls of Skyhall(~2nd of Slate)
![[image loading]](http://i.imgur.com/PEliOl.jpg)
The final Walls of Skyhall, first floor (there are 3 floors with roofs, and the Marble Tower has 4 floors with roofs.
![[image loading]](http://i.imgur.com/ZGvR8l.jpg)
Download Here
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Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN.
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I thought I'd pushed back everyone who played last time... Oh well, shackes gets next dibs, we can push Evo back
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On July 09 2012 11:00 iGrok wrote: I thought I'd pushed back everyone who played last time... Oh well, shackes gets next dibs, we can push Evo back
I never got to play in Game 1 and I also /in'd for game two but you just didn't add me 
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I stopped adding after 10, if we make it that far I'll add more in order of /in
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On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE
shackles goes first if he answers too though, he IS ahead on the list
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On July 09 2012 11:23 Dfgj wrote:Show nested quote +On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE Alright, We'll swap you into 2nd. GLHF!
P.S. if half the dwarves die of thirst in the first month, I'm sorry lol
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Shackes is listed 3rd and can stay third to keep the game moving as fast as possible
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On July 09 2012 11:24 iGrok wrote:Show nested quote +On July 09 2012 11:23 Dfgj wrote:On July 09 2012 10:55 r.Evo wrote: Uhhh... I kind of wanted to delay my turn so all the people from the first thread who couldn't make it get to theirs this time.
shackes / Dfgj you guys up for it?
Edit: If you don't answer within 24h I'll go for it anyway. That save sounds like a boatload of FUN. IM HERE Alright, We'll swap you into 2nd. GLHF! P.S. if half the dwarves die of thirst in the first month, I'm sorry lol Alright downloading save / newest version of DF (last played when the undead version came out).
Oh god the ascii has been updated to be new what is going on
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From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 9th Granite
Calamity. No, that is not an appropriate word. There aren't appropriate dwarven words. Maybe something Elvish would suffice for this. That's it. The situation is absolutely Elvish. The year has just begun and we are four.
Our previous ruler made no provision for the winter, and we were left without the most precious of all resources - alcohol. The dawning of a day without ale, that is tragedy. The dawning of a year, that is beyond acceptable limits. I rose this morning, preparing to engrave the tomb of iGrok Raluthir, only to find the ground strewn with bodies. Ulfsark Umdodok, rEvok Sengrigoth, Obsidian Oslanducim, Doren Kadolginet, and Shackles Agomuz were dead before I even had a chance to consider this misfortune. It has fallen to me to lead Skyhall, though Skytomb now feels more appropriate. So many dwarves dead above ground. It is not a proper way to die. There is only one prepared tomb here, and iGrok has no need of it yet. Armok is no doubt amused by this. Indeed, I'd say he must be - for as the last body was found, the river thawed, and life flowed through our halls once more.
![[image loading]](http://i.imgur.com/QrSiy.png) The dead fill our halls!
We are four. A miner, a mason, a farmer, and myself. This is fortunate, for two critical tasks await us. Firstly, the production of food and alcohol - Liquid'Ret, if he can draw himself away from hauling, must handle this. I attempted to use my new position in the fortress to direct his labors, and he informed me that dwarven labor rules specified he could do what he liked, and that I should deal with it. I was shocked such a thing existed. I was even more shocked they did not specify that leaders needed to provide some damn alcohol. Secondly, we must radically improve on the fortress's surface defenses. Before his death, Shackles destroyed one of the bridges, and we lack the marble and mechanisms to repair it and link the remaining bridges. This is where our remaining dwarves shall come in, including myself.
![[image loading]](http://i.imgur.com/Yo1f4.png) He smashes the bridge, and dies before we can punish him. Shackleeessssss!
With any luck, I will still be alive to report at the end of the season. Strike the earth!
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Oh god they all died.
PS I can also brew, though I'll prefer mining. And I only haul stone.
Possibly you can abuse this to force alcohol production
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On July 09 2012 12:11 iGrok wrote: Oh god they all died.
PS I can also brew, though I'll prefer mining. And I only haul stone.
Possibly you can abuse this to force alcohol production There are so many more problems that are taking priority right now, you have no idea. I'll update shortly! :D
SUMMER HAS BEGUN
From the Records of Xeen Sazirbidok, Lord of the Mine. Dated: 5th Hematite
Spring has ended, and Skyhall is alive. The following is what I can remember of the past season. It has been a hectic one, of both little progress and astounding results.
When the season began, next to nothing could be done. We had only four dwarves, and one of these, Mestthos Kosthcagith fell to despair. Claiming he was 'totally a necromancer', he proceeded to try to commune with the spirit of Shackles. At least, that's what he says - the lazy son of an elf has been 'attending a meeting' with the corpse of Shackles for days now. Beginning to wonder about his sanity, but can we turn aside any possibility of results? Yes, we damn well can, when 25% of our workforce is busy doing nothing.
![[image loading]](http://i.imgur.com/LbOvN.png) Aren't dwarves supposed to schedule meetings for low happiness? This sure bodes well.
With the fort low in spirits (in both senses of the word!), Liquid'Ret took it upon himself to arrange a party for the other dwarves. I attended, if only to prevent him feeling worse. In his absence, however, the spirit shortage grew worse - it was iGrok who eventually restored the still to operation. We have alcohol, but little else, because only one of our dwarves is actually doing any work. How are we to clear the endless bodies, continue work on the walls and bridges, or get anything done in this state? Armok would have to send a miracle. Soon.
![[image loading]](http://i.imgur.com/cYozr.png) God is very quick these days.
Migrants! At last, the manpower necessary to do something, anything. With a few more strong dwarves... a few...
Wait, how many of you fuckers are showing up?
![[image loading]](http://i.imgur.com/b1Hrl.png) Did nobody get the memo that we don't have enough provisions to sustain dwarven life?
...
...
...
![[image loading]](http://i.imgur.com/Lnr7x.png)
So be it. A few labors are enabled and the fort begins slowly returning to stability. New farms are established to use up the different kinds of seeds we have. Construction on the tower continues, and the bridge is scheduled for reconstruction using the extensive amounts of new marble we can mine out. Basic industry has been set up - crafters make stone crafts, carpenters produce beds and bins, and coffins for our many dead are now being installed. There are few skills of note among our dwarves: a few with military skills that we cannot armor, a ton of basic farming skills, and a dwarf with brokerage skills who will serve us well.
Without appropriate military force, we cannot realistically claim the caverns, which leaves us inhabiting the sky and the tunnel leading to the caverns - and without the bridges linked to a lever, we are utterly open to the world.
A world that hates us.
![[image loading]](http://i.imgur.com/r4wyF.png) One step up from a Wereass, I suppose.
Now I'll know why I fear the night? Listen, opossum-boy, I know why I fear the night. The night beneath the world is filled with twisted nightmares, engines of hate and depravity, waiting in the darkness behind glimmering greed. Worlds have been broken before their ceaseless might, and rage that cannot be escaped. You are not a demon from the depths of the world. You are an opossum.
The angry ball of fur manages to cause one of our dwarves to laugh themselves to death, before it is driven off, badly wounded, by Rovod Olonvukrig, who was out hunting. Her hail of bolts put proper fear of dwarves into yet another pathetic creature. Before it was struck down, however, its shattered form warped before our eyes into a naked, bleeding dwarf, which immediately fled! Rovod let it go, not wishing to kill another dwarf, no matter how twisted. In honor of this success, I have proclaimed her a hero and made her Militia Commander of Skyhall.
We had no time to celebrate this success, for another matter was brought to my attention - our newly-migrated brewers had been brewing mightily, to the point we had no actual food remaining. I called them off, but the damage was done. We had access to water (though what decent dwarf would touch it?), but food was a more limited resource. With seeds still being planted, we would not have a harvest for some time. Skyhall was once again faced with the spectre of shortages.
![[image loading]](http://i.imgur.com/5tMbq.png) I'm hoping we can find a way to brew hunger into more alcohol.
I ask myself in such situations, what would Armok do in such strife? What would a dwarf do? The stone around me echoes with an answer. Stone is strong, plentiful, and dwarven. Perhaps it can be made into food. I relay my orders to Kivish Udilosor, who claims a workshop, gathers stone, and attempts to apply dwarven science. They are not successful - instead of life-sustaining sustenance, we have 'Cobaltcrews', a figurine of the dwarven queen. I was filled with despair at this production, for it was the queen who had sent us here. Merely reminding us of our duty would not stave off death.
And then, purpose.
![[image loading]](http://i.imgur.com/9NlPp.png) I think 'aw heeeeell naw' would be appropriate here.
If adamantine is greed made real, then perhaps truth can be found in stone too. And this figurine held truth in it. The dwarf that sent us here and ordered us into the sky on a whim was no dwarf, but a vampire, a cruel mockery of life that sought to build a towering stone goblet of our blood. Skyfall was to be a sacrifice!
This will not stand. We shall survive, from near destruction. We shall become the Mountainhome. And when we are strong, this wretch will come to our fortress, and purity shall reign.
But for now, the broker informs me that this statue is worth 4800 dwarfbucks, greatly increasing the wealth of our meager fort. Step by step!
As spring draws to a close, I received word that the neighbouring elves of Ciquaraemofe, 'The Ivory Adoration', wished to trade. A fitting name - I've never met an elf that wasn't adoring himself. Well, to tell the truth, I've never met an elf that wasn't screaming and on fire in some way, but usually I can get a sense of them before that point. In any case, there was no fire to deploy today. There were also no trade goods to deploy, but no real dwarf trades with elves. I have the broker select choice items and then bring Commmander Rovod in to seize everything of value. Honestly, I don't see why the elves are complaining. If they didn't want to be robbed, they should have been dwarves.
This act greatly restores our supplies.
![[image loading]](http://i.imgur.com/vdPBs.png) If I was bookkeeper, elven food would only count for 1/2 of a real food unit.
And with that, summer begins. The first season was shaky but it looks like we'll manage for now. Technically, my dwarf is dead, but that sort of thing happens in Dwarf Fortress.
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and now begins our quest to enslave the vampdorf overlords of "The Heavenly Girder?"
this is moving quick!
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Oh my god.
I told you you were due for a big migrant wave, but 28?
Seems like we're stabilizing! Good work! From stout labor comes sustenance!
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2nd spring wave is hardcoded to be big, 20+ is pretty normal.
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Blazinghand
United States25551 Posts
On July 09 2012 13:55 iGrok wrote: Oh my god.
I told you you were due for a big migrant wave, but 28?
Seems like we're stabilizing! Good work! From stout labor comes sustenance! That, and brigandery, and theft :D
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Put me towards the end please, gonna be busy. I will keep reading though
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Death rates first year pretty hilarious, but why didn't you simply dig further into the aquifer for a water source and more fun? D:
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